Okay, work in pulses then. Here's my work through:

February 03, 2008 05:54AM
So you have a round every ten pulses or whatever it was decided on (there was a thread that entered mud mechanics, I think Elhe was the one who stated the code factored in 10 or 12 pulses a round?). For the sake of argument, we'll assume 10: That means after ten pulses, you have another round of combat on the next pulse.

Trip will succeed and lag you for twice the number of pulses it takes for a round to arrive. This means you are guaranteed to have two rounds of combat go past. We'll say 20 pulses for argument. Meaning if you trip literally on the pulse that the round goes by, your next command will be on the same pulse two rounds later (ignoring things like ping, etc).

If the lag is 1.5 rounds, that's 15 pulses. It could be that if you trip just after a round, you'll reach about 10 pulses and have one round of combat. You've then only got 5 pulses of lag left. This isn't enough for another round of combat to arrive, so you can get a command.

If you attempt the skill, say, 4 pulses before the next round of combat then the round comes (down to 11 pulses) and then by the time the next round is calculated, you've still got 1 pulse of lag left. Your command goes quickly in after 2 rounds of combat.

That's how it works with 1.5 rounds of lag. It's possible that you'll see 2 rounds of combat pass, or 1. Maybe even get two trips in three rounds of combat. But I guarantee the trip after that, will see 2 rounds of combat pass regardless of your speed.

Legsweep is 10 pulses or 1 round. This means you're guaranteed another attempt much quicker than trip.

Yhorian
Subject Author Posted

spear spec question

sopa February 02, 2008 07:57AM

afaik lags like pincer. txt

Isildur(VIP) February 02, 2008 08:04AM

I'm pretty sure pincer lag is just a wee bit less than trip lag. Appeared that way for me when I played Vederath atleast ~

Krilcov February 02, 2008 03:39PM

thanks

sopa February 02, 2008 08:09AM

One more question

sopa February 02, 2008 02:15PM

Trip VS Legsweep is easy

Guy February 04, 2008 07:17AM

Can gnome legsweep a giant? nt

DurNominator(VIP) February 04, 2008 12:41PM

Yes. Legsweep is not size dependant. ~

_Magus_ February 04, 2008 01:59PM

Trip versus Legsweep.

Yhorian(VIP) February 02, 2008 03:15PM

Re: Trip versus Legsweep.

Isildur(VIP) February 02, 2008 04:51PM

I thought trip lag for the tripper was 1.5 rounds, actually. NT

baekthestorm February 02, 2008 06:33PM

Re: I thought trip lag for the tripper was 1.5 rounds, actually. NT

Isildur(VIP) February 03, 2008 04:58AM

That's almost right. It's 1.5, so if you did it close to the previous round you'll get a shot before the next. nt

Yhorian(VIP) February 03, 2008 05:00AM

Pretty sure that trip is one full round of lag if missed.

The Forsaken(VIP) February 03, 2008 10:00AM

I may take this back. Let me think about it. nt

The Forsaken(VIP) February 03, 2008 10:21AM

That doesn't make sense. txt

Isildur(VIP) February 03, 2008 05:39AM

IIRC 1,5 rounds would be 2 rounds, 1 round, 2 rounds, 1 round.. nt

DurNominator(VIP) February 03, 2008 11:23PM

Okay, work in pulses then. Here's my work through:

Yhorian(VIP) February 03, 2008 05:54AM

Rather than arbitrarily assigning it some number of pulses lag...

Death_Claw February 03, 2008 12:39PM

There is an easy way to test:

Balrahd(VIP) February 03, 2008 08:57PM

You are missing the point behind my post.

Death_Claw February 04, 2008 03:51AM

It's true we have no exact knowledge

elmeri February 04, 2008 12:50PM

Except that this is very exactly correct.

elmeri February 03, 2008 03:19PM

15 pulses is exactly correct? Sounds like a guess/approximation. n/t

Death_Claw February 03, 2008 03:36PM

Did some testing. txt

Isildur(VIP) February 03, 2008 06:23PM

This is true, It's about 1 round lag for legsweep, 1.5 for a missed trip. nt

Yhorian(VIP) February 03, 2008 01:26AM

Sometimes it does, sometimes it doesn't. ~

Krilcov February 02, 2008 05:25PM



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