Class Ranking by the Numbers

November 22, 2011 05:13AM
Seems like a lot of people have been asking what kinds of classes are good against everyone lately. I think the idea of sticking to a type solely for pk-worthiness is boring. Another thing that bothered me was perception versus numbers because a lot of what people tell others to play seems to be based on opinion. The mantra of "well, it didn't work for me, so don't bother trying it" seems to have become dogma to a lot of folk, but I argue that some of the best characters have chosen race/class combos with an outside of the box perspective. So, I took the data available in the pk stats section (which are all attached to PBFs) and calculated averages based on the midrange players*. My assumption is that PK ratio is going to represent the best overall players to the worst as far as skill and effort put into a character, therefore the middle of the range is going to represent the averages the best. I've included the math and my sample size below the tables.

<b>1 - 10 Scales Ranking (green best, yellow worst)</b>


<b>Raw Numbers (green best, yellow worst)</b>


<b>*Technical part:</b>

To get the figures above, I sorted the class selection by "Ratio", greatest to least. If there were less than 100 PBFs for a class, I took a sample size of 10 from the middle and excluded characters created before the gank-o-meter started tracking group sizes. If there were greater than 100 PBFs, I took 10% of the total number and calculated from the middle.

<b>Totals, Averages and sample range:</b>
Anti-Paladin (74: 32-41)
Assassin (148: 67 - 81)
Bard (123: 56-67)
Berserker (35: 14-16, 19-21, 23, 25-27)
Conjurer (55: 23-32)
Druid (56: 25-34)
Healer (99: 45-46, 48-50, 53-57)
Invoker (104: 48-52, 54-56, 58, 60)
Necro (61: 27-36)
Paladin (135: 62-63, 65-73, 75, 77)
Ranger (86: 39-48)
Shaman (100: 46-54, 56)
Shifter (147: 67-71, 73-79, 81-83)
Thief (144: 66-79)
Transmuter (84: 38-46, 48)
Warrior (647: 291-355)

To get a 1-10 scale, I took the range of a given category (lowest number and greatest number), the average of all the numbers in the category, plotted points at 1, 5, and 10, and then calculated a quadratic regression curve through the points. So, the best for any category is 10.0 and the worst is 1.0, with the average of the numbers being equal to 5. The formulae for each is below.

<b>Formulas:</b>
pk/hr = (-7.309*(x^2)) + 29.7659x + 0.2193
pk Win = (-0.0002552115*(x^2)) + 0.1394929873x + 0.2678560592
pk Loss = (0.00655*(x^2)) - 0.64924x + 16.74914
avg kill group size (solo) = (11.8187*(x^2)) - 55.6521x + 66.4775
avg kill group size (support) = (-6.43076*(x^2)) + 34.69306x -36.2598
avg death group size = (55.8171987*(x^2)) - 193.0751788x + 167.603349
mob deaths = (0.017361*(x^2)) - 1.185173x + 18.996944
hours = (0.0001249*(x^2)) - 0.0031453x -1.1426302
Popularity = (-0.0000522*(x^2)) + 0.0502771x -0.6958059
Subject Author Posted

Class Ranking by the Numbers

The Baron November 22, 2011 05:13AM

Added to Wiki

The Baron November 23, 2011 05:26PM

I really appreciate this and hope it gets stickied. NT

Batman November 23, 2011 01:00PM

Warrior breakdown by Race

The Baron November 23, 2011 08:56AM

I'm not sure, but outliers like Marcus and Beront (oh, how I hate giving him his propers), etc. characters should probably be excluded. Unless they already have been, if you're going with the same "middle sample".~

Blackbird November 23, 2011 03:50PM

Middle 10 sample (unless less than 10), sorted by pk ratio, excluding those with 0 avg group size kill/death (n/t)

The Baron November 23, 2011 04:51PM

ah. Well, then. I'll respectfully butt the fuck out where numbers are concerned. GJ and thanks.~

Blackbird November 23, 2011 04:54PM

Warrior by race breakdown tomorrow

The Baron November 22, 2011 02:01PM

No-one has heroed half-elf AP in CF's recorded history.

DurNominator(VIP) November 22, 2011 08:20PM

As far as I can tell, the same applies for half-drow.

Coumidin November 22, 2011 08:38PM

Race/class breakdown by popularity

DurNominator(VIP) November 22, 2011 11:51AM

And of those arial warriors, probably 60%+ were mace/dagger, and probably 40%+ were battle. (n/t)

Artificial November 22, 2011 01:16PM

This assumption is false.

DurNominator(VIP) November 22, 2011 08:17PM

What if you dont count none? I wasn't (n/t)

Artificial November 22, 2011 08:23PM

A good chunk of 'none' were Empire, with a couple village apps here and there. nt

Coumidin November 22, 2011 08:45PM

Then it would be roughly a third. (n/t)

DurNominator(VIP) November 22, 2011 08:36PM

34.25%. I wasn't far off. (n/t)

Artificial November 22, 2011 08:36PM

Battle has a slight advantage as an old cabal.

DurNominator(VIP) November 22, 2011 08:49PM

The class rankings I'd like to see would be...

The Forsaken(VIP) November 22, 2011 08:05AM

I may have a lot of that already, just not parsed.

The Baron November 22, 2011 08:20AM

Would you mind tossing the spreadsheet up on google docs?

Rade November 22, 2011 11:42AM

Mm, I'll think about it.

The Forsaken(VIP) November 22, 2011 08:39AM

Worthy of being stickied or copied to Wiki page. n/t

Death_Claw November 22, 2011 07:19AM

Prepare for crowd of fresh-rolled a-ps!! (n/t)

ekvilibr November 22, 2011 05:25AM

Some comments on the numbers

The Baron November 22, 2011 05:23AM

Re: warrior abundance

Coumidin November 22, 2011 09:27AM

on conjurers

Quas November 22, 2011 05:53AM

Conjies should probably be split by alignment.

Death_Claw November 22, 2011 07:17AM

Agreed, but

The Baron November 22, 2011 08:10AM

Re: on conjurers

ekvilibr November 22, 2011 06:18AM



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