Seems like a lot of people have been asking what kinds of classes are good against everyone lately. I think the idea of sticking to a type solely for pk-worthiness is boring. Another thing that bothered me was perception versus numbers because a lot of what people tell others to play seems to be based on opinion. The mantra of "well, it didn't work for me, so don't bother trying it" seems to have become dogma to a lot of folk, but I argue that some of the best characters have chosen race/class combos with an outside of the box perspective. So, I took the data available in the pk stats section (which are all attached to PBFs) and calculated averages based on the midrange players*. My assumption is that PK ratio is going to represent the best overall players to the worst as far as skill and effort put into a character, therefore the middle of the range is going to represent the averages the best. I've included the math and my sample size below the tables.
<b>1 - 10 Scales Ranking (green best, yellow worst)</b>
<b>Raw Numbers (green best, yellow worst)</b>
<b>*Technical part:</b>
To get the figures above, I sorted the class selection by "Ratio", greatest to least. If there were less than 100 PBFs for a class, I took a sample size of 10 from the middle and excluded characters created before the gank-o-meter started tracking group sizes. If there were greater than 100 PBFs, I took 10% of the total number and calculated from the middle.
<b>Totals, Averages and sample range:</b>
Anti-Paladin (74: 32-41)
Assassin (148: 67 - 81)
Bard (123: 56-67)
Berserker (35: 14-16, 19-21, 23, 25-27)
Conjurer (55: 23-32)
Druid (56: 25-34)
Healer (99: 45-46, 48-50, 53-57)
Invoker (104: 48-52, 54-56, 58, 60)
Necro (61: 27-36)
Paladin (135: 62-63, 65-73, 75, 77)
Ranger (86: 39-48)
Shaman (100: 46-54, 56)
Shifter (147: 67-71, 73-79, 81-83)
Thief (144: 66-79)
Transmuter (84: 38-46, 48)
Warrior (647: 291-355)
To get a 1-10 scale, I took the range of a given category (lowest number and greatest number), the average of all the numbers in the category, plotted points at 1, 5, and 10, and then calculated a quadratic regression curve through the points. So, the best for any category is 10.0 and the worst is 1.0, with the average of the numbers being equal to 5. The formulae for each is below.
<b>Formulas:</b>
pk/hr = (-7.309*(x^2)) + 29.7659x + 0.2193
pk Win = (-0.0002552115*(x^2)) + 0.1394929873x + 0.2678560592
pk Loss = (0.00655*(x^2)) - 0.64924x + 16.74914
avg kill group size (solo) = (11.8187*(x^2)) - 55.6521x + 66.4775
avg kill group size (support) = (-6.43076*(x^2)) + 34.69306x -36.2598
avg death group size = (55.8171987*(x^2)) - 193.0751788x + 167.603349
mob deaths = (0.017361*(x^2)) - 1.185173x + 18.996944
hours = (0.0001249*(x^2)) - 0.0031453x -1.1426302
Popularity = (-0.0000522*(x^2)) + 0.0502771x -0.6958059