LogFiend
April 03, 2016 05:40AM
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I wake and start walking out of the Fortress. civilized <1012hp 662m 1068mv 26000tnl (-24.40%) 7 AM> w A Gray Corridor This corridor is made entirely of dark gray stone. Enormous flagstones join perfectly to the walls supporting the high ceiling. Suits of gray armor stand in alcoves, each the garb of a great Maran who has gone beyond. Torches in silver sconces hang beside each alcove, burning with bright silvery flame. Eerie silence hangs in the air, almost as if the corridor itself were somehow waiting. The corridor turns to the east and leads back to the south. [Exits: east south] civilized <1012hp 662m 1067mv 26000tnl (-24.40%) 7 AM> s sA Gray Corridor This corridor is made entirely of dark gray stone. Enormous flagstones join perfectly to the walls supporting the high ceiling. Suits of gray armor stand in alcove, each the garb of a great Maran who has gone beyond. Torches in silver sconces hang beside each alcove, burning with bright silvery flame. Eerie silence hangs in the air, almost as if the corridor itself were somehow waiting. The corridor continues north and south. [Exits: north south] civilized <1012hp 662m 1066mv 26000tnl (-24.40%) 7 AM> sEntrance to the Hall The gray stone walls of the Hall writhe with shifting shadows as the silver light of gleaming torches shifts and flickers. A palpable silence hangs in the air, broken only by the occasional sputter of a torch, or the ring of steel on steel from the Hall of Flame. A strange serenity fills your soul, like the calm before a storm. Huge Maran Tara'bal stride past on the orders of the Phoenix, moving with utter silence. A gray corridor extends to the north, and you can step through the entranceway to the snowy courtyard to the south. [Exits: north south] civilized <1012hp 662m 1065mv 26000tnl (-24.40%) 7 AM> Before the Hall of the Maran The dark gray Hall of the Maran opens out of the cliff face to the north. Long, wide stairs lead between the two massive pillars that frame the cavernous entranceway. Snow has piled up on and around the stairs. The torches set around the entranceway burn eternally with a silvery holy flame. The courtyard continues to the east, south and west. Stairs lead north, into the Hall of the Maran. [Exits: north east south west] civilized <1012hp 662m 1064mv 26000tnl (-24.40%) 7 AM> e sThe Snowy Courtyard The massive gray wall of the mountain rises high to the north. A mantle of well packed snow cloaks the courtyard, gleaming brightly in the sunlight. Chill mountain winds swirl about, trapped by the massive walls. The Hall of the Acolytes is to the east and the Hall of the Brigade to the west. The courtyard continues to the south. [Exits: east south west] civilized <1012hp 662m 1063mv 26000tnl (-24.40%) 7 AM> sThe Snowy Courtyard A mantle of well packed snow cloaks the courtyard, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls. The courtyard continues to the north, east, south and west. [Exits: north east south west] civilized <1012hp 662m 1062mv 26000tnl (-24.40%) 7 AM> The Center of the Courtyard A mantle of well packed snow cloaks the courtyard, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls. This area of the courtyard is dominated by a large fountain, glowing faintly and surrounded by a haze of steam. The courtyard continues to the north, east, south and west. [Exits: north east south west] wilderness <1012hp 662m 1059mv 26000tnl (-24.40%) 7 AM> s The Snowy Courtyard A mantle of well packed snow cloaks the frozen ground, gleaming brightly in the sunlight. Many tracks lead in all directions. Chill mountain winds swirl about, trapped by the massive walls of the fortress. The courtyard continues to the north, east and west. The massive silver gates of the fortress rise to the south. [Exits: north east south west] civilized <1012hp 662m 1056mv 26000tnl (-24.40%) 7 AM> s s Standing Before the Fortress of Light The Fortress of Light rises before you, standing strong and proud in a mantle of snow and ice. The thick walls of this fortress are built of huge, perfectly cut, white stones fitted tightly together. The stones along the base of the fortress are enormous, taller than any giant and more massive than most houses. Pennants flying above the watchtowers rustle and flap defiantly in the chill winds. The huge gate of polished silver is guarded by a lone figure. [Exits: north south] A huge figure in deep gray armor guards the gate. A trap is sprung! You yell 'Argh! I've sprung a trap!' A small spear fires from the trap striking you! You feel blood gush from a lasting wound. A burst damage trap's small spear DISMEMBERS you! You stagger, nearly losing your balance. A Maran Tara'bal yells 'Curses! Lhotki blundered into someone's trap!' A small spear fires from the trap striking a Maran Tara'bal. A burst damage trap's small spear DISMEMBERS a Maran Tara'bal! A Maran Tara'bal staggers, nearly losing its balance. A trap is sprung! You yell 'Argh! I've sprung a trap!' A stream of acid fires from the trap striking you! You feel very tender. A burst damage trap's stream of acid *** DEMOLISHES *** you! Your eyes burn and the world goes dark. Someone yells 'Curses! Lhotki blundered into someone's trap!' A stream of acid fires from the trap striking someone. Someone's stream of acid *** DEMOLISHES *** someone! Someone shrieks and claws at its eyes. A trap is sprung! You yell 'Argh! I've sprung a trap!' A gout of flame fires from the trap striking you! You burst into flames! Someone's gout of flame CHARS you! Caught off-guard, you berate yourself. Someone yells 'Curses! Lhotki blundered into someone's trap!' A gout of flame fires from the trap striking someone. Someone's gout of flame CHARS someone! Someone sags and sighs, looking disheartened. Someone says 'Protect the light my brother.' civilized <785hp 662m 1055mv 26000tnl (-24.40%) 7 AM> whe Someone steps out of the shadows. A spray of blood erupts from your wound! Someone's backstab <<< ERADICATES >>> you! That really did HURT! You yell 'Help! I've been backstabbed!' No way! You are still fighting! Someone is in perfect health. civilized <449hp 662m 1055mv 26000tnl (-24.40%) 7 AM> You can't see a thing! Someone is in perfect health. civilized <449hp 662m 1055mv 26000tnl (-24.40%) 7 AM> flee !You can't see a thing! You flee from combat! wilderness <449hp 662m 1049mv 26000tnl (-24.40%) 7 AM> Frantic and thrashing you scream as fire consumes you! Your immolation roasts you. wilderness <428hp 662m 1049mv 26000tnl (-24.40%) 7 AM> You aren't fighting anyone. wilderness <428hp 662m 1049mv 26000tnl (-24.40%) 7 AM> n n You can't see a thing! Someone says 'Protect the light my brother.' civilized <428hp 662m 1045mv 26000tnl (-24.40%) 7 AM> nYou can't see a thing! civilized <428hp 662m 1044mv 26000tnl (-24.40%) 7 AM> You can't see a thing! wilderness <428hp 662m 1041mv 26000tnl (-24.40%) 7 AM> n You can't see a thing! civilized <428hp 662m 1038mv 26000tnl (-24.40%) 7 AM> Frantic and thrashing you scream as fire consumes you! Your immolation roasts you. civilized <405hp 662m 1038mv 26000tnl (-24.40%) 7 AM> reply He is near the lands Frantic and thrashing you scream as fire consumes you! Your immolation burns you. You are affected by: Skill: 'dishearten' modifies save vs breath by 11 for 47 hours. Skill: 'hamper' modifies armor class by 76 for 37 hours. Skill: 'warcry' modifies save vs spell by -13 for 29 hours. Skill: 'warcry' modifies hit roll by 7 for 29 hours. Power: 'mantle of the phoenix' for 22 hours. Power: 'mantle of the phoenix' for 22 hours. Power: 'mantle of the phoenix' for 22 hours. Commune: 'armor' modifies armor class by -20 for 15 hours. Spell: 'detect invis' for 11 hours. Physical effect: 'immolation' for 9 hours. Physical effect: 'hemorrhage' for 9 hours. Skill: 'impale' modifies dexterity by -5 for 8 hours. Skill: 'impale' modifies strength by -5 for 8 hours. Commune: 'soothe' modifies morale by 15 for 5 hours. Skill: 'blindness' modifies hit roll by -4 for 4 hours. Physical effect: 'soften' for 3 hours. Skill: 'zeal' modifies hit roll by 3 for 3 hours. Skill: 'zeal' modifies damage roll by 7 for 3 hours. Safe to say, I heal up. 9 hours of Immolation, bleeding, and some kind of blistering agent after that's all done. I return to Voralian city to get more gold, when suddenly.... PROTECTED civilized <209hp 662m 507mv 26000tnl (-24.40%) 10 AM> ithdraw 20000 You are given 18 gold coins, 32 silver coins, 2 copper coins. You were charged a 1358cp withdrawal fee. PROTECTED civilized <209hp 662m 507mv 26000tnl (-24.40%) 10 AM> e You can't see a thing! PROTECTED civilized <209hp 662m 506mv 26000tnl (-24.40%) 10 AM> Frantic and thrashing you scream as fire consumes you! Your immolation burns you. You sure are BLEEDING! PROTECTED civilized <189hp 662m 506mv 26000tnl (-24.40%) 10 AM> e You can't see a thing! PROTECTED civilized <189hp 662m 504mv 26000tnl (-24.40%) 10 AM> s You can't see a thing! PROTECTED civilized <189hp 662m 502mv 26000tnl (-24.40%) 10 AM> s You can't see a thing! PROTECTED civilized <189hp 662m 500mv 26000tnl (-24.40%) 10 AM> w sYou can't see a thing! PROTECTED civilized <189hp 662m 499mv 26000tnl (-24.40%) 10 AM> healYou can't see a thing! PROTECTED civilized <189hp 662m 498mv 26000tnl (-24.40%) 10 AM> heal You don't feel as frail anymore. You feel your holy zeal fade. You continue to bleed from your wounds. Your bleeding EVISCERATES you! You sure are BLEEDING! PROTECTED civilized <139hp 662m 501mv 26000tnl (-24.40%) 11 AM> You pay someone 900 copper coins. Someone closes its eyes for a moment and nods at you. A peaceful warmth suffuses your body as someone heals your wounds. PROTECTED civilized <239hp 662m 501mv 26000tnl (-24.40%) 11 AM> zeal Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. You sure are BLEEDING! PROTECTED civilized <225hp 662m 501mv 26000tnl (-24.40%) 11 AM> You feel the light burn strongly inside of you. PROTECTED civilized <225hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. You sure are BLEEDING! PROTECTED civilized <211hp 632m 501mv 26000tnl (-24.40%) 11 AM> gr wLhotki's group: [51 War] Lhotki 20% hp 95% mana 46% mv 557300 xp PROTECTED civilized <211hp 632m 501mv 26000tnl (-24.40%) 11 AM> he heYou can't see a thing! PROTECTED civilized <211hp 632m 501mv 26000tnl (-24.40%) 11 AM> al heal You pay someone 900 copper coins. Someone closes its eyes for a moment and nods at you. A peaceful warmth suffuses your body as someone heals your wounds. Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <292hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <275hp 632m 501mv 26000tnl (-24.40%) 11 AM> aff You are affected by: Skill: 'dishearten' modifies save vs breath by 11 for 43 hours. Skill: 'hamper' modifies armor class by 76 for 33 hours. Skill: 'warcry' modifies save vs spell by -13 for 25 hours. Skill: 'warcry' modifies hit roll by 7 for 25 hours. Skill: 'zeal' modifies hit roll by 3 for 18 hours. Skill: 'zeal' modifies damage roll by 7 for 18 hours. Power: 'mantle of the phoenix' for 18 hours. Power: 'mantle of the phoenix' for 18 hours. Power: 'mantle of the phoenix' for 18 hours. Commune: 'armor' modifies armor class by -20 for 11 hours. Spell: 'detect invis' for 7 hours. Physical effect: 'immolation' for 5 hours. Physical effect: 'hemorrhage' for 5 hours. Skill: 'impale' modifies dexterity by -5 for 4 hours. Skill: 'impale' modifies strength by -5 for 4 hours. Commune: 'soothe' modifies morale by 15 for 1 hours. Skill: 'blindness' modifies hit roll by -4 for 0 hours. PROTECTED civilized <275hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <261hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation heats you. You sure are BLEEDING! PROTECTED civilized <249hp 632m 501mv 26000tnl (-24.40%) 11 AM> in You are carrying: a potion of teleportation a brew with crushed kiadana rock PROTECTED civilized <249hp 632m 501mv 26000tnl (-24.40%) 11 AM> heal heal !You pay someone 900 copper coins. Someone closes its eyes for a moment and nods at you. A peaceful warmth suffuses your body as someone heals your wounds. PROTECTED civilized <349hp 632m 501mv 26000tnl (-24.40%) 11 AM> ! Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <333hp 632m 501mv 26000tnl (-24.40%) 11 AM> You pay someone 900 copper coins. Someone closes its eyes for a moment and nods at you. A peaceful warmth suffuses your body as someone heals your wounds. PROTECTED civilized <433hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <419hp 632m 501mv 26000tnl (-24.40%) 11 AM> You pay someone 900 copper coins. Someone closes its eyes for a moment and nods at you. A peaceful warmth suffuses your body as someone heals your wounds. PROTECTED civilized <519hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <502hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <489hp 632m 501mv 26000tnl (-24.40%) 11 AM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <474hp 632m 501mv 26000tnl (-24.40%) 11 AM> aff You are affected by: Skill: 'dishearten' modifies save vs breath by 11 for 43 hours. Skill: 'hamper' modifies armor class by 76 for 33 hours. Skill: 'warcry' modifies save vs spell by -13 for 25 hours. Skill: 'warcry' modifies hit roll by 7 for 25 hours. Skill: 'zeal' modifies hit roll by 3 for 18 hours. Skill: 'zeal' modifies damage roll by 7 for 18 hours. Power: 'mantle of the phoenix' for 18 hours. Power: 'mantle of the phoenix' for 18 hours. Power: 'mantle of the phoenix' for 18 hours. Commune: 'armor' modifies armor class by -20 for 11 hours. Spell: 'detect invis' for 7 hours. Physical effect: 'immolation' for 5 hours. Physical effect: 'hemorrhage' for 5 hours. Skill: 'impale' modifies dexterity by -5 for 4 hours. Skill: 'impale' modifies strength by -5 for 4 hours. Commune: 'soothe' modifies morale by 15 for 1 hours. Skill: 'blindness' modifies hit roll by -4 for 0 hours. PROTECTED civilized <474hp 632m 501mv 26000tnl (-24.40%) 11 AM> You can see again. You continue to bleed from your wounds. Your bleeding EVISCERATES you! PROTECTED civilized <424hp 636m 504mv 26000tnl (-24.40%) 12 PM> st wYou are already standing. PROTECTED civilized <424hp 636m 504mv 26000tnl (-24.40%) 12 PM> he The cathedral bells chime twelve times, calling the devout to highsun prayer. PROTECTED civilized <424hp 636m 504mv 26000tnl (-24.40%) 12 PM> People near you: (PK) Annkhu Tranquility Promenade, Entrance to the Voralian City Gardens (PK) Lhotki The Main Altar of the Cathedral of the Holy Light PROTECTED civilized <424hp 636m 504mv 26000tnl (-24.40%) 12 PM> who pk Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <409hp 636m 504mv 26000tnl (-24.40%) 12 PM> [48 H-Elf Shf] (PK) Danehl the Grand Elder of Changelings [51 Human Shf] (PK) Lima the Grand Mistress of Changelings [51 D-Elf War] (PK) [TRIBUNAL] Annkhu D'Azuu-dhr the Legend of the Battlefield, Provincial Magistrate [51 Elf Tra] (PK) Daphedee the Last Hraesson, Unshackled Defier of Elysium [51 Gnome Bar] (PK) Whildur Berrewellow the World's Student, Limerick Master of the Inn *51 Elf War* (PK) [FORTRESS] [MARAN] Lhotki Grey the Legend of the Battlefield, Captain of the Brigade [51 Gnome Dru] (PK) Horner the Voice of the One, Harbinger of Thar-Eris Players found: 7 PROTECTED civilized <409hp 636m 504mv 26000tnl (-24.40%) 12 PM> whe People near you: (PK) Annkhu Tranquility Promenade (PK) Lhotki The Main Altar of the Cathedral of the Holy Light PROTECTED civilized <409hp 636m 504mv 26000tnl (-24.40%) 12 PM> st You are already standing. PROTECTED civilized <409hp 636m 504mv 26000tnl (-24.40%) 12 PM> tell hor Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <391hp 636m 504mv 26000tnl (-24.40%) 12 PM> n He is in voralian city Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <373hp 636m 504mv 26000tnl (-24.40%) 12 PM> now. Annkhu looks at you. PROTECTED civilized <373hp 636m 504mv 26000tnl (-24.40%) 12 PM> Go for it You tell Horner 'He is in voralian city now. Go for it' PROTECTED civilized <373hp 636m 504mv 26000tnl (-24.40%) 12 PM> whe People near you: (PK) Annkhu The Main Altar of the Cathedral of the Holy Light Hulgruc Tranquility Promenade (PK) Lhotki The Main Altar of the Cathedral of the Holy Light PROTECTED civilized <373hp 636m 504mv 26000tnl (-24.40%) 12 PM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <359hp 636m 504mv 26000tnl (-24.40%) 12 PM> in You are carrying: ( 2) (Glowing) the diamond dagger named 'Light of Redemption' ( 2) (Glowing) a kris of enchanted water a curved elvish dagger a brew with crushed kiadana rock a jeweled dagger a sharp, yellowed fang (Glowing) a colorful cloak covered with patches a cowhide knapsack (Humming) the Cloak of Night PROTECTED civilized <359hp 636m 504mv 26000tnl (-24.40%) 12 PM> whe People near you: (PK) Annkhu The Main Altar of the Cathedral of the Holy Light Hulgruc Tranquility Promenade (PK) Lhotki The Main Altar of the Cathedral of the Holy Light PROTECTED civilized <359hp 636m 504mv 26000tnl (-24.40%) 12 PM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <346hp 636m 504mv 26000tnl (-24.40%) 12 PM> Horner tells you 'Aye' PROTECTED civilized <346hp 636m 504mv 26000tnl (-24.40%) 12 PM> Hulgruc has arrived. PROTECTED civilized <346hp 636m 504mv 26000tnl (-24.40%) 12 PM> Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <329hp 636m 504mv 26000tnl (-24.40%) 12 PM> Hulgruc looks at you. Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <314hp 636m 504mv 26000tnl (-24.40%) 12 PM> heal heal You pay the High Voralian Priest 900 copper coins. The High Voralian Priest closes his eyes for a moment and nods at you. A peaceful warmth suffuses your body as the High Voralian Priest heals your wounds. PROTECTED civilized <414hp 636m 504mv 26000tnl (-24.40%) 12 PM> Someone tried to steal from you. You yell 'Someone is a lousy thief!' PROTECTED civilized <414hp 636m 504mv 26000tnl (-24.40%) 12 PM> The soothing feeling gently fades. You continue to bleed from your wounds. Your bleeding EVISCERATES you! PROTECTED civilized <364hp 639m 507mv 26000tnl (-24.40%) 1 PM> flee Frantic and thrashing you scream as fire consumes you! Your immolation heats you. PROTECTED civilized <352hp 639m 507mv 26000tnl (-24.40%) 1 PM> You aren't fighting anyone. PROTECTED civilized <352hp 639m 507mv 26000tnl (-24.40%) 1 PM> ! You aren't fighting anyone. PROTECTED civilized <352hp 639m 507mv 26000tnl (-24.40%) 1 PM> s A Domed Chapel Foyer You stand in the foyer of a large chapel. The domed ceiling rises far above you, ending in panes of stained glass which filter through outside light in a myriad of colors. The floor is a tile mosaic depicting the pantheon of gods. The walls are lined with swords, axes, shields and various holy symbols. Aside from that the beautiful church is bare, without even a bench to rest on. An archway to the south is inscribed with sayings from various faiths and quotes from famous military generals. You can pass through the archway, or go back out to the Avenue of Faith to the east. To the north, a narrow arch leads to the altar room of the main cathedral. [Exits: north east west] A stern shaman stands here, guarding his guild from trespassers. PROTECTED civilized <352hp 639m 506mv 26000tnl (-24.40%) 1 PM> e Avenue of Faith, Beneath the Cathedral Buttresses Flying buttresses cascade off arches from the southern side of the Cathedral of the Holy Light to the west, casting interesting patterns of sunlight on the neat white bricks of the avenue. The main cathedral is to the northwest, but the buttresses also attach to a large domed chapel that rises up to the west, its stained glass peak reflecting multi-colored hues of light over the area, giving it an almost radiant look. The arches end attached to a small shrine across the avenue from the domed chapel, using the same architectural style of the cathedral itself. To the south you see a square with a statue of white stone dominating the center. [Exits: north [east] south west] PROTECTED civilized <352hp 639m 505mv 26000tnl (-24.40%) 1 PM> s wheThe Plaza of the Hummingbird This plaza is more of a garden than an intersection of roads. The avenues are connected by a ring around the central garden, which takes up most of the space. There are perfectly straight rows of manicured flowers and shrubs, dotted with the occasional sapling or wooden lattice with ivy growing up it. A huge statue of a radiant, stern woman is in the middle, a tiny hummingbird flitting above her outstretched hand. Beneath the statue is a small fountain that trickles gently down a stack of flagstone into a small basin near the road. A huge gate leads out of the city to the east. [Exits: north east south west] A white statue of a radiant elven woman stands watch over a marble basin. A bright-eyed commoner is here, running his daily errands. PROTECTED civilized <352hp 639m 502mv 26000tnl (-24.40%) 1 PM> People near you: (PK) Annkhu The Main Altar of the Cathedral of the Holy Light Hulgruc The Main Altar of the Cathedral of the Holy Light (PK) Lhotki The Plaza of the Hummingbird Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <339hp 639m 502mv 26000tnl (-24.40%) 1 PM> w Tranquility Promenade You are walking along the edge of the white-brick paved way that follows the perimeter of the city gardens. A brass fence polished to a golden sheen marks the perimeter of the gardens, within which you can see a well-kept little path meandering through the trees and flowerbeds. In the center of the park rises up a great statue dedicated to the city's matron, Lady Voralia. To the north, an intersection meets up with another street, while Tranquility Promenade continues around the gardens to the north and south, while a city square lies to the east. [Exits: north east south] A bright-eyed commoner is here, running his daily errands. A poor urchin lingers here, dependent upon the charity of others. A stalwart peacekeeper garbed in ivory and gold regalia stands watch. PROTECTED civilized <339hp 639m 499mv 26000tnl (-24.40%) 1 PM> whois an [51 D-Elf War] (PK) [TRIBUNAL] Annkhu D'Azuu-dhr the Legend of the Battlefield, Provincial Magistrate PROTECTED civilized <339hp 639m 499mv 26000tnl (-24.40%) 1 PM> wh Frantic and thrashing you scream as fire consumes you! Your immolation heats you. PROTECTED civilized <327hp 639m 499mv 26000tnl (-24.40%) 1 PM> e People near you: (PK) Annkhu The Main Altar of the Cathedral of the Holy Light Hulgruc The Main Altar of the Cathedral of the Holy Light (PK) Lhotki Tranquility Promenade PROTECTED civilized <327hp 639m 499mv 26000tnl (-24.40%) 1 PM> who [29 Orc Ber] Giagrob the Skullcrusher [ 7 Felar Shf] Kobberilg the Advanced Spell Student [17 H-Drw Shf] Aldrych the Warlock [48 H-Elf Shf] (PK) Danehl the Grand Elder of Changelings [51 Human Shf] (PK) Lima the Grand Mistress of Changelings [51 D-Elf War] (PK) [TRIBUNAL] Annkhu D'Azuu-dhr the Legend of the Battlefield, Provincial Magistrate [29 Human Asn] Eldware the Mokuroku, Shadow Dweller [51 Elf Tra] (PK) Daphedee the Last Hraesson, Unshackled Defier of Elysium [34 Human A-P] Brynivar the General of Legion, Black Servant [51 Gnome Bar] (PK) Whildur Berrewellow the World's Student, Limerick Master of the Inn [25 Elf War] Bralanyl the Tactician [31 Duerg Sha] Hulgruc the Spirit Watcher, Imperial Acolyte *51 Elf War* (PK) [FORTRESS] [MARAN] Lhotki Grey the Legend of the Battlefield, Captain of the Brigade [ 8 Human Ran] Gelthneln the Courser [21 W-Elf Hea] Inethalas the Sanctified [51 Gnome Dru] (PK) Horner the Voice of the One, Harbinger of Thar-Eris [51 Storm War] (PK) Ulvar a'Ralyn the Legend of the Battlefield Players found: 17 PROTECTED civilized <327hp 639m 499mv 26000tnl (-24.40%) 1 PM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <311hp 639m 499mv 26000tnl (-24.40%) 1 PM> s wheTranquility Promenade You are walking along the edge of the white-brick paved way that follows the perimeter of the city gardens. A brass fence polished to a golden sheen marks the perimeter of the gardens, within which you can see a well-kept little path meandering through the trees and flowerbeds. In the center of the park rises up a great statue dedicated to the city's matron, Lady Voralia. Tranquility way follows the perimeter of the gardens to the north and south. [Exits: north south] A stalwart peacekeeper garbed in ivory and gold regalia stands watch. PROTECTED civilized <311hp 639m 496mv 26000tnl (-24.40%) 1 PM> People near you: (PK) Annkhu The Main Altar of the Cathedral of the Holy Light Hulgruc The Main Altar of the Cathedral of the Holy Light (PK) Lhotki Tranquility Promenade PROTECTED civilized <311hp 639m 496mv 26000tnl (-24.40%) 1 PM> tell annk Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <292hp 639m 496mv 26000tnl (-24.40%) 1 PM> And right in front of you wYou tell Annkhu 'And right in front of you' PROTECTED civilized <292hp 639m 496mv 26000tnl (-24.40%) 1 PM> he People near you: (PK) Annkhu The Main Altar of the Cathedral of the Holy Light Brynivar The Plaza of the Kara Chal Hulgruc The Main Altar of the Cathedral of the Holy Light (PK) Lhotki Tranquility Promenade Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <278hp 639m 496mv 26000tnl (-24.40%) 1 PM> eq You are using: <worn on finger> a signet ring engraved with a phoenix <worn on finger> a signet ring engraved with a phoenix <worn around neck> a stone necklace shaped like a griffon-face <worn around neck> a studded black leather collar <worn on body> a blood-stained tunic <worn on head> a silver-horned helm <worn on face> a primitive fertility mask <worn on legs> serpent-scale leggings <worn on feet> the boots of Stealth <worn on hands> dark green gloves covered with inscriptions <worn on arms> arm bands bearing the insignia of two crossed swords <worn about body> (Glowing) silver embroidered blue silk robes <worn about waist> the elvish sash <worn around wrist> an onyx and obsidian bracelet <worn around wrist> a brass dragonscale bracer <mainhand wielded> the Stiletto, 'Pierce the Darkness' <offhand wielded> a curved elvish dagger PROTECTED civilized <278hp 639m 496mv 26000tnl (-24.40%) 1 PM> Frantic and thrashing you scream as fire consumes you! Your immolation burns you. PROTECTED civilized <260hp 639m 496mv 26000tnl (-24.40%) 1 PM> whe People near you: (PK) Annkhu The Main Altar of the Cathedral of the Holy Light Brynivar Avenue of Hope Hulgruc The Main Altar of the Cathedral of the Holy Light (PK) Lhotki Tranquility Promenade PROTECTED civilized <260hp 639m 496mv 26000tnl (-24.40%) 1 PM> whe eqPeople near you: (PK) Annkhu The Plaza of the Hummingbird Brynivar Avenue of Hope Hulgruc The Main Altar of the Cathedral of the Holy Light (PK) Lhotki Tranquility Promenade Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. You sure are BLEEDING! PROTECTED civilized <247hp 639m 496mv 26000tnl (-24.40%) 1 PM> You are using: <worn on finger> a signet ring engraved with a phoenix <worn on finger> a signet ring engraved with a phoenix <worn around neck> a stone necklace shaped like a griffon-face <worn around neck> a studded black leather collar <worn on body> a blood-stained tunic <worn on head> a silver-horned helm <worn on face> a primitive fertility mask <worn on legs> serpent-scale leggings <worn on feet> the boots of Stealth <worn on hands> dark green gloves covered with inscriptions <worn on arms> arm bands bearing the insignia of two crossed swords <worn about body> (Glowing) silver embroidered blue silk robes <worn about waist> the elvish sash <worn around wrist> an onyx and obsidian bracelet <worn around wrist> a brass dragonscale bracer <mainhand wielded> the Stiletto, 'Pierce the Darkness' <offhand wielded> a curved elvish dagger PROTECTED civilized <247hp 639m 496mv 26000tnl (-24.40%) 1 PM> in You are carrying: ( 2) (Glowing) the diamond dagger named 'Light of Redemption' ( 2) (Glowing) a kris of enchanted water a curved elvish dagger a brew with crushed kiadana rock a jeweled dagger a sharp, yellowed fang (Glowing) a colorful cloak covered with patches a cowhide knapsack (Humming) the Cloak of Night PROTECTED civilized <247hp 639m 496mv 26000tnl (-24.40%) 1 PM> l in kna Frantic and thrashing you scream as fire consumes you! Your immolation heats you. You sure are BLEEDING! PROTECTED civilized <235hp 639m 496mv 26000tnl (-24.40%) 1 PM> psack When you look inside, you see it is about half full. A cowhide knapsack contains: the pouch of nourishment a potion of return a metal canteen insulated in a wolf's pelt ( 2) a shot of ghoul's breath gin ( 8) a shot of poppy juice ( 2) a small yellow root (11) a small black root ( 6) some seaweed a gold coin an oil of sight a small glass prism ( 3) a stalk of seaweed (Glowing) a potion of return ( 2) a small bunch of freshwater seaweed a potion of returning ( 7) (Glowing) an azure potion ( 6) a leather-wrapped scroll a small coral ring PROTECTED civilized <235hp 639m 496mv 26000tnl (-24.40%) 1 PM> who [51 Felar Asn] (PK) [TRIBUNAL] Qinsa Rhee the Dai Sensei of the Miyama Ryu, Provost Magistrate [29 Orc Ber] Giagrob the Skullcrusher [ 7 Felar Shf] Kobberilg the Advanced Spell Student [17 H-Drw Shf] Aldrych the Warlock [48 H-Elf Shf] (PK) Danehl the Grand Elder of Changelings [51 Human Shf] (PK) Lima the Grand Mistress of Changelings [51 D-Elf War] (PK) [TRIBUNAL] Annkhu D'Azuu-dhr the Legend of the Battlefield, Provincial Magistrate [29 Human Asn] Eldware the Mokuroku, Shadow Dweller [51 Elf Tra] (PK) Daphedee the Last Hraesson, Unshackled Defier of Elysium [34 Human A-P] Brynivar the General of Legion, Black Servant [51 Gnome Bar] (PK) Whildur Berrewellow the World's Student, Limerick Master of the Inn [25 Elf War] Bralanyl the Tactician [31 Duerg Sha] Hulgruc the Spirit Watcher, Imperial Acolyte *51 Elf War* (PK) [FORTRESS] [MARAN] Lhotki Grey the Legend of the Battlefield, Captain of the Brigade [21 W-Elf Hea] Inethalas the Sanctified [51 Gnome Dru] (PK) Horner the Voice of the One, Harbinger of Thar-Eris [51 Storm War] (PK) Ulvar a'Ralyn the Legend of the Battlefield Players found: 17 PROTECTED civilized <235hp 639m 496mv 26000tnl (-24.40%) 1 PM> You continue to bleed from your wounds. Your bleeding EVISCERATES you! You sure are BLEEDING! PROTECTED civilized <186hp 643m 499mv 26000tnl (-24.40%) 2 PM> s Tranquility Promenade You are walking along the edge of the white-brick paved way that follows the perimeter of the city gardens. A brass fence polished to a golden sheen marks the perimeter of the gardens, within which you can see a well-kept little path meandering through the trees and flowerbeds. In the center of the park rises up a great statue dedicated to the city's matron, Lady Voralia. To the north, an intersection meets up with another street, while Tranquility Promenade continues around the gardens to the north and west. [Exits: north west] PROTECTED civilized <186hp 643m 496mv 26000tnl (-24.40%) 2 PM> whe People near you: (PK) Annkhu Avenue of Faith Brynivar Avenue of Retribution Hulgruc The Main Altar of the Cathedral of the Holy Light (PK) Lhotki Tranquility Promenade PROTECTED civilized <186hp 643m 496mv 26000tnl (-24.40%) 2 PM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. You sure are BLEEDING! PROTECTED civilized <171hp 643m 496mv 26000tnl (-24.40%) 2 PM> n Tranquility Promenade You are walking along the edge of the white-brick paved way that follows the perimeter of the city gardens. A brass fence polished to a golden sheen marks the perimeter of the gardens, within which you can see a well-kept little path meandering through the trees and flowerbeds. In the center of the park rises up a great statue dedicated to the city's matron, Lady Voralia. Tranquility way follows the perimeter of the gardens to the north and south. [Exits: north south] A stalwart peacekeeper garbed in ivory and gold regalia stands watch. PROTECTED civilized <171hp 643m 493mv 26000tnl (-24.40%) 2 PM> n Tranquility Promenade You are walking along the edge of the white-brick paved way that follows the perimeter of the city gardens. A brass fence polished to a golden sheen marks the perimeter of the gardens, within which you can see a well-kept little path meandering through the trees and flowerbeds. In the center of the park rises up a great statue dedicated to the city's matron, Lady Voralia. To the north, an intersection meets up with another street, while Tranquility Promenade continues around the gardens to the north and south, while a city square lies to the east. [Exits: north east south] A bright-eyed commoner is here, running his daily errands. A poor urchin lingers here, dependent upon the charity of others. A stalwart peacekeeper garbed in ivory and gold regalia stands watch. PROTECTED civilized <171hp 643m 490mv 26000tnl (-24.40%) 2 PM> e The Plaza of the Hummingbird This plaza is more of a garden than an intersection of roads. The avenues are connected by a ring around the central garden, which takes up most of the space. There are perfectly straight rows of manicured flowers and shrubs, dotted with the occasional sapling or wooden lattice with ivy growing up it. A huge statue of a radiant, stern woman is in the middle, a tiny hummingbird flitting above her outstretched hand. Beneath the statue is a small fountain that trickles gently down a stack of flagstone into a small basin near the road. A huge gate leads out of the city to the east. [Exits: north east south west] A white statue of a radiant elven woman stands watch over a marble basin. A bright-eyed commoner is here, running his daily errands. PROTECTED civilized <171hp 643m 487mv 26000tnl (-24.40%) 2 PM> n Avenue of Faith, Beneath the Cathedral Buttresses Flying buttresses cascade off arches from the southern side of the Cathedral of the Holy Light to the west, casting interesting patterns of sunlight on the neat white bricks of the avenue. The main cathedral is to the northwest, but the buttresses also attach to a large domed chapel that rises up to the west, its stained glass peak reflecting multi-colored hues of light over the area, giving it an almost radiant look. The arches end attached to a small shrine across the avenue from the domed chapel, using the same architectural style of the cathedral itself. To the south you see a square with a statue of white stone dominating the center. [Exits: north [east] south west] A stalwart peacekeeper garbed in ivory and gold regalia stands watch. PROTECTED civilized <171hp 643m 484mv 26000tnl (-24.40%) 2 PM> w Frantic and thrashing you scream as fire consumes you! Your immolation heats you. You sure are BLEEDING! PROTECTED civilized <159hp 643m 484mv 26000tnl (-24.40%) 2 PM> A Domed Chapel Foyer You stand in the foyer of a large chapel. The domed ceiling rises far above you, ending in panes of stained glass which filter through outside light in a myriad of colors. The floor is a tile mosaic depicting the pantheon of gods. The walls are lined with swords, axes, shields and various holy symbols. Aside from that the beautiful church is bare, without even a bench to rest on. An archway to the south is inscribed with sayings from various faiths and quotes from famous military generals. You can pass through the archway, or go back out to the Avenue of Faith to the east. To the north, a narrow arch leads to the altar room of the main cathedral. [Exits: north east west] (White Aura) A stern shaman stands here, guarding his guild from trespassers. PROTECTED civilized <159hp 643m 483mv 26000tnl (-24.40%) 2 PM> n heThe Main Altar of the Cathedral of the Holy Light A large altar dominates the center of the cathedral here, carved of pristine white marble and set into the highly polished floor which has been patterned into the appearance of a circle of golden stars on a white field. Closer examination of each star reveals that each represents one of the benevolent gods that reign over the heavens. Small shrines to the various immortals lie in alcoves along the length of the cathedral and each is also represented by stylized symbols in the stained glass window above each alcove. Behind the altar you see the charity chests, where the downtrodden recover their possessions, and where the charitable can make donations. The cathedral continues to the north, while to the south you see the foyer of a domed chapel. On each side of the altar, twin spiralling staircases ascend the cathedral tower. [Exits: north south up] The floor is spattered with fresh drops of blood. An intricate silver charity chest sits behind the white marble altar. Hulgruc the duergar is here. (White Aura) A resplendent healer garbed in ivory and gold robes heals the wounded. PROTECTED civilized <159hp 643m 482mv 26000tnl (-24.40%) 2 PM> al heal You pay the High Voralian Priest 900 copper coins. The High Voralian Priest closes his eyes for a moment and nods at you. A peaceful warmth suffuses your body as the High Voralian Priest heals your wounds. PROTECTED civilized <259hp 643m 482mv 26000tnl (-24.40%) 2 PM> Frantic and thrashing you scream as fire consumes you! Your immolation burns you. You sure are BLEEDING! PROTECTED civilized <241hp 643m 482mv 26000tnl (-24.40%) 2 PM> ! You pay the High Voralian Priest 900 copper coins. The High Voralian Priest closes his eyes for a moment and nods at you. A peaceful warmth suffuses your body as the High Voralian Priest heals your wounds. PROTECTED civilized <341hp 643m 482mv 26000tnl (-24.40%) 2 PM> ! Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <326hp 643m 482mv 26000tnl (-24.40%) 2 PM> Hulgruc leaves south. PROTECTED civilized <326hp 643m 482mv 26000tnl (-24.40%) 2 PM> You pay the High Voralian Priest 900 copper coins. The High Voralian Priest closes his eyes for a moment and nods at you. A peaceful warmth suffuses your body as the High Voralian Priest heals your wounds. PROTECTED civilized <426hp 643m 482mv 26000tnl (-24.40%) 2 PM> Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <412hp 643m 482mv 26000tnl (-24.40%) 2 PM> whe People near you: (PK) Annkhu The Plaza of the Hummingbird Brynivar Avenue of Faith, Beneath the Cathedral Buttresses Hulgruc Avenue of Faith, Beneath the Cathedral Buttresses (PK) Lhotki The Main Altar of the Cathedral of the Holy Light PROTECTED civilized <412hp 643m 482mv 26000tnl (-24.40%) 2 PM> who [51 Felar Asn] (PK) [TRIBUNAL] Qinsa Rhee the Dai Sensei of the Miyama Ryu, Provost Magistrate [29 Orc Ber] Giagrob the Skullcrusher [ 7 Felar Shf] Kobberilg the Advanced Spell Student [17 H-Drw Shf] Aldrych the Warlock [48 H-Elf Shf] (PK) Danehl the Grand Elder of Changelings [51 Human Shf] (PK) Lima the Grand Mistress of Changelings [51 D-Elf War] (PK) [TRIBUNAL] Annkhu D'Azuu-dhr the Legend of the Battlefield, Provincial Magistrate [29 Human Asn] Eldware the Mokuroku, Shadow Dweller [51 Elf Tra] (PK) Daphedee the Last Hraesson, Unshackled Defier of Elysium [34 Human A-P] Brynivar the General of Legion, Black Servant [51 Gnome Bar] (PK) Whildur Berrewellow the World's Student, Limerick Master of the Inn [25 Elf War] Bralanyl the Tactician [31 Duerg Sha] Hulgruc the Spirit Watcher, Imperial Acolyte *51 Elf War* (PK) [FORTRESS] [MARAN] Lhotki Grey the Legend of the Battlefield, Captain of the Brigade [21 W-Elf Hea] Inethalas the Sanctified [51 Gnome Dru] (PK) Horner the Voice of the One, Harbinger of Thar-Eris [51 Storm War] (PK) Ulvar a'Ralyn the Legend of the Battlefield Players found: 17 PROTECTED civilized <412hp 643m 482mv 26000tnl (-24.40%) 2 PM> Caecilius steps out of the shadows. PROTECTED civilized <412hp 643m 482mv 26000tnl (-24.40%) 2 PM> You are thirsty. You continue to bleed from your wounds. Your bleeding EVISCERATES you! PROTECTED civilized <363hp 647m 485mv 26000tnl (-24.40%) 3 PM> A pale yellow cloud billows forth, carrying a powerful, acrid smell. You yell 'Help! Caecilius just filled the air with a cloud!' The cloud sears your flesh with an audible hiss! Caecilius's acidic cloud decimates you! The Cathedral of the Holy Light This is the northern end of a large cathedral erected by the knights of the Voralian Order. Though the knights follow the teachings of Lady Voralia, worship is preserved for the gods. As such, this cathedral is void of symbols of the mortal lady, and instead dedicated to the essence of light and the gods that patron it. Light seems to permanently shine through a large stained glass window that extends the full height of the cathedral, which depicts a nondescript humanoid with arms raised, basking in beams of golden light. To the south, you see a breathtaking altar, while to the east you can return to the Avenue of Faith. ** You can go down to get to the Academy (below level 6) [Exits: east south] You flee from combat! PROTECTED civilized <335hp 647m 484mv 26000tnl (-24.40%) 3 PM> e Avenue of Faith, Beneath the Cathedral Buttresses Flying buttresses cascade off arches from the side of the Cathedral of the Holy Light to the west, casting interesting patterns of sunlight on the neat white bricks of the avenue. You can enter the magnificent main cathedral to the west, but the buttresses also attach to a more humble- looking sanctum across the avenue to the east, built in the same style of the cathedral itself. You can continue south beneath the buttresses along the avenue, while to the north lies a square dominated by a large statue. [Exits: north east south west] Frantic and thrashing you scream as fire consumes you! Your immolation blisters you. PROTECTED civilized <321hp 647m 483mv 26000tnl (-24.40%) 3 PM> s Avenue of Faith, Beneath the Cathedral Buttresses Flying buttresses cascade off arches from the southern side of the Cathedral of the Holy Light to the west, casting interesting patterns of sunlight on the neat white bricks of the avenue. The main cathedral is to the northwest, but the buttresses also attach to a large domed chapel that rises up to the west, its stained glass peak reflecting multi-colored hues of light over the area, giving it an almost radiant look. The arches end attached to a small shrine across the avenue from the domed chapel, using the same architectural style of the cathedral itself. To the south you see a square with a statue of white stone dominating the center. [Exits: north [east] south west] A stalwart peacekeeper garbed in ivory and gold regalia stands watch. PROTECTED civilized <321hp 647m 480mv 26000tnl (-24.40%) 3 PM> s The Plaza of the Hummingbird This plaza is more of a garden than an intersection of roads. The avenues are connected by a ring around the central garden, which takes up most of the space. There are perfectly straight rows of manicured flowers and shrubs, dotted with the occasional sapling or wooden lattice with ivy growing up it. A huge statue of a radiant, stern woman is in the middle, a tiny hummingbird flitting above her outstretched hand. Beneath the statue is a small fountain that trickles gently down a stack of flagstone into a small basin near the road. A huge gate leads out of the city to the east. [Exits: north east south west] A white statue of a radiant elven woman stands watch over a marble basin. A bright-eyed commoner is here, running his daily errands. PROTECTED civilized <321hp 647m 477mv 26000tnl (-24.40%) 3 PM> s Caecilius yells 'Help! Annkhu is lashing me!' PROTECTED civilized <321hp 647m 477mv 26000tnl (-24.40%) 3 PM> Annkhu's lieutenant yells 'Caecilius is a CRIMINAL! PROTECT THE INNOCENT!!' Annkhu's lieutenant yells 'Caecilius is a CRIMINAL! PROTECT THE INNOCENT!!' He dies. Not an eventful log, but a log none the less. |