EHL vs clowns (part 2)

LogFiend
December 28, 2017 08:57AM
*** Such things happen only when I raid the villager.

*** Such fucking clowns :)))) They must got the big butthurt :))))))


artery galg
Blood Square 
 
[Exits: north east south west]
     A bloodless corpse is lying here.
Bruthol is here.

-civilized (94%) (100%) (96%) -outdoor- (4 PM)>> They aren't here.

-civilized (94%) (100%) (96%) -outdoor- (4 PM)>> w
artery galg
The Shrine of the BattleRagers 
 
[Exits: east]
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
Galgeron is here.
The Destructor of magic is here, daring you to cast a spell.
(White Aura) A healer is here tending to the wounded.
You parry the Destructor's slash.
You parry the Destructor's slash.
You dodge the Destructor's slash and close in for a concealed attack!
Your piercing venoms DISMEMBERS the Destructor!
You parry the Destructor's slash.
The Destructor is covered with bleeding wounds.

-civilized (94%) (100%) (96%) -indoor- (4 PM)>> Galgeron brings a radiant baton of shimmering light around to hit your head!
Galgeron's cranial hit mauls you.
The Destructor is covered with bleeding wounds.

-civilized (92%) (100%) (96%) -indoor- (4 PM)>> 
You dodge the Destructor's slash.
You dodge the Destructor's slash.
The Destructor's slash maims you!
You dodge the Destructor's slash.
The Destructor reaches out with the handle of Weapon of Mastery and jabs it into your eyes!
Someone's eye jab hits you.
You dodge someone's brilliant radiance.
You dodge someone's brilliant radiance and close in for a concealed attack!
Your piercing venoms EVISCERATES someone!
You dodge someone's brilliant radiance and close in for a concealed attack!
Your piercing venoms DISMEMBERS someone!
Your piercing venoms EVISCERATES someone!
Your defilement EVISCERATES someone!
Seizing upon a flaw in someone's tactics, you kick dirt toward its eyes!
Someone is blinded by the dirt in its eyes!
Your kicked dirt scratches someone.
Someone is covered with bleeding wounds.

-civilized (88%) (100%) (96%) -indoor- (4 PM)>> 
You dodge someone's slash.
Someone's slash MUTILATES you!
You parry someone's slash.
Someone's slash maims you!
You dodge someone's brilliant radiance and close in for a concealed attack!
Your piercing venoms MUTILATES someone!
You parry someone's brilliant radiance.
You parry someone's brilliant radiance.
Your piercing venoms MUTILATES someone!
Your defilement EVISCERATES someone!
Your piercing venoms DISMEMBERS someone!
It's too much bigger than you to trip.
Someone is covered with bleeding wounds.

-civilized (82%) (100%) (96%) -indoor- (4 PM)>> flee
flee
They aren't here.
Someone is covered with bleeding wounds.

-civilized (82%) (100%) (96%) -indoor- (4 PM)>> You can't see a thing!
You flee from combat!

-civilized (82%) (100%) (96%) -outdoor- (4 PM)>> You aren't fighting anyone.

-civilized (82%) (100%) (96%) -outdoor- (4 PM)>> e
e
You can't see a thing!

-civilized (82%) (100%) (96%) -outdoor- (4 PM)>> e
You can't see a thing!

-civilized (82%) (100%) (96%) -outdoor- (4 PM)>> aff
You can't see a thing!

-wilderness  (82%) (100%) (96%) -outdoor- (4 PM)>> You are affected by:
Skill: 'weaken' modifies strength by -5 for 43 hours.
Skill: 'weaken' modifies strength by -5 for 43 hours.
Spell: 'detect invis' for 39 hours.
Skill: 'weaken' modifies strength by -5 for 37 hours.
Power: 'centurions' for 26 hours.
Skill: 'weaken' modifies strength by -5 for 21 hours.
Spell: 'giant strength' modifies strength by 1 for 15 hours.
Skill: 'sanctuary' for 13 hours.
Spell: 'protection from good' for 13 hours.
Skill: 'sanctuary' for 8 hours.
Skill: 'warcry' modifies save vs spell by -12 for 7 hours.
Skill: 'warcry' modifies hit roll by 6 for 7 hours.
Spell: 'fly' for 5 hours.
Skill: 'weaken' modifies strength by -5 for 5 hours.
Spell: 'enlarge' modifies size by 1 for 4 hours.
Spell: 'enlarge' modifies damage roll by 1 for 4 hours.
Spell: 'enlarge' modifies constitution by 1 for 4 hours.
Spell: 'enlarge' modifies dexterity by -2 for 4 hours.
Spell: 'enlarge' modifies strength by 2 for 4 hours.
Physical effect: 'eyejab' modifies hit roll by -4 for 3 hours.
Skill: 'sanctuary' for 2 hours.
Skill: 'deafen' for 1 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.
Spell: 'pass door' for -1 hours.

-wilderness  (82%) (100%) (96%) -outdoor- (4 PM)>> e
e
e
You can't see a thing!

-wilderness  (83%) (100%) (99%) -outdoor- (5 PM)>> You can't see a thing!

-civilized (83%) (100%) (99%) -outdoor- (5 PM)>> Alas, you cannot go that way.

-civilized (83%) (100%) (99%) -outdoor- (5 PM)>> s
s
You can't see a thing!

-civilized (83%) (100%) (98%) -outdoor- (5 PM)>> Alas, you cannot go that way.

-civilized (83%) (100%) (98%) -outdoor- (5 PM)>> e
e
You can't see a thing!

-civilized (83%) (100%) (98%) -outdoor- (5 PM)>> e
e
e
You can't see a thing!

-civilized (83%) (100%) (98%) -outdoor- (5 PM)>> You can't see a thing!

-civilized (83%) (100%) (98%) -outdoor- (5 PM)>> You can't see a thing!

-civilized (83%) (100%) (97%) -outdoor- (5 PM)>> e
You can't see a thing!

-civilized (83%) (100%) (97%) -outdoor- (5 PM)>> e
You can't see a thing!

-civilized (83%) (100%) (97%) -outdoor- (5 PM)>> You can't see a thing!

-civilized (83%) (100%) (97%) -outdoor- (5 PM)>> e
e
You can't see a thing!

-civilized (83%) (100%) (96%) -outdoor- (5 PM)>> You can't see a thing!

-civilized (83%) (100%) (96%) -outdoor- (5 PM)>> e
e
e
You can't see a thing!

-civilized (83%) (100%) (96%) -outdoor- (5 PM)>> e
You can't see a thing!

-civilized (83%) (100%) (96%) -outdoor- (5 PM)>> e
You can't see a thing!

-civilized (83%) (100%) (95%) -outdoor- (5 PM)>> e
e
e
You can't see a thing!

-civilized (83%) (100%) (95%) -outdoor- (5 PM)>> You can't see a thing!

-civilized (83%) (100%) (95%) -outdoor- (5 PM)>> You can't see a thing!

-civilized (83%) (100%) (95%) -outdoor- (5 PM)>> Alas, you cannot go that way.

-civilized (83%) (100%) (95%) -outdoor- (5 PM)>> Alas, you cannot go that way.

-civilized (83%) (100%) (95%) -outdoor- (5 PM)>> aff


Autosaving.
The ringing in your ears finally stops.

-civilized (85%) (100%) (100%) -outdoor- (6 PM)>> You are affected by:
Skill: 'weaken' modifies strength by -5 for 41 hours.
Skill: 'weaken' modifies strength by -5 for 41 hours.
Spell: 'detect invis' for 37 hours.
Skill: 'weaken' modifies strength by -5 for 35 hours.
Power: 'centurions' for 24 hours.
Skill: 'weaken' modifies strength by -5 for 19 hours.
Spell: 'giant strength' modifies strength by 1 for 13 hours.
Skill: 'sanctuary' for 11 hours.
Spell: 'protection from good' for 11 hours.
Skill: 'sanctuary' for 6 hours.
Skill: 'warcry' modifies save vs spell by -12 for 5 hours.
Skill: 'warcry' modifies hit roll by 6 for 5 hours.
Spell: 'fly' for 3 hours.
Skill: 'weaken' modifies strength by -5 for 3 hours.
Spell: 'enlarge' modifies size by 1 for 2 hours.
Spell: 'enlarge' modifies damage roll by 1 for 2 hours.
Spell: 'enlarge' modifies constitution by 1 for 2 hours.
Spell: 'enlarge' modifies dexterity by -2 for 2 hours.
Spell: 'enlarge' modifies strength by 2 for 2 hours.
Physical effect: 'eyejab' modifies hit roll by -4 for 1 hours.
Skill: 'sanctuary' for 0 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.
Spell: 'pass door' for -1 hours.

-civilized (85%) (100%) (100%) -outdoor- (6 PM)>> recu
You slow your breathing, relax your limbs, and find a moment of calm.

-civilized (88%) (98%) (100%) -outdoor- (6 PM)>> e
e
e
Alas, you cannot go that way.

-civilized (88%) (98%) (100%) -outdoor- (6 PM)>> Alas, you cannot go that way.

-civilized (88%) (98%) (100%) -outdoor- (6 PM)>> Alas, you cannot go that way.

-civilized (88%) (98%) (100%) -outdoor- (6 PM)>> n
n
You can't see a thing!

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> where
You can't see a thing!

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> e
You can't see a thing!

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> e
You can't see a thing!

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> e
You can't see a thing!

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> You can't see a thing!

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> u
Alas, you cannot go that way.

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> e
You can't see a thing!

-civilized (88%) (98%) (99%) -outdoor- (6 PM)>> u
You can't see a thing!

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> scan all
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> rest
You rest.

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> aff
You are affected by:
Skill: 'weaken' modifies strength by -5 for 41 hours.
Skill: 'weaken' modifies strength by -5 for 41 hours.
Spell: 'detect invis' for 37 hours.
Skill: 'weaken' modifies strength by -5 for 35 hours.
Power: 'centurions' for 24 hours.
Skill: 'weaken' modifies strength by -5 for 19 hours.
Spell: 'giant strength' modifies strength by 1 for 13 hours.
Skill: 'sanctuary' for 11 hours.
Spell: 'protection from good' for 11 hours.
Skill: 'sanctuary' for 6 hours.
Skill: 'warcry' modifies save vs spell by -12 for 5 hours.
Skill: 'warcry' modifies hit roll by 6 for 5 hours.
Spell: 'fly' for 3 hours.
Skill: 'weaken' modifies strength by -5 for 3 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 2 hours.
Spell: 'enlarge' modifies size by 1 for 2 hours.
Spell: 'enlarge' modifies damage roll by 1 for 2 hours.
Spell: 'enlarge' modifies constitution by 1 for 2 hours.
Spell: 'enlarge' modifies dexterity by -2 for 2 hours.
Spell: 'enlarge' modifies strength by 2 for 2 hours.
Physical effect: 'eyejab' modifies hit roll by -4 for 1 hours.
Skill: 'sanctuary' for 0 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.
Spell: 'pass door' for -1 hours.

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> recu
You are already relaxed and recovering.

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> sleep
You go to sleep.

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> eq
You are using:
<worn on finger>    something.
<worn on finger>    something.
<worn around neck>  something.
<worn around neck>  something.
<worn on body>      something.
<worn on head>      something.
<worn on face>      something.
<worn on legs>      something.
<worn on feet>      something.
<worn on hands>     something.
<worn on arms>      something.
<worn about body>   something.
<worn about waist>  something.
<worn around wrist> something.
<worn around wrist> something.
<mainhand wielded>  something.
<offhand wielded>   something.

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> eq
You are using:
<worn on finger>    something.
<worn on finger>    something.
<worn around neck>  something.
<worn around neck>  something.
<worn on body>      something.
<worn on head>      something.
<worn on face>      something.
<worn on legs>      something.
<worn on feet>      something.
<worn on hands>     something.
<worn on arms>      something.
<worn about body>   something.
<worn about waist>  something.
<worn around wrist> something.
<worn around wrist> something.
<mainhand wielded>  something.
<offhand wielded>   something.

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> aff
You are affected by:
Skill: 'weaken' modifies strength by -5 for 41 hours.
Skill: 'weaken' modifies strength by -5 for 41 hours.
Spell: 'detect invis' for 37 hours.
Skill: 'weaken' modifies strength by -5 for 35 hours.
Power: 'centurions' for 24 hours.
Skill: 'weaken' modifies strength by -5 for 19 hours.
Spell: 'giant strength' modifies strength by 1 for 13 hours.
Skill: 'sanctuary' for 11 hours.
Spell: 'protection from good' for 11 hours.
Skill: 'sanctuary' for 6 hours.
Skill: 'warcry' modifies save vs spell by -12 for 5 hours.
Skill: 'warcry' modifies hit roll by 6 for 5 hours.
Spell: 'fly' for 3 hours.
Skill: 'weaken' modifies strength by -5 for 3 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 2 hours.
Spell: 'enlarge' modifies size by 1 for 2 hours.
Spell: 'enlarge' modifies damage roll by 1 for 2 hours.
Spell: 'enlarge' modifies constitution by 1 for 2 hours.
Spell: 'enlarge' modifies dexterity by -2 for 2 hours.
Spell: 'enlarge' modifies strength by 2 for 2 hours.
Physical effect: 'eyejab' modifies hit roll by -4 for 1 hours.
Skill: 'sanctuary' for 0 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.
Spell: 'pass door' for -1 hours.

-civilized (88%) (98%) (99%) -indoor- (6 PM)>> 
The white aura around your body fades.

-civilized (92%) (100%) (100%) -indoor- (7 PM)>> sta
You wake and stand up.

-civilized (92%) (100%) (100%) -indoor- (7 PM)>> look
You can't see a thing!

-civilized (92%) (100%) (100%) -indoor- (7 PM)>> d
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
w
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> s
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> s
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> e
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> n
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> s
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> u
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> d
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> d
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> s
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> e
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> n
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> u
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> d
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> u
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> e
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> w
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> n
Alas, you cannot go that way.

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> s
You can't see a thing!

-civilized (92%) (100%) (99%) -indoor- (7 PM)>> s
You can't see a thing!

-civilized (92%) (100%) (99%) -outdoor- (7 PM)>> w
w
You can't see a thing!

-civilized (92%) (100%) (98%) -outdoor- (7 PM)>> 
The bright spot fades from your vision.

-civilized (93%) (100%) (100%) -outdoor- (8 PM)>> A Path Through the Stone Rubble 
 
[Exits: east west]

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> w
w
A Path Through the Stone Rubble 
 
[Exits: east west]

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> where
A Turn Through the Stone Rubble 
 
[Exits: north east south]

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> s
People near you:
(PK) Glikhardiz                   A Turn Through the Stone Rubble

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> s
A Path Through the Stone Rubble 
 
[Exits: north south]
A filthy vulture is here, with a red crown atop its beak.
An agile lizard scurries across your line of vision.

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> w
w
w
A Turn in the Ancient Streets of Vassalage 
 
[Exits: north south west]

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> w
w
The Toppled Walls of Oppression 
 
[Exits: east west]

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> aff
The Toppled Walls of Oppression 
 
[Exits: east west]

-civilized (93%) (100%) (99%) -outdoor- (8 PM)>> The Toppled Walls of Oppression 
 
[Exits: east west]

-civilized (93%) (100%) (98%) -outdoor- (8 PM)>> w
Among the Rubble of the Coliseum 
 
[Exits: north east west]

-civilized (93%) (100%) (98%) -outdoor- (8 PM)>> w
w
w
w
The Toppled Southern Face of a Stone Coliseum 
 
[Exits: [north] east west]

-civilized (93%) (100%) (98%) -outdoor- (8 PM)>> You are affected by:
Skill: 'weaken' modifies strength by -5 for 39 hours.
Skill: 'weaken' modifies strength by -5 for 39 hours.
Spell: 'detect invis' for 35 hours.
Skill: 'weaken' modifies strength by -5 for 33 hours.
Power: 'centurions' for 22 hours.
Skill: 'weaken' modifies strength by -5 for 17 hours.
Spell: 'giant strength' modifies strength by 1 for 11 hours.
Skill: 'sanctuary' for 9 hours.
Spell: 'protection from good' for 9 hours.
Skill: 'sanctuary' for 4 hours.
Skill: 'warcry' modifies save vs spell by -12 for 3 hours.
Skill: 'warcry' modifies hit roll by 6 for 3 hours.
Spell: 'fly' for 1 hours.
Skill: 'weaken' modifies strength by -5 for 1 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 0 hours.
Spell: 'enlarge' modifies size by 1 for 0 hours.
Spell: 'enlarge' modifies damage roll by 1 for 0 hours.
Spell: 'enlarge' modifies constitution by 1 for 0 hours.
Spell: 'enlarge' modifies dexterity by -2 for 0 hours.
Spell: 'enlarge' modifies strength by 2 for 0 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.
Spell: 'pass door' for -1 hours.

-civilized (93%) (100%) (98%) -outdoor- (8 PM)>> Among the Rubble of the Coliseum 
 
[Exits: north east west]

-civilized (93%) (100%) (97%) -outdoor- (8 PM)>> w
A Foul, Twisting Alley 
 
[Exits: east west]

-civilized (93%) (100%) (97%) -outdoor- (8 PM)>> w
w
w
A Foul, Twisting Alley 
 
[Exits: east south west]
     A pile of rotted boards lies on the ground here.
A massive orc of the Uruk-Sulmog is here, crawling across the rubble.

-civilized (93%) (100%) (97%) -outdoor- (8 PM)>> w
artery galg
A Foul, Twisting Alley 
 
[Exits: north east west]

-civilized (93%) (100%) (97%) -outdoor- (8 PM)>> A Foul, Twisting Alley 
 
[Exits: east south west]

-civilized (93%) (100%) (96%) -outdoor- (8 PM)>> imperial def
A Foul, Twisting Alley 
 
[Exits: east west down]

-civilized (93%) (100%) (96%) -outdoor- (8 PM)>> A Foul, Twisting Alley 
 
[Exits: north east west]

-civilized (93%) (100%) (96%) -outdoor- (8 PM)>> w
A Foul, Twisting Alley 
 
[Exits: east west]

-civilized (93%) (100%) (96%) -outdoor- (8 PM)>> w
w
w
A Foul, Twisting Alley 
 
[Exits: east west]

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> A Ruined Wall of the City 
 
[Exits: north east]

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> where
They aren't here.

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> n
You will use your imperial training to dodge more often, striking less.

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> w
w
Alas, you cannot go that way.

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> w
Alas, you cannot go that way.

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> Alas, you cannot go that way.

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> Alas, you cannot go that way.

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> People near you:
(PK) Glikhardiz                   A Ruined Wall of the City

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> The Breaching of the Walls of the Ostalagiah Ruins 
 
[Exits: north south west]

-civilized (93%) (100%) (95%) -outdoor- (8 PM)>> where
Before a Fortified Hillock 
 
[Exits: east west]
     A pile of white cloth lies here in a heap.
     A sturdy steel breastplate has been left here.

-wilderness  (93%) (100%) (94%) -outdoor- (8 PM)>> Among the Torch-lit, Barbaric Huts 
 
[Exits: east west]

-wilderness  (93%) (100%) (94%) -outdoor- (8 PM)>> A Torch-lit Path Through the Village 
 
[Exits: north east south west]

-civilized (93%) (100%) (93%) -outdoor- (8 PM)>> w
People near you:
  Bruthol                      Before a Strangely Illuminated Pillar
(PK) Galgeron                     The Shrine of the BattleRagers
(PK) Glikhardiz                   A Torch-lit Path Through the Village

-civilized (93%) (100%) (93%) -outdoor- (8 PM)>> w
Before a Strangely Illuminated Pillar 
 
[Exits: north east south west]
     A towering pillar of stone is erected here, illuminated by the moon.
Bruthol is here.

-civilized (93%) (100%) (93%) -outdoor- (8 PM)>> artery galg
Blood Square 
 
[Exits: north east south west]
     A bloodless corpse is lying here.

-civilized (93%) (100%) (93%) -outdoor- (8 PM)>> w
They aren't here.

-civilized (93%) (100%) (93%) -outdoor- (8 PM)>> The Shrine of the BattleRagers 
 
[Exits: east]
     A deep pit has been dug here into the ground.
     Centered in this hut is a throne with a base of polished skulls.
Galgeron is here.
A giant figure stands here, feet planted in a defensive posture.
(White Aura) Light seems to cluster about this holy figure, garbed in white.
You yell 'Help! I'm being attacked by the Destructor!'
You dodge the Destructor's slash and close in for a concealed attack!
Your piercing venoms DISMEMBERS the Destructor!
You parry the Destructor's slash.
You dodge the Destructor's slash and close in for a concealed attack!
Your piercing venoms EVISCERATES the Destructor!
You dodge the Destructor's slash.
You parry the Destructor's slash.
You parry the Destructor's slash.
You barely manage to avoid the Destructor's slash.
You let out a loud grunt as the Destructor swings Weapon of Mastery into your body!
The Destructor's bludgeoning EVISCERATES you!
Your piercing venoms MUTILATES the Destructor!
Your piercing venoms EVISCERATES the Destructor!
The Destructor is covered with bleeding wounds.

-civilized (89%) (100%) (93%) -indoor- (8 PM)>> artery galg
Galgeron pulls away from your line of sight, avoiding your artery.
As Galgeron maneuvers, you lose sight of him briefly.  As you turn to face him, he is already upon you with a vicious strike!
Galgeron's brilliant radiance decimates you!
The Destructor is covered with bleeding wounds.

-civilized (87%) (100%) (93%) -indoor- (8 PM)>> 
The Destructor's slash MUTILATES you!
You dodge the Destructor's slash and close in for a concealed attack!
Your piercing venoms EVISCERATES the Destructor!
You dodge the Destructor's slash and close in for a concealed attack!
Your piercing venoms DISMEMBERS the Destructor!
The iron dirk "Black as Night and Sweet as Sin" poisons the Destructor.
The Destructor looks very ill.
<<GOT_POISON!>>
You dodge Galgeron's brilliant radiance and close in for a concealed attack!
Your piercing venoms EVISCERATES Galgeron!
Galgeron's brilliant radiance maims you!
You dodge Galgeron's brilliant radiance.
Your piercing venoms DISMEMBERS the Destructor!
Your piercing venoms misses the Destructor.
Your piercing venoms DISMEMBERS the Destructor!
The Destructor is covered with bleeding wounds.

-civilized (81%) (100%) (93%) -indoor- (8 PM)>> artery galg
You thrust your dagger towards Galgeron, attempting to sever his artery!
A spray of blood erupts from Galgeron's wound!
Your deep gash DISMEMBERS Galgeron!
The Destructor is covered with bleeding wounds.

-civilized (81%) (100%) (93%) -indoor- (8 PM)>> 
You get in one more shot on Galgeron as he flees.
Your parting blow EVISCERATES Galgeron!
Galgeron has fled!
The Destructor is covered with bleeding wounds.

-civilized (81%) (100%) (93%) -indoor- (8 PM)>> 
You parry the Destructor's slash.
The Destructor's slash devastates you!
You dodge the Destructor's slash and close in for a concealed attack!
Your piercing venoms maims the Destructor!
The Destructor swings Weapon of Mastery around in a great circle, smashing it into you!
The Destructor's bludgeoning maims you!
Your piercing venoms DISMEMBERS the Destructor!
Your defilement EVISCERATES the Destructor!
Your piercing venoms EVISCERATES the Destructor!
The Destructor is covered with bleeding wounds.

-civilized (75%) (100%) (93%) -indoor- (8 PM)>> 
Galgeron brings a radiant baton of shimmering light around to hit your head!
Galgeron's cranial hit mauls you.
The Destructor is covered with bleeding wounds.

-civilized (74%) (100%) (93%) -indoor- (8 PM)>> hit gal

You dodge the Destructor's slash.
You parry the Destructor's slash.
You dodge the Destructor's slash and close in for a concealed attack!
Your piercing venoms DISMEMBERS the Destructor!
Just avoiding the Destructor's slash, you slide a dagger past its defenses!
Your piercing venoms EVISCERATES the Destructor!
You dodge Galgeron's brilliant radiance.
You parry Galgeron's brilliant radiance.
Your piercing venoms maims the Destructor!
Your defilement EVISCERATES the Destructor!
Your piercing venoms EVISCERATES the Destructor!
The Destructor is covered with bleeding wounds.

-civilized (74%) (100%) (93%) -indoor- (8 PM)>> 
The Destructor's slash maims you!
You parry the Destructor's slash.
You dodge the Destructor's slash.
The Destructor reaches out with the handle of Weapon of Mastery and jabs it into your eyes!
Someone's eye jab hits you.
Someone's brilliant radiance mauls you.
You dodge someone's brilliant radiance and close in for a concealed attack!
Your piercing venoms DISMEMBERS someone!
Something poisons someone.
Someone looks very ill.
<<GOT_POISON!>>
You dodge someone's brilliant radiance.
Your piercing venoms EVISCERATES someone!
Your defilement EVISCERATES someone!
Your piercing venoms EVISCERATES someone!
It's too much bigger than you to trip.
Someone is covered with bleeding wounds.

-civilized (68%) (100%) (93%) -indoor- (8 PM)>> They aren't here.
Someone is covered with bleeding wounds.

-civilized (68%) (100%) (93%) -indoor- (8 PM)>> Someone swings a powerful blow at your something but fails to make any dents.
Someone is covered with bleeding wounds.

-civilized (68%) (100%) (93%) -indoor- (8 PM)>> flee
flee
You can't see a thing!
You flee from combat!

-civilized (68%) (100%) (93%) -outdoor- (8 PM)>> You aren't fighting anyone.

-civilized (68%) (100%) (93%) -outdoor- (8 PM)>> e
e
You can't see a thing!

-civilized (68%) (100%) (93%) -outdoor- (8 PM)>> e
e
You can't see a thing!

-civilized (68%) (100%) (93%) -outdoor- (8 PM)>> You can't see a thing!

-wilderness  (68%) (100%) (93%) -outdoor- (8 PM)>> You can't see a thing!

-wilderness  (68%) (100%) (92%) -outdoor- (8 PM)>> xx44
Huh?

-wilderness  (68%) (100%) (92%) -outdoor- (8 PM)>> 
Your sense of calm dissipates.
You feel yourself shrink back to normal size.

-wilderness  (69%) (100%) (100%) -outdoor- (9 PM)>> recu
You slow your breathing, relax your limbs, and find a moment of calm.

-wilderness  (72%) (98%) (100%) -outdoor- (9 PM)>> rest
You rest.

-wilderness  (72%) (98%) (100%) -outdoor- (9 PM)>> sleep
You feel too pumped to sleep now.

-wilderness  (72%) (98%) (100%) -outdoor- (9 PM)>> 
The bright spot fades from your vision.
You slowly float to the ground.
You feel stronger.

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> sta
where
You stand up.

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> who pk
People near you:
  Bruthol                      Blood Square
(PK) Galgeron                     The Shrine of the BattleRagers
(PK) Glikhardiz                   Before a Fortified Hillock

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> [51 Human Asn] (PK) Unun HiddenLight the Dai Sensei of the Miyama Ryu
[47  Elf  Thi] (PK) Vanellyr the Secret
[51  Elf  War] (PK) Galgeron Spaint the Legend of the Battlefield, Lost in Blood
[48  Elf  Con] (PK) Llorrewyn the Viewer of the Spheres
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera

Players found: 5

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> get flying charms
A tiny charm of a potion of flying expands to to its prior size as you unhook it from the Bracelet of Charms.
You get a potion of flying from the Bracelet of Charms.

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> q flying
You drink a potion of flying.
Your feet rise off the ground.

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> recu
aff
You are already relaxed and recovering.

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> You are affected by:
Skill: 'weaken' modifies strength by -5 for 37 hours.
Skill: 'weaken' modifies strength by -5 for 37 hours.
Spell: 'detect invis' for 33 hours.
Skill: 'weaken' modifies strength by -5 for 31 hours.
Power: 'centurions' for 20 hours.
Skill: 'weaken' modifies strength by -5 for 15 hours.
Spell: 'giant strength' modifies strength by 1 for 9 hours.
Skill: 'sanctuary' for 7 hours.
Spell: 'protection from good' for 7 hours.
Spell: 'fly' for 6 hours.
Skill: 'sanctuary' for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 1 hours.
Physical effect: 'bludgeon' modifies dexterity by -2 for 1 hours.
Physical effect: 'bludgeon' modifies strength by -2 for 1 hours.
Skill: 'warcry' modifies save vs spell by -12 for 1 hours.
Skill: 'warcry' modifies hit roll by 6 for 1 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.
Spell: 'pass door' for -1 hours.

-wilderness  (74%) (100%) (100%) -outdoor- (10 PM)>> get yellow charms
A tiny charm of a small yellow root expands to to its prior size as you unhook it from the Bracelet of Charms.
You get a small yellow root from the Bracelet of Charms.

-wilderness  (74%) (100%) (100%) -outdoor- (11 PM)>> eat yellow
You finish eating a small yellow root.
You no longer feel hungry.
The world and everything around seem to grow smaller.
You are already as strong as you can get!

-wilderness  (74%) (100%) (100%) -outdoor- (11 PM)>> artery galg
They aren't here.

-wilderness  (74%) (100%) (100%) -outdoor- (11 PM)>> imperial def
where
You will use your imperial training to dodge more often, striking less.

-wilderness  (74%) (100%) (100%) -outdoor- (11 PM)>> who pk
People near you:
  Bruthol                      Blood Square
(PK) Galgeron                     The Shrine of the BattleRagers
(PK) Glikhardiz                   Before a Fortified Hillock

-wilderness  (74%) (100%) (100%) -outdoor- (11 PM)>> [51 Human Asn] (PK) Unun HiddenLight the Dai Sensei of the Miyama Ryu
[47  Elf  Thi] (PK) Vanellyr the Secret
[51  Elf  War] (PK) Galgeron Spaint the Legend of the Battlefield, Lost in Blood
[48  Elf  Con] (PK) Llorrewyn the Viewer of the Spheres
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera

Players found: 5

-wilderness  (74%) (100%) (100%) -outdoor- (11 PM)>> w
Among the Torch-lit, Barbaric Huts 
 
[Exits: east west]

-wilderness  (74%) (100%) (99%) -outdoor- (11 PM)>> artery galg
They aren't here.

-wilderness  (74%) (100%) (99%) -outdoor- (11 PM)>> w
A Torch-lit Path Through the Village 
 
[Exits: north east south west]

-civilized (74%) (100%) (99%) -outdoor- (11 PM)>> w
Before a Strangely Illuminated Pillar 
 
[Exits: north east south west]
     A towering pillar of stone is erected here, illuminated by the moon.

-civilized (74%) (100%) (99%) -outdoor- (11 PM)>> artery galg
They aren't here.

-civilized (74%) (100%) (99%) -outdoor- (11 PM)>> w
artery galg
Blood Square 
 
[Exits: north east south west]
     A bloodless corpse is lying here.
Bruthol is here.

-civilized (74%) (100%) (98%) -outdoor- (11 PM)>> They aren't here.

-civilized (74%) (100%) (98%) -outdoor- (11 PM)>> w
artery galg
The Shrine of the BattleRagers 
 
[Exits: east]
     The floor is spattered with fresh drops of blood.
     A deep pit has been dug here into the ground.
     Centered in this hut is a throne with a base of polished skulls.
Galgeron is here.
A giant figure stands here, feet planted in a defensive posture.
(White Aura) Light seems to cluster about this holy figure, garbed in white.
You yell 'Help! I'm being attacked by the Destructor!'
The Destructor MUTILATES you!
The Destructor maims you!
The Destructor is covered with bleeding wounds.

-civilized (68%) (100%) (98%) -indoor- (11 PM)>> You thrust your dagger towards Galgeron, attempting to sever his artery!
Galgeron's artery begins pumping out bright red bursts of blood!
Your deep gash EVISCERATES Galgeron!
The Destructor is covered with bleeding wounds.

-civilized (68%) (100%) (98%) -indoor- (11 PM)>> Galgeron's cranial hit misses you.
The Destructor is covered with bleeding wounds.

-civilized (68%) (100%) (98%) -indoor- (11 PM)>> hit gal

You parry the Destructor's slash.
You parry the Destructor's slash.
The Destructor reaches out with the handle of Weapon of Mastery and jabs it into your eyes!
Someone's eye jab hits you.
You dodge someone's brilliant radiance.
You dodge someone's brilliant radiance.
You dodge someone's brilliant radiance and close in for a concealed attack!
Your piercing venoms EVISCERATES someone!
Your piercing venoms MUTILATES someone!
Your defilement EVISCERATES someone!
Your defilement EVISCERATES someone!
Your piercing venoms EVISCERATES someone!
Someone is covered with bleeding wounds.

-civilized (67%) (100%) (98%) -indoor- (11 PM)>> flee
They aren't here.
Someone is covered with bleeding wounds.

-civilized (67%) (100%) (98%) -indoor- (11 PM)>> flee
You can't see a thing!
You flee from combat!

-civilized (67%) (100%) (98%) -outdoor- (11 PM)>> flee
You aren't fighting anyone.

-civilized (67%) (100%) (98%) -outdoor- (11 PM)>> e
e
You aren't fighting anyone.

-civilized (67%) (100%) (98%) -outdoor- (11 PM)>> e
e
You can't see a thing!

-civilized (67%) (100%) (98%) -outdoor- (11 PM)>> You can't see a thing!

-civilized (67%) (100%) (98%) -outdoor- (11 PM)>> You can't see a thing!

-wilderness  (67%) (100%) (98%) -outdoor- (11 PM)>> You can't see a thing!

-wilderness  (67%) (100%) (97%) -outdoor- (11 PM)>> 
Your sense of calm dissipates.
The pain of your bruised body begins to subside.
Your warcry has worn off.

-wilderness  (68%) (100%) (100%) -outdoor- (12 AM)>>
Subject Author Views Posted

EHL vs clowns (part 2)

LogFiend 250 December 28, 2017 08:57AM

What’s up with the 5 weaken skills for -25 str? (n/t)

TJHuron 48 December 28, 2017 01:28PM

Didn’t read below before posting. (n/t)

TJHuron 53 December 28, 2017 01:30PM

"They must got the big butthurt"

legobelt 146 December 28, 2017 12:38PM

If that's a joke, I find it offensive. (n/t)

Murphy 51 December 28, 2017 02:18PM

The funniest thing is that he's serious.

Kstatida 113 December 28, 2017 10:46PM

OR... that what legobelt said is true. ;-) (n/t)

Frosty 38 December 29, 2017 05:35PM

Re: EHL vs clowns (part 2)

demos 157 December 28, 2017 09:23AM

some RC rewards have drawbacks (n/t)

fdialke 54 December 28, 2017 11:43AM

Okay so...

BlkDrgn 149 December 28, 2017 10:22AM

Is this fake?

Quas 155 December 28, 2017 11:04AM

Stop fat shaming shitlord. (n/t)

Rhyaldrin 42 December 28, 2017 01:25PM



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