EHL vs suckers! Part 1.

LogFiend
January 03, 2018 05:48AM
*** Ok, marans are being marans, come, leave their groupmaters to die then this..


-civilized (100%) (100%) (100%) -indoor- (12 PM)>> Solraen arches a delicate eyebrow towards you.

-civilized (100%) (100%) (100%) -indoor- (12 PM)>> 

Jeunne tells you 'Just waiting for the Talisman of Evil to go to sleep.

*** Then..

-civilized (100%) (100%) (97%) -outdoor- (7 PM)>> Entrance to the Imperial Lands[Exits: north south]

-civilized (100%) (100%) (97%) -outdoor- (7 PM)>> Entrance to the Village of Balator

[Exits: north south west](White Aura) Jeunne is here, fighting an Imperial Centurion.
A human member of the Balator town watch keeps the peace here.
A villager passes by on their way about town.
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.

-civilized (100%) (100%) (97%) -outdoor- (7 PM)>> Jeunne yells 'Die, Glikhardiz, you sorcerous dog!
'You call upon the Codex and carve a Sigil of Pain onto Jeunne.Your sigil of pain decimates Jeunne!
Jeunne closes his eyes with a look of concentration for a moment.
Jeunne disappears.

*** Then High Priest log out.
*** And here they come.

Players found: 3

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> w
You strain a bit and barely manage to fit through the door.
A Dark Passage 
 
[Exits: east west]

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> u
You strain a bit and barely manage to fit through the door.
A Dark Passage 
 
[Exits: east [west]]

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> where
who pk
You strain a bit and barely manage to fit through a small circular door.
A Damp Storeroom 
 
[Exits: up]

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> Alas, you cannot go that way.

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> The Owl and Thistle 
 
[Exits: east down]
A burly bartender stands behind the bar, keeping an eye on his servers.

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> e
People near you:
(PK) Glikhardiz                   The Owl and Thistle
(PK) Kritori                      The Imperial Road
(PK) Jeunne                       The Imperial Road

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> n
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera
[50 Felar Asn] (PK) Kritori the Mistress of the Miyama Ryu
[51 Storm Pal] (PK) Jeunne the Uplifting Champion of Hope, Lucky Priest of the Little People

Players found: 3

-civilized (100%) (100%) (96%) -indoor- (4 PM)>> n
n
Lane of Victory 
 
[Exits: north south west]

-civilized (100%) (100%) (96%) -outdoor- (4 PM)>> where
Avenue of the Imperial Inquisition 
 
[Exits: north south west]

-civilized (100%) (100%) (95%) -outdoor- (4 PM)>> who pk
Lane of Black Magic 
 
[Exits: north south west]

-civilized (100%) (100%) (95%) -outdoor- (4 PM)>> Lane of Black Magic 
 
[Exits: north east south west]

-civilized (100%) (100%) (95%) -outdoor- (4 PM)>> People near you:
(PK) Glikhardiz                   Lane of Black Magic
(PK) Kritori                      A Bend in the Imperial Road
(PK) Jeunne                       A Bend in the Imperial Road

-civilized (100%) (100%) (95%) -outdoor- (4 PM)>> *51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera
[50 Felar Asn] (PK) Kritori the Mistress of the Miyama Ryu
[51 Storm Pal] (PK) Jeunne the Uplifting Champion of Hope, Lucky Priest of the Little People

Players found: 3

-civilized (100%) (100%) (95%) -outdoor- (4 PM)>> n
n
A Turn in Lane of Black Magic 
 
[Exits: south west]

-civilized (100%) (100%) (95%) -outdoor- (4 PM)>> w
Alas, you cannot go that way.

-civilized (100%) (100%) (95%) -outdoor- (4 PM)>> w
w
Lane of Black Magic 
 
[Exits: east west]

-civilized (100%) (100%) (94%) -outdoor- (4 PM)>> Lane of Black Magic 
 
[Exits: east west]

-civilized (100%) (100%) (94%) -outdoor- (4 PM)>> where
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

-civilized (100%) (100%) (94%) -outdoor- (4 PM)>> People near you:
(PK) Glikhardiz                   Before the Imperial Palace
(PK) Kritori                      A Bend in the Imperial Road
(PK) Jeunne                       A Bend in the Imperial Road

-civilized (100%) (100%) (94%) -outdoor- (4 PM)>> n
The Gates of the Palace 
 
[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

-civilized (100%) (100%) (94%) -indoor- (4 PM)>> where
People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (100%) (100%) (94%) -indoor- (4 PM)>> scan s
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.


-civilized (100%) (100%) (94%) -indoor- (4 PM)>> s
s
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

-civilized (100%) (100%) (94%) -outdoor- (4 PM)>> s
s
The Avenue of Conquest 
 
[Exits: north east south]

-civilized (100%) (100%) (93%) -outdoor- (4 PM)>> where
The Avenue of Conquest 
 
[Exits: north east south]

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> s
The Imperial Square 
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> s
scan all
People near you:
(PK) Glikhardiz                   The Imperial Square
(PK) Kritori                      The Imperial Road
(PK) Jeunne                       The Imperial Road

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> The Avenue of Conquest 
 
[Exits: north east south]

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> The Avenue of Conquest 
 
[Exits: north south]

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> You scan north.
You scan south.
***** Range 4 *****
(White Aura) Kritori is here.
(White Aura) Jeunne is here.
A Centurion stands here collecting the tithe for the Empire.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> scan all
You scan north.
You scan south.
***** Range 4 *****
(White Aura) Kritori is here.
(White Aura) Jeunne is here.
A Centurion stands here collecting the tithe for the Empire.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> scan all
You scan north.
You scan south.
***** Range 4 *****
(White Aura) Kritori is here.
(White Aura) Jeunne is here.
A Centurion stands here collecting the tithe for the Empire.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> 
[EMPIRE] an Imperial Centurion: Help! Jeunne is attacking me at The Imperial Road!

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> aff
You are affected by:
Skill: 'weaken' modifies strength by -5 for 39 hours.
Commune: 'bless' modifies save vs spell by -14 for 33 hours.
Commune: 'bless' modifies hit roll by 7 for 33 hours.
Physical effect: 'water breathing' for 28 hours.
Spell: 'protection from good' for 20 hours.
Spell: 'detect invis' for 13 hours.
Skill: 'blade of the codex' modifies damage roll by 7 for 12 hours.
Skill: 'blade of the codex' modifies strength by 5 for 12 hours.
Skill: 'sanctuary' for 4 hours.
Spell: 'enlarge' modifies size by 1 for 3 hours.
Spell: 'enlarge' modifies damage roll by 1 for 3 hours.
Spell: 'enlarge' modifies constitution by 1 for 3 hours.
Spell: 'enlarge' modifies dexterity by -2 for 3 hours.
Spell: 'enlarge' modifies strength by 2 for 3 hours.
Spell: 'giant strength' modifies strength by 1 for 2 hours.
Spell: 'pass door' for -1 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> s
s
s
The Avenue of Conquest 
 
[Exits: north east south west]

-civilized (100%) (100%) (99%) -outdoor- (5 PM)>> hurl torso jeu
An Archway Entering the Imperial City 
 
[Exits: north south]

-civilized (100%) (100%) (98%) -outdoor- (5 PM)>> The Imperial Road 
 
[Exits: north south]

-civilized (100%) (100%) (98%) -outdoor- (5 PM)>> s
They aren't here.

-civilized (100%) (100%) (98%) -outdoor- (5 PM)>> hurl torso jeu
The Imperial Road 
 
[Exits: north east south]
(White Aura) Kritori is here, fighting an Imperial Centurion.
(White Aura) Jeunne is here, fighting an Imperial Centurion.
A Centurion stands here collecting the tithe for the Empire.

-civilized (100%) (100%) (98%) -outdoor- (5 PM)>> Jeunne yells 'Help! Glikhardiz hurled a dagger at me!'
You bring back your arm and hurl a throwing dagger, but your aim is off.
Your hurled dagger misses Jeunne.
Jeunne has a few scratches.

-civilized (100%) (100%) (98%) -outdoor- (5 PM)>> 
Jeunne narrows his eyes and glares in your direction.
Jeunne's heavenly wrath devastates you!
Jeunne has a few scratches.

-civilized (97%) (100%) (98%) -outdoor- (5 PM)>> 
An Imperial Centurion's punch injures Jeunne.
You begin to get a feel for Jeunne's preferred attacking movements.
Jeunne parries your piercing venoms.
Jeunne parries your defilement.
Jeunne's divine power *** DEMOLISHES *** an Imperial Centurion!
Jeunne's divine power MANGLES an Imperial Centurion!
Jeunne has a few scratches.

-civilized (97%) (100%) (98%) -outdoor- (5 PM)>> flee
flee
An Imperial Centurion steps aside for you.
A Razed Brewhouse 
 
[Exits: west]
You flee from combat!

-civilized (97%) (100%) (98%) -indoor- (5 PM)>> You aren't fighting anyone.

-civilized (97%) (100%) (98%) -indoor- (5 PM)>> w
hurl torso jeu
The Imperial Road 
 
[Exits: north east south]
(White Aura) Kritori is here, fighting an Imperial Centurion.
(White Aura) Jeunne is here, fighting an Imperial Centurion.
A Centurion stands here collecting the tithe for the Empire.

-civilized (97%) (100%) (98%) -outdoor- (5 PM)>> 
Kritori's defilement MASSACRES an Imperial Centurion!
Kritori's claw *** DEMOLISHES *** an Imperial Centurion!
Kritori's defilement MASSACRES an Imperial Centurion!
An Imperial Centurion is DEAD!!
An Imperial Centurion's fingers are sliced from his dead body.
Kritori sacrifices the corpse of an Imperial Centurion to the gods.

-civilized (97%) (100%) (98%) -outdoor- (5 PM)>> Jeunne yells 'Help! Glikhardiz hurled a dagger at me!'
You hurl a throwing dagger at Jeunne striking him square in the chest!
Your hurled dagger grazes Jeunne.
Jeunne has a few scratches.

-civilized (97%) (100%) (98%) -outdoor- (5 PM)>> 
Jeunne narrows his eyes and glares in your direction.
Jeunne's heavenly wrath decimates you!
Jeunne parries your piercing venoms.
Jeunne parries your defilement.
You dodge Jeunne's divine power.
You parry Jeunne's divine power.
Jeunne's divine power decimates you!
You dodge Kritori's defilement.
You parry Kritori's claw.
You parry Kritori's defilement.
Jeunne has a few scratches.

-civilized (93%) (100%) (98%) -outdoor- (5 PM)>> flee
flee
A Razed Brewhouse 
 
[Exits: west]
You flee from combat!

-civilized (93%) (100%) (98%) -indoor- (5 PM)>> You aren't fighting anyone.

-civilized (93%) (100%) (98%) -indoor- (5 PM)>> w
n
The Imperial Road 
 
[Exits: north east south]
     The severed fingers of an Imperial Centurion lie here.
(White Aura) Kritori is here.
(White Aura) Jeunne is here.

-civilized (93%) (100%) (98%) -outdoor- (5 PM)>> n
n
The Imperial Road 
 
[Exits: north south]

-civilized (93%) (100%) (98%) -outdoor- (5 PM)>> n
An Archway Entering the Imperial City 
 
[Exits: north south]

-civilized (93%) (100%) (98%) -outdoor- (5 PM)>> n
n
n
The Avenue of Conquest 
 
[Exits: north east south west]

-civilized (93%) (100%) (98%) -outdoor- (5 PM)>> The Avenue of Conquest 
 
[Exits: north south]

-civilized (93%) (100%) (98%) -outdoor- (5 PM)>> The Avenue of Conquest 
 
[Exits: north east south]

-civilized (93%) (100%) (97%) -outdoor- (5 PM)>> n
The Imperial Square 
 
[Exits: north east south west]
     Water flows from a beautifully carved onyx fountain.

-civilized (93%) (100%) (97%) -outdoor- (5 PM)>> n
The Avenue of Conquest 
 
[Exits: north east south]

-civilized (93%) (100%) (97%) -outdoor- (5 PM)>> The Avenue of Conquest 
 
[Exits: north east south]

-civilized (93%) (100%) (97%) -outdoor- (5 PM)>> where
Before the Imperial Palace 
 
[Exits: north east south west]
A lizard strains against an iron chain around its neck.

-civilized (93%) (100%) (96%) -outdoor- (5 PM)>> People near you:
(PK) Glikhardiz                   Before the Imperial Palace
(PK) Kritori                      The Imperial Road
(PK) Jeunne                       The Imperial Road

-civilized (93%) (100%) (96%) -outdoor- (5 PM)>> n
where
The Gates of the Palace 
 
[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

-civilized (93%) (100%) (96%) -indoor- (5 PM)>> People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (93%) (100%) (96%) -indoor- (5 PM)>> recu
You slow your breathing, relax your limbs, and find a moment of calm.

-civilized (96%) (98%) (100%) -indoor- (5 PM)>> wield shadow
You stop using the iron dirk "Black as Night and Sweet as Sin".
You wield the Shadow Dagger.
The Shadow Dagger feels like a part of you!

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> eq
You are using:
<worn on finger>    a bloodstone ring
<worn on finger>    a strange black opal
<worn around neck>  (Glowing) a stoneform amulet
<worn around neck>  an amulet of the Viper
<worn on body>      a spider hide breastplate
<worn on head>      the Crown of Evil Might
<worn on face>      a silver mirrored mask
<worn on legs>      (Glowing) (Humming) a pair of darkened leggings
<worn on feet>      knee-high boots of gray snakeskin
<worn on hands>     (Humming) the gauntlets of unassailable might
<worn on arms>      a phylactery of free movement
<worn about body>   (Humming) the hide of the great dire wolf
<worn about waist>  a girdle of giant strength
<worn around wrist> a glittering bracelet of solid sapphire
<worn around wrist> a glittering bracelet of solid sapphire
<mainhand wielded>  (Glowing) (Humming) the Shadow Dagger
<offhand wielded>   (Glowing) (Humming) the Shadow Dagger

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> wield dirk
dualw 'shadow dagger'
You stop using the Shadow Dagger.
You wield the iron dirk "Black as Night and Sweet as Sin".
The iron dirk "Black as Night and Sweet as Sin" feels like a part of you!

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> where
You stop using the Shadow Dagger.
You dual wield the Shadow Dagger.
The Shadow Dagger feels like a part of you!

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> who pk
People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> *51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera
[50 Felar Asn] (PK) Kritori the Mistress of the Miyama Ryu
[51 Storm Pal] (PK) Jeunne the Uplifting Champion of Hope, Lucky Priest of the Little People

Players found: 3

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> aff
You are affected by:
Skill: 'weaken' modifies strength by -5 for 38 hours.
Commune: 'bless' modifies save vs spell by -14 for 32 hours.
Commune: 'bless' modifies hit roll by 7 for 32 hours.
Physical effect: 'water breathing' for 27 hours.
Spell: 'protection from good' for 19 hours.
Spell: 'detect invis' for 12 hours.
Skill: 'blade of the codex' modifies damage roll by 7 for 11 hours.
Skill: 'blade of the codex' modifies strength by 5 for 11 hours.
Skill: 'sanctuary' for 3 hours.
Spell: 'enlarge' modifies size by 1 for 2 hours.
Spell: 'enlarge' modifies damage roll by 1 for 2 hours.
Spell: 'enlarge' modifies constitution by 1 for 2 hours.
Spell: 'enlarge' modifies dexterity by -2 for 2 hours.
Spell: 'enlarge' modifies strength by 2 for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 1 hours.
Spell: 'giant strength' modifies strength by 1 for 1 hours.
Spell: 'pass door' for -1 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> where
who pk
People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> *51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera
[50 Felar Asn] (PK) Kritori the Mistress of the Miyama Ryu
[51 Storm Pal] (PK) Jeunne the Uplifting Champion of Hope, Lucky Priest of the Little People

Players found: 3

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> where
People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> aff
You are affected by:
Skill: 'weaken' modifies strength by -5 for 38 hours.
Commune: 'bless' modifies save vs spell by -14 for 32 hours.
Commune: 'bless' modifies hit roll by 7 for 32 hours.
Physical effect: 'water breathing' for 27 hours.
Spell: 'protection from good' for 19 hours.
Spell: 'detect invis' for 12 hours.
Skill: 'blade of the codex' modifies damage roll by 7 for 11 hours.
Skill: 'blade of the codex' modifies strength by 5 for 11 hours.
Skill: 'sanctuary' for 3 hours.
Spell: 'enlarge' modifies size by 1 for 2 hours.
Spell: 'enlarge' modifies damage roll by 1 for 2 hours.
Spell: 'enlarge' modifies constitution by 1 for 2 hours.
Spell: 'enlarge' modifies dexterity by -2 for 2 hours.
Spell: 'enlarge' modifies strength by 2 for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 1 hours.
Spell: 'giant strength' modifies strength by 1 for 1 hours.
Spell: 'pass door' for -1 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> where
People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> who pk
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera
[50 Felar Asn] (PK) Kritori the Mistress of the Miyama Ryu
[51 Storm Pal] (PK) Jeunne the Uplifting Champion of Hope, Lucky Priest of the Little People

Players found: 3

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> hamstring jeu
They aren't here.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan s
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.


-civilized (96%) (100%) (100%) -indoor- (6 PM)>> where
People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> who pk
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera
[50 Felar Asn] (PK) Kritori the Mistress of the Miyama Ryu
[51 Storm Pal] (PK) Jeunne the Uplifting Champion of Hope, Lucky Priest of the Little People

Players found: 3

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> where
who pk
People near you:
(PK) Glikhardiz                   The Gates of the Palace

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> *51 D-Elf War* (PK) [EMPIRE] Glikhardiz N'rhaka the Mulligrubant, Monoculus Monarch, Emperor of Thera
[50 Felar Asn] (PK) Kritori the Mistress of the Miyama Ryu
[51 Storm Pal] (PK) Jeunne the Uplifting Champion of Hope, Lucky Priest of the Little People

Players found: 3

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> aff
You are affected by:
Skill: 'weaken' modifies strength by -5 for 38 hours.
Commune: 'bless' modifies save vs spell by -14 for 32 hours.
Commune: 'bless' modifies hit roll by 7 for 32 hours.
Physical effect: 'water breathing' for 27 hours.
Spell: 'protection from good' for 19 hours.
Spell: 'detect invis' for 12 hours.
Skill: 'blade of the codex' modifies damage roll by 7 for 11 hours.
Skill: 'blade of the codex' modifies strength by 5 for 11 hours.
Skill: 'sanctuary' for 3 hours.
Spell: 'enlarge' modifies size by 1 for 2 hours.
Spell: 'enlarge' modifies damage roll by 1 for 2 hours.
Spell: 'enlarge' modifies constitution by 1 for 2 hours.
Spell: 'enlarge' modifies dexterity by -2 for 2 hours.
Spell: 'enlarge' modifies strength by 2 for 2 hours.
Skill: 'recuperate' modifies movement regeneration by 8 for 1 hours.
Spell: 'giant strength' modifies strength by 1 for 1 hours.
Spell: 'pass door' for -1 hours.
Skill: 'stoneform' modifies armor class by -50 for -1 hours.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

***** Range 7 *****
(White Aura) Kritori is here.
(White Aura) Jeunne is here.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> scan all
You scan north.
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

***** Range 7 *****
(White Aura) Kritori is here.
(White Aura) Jeunne is here.

You scan east.
You scan west.
You scan up.
You scan down.

-civilized (96%) (100%) (100%) -indoor- (6 PM)>> get flying charms
A tiny charm of a potion of flying expands to to its prior size as you unhook it from the Bracelet of Charms.
You get a potion of flying from the Bracelet of Charms.

-civilized (97%) (100%) (100%) -indoor- (7 PM)>> q flying
You drink a potion of flying.
Your feet rise off the ground.

-civilized (97%) (100%) (100%) -indoor- (7 PM)>> scan s

Jeunne has arrived.

-civilized (97%) (100%) (100%) -indoor- (7 PM)>> 
You yell 'Die, Jeunne, you sorcerous dog!'
Jeunne narrows his eyes and glares in your direction.
You feel unclean.
You tremble under the force of Jeunne's wrath as it tears deeply into your soul.
Jeunne's heavenly wrath maims you!
Jeunne has a few scratches.

-civilized (94%) (100%) (100%) -indoor- (7 PM)>> 
Your piercing venoms maims Jeunne!
Your defilement maims Jeunne!
Reacting quickly Jeunne avoids your attack.
You parry Jeunne's divine power.
You dodge Jeunne's divine power.
You parry Kritori's defilement.
You dodge Kritori's claw.
You dodge Kritori's defilement.
Jeunne has some small but disgusting cuts.

-civilized (94%) (100%) (100%) -indoor- (7 PM)>> flee
flee
You scan south.
***** Range 1 *****
A lizard strains against an iron chain around its neck.

Jeunne has some small but disgusting cuts.

-civilized (94%) (100%) (100%) -indoor- (7 PM)>> A Hallway 
 
[Exits: north south]
You flee from combat!

-civilized (94%) (100%) (99%) -indoor- (7 PM)>> You aren't fighting anyone.

-civilized (94%) (100%) (99%) -indoor- (7 PM)>> hamstring jeu
They aren't here.

-civilized (94%) (100%) (99%) -indoor- (7 PM)>> s
hamstring jeu
The Gates of the Palace 
 
[Exits: north south]
(White Aura) Kritori is here.
(White Aura) Jeunne is here.
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

-civilized (94%) (100%) (99%) -indoor- (7 PM)>> 
With careful precision, Kritori strikes at your inner forearm.
Kritori's pressure point strike scratches you.
You yell 'Help! Kritori is trying to strike me!'
Kritori is in perfect health.

-civilized (94%) (100%) (99%) -indoor- (7 PM)>> Reacting quickly Jeunne avoids your hamstring.
Kritori is in perfect health.

-civilized (94%) (100%) (99%) -indoor- (7 PM)>> flee

Kritori parries your piercing venoms.
Kritori throws herself away from your defilement.
You parry Jeunne's divine power.
Kritori is in perfect health.

-civilized (94%) (100%) (99%) -indoor- (7 PM)>> 
Stepping across, Jeunne blocks your attack and quickly smashes your face with the hilt of his weapon.
Someone's divine power wounds you.
Someone is in perfect health.

-civilized (93%) (100%) (99%) -indoor- (7 PM)>> 
As someone draws near, you sneak in a concealed attack!
Your piercing venoms DISMEMBERS someone!
Someone throws you to the ground with stunning force.
Someone's throw mauls you.
Someone has a few scratches.

-civilized (91%) (100%) (99%) -indoor- (7 PM)>> 
Your piercing venoms MUTILATES someone!
Someone dodges your defilement.
Your piercing venoms maims someone!
Someone parries your piercing venoms.
You parry someone's defilement.
You dodge someone's claw.
You dodge someone's claw.
You understand someone's favorite defensive postures, and see its weaknesses.
Someone's divine power decimates you!
You parry someone's divine power.
Someone has some small but disgusting cuts.

-civilized (89%) (100%) (99%) -indoor- (7 PM)>> 
Someone brings something up and across at you!
Someone's strike of faith mauls you.
Completing its upper slash, someone steps forward and brings something down in an opposite arc towards you!
Someone's strike of purity devastates you!
Completing its maneuver, someone brings something across for a powerful strike!
Someone's strike of deliverance DISMEMBERS you!
Someone has some small but disgusting cuts.

-civilized (80%) (100%) (99%) -indoor- (7 PM)>> 
Someone dodges your piercing venoms.
Someone dodges your defilement.
Someone dodges your defilement.
You parry someone's defilement.
You parry someone's claw.
You parry someone's defilement.
You dodge someone's defilement.
You dodge someone's divine power and close in for a concealed attack!
Your piercing venoms MUTILATES someone!
You parry someone's divine power.
A blinding flash of light flares before your face!
Someone has some small but disgusting cuts.

-civilized (80%) (100%) (99%) -indoor- (7 PM)>> 
Someone throws you to the ground with stunning force.
Someone's throw mauls you.
Maintaining its hold, someone painfully hyperextends your shoulder!
Someone's ground control wounds you.
Someone has some small but disgusting cuts.

-civilized (76%) (100%) (99%) -indoor- (7 PM)>> call 'sigil of pain' 

Someone dodges your piercing venoms.
Someone dodges your defilement.
Its feet aren't on the ground.
You parry someone's defilement.
You dodge someone's claw.
You parry someone's claw.
You parry someone's divine power.
You parry someone's divine power.
Someone has some small but disgusting cuts.

-civilized (76%) (100%) (99%) -indoor- (7 PM)>> 
Someone brings something up and across at you!
Someone's strike of faith devastates you!
Completing its upper slash, someone steps forward and brings something down in an opposite arc towards you!
Someone's strike of purity devastates you!
Completing its maneuver, someone brings something across for a powerful strike!
Someone's strike of deliverance EVISCERATES you!
Someone has some small but disgusting cuts.

-civilized (67%) (100%) (99%) -indoor- (7 PM)>> 
Someone parries your piercing venoms.
Someone dodges your defilement.
Someone dodges your piercing venoms.
You dodge someone's defilement.
The razor sharp blades attached to someone's gloves slice at you!
You parry someone's claw.
You parry someone's defilement.
You dodge someone's divine power.
You parry someone's divine power.
Someone has some small but disgusting cuts.

-civilized (67%) (100%) (99%) -indoor- (7 PM)>> flee
flee
flee

Someone throws you to the ground with stunning force.
Someone's throw mauls you.
Controlling your fall, someone painfully hyperextends your elbow!
Someone's ground control wounds you.
Someone has some small but disgusting cuts.

-civilized (64%) (100%) (99%) -indoor- (7 PM)>> 
Your piercing venoms EVISCERATES someone!
Someone parries your defilement.
You parry someone's defilement.
You parry someone's claw.
You parry someone's defilement.
You parry someone's claw.
You dodge someone's divine power.
You parry someone's divine power.
Someone has some small but disgusting cuts.

-civilized (64%) (100%) (99%) -indoor- (7 PM)>> 
Someone brings something up and across at you!
Someone's strike of faith maims you!
Completing its upper slash, someone steps forward and brings something down in an opposite arc towards you!
Someone's strike of purity EVISCERATES you!
Completing its maneuver, someone tries to drive something into your chest, but misses 
Someone's strike of deliverance misses you.
Someone has some small but disgusting cuts.

-civilized (57%) (100%) (99%) -indoor- (7 PM)>> flee
flee

Someone dodges your piercing venoms.
Someone dodges your defilement.
You dodge someone's defilement.
You dodge someone's claw.
You parry someone's defilement.
You dodge someone's defilement.
You dodge someone's divine power and close in for a concealed attack!
Your piercing venoms decimates someone!
You parry someone's divine power.
Someone has some small but disgusting cuts.

-civilized (57%) (100%) (99%) -indoor- (7 PM)>> flee

Your sense of calm dissipates.
The strength of the giants flees your limbs.
Someone continues to bleed from its wounds.
Someone's bleeding injures it.
Someone has some small but disgusting cuts.

-civilized (58%) (100%) (100%) -indoor- (8 PM)>> flee
You can't see a thing!
You flee from combat!

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> On whom?

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> You aren't fighting anyone.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> n
You aren't fighting anyone.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> n
You aren't fighting anyone.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> n
You aren't fighting anyone.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> n
You aren't fighting anyone.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> You aren't fighting anyone.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> You aren't fighting anyone.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> You can't see a thing!

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> Alas, you cannot go that way.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> Alas, you cannot go that way.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> Alas, you cannot go that way.

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> 
[EMPIRE] someone: Intruder! Intruder! Jeunne is raiding the Cabal!

-civilized (58%) (100%) (99%) -indoor- (8 PM)>> u
u
u
You can't see a thing!
Subject Author Views Posted

EHL vs suckers! Part 1.

LogFiend 248 January 03, 2018 05:48AM



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