[Exits: north east south west]
A lizard strains against an iron chain around its neck.
civilized 927(99%)hp 813(88%)m 904(97%)mv 26000tnl 7 PM
n
The Gates of the Palace
You stand between two huge open portcullis, one to the north and
one to the south. A ceiling lofts above you, held up by a series
of stone arches. The walls to the east and west are covered with
black scorch marks and pocked from splattered acid. The stone
floor is cracked and broken from countless upheavals and eternally
stained with the deep red of dried blood. You can continue
further into the Palace to the north, or leave to the south.
[Exits: north south]
civilized 927(99%)hp 813(88%)m 903(97%)mv 26000tnl 7 PM
n
n
n
A Hallway
Stone floors are scrubbed clean and worn smooth from the passing
of countless feet. The walls to the east and west are both
decorated with huge murals depicting some the greatest
achievements of civilization. The hallway continues to the north,
while a portcullis leads to the gatehouse to the south.
[Exits: north south]
civilized 927(99%)hp 813(88%)m 902(96%)mv 26000tnl 7 PM
where
The End of the Hallway
Stone floors are scrubbed clean and worn smooth from the passing
of countless feet. The walls to the east and west are decorated
with a huge mural depicting great achievements of civilization,
while huge letters spell out a message to all on the north wall.
The hallway continues to the south while stone stairs spiral
upwards to the next floor. Engraved into the stone floors are
the words of Imperial Law, that which is known by all who wish
to succeed within the Empire.
[Exits: east south west up]
Knaor the dwarf is here.
civilized 927(99%)hp 813(88%)m 901(96%)mv 26000tnl 7 PM Alas, you cannot go that way.
civilized 927(99%)hp 813(88%)m 901(96%)mv 26000tnl 7 PM People near you:
(PK) Knaor The End of the Hallway
(PK) Orzmus The End of the Hallway
civilized 927(99%)hp 813(88%)m 901(96%)mv 26000tnl 7 PM
u
e
e
e
Knaor's thirst injures him.
civilized 933(99%)hp 829(89%)m 928(99%)mv 26000tnl 8 PM
Knaor leaves south.
The Chamber of the Council of Four
A huge round table of black marble dominates this circular room.
Four chairs, which would be named thrones in any other chamber,
are set at the four cardinal directions around the table. The
symbol of the Imperial Codex is embossed in gold on the center of
the table. The walls of the room are bare save The Words circling
the room just below the domed ceiling. Archways lead out of the room in
all four directions, and stairs lead down and up.
[Exits: north east south west up down]
( 2) A rough hide dress lies in a pile on the ground here.
civilized 933(99%)hp 829(89%)m 927(99%)mv 26000tnl 8 PM Before the Sect Hall of Black Magic
You stand in a simple hallway. Gray stone lines the walls, floors
and arched ceiling. The stone of the floor is clean, but badly
scarred from the passing of countless feet. Archways end the hall
to the easy and west. Near the west arch, the statue of a former
immortal of the Black looms. The archway to the east has an
inscription etched above it.
[Exits: east west]
A ghoul stands here gibbering and guarding the Sect Hall of Black Magic.
civilized 933(99%)hp 829(89%)m 926(99%)mv 26000tnl 8 PM The Sect Hall of Black Magic
You stand in a room full of coffins, sarcophagi, shovels and other
objects usually more suited to a grave yard. The floor has been
covered with a thick layer of rich earth. Bones can be seen
protruding in several places. A circle of chairs is set towards
the center of the room where the Sect meets to discuss how they
will use the dead and unholy to further the cause of the Empire.
The Laws of the Sect are scripted on the south wall while the great
symbol of the Sect adorns the north wall. Upon the east wall is
written a set of questions. An archway leads to the west.
[Exits: west]
( 3) A dull iron key rests on the ground.
A small circular stone lies on the ground.
A lacquered coffin lies here.
civilized 933(99%)hp 829(89%)m 925(99%)mv 26000tnl 8 PM Alas, you cannot go that way.
civilized 933(99%)hp 829(89%)m 925(99%)mv 26000tnl 8 PM
call 'black circle
You begin creating a black circle of summoning.
civilized 933(99%)hp 789(85%)m 925(99%)mv 26000tnl 8 PM
c summon knaor
c sleep kna
You finish creating a black circle of summoning on the ground.
You failed to summon Knaor.
civilized 935(100%)hp 741(80%)m 927(99%)mv 26000tnl 8 PM
where
They aren't here.
civilized 935(100%)hp 741(80%)m 927(99%)mv 26000tnl 8 PM People near you:
(PK) Ekeiki Before the Sect Hall of Black Magic
(PK) Orzmus The Sect Hall of Black Magic
civilized 935(100%)hp 741(80%)m 927(99%)mv 26000tnl 8 PM
c summon ekeiki
You failed to summon Ekeiki.
civilized 935(100%)hp 708(76%)m 930(100%)mv 26000tnl 9 PM
scan w
You scan west.
***** Range 1 *****
A fierce winged angel stands here, bathed in a holy aura.
A cascading column of bubbling water moves along fluidly here.
Ekeiki the human is here.
A ghoul stands here gibbering and guarding the Sect Hall of Black Magic.
***** Range 3 *****
A novitiate of the dark Gods stands here guarding the Sect Hall of Divine Guidance.
civilized 935(100%)hp 708(76%)m 930(100%)mv 26000tnl 9 PM
c summon elf
You failed to summon a half-elven clothing vendor.
civilized 935(100%)hp 658(71%)m 930(100%)mv 26000tnl 9 PM
c summon wilder
The power of the black circle of summoning amplifies your summons!
A wilder elf arrives suddenly.
civilized 935(100%)hp 608(65%)m 930(100%)mv 26000tnl 9 PM
You hear something's death cry.
civilized 935(100%)hp 608(65%)m 930(100%)mv 26000tnl 9 PM
Ekeiki has arrived.
A water elemental has arrived.
A winged angel has arrived.
civilized 935(100%)hp 608(65%)m 930(100%)mv 26000tnl 9 PM
Ekeiki brandishes a talisman shaped like a shooting star.
Ekeiki creates a huge spectral hand to pummel a wilder elf.
A wilder elf looks stunned by the blows.
Ekeiki's crushing hand === OBLITERATES === a wilder elf!
A wilder elf is DEAD!!
A wilder elf's fingers are sliced from her dead body.
Ekeiki gets 12 copper coins from the corpse of a wilder elf.
Ekeiki sacrifices the corpse of a wilder elf to the gods.
You yell 'Die Ekeiki, you brandishing fool!'
Ekeiki creates a huge spectral hand to pummel you.
Ekeiki's crushing hand DISMEMBERS you!
Ekeiki has a few scratches.
Your defensive spin deflects Ekeiki's sting.
Your defensive spin deflects Ekeiki's sting.
Your piercing electricity EVISCERATES Ekeiki!
Your piercing electricity maims Ekeiki!
Ekeiki parries your piercing electricity.
Ekeiki has some small but disgusting cuts.
civilized 881(94%)hp 608(65%)m 930(100%)mv 26000tnl 9 PM
fle
Before the Sect Hall of Black Magic
You stand in a simple hallway. Gray stone lines the walls, floors
and arched ceiling. The stone of the floor is clean, but badly
scarred from the passing of countless feet. Archways end the hall
to the easy and west. Near the west arch, the statue of a former
immortal of the Black looms. The archway to the east has an
inscription etched above it.
[Exits: east west]
The seared corpse of the Black Sect Guardian is here, the face frozen in awe and terror.
You flee from combat!
***Elves are worth about 50 copper anyways, don't worry about it*** |