in CF memory except for old assassinate (no stalking just % chance success) and forced-dual. Sorry if any of this isn't 100% correct. I've played assassins before, but they need toning down IMHO.
- They can hide better than thieves so they can pick their battles
- Biggest maledicts, fastest application of maledicts
- Most damaging lag move which can also maledict
- Can slow you pre-combat (darts) and during combat (kansetsuwaza, which also maledicts)
- Can break your wrist obviously (kote)
- Can stalk to cut-off fleeing
- Can stalk to assassinate
- Then trance: Haste + 50% dam redux?
- Add to that a trance edge: +400hp? or 100% weapon mastery or etc.
- Can parry with hands
- Also, backfists
- And shield block (It costs 10 thief points to get that on a thief)
- Third attack
- Oh, and tiger claw (thieves earclap sucks and you have to be a thug to take it...and it's after third attack)
- vanish (not that big of a deal, but you sure can catch someone on eastern with it)
- Healing skill
- -save v spell skill
- 1 round lag attack (nerve. So you can go right into throw, etc.)
- Best edges in the game
- Mark (big deal if you know how to use it)
- pick lock (really? They need this?)
- I know I'm missing something
Assassins were coded by someone who like to play assassins. It would be one thing is a class could conceal/heal/melee/defend/get away/track but wasn't the best at anything. But that's not our current assassins.