Varric V Rheviek

January 05, 2019 07:21PM
Jamehta's Clothing Supply 
  Mannequins of varied sizes stand in front of the bared display window, 
dressed in simple clothing that has clearly been designed to be functional 
rather than decorative. Swatches of fabric and ribbon samples hang along the 
eastern wall. A staircase set into the western wall, leads up to the 
shopkeeper's apartment, with shelving placed under the stairs containing 
bolts of fabric and stacks of paper patterns. A simple wooden counter 
separates the room into two halves, one for customers and the other a 
workspace. Behind the counter stands a long wooden work table, littered with 
partially finished apparel. The bitter scent of walnuts erupts from a 
boiling kettle sitting inside the fireplace, set into the northern wall. A 
door to the south exits to the quiet city streets.
 
[Exits: south up]
A wild-looking giant impatiently adjusts his furs.
Rheviek the half-elf is here, fighting Jamehta.
Jamehta softly hums as she stands at her work table, busily cutting fabric.

civilized <648hp 313m 646mv 12659tnl (2.25%) 1 PM> trip Rheviek

A giant mercenary's slash misses Jamehta.
Jamehta's punch EVISCERATES a giant mercenary!
Rheviek's caustic smash DISMEMBERS Jamehta!

civilized <648hp 313m 646mv 12659tnl (2.25%) 1 PM> Your trip misses Rheviek.
Rheviek yells 'Help! Varric tried to trip me!'
Rheviek is gushing blood.

civilized <648hp 313m 646mv 12659tnl (2.25%) 1 PM> 
Rheviek has fled!
Rheviek leaves south.

civilized <648hp 313m 646mv 12659tnl (2.25%) 1 PM> 
A giant mercenary's slash devastates Jamehta!
A giant mercenary's slash decimates Jamehta!
Jamehta's punch MUTILATES a giant mercenary!
A giant mercenary has fled!
A giant mercenary leaves south.

civilized <648hp 313m 646mv 12659tnl (2.25%) 1 PM> s
trip Rheviek
Main Street 
  On either side of the road stand narrow buildings in various stages of
disarray, their sides butting up next to each other leaving no space
between. While each building differs slightly from the next, they are all
covered in a thick veneer of grime and dust. Unlit cast iron lamp posts line
the thin street with simple iron arrows attached to one of the posts,
creating a guidepost. The heavy smell of salt wafts in from the quiet wharf
to the west. To the south a neat wooden sign hangs over the archway of a
tall narrow building and, north an embroidered flag hangs from the roof of a
slim shop with a large display window. The street continues to the east.
 
[Exits: north east [south] west down]

civilized <648hp 313m 644mv 12659tnl (2.25%) 1 PM> They aren't here.

civilized <648hp 313m 644mv 12659tnl (2.25%) 1 PM> where
People near you:
(PK) Rheviek                      The City Garden
(PK) Varric                       Main Street

civilized <648hp 313m 644mv 12659tnl (2.25%) 1 PM> e

You are hungry.
You are thirsty.

civilized <648hp 313m 703mv 12659tnl (2.25%) 2 PM> e
e
The Intersection of Main and Eldritch 
  The narrow intersection is paved with loose and broken granite
cobblestones, and patches of grass and weeds poke up from the cracks between 
them. On either side of the roads stand narrow and cramped buildings in 
various stages of disarray. While each building differs slightly from the 
next, they are all covered in a thick veneer of grime and dust. Unlit cast 
iron lamp posts line the thin street, and simple iron arrows have been 
attached to one of the lamp posts creating a guidepost. The narrow paved 
road continues north, south, east and west.
 
[Exits: north east south west]
An Arkham guard vigilantly roams the city streets searching for the lawless.

civilized <648hp 313m 701mv 12659tnl (2.25%) 2 PM> Main Street 
  The straight and narrow road is paved with loose and broken granite 
cobblestones, and patches of grass and weeds poke up from the cracks between 
them. On either side of the road stand narrow and cramped buildings in 
various stages of disarray. While each building differs slightly from the 
next, they are all covered in a thick veneer of grime and dust. Unlit cast 
iron lamp posts line the thin street, and a simple iron arrow has been 
attached to one of the lamp posts creating a guidepost. To the north, a 
stone marker stands in front of an old building, and to the south an iron 
sign hangs on a post in front of a shop. The quiet paved street continues to 
the east and west.
 
[Exits: [north] east [south] west]

civilized <648hp 313m 699mv 12659tnl (2.25%) 2 PM> Main Street 
  The straight and narrow road is paved with loose and broken granite 
cobblestones, and patches of grass and weeds poke up from the cracks between 
them. On either side of the road stand narrow and cramped buildings in 
various stages of disarray. While each building differs slightly from the 
next, they are all covered in a thick veneer of grime and dust. Unlit cast 
iron lamp posts line the thin street, and a simple iron arrow has been 
attached to one of the lamp posts creating a guidepost. To the north stands 
a tall, narrow building with an iron plaque next to its door, and to the 
south stands a large stone building, its high bell tower marks it as the 
cathedral. The quiet paved street continues to the east and west.
 
[Exits: [north] east [south] west]
A young pickpocket prowls the streets, looking for an easy target.
A cathedral guard stands statuesque, guarding the doorway to the cathedral.

civilized <648hp 313m 697mv 12659tnl (2.25%) 2 PM> e
Town Circle 
  The straight and narrow road opens up into a wide, four way intersection. 
The circle is paved with loose and broken granite cobblestones that form a 
ringed pattern. Looking down the roads, narrow and cramped buildings stand 
in various stages of disarray. While each building differs slightly from the 
next, they are all covered in a thick veneer of grime and dust. Unlit cast 
iron lamp posts are placed at the exits of the circle, and a large wooden 
pillar has been constructed in the center of the circle. Various notices, 
letters and pictures litter the entire surface of the pillar, and iron 
arrows have been placed on top of the pillar as a guidepost. A small manhole 
has been dug just off center in the circle.
 
[Exits: north east south west down]

civilized <648hp 313m 695mv 12659tnl (2.25%) 2 PM> e
n
Main Street 
  The straight and narrow road is paved with loose and broken granite 
cobblestones, and patches of grass and weeds poke up from the cracks between 
them. On either side of the road stand narrow and cramped buildings in 
various stages of disarray. While each building differs slightly from the 
next, they are all covered in a thick veneer of grime and dust. Unlit cast 
iron lamp posts line the thin street, and a simple iron arrow has been 
attached to one of the lamp posts creating a guidepost. To the north lies an 
overgrown garden, and southward lies a small, newly built cottage. The quiet 
paved street continues to the east and west.
 
[Exits: north east [south] west]

civilized <648hp 313m 693mv 12659tnl (2.25%) 2 PM> n
trip Rheviek
The City Garden 
  A circular granite fountain that had once been a great masterpiece rests
in the middle of the square garden. The vegetation surrounding the fountain 
has grown wild, and the circular cobblestone walkway can barely be seen 
through the tall grasses. Vibrantly green hedges have burst out from their 
once neatly contained squares, and stray twigs poke out in all directions. 
Ivy intertwined with blue cathedral bells creeps up the neighboring 
buildings and encircles the lamp posts. The cathedral bells emanate a soft, 
sweet scent that gives the chaos of this garden a calming, healing feel. To 
the north lies a small wooden building, its open doorway surrounded with 
powder blue flowers, and the city street lies to the south.
 
[Exits: north south]

civilized <648hp 313m 691mv 12659tnl (2.25%) 2 PM> The Arkham Sanatorium 
  Only a few lanterns hang from the peaked ceiling of the cramped,
windowless room, offering only the dimmest of orange light. Sets of bunked 
beds stacked three high line the eastern and western wall, their white 
linens stained from the sweat and blood of the infirm. Against the northern 
wall stands a small cabinet with clean towels and metal basins stacked on 
top of it, and a massive trunk used for donations rests next to the steel 
cabinet. The pungent smell of illness is masked by the calming, sweet smell 
of powder blue cathedral flowers that line the open doorway.

A small staircase descends towards the Academy's entrance.
 
[Exits: south]
     A bundle of wooden planks has been lashed together into a raft.
     A massive trunk for donations stands here.
A wild-looking giant impatiently adjusts his furs.
Rheviek the half-elf is resting here.
A wounded fire giant is uncomfortably laying on one of the bunks.
(White Aura) Brynaen methodically tends to the wounded, only concerned with their ailments.

civilized <648hp 313m 689mv 12659tnl (2.25%) 2 PM> 
Rheviek gets a potion of flying from a travel stained backpack.
Rheviek is already down.

civilized <648hp 313m 689mv 12659tnl (2.25%) 2 PM> 
Rheviek drinks a potion of flying.
Rheviek's feet rise off the ground.

civilized <648hp 313m 689mv 12659tnl (2.25%) 2 PM> murder Rheviek
Rheviek yells 'Help!  I am being attacked by Varric!'
Rheviek dodges your slash.
Rheviek is covered with bleeding wounds.

civilized <648hp 313m 689mv 12659tnl (2.25%) 2 PM> 
You get in one more shot on Rheviek as he flees.
Your parting blow EVISCERATES Rheviek!
You have become better at parting blow (76%)!  
Rheviek has fled!
You parry Rheviek's molten smash.
You parry Rheviek's molten smash.
You dodge Rheviek's molten smash.
A giant mercenary screams and attacks you!
You parry a giant mercenary's slash.
Rheviek dodges your slash.
Rheviek dodges your slash.
Rheviek parries your slash.
Rheviek is gushing blood.

civilized <648hp 313m 689mv 12657tnl (2.26%) 2 PM> 
You get in one more shot on Rheviek as he flees.
Your parting blow EVISCERATES Rheviek!
Rheviek has fled!
Rheviek is gushing blood.

civilized <648hp 313m 689mv 12657tnl (2.26%) 2 PM> flurry
You start a vicious series of attacks with your swords.
Rheviek partially evades your attack, but you still hit him.
Your flurry EVISCERATES Rheviek!
You get in one more shot on Rheviek as he flees.
Your parting blow DISMEMBERS Rheviek!
Rheviek has fled!
Rheviek partially evades your attack, but you still hit him.
Your flurry EVISCERATES Rheviek!
You get in one more shot on Rheviek as he flees.
Your parting blow EVISCERATES Rheviek!
Rheviek is DEAD!!
You land the killing blow against Rheviek.
A giant mercenary slowly fades away.
Subject Author Views Posted

Varric V Rheviek

Jarmel 511 January 05, 2019 07:21PM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 95
Record Number of Users: 5 November 04, 2022
Record Number of Guests: 358 August 31, 2022