vs beep boop+assassin

January 17, 2019 08:07PM
[Exits: [north] east [south] west]
An Arkham guard cautiously navigates his way through the foggy streets.

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> w
Corrine Way 
 
[Exits: [north] east [south] west]
A young boy leans against the door to the boss' house, his head hung low.

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> where
The Intersection of Corrine and Eldritch 
 
[Exits: north east south [west]]

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> People near you:
(PK) Glikhardiz                   The Intersection of Corrine and Eldritch

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> n
n
Eldritch Lane 
 
[Exits: north [east] south [west]]

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> where
The Intersection of Main and Eldritch 
 
[Exits: north east south west]

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> who pk
People near you:
(PK) Glikhardiz                   The Intersection of Main and Eldritch

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> [51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-civilized (100%) (95%) (85%) -outdoor- (9 PM)>> get pouch chest
You get a belt pouch from a floating chest.

-civilized (100%) (99%) (89%) -outdoor- (10 PM)>> get 2.black pouch
You get a black potion from a belt pouch.

-civilized (100%) (99%) (89%) -outdoor- (10 PM)>> where
who pk
People near you:
(PK) Glikhardiz                   The Intersection of Main and Eldritch

-civilized (100%) (99%) (89%) -outdoor- (10 PM)>> [51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-civilized (100%) (99%) (89%) -outdoor- (10 PM)>> w
w
w
w
Main Street 
 
[Exits: [north] east [south] west down]

-civilized (100%) (99%) (89%) -outdoor- (10 PM)>> A Foggy Wharf 
 
[Exits: north east south west]
(Whirling Blades) (White Aura) An elder neophyte cautiously stands guard on the foggy harbor.

-civilized (100%) (99%) (89%) -outdoor- (10 PM)>> A Foggy Wharf 
 
[Exits: north east south west]

-civilized (100%) (99%) (89%) -outdoor- (10 PM)>> w
w
A Luminescent Harbor 
 
[Exits: north east south west]
An Arkham guard cautiously navigates his way through the foggy streets.

-water (100%) (99%) (88%) -outdoor- (10 PM)>> w
Before Arkham Harbor 
 
[Exits: east west down]
A gray seagull soars above the waves of the sea.

-water (100%) (99%) (88%) -outdoor- (10 PM)>> where
The Open Sea 
 
[Exits: north east south west down]

-water (100%) (99%) (88%) -outdoor- (10 PM)>> who pk
The Open Sea 
 
[Exits: north east south west down]

-water (100%) (99%) (87%) -outdoor- (10 PM)>> People near you:
(PK) Glikhardiz                   The Open Sea

-water (100%) (99%) (87%) -outdoor- (10 PM)>> [51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-water (100%) (99%) (87%) -outdoor- (10 PM)>> w
w
w
The Open Sea 
 
[Exits: north east south west down]
A gray seagull soars above the waves of the sea.

-water (100%) (99%) (87%) -outdoor- (10 PM)>> The Cliffs of Insanity 
 
[Exits: east south west down]
A gray seagull soars above the waves of the sea.

-water (100%) (99%) (87%) -outdoor- (10 PM)>> where
The Cliffs of Insanity 
 
[Exits: east south west down]
A gray seagull soars above the waves of the sea.
A white and black seagull glides on the wind of the sea.

-water (100%) (99%) (86%) -outdoor- (10 PM)>> s
People near you:
(PK) Glikhardiz                   The Cliffs of Insanity

-water (100%) (99%) (86%) -outdoor- (10 PM)>> s
The Open Sea 
 
[Exits: north east south west down]

-water (100%) (99%) (86%) -outdoor- (10 PM)>> s
The Open Sea 
 
[Exits: north east south west down]

-water (100%) (99%) (85%) -outdoor- (10 PM)>> where
who pk

Kycue tells the group 'Why would the assassin help him? Do you hold the fortresses source of power as well?'
The Great Reef 
 
[Exits: north east south west]
A battle hardened storm giant stands here awaiting the coming invasion.
A gray seagull soars above the waves of the sea.

-water (100%) (99%) (85%) -outdoor- (10 PM)>> People near you:
(PK) Glikhardiz                   The Great Reef

-water (100%) (99%) (85%) -outdoor- (10 PM)>> [51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-water (100%) (99%) (85%) -outdoor- (10 PM)>> s
s
The Beginning of the Aryth Ocean 
 
[Exits: north east south west down]

-water (100%) (99%) (85%) -outdoor- (10 PM)>> On the Aryth Ocean 
 
[Exits: north east south west down]
A young cloud floats here playing.
A young cloud floats here playing.

-water (100%) (99%) (84%) -outdoor- (10 PM)>> 
It starts to rain.

-water (100%) (100%) (89%) -outdoor- (11 PM)>> gt Yes
You tell your group 'Yes'

-water (100%) (100%) (89%) -outdoor- (11 PM)>> aff
You are affected by:
Spell: 'protection from good' for 17 hours.
Commune: 'armor' modifies armor class by -20 for 15 hours.
Skill: 'blade of the codex' modifies damage roll by 7 for 15 hours.
Skill: 'blade of the codex' modifies strength by 5 for 15 hours.
Physical effect: 'cabal raid' modifies morale by 7 for 12 hours.
Spell: 'stone skin' modifies armor class by -40 for 5 hours.
Skill: 'warcry' modifies save vs spell by -14 for 5 hours.
Skill: 'warcry' modifies hit roll by 6 for 5 hours.
Skill: 'berserk' modifies hp by 101 for 3 hours.
Skill: 'berserk' modifies armor class by 25 for 3 hours.
Skill: 'berserk' modifies hit roll by 5 for 3 hours.
Skill: 'berserk' modifies damage roll by 10 for 3 hours.
Spell: 'detect invis' for 3 hours.
Physical effect: 'cabal raid' modifies morale by 12 for 1 hours.
Spell: 'pass door' for -1 hours.

-water (100%) (100%) (89%) -outdoor- (11 PM)>> where

Kycue tells the group 'Ah.'
People near you:
(PK) Glikhardiz                   On the Aryth Ocean

-water (100%) (100%) (89%) -outdoor- (11 PM)>> who pk
[51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-water (100%) (100%) (89%) -outdoor- (11 PM)>> where
People near you:
(PK) Glikhardiz                   On the Aryth Ocean

-water (100%) (100%) (89%) -outdoor- (11 PM)>> 
Lightning flashes in the sky.

-water (100%) (100%) (93%) -outdoor- (12 AM)>> gt There is no difference between them when they don't want to die.
You tell your group 'There is no difference between them when they don't want to die.'

-water (100%) (100%) (93%) -outdoor- (12 AM)>> where
People near you:
(PK) Glikhardiz                   On the Aryth Ocean

-water (100%) (100%) (93%) -outdoor- (12 AM)>> who pk
[51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
[51 Arial Asn] (PK) Nusair Peregrine the Dai Sensei of the Miyama Ryu
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 5

-water (100%) (100%) (93%) -outdoor- (12 AM)>> w
w
On the Aryth Ocean 
 
[Exits: north east south west down]
A large female cloud giant carefully watches your actions.
A larger male cloud giant floats observing his child play.
A small arial child flies around playing with a cloud giant.
A young cloud floats here playing with a young arial.

-water (100%) (100%) (93%) -outdoor- (12 AM)>> where
On the Aryth Ocean 
 
[Exits: north east south west down]
A huge male cloud giant stands here.

-water (100%) (100%) (92%) -outdoor- (12 AM)>> n
n
People near you:
(PK) Glikhardiz                   On the Aryth Ocean

-water (100%) (100%) (92%) -outdoor- (12 AM)>> where
The Beginning of the Aryth Ocean 
 
[Exits: north east south west down]

-water (100%) (100%) (92%) -outdoor- (12 AM)>> who pk
The Great Reef 
 
[Exits: north east south west]
A white pelican skims the water looking for some tasty fish.

-water (100%) (100%) (91%) -outdoor- (12 AM)>> People near you:
(PK) Glikhardiz                   The Great Reef

-water (100%) (100%) (91%) -outdoor- (12 AM)>> [51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
[51 Arial Asn] (PK) Nusair Peregrine the Dai Sensei of the Miyama Ryu
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 5

-water (100%) (100%) (91%) -outdoor- (12 AM)>> get juice chest
You get a shot of poppy juice from a floating chest.

-water (100%) (100%) (91%) -outdoor- (12 AM)>> q juice
You drink a shot of poppy juice.
You will the sensation of pain to retreat from your flesh.
You lose your train of thought, and struggle to remember where you are.

-water (100%) (100%) (91%) -outdoor- (12 AM)>> n
n
get yellow chest
The Open Sea 
 
[Exits: north east south west down]

-water (100%) (100%) (91%) -outdoor- (12 AM)>> The Open Sea 
 
[Exits: north east south west down]

-water (100%) (100%) (90%) -outdoor- (12 AM)>> You get a small yellow root from a floating chest.

-water (100%) (100%) (90%) -outdoor- (12 AM)>> eat yellow
You finish eating a small yellow root.
You start to feel full.
The world and everything around seem to grow smaller.
Your muscles surge with heightened power!

-water (100%) (100%) (90%) -outdoor- (12 AM)>> w
w
w
The Open Sea 
 
[Exits: north east south west down]

-water (100%) (100%) (90%) -outdoor- (12 AM)>> The Open Sea 
 
[Exits: north east south west down]

-water (100%) (100%) (89%) -outdoor- (12 AM)>> w
The Open Sea 
 
[Exits: north east south west down]
     The merchant ship The Fist of the Empress cuts through the waves, at full sail here.
A white pelican skims the water looking for some tasty fish.
A gray seagull soars above the waves of the sea.

-water (100%) (100%) (89%) -outdoor- (12 AM)>> w
The Edge of the Seaport Dock 
 
[Exits: east west]
A teenager strains to transport cargo off a ship.
A swarthy bodyguard is paid to keep the merchants along the dock safe.
A sailor walks down the dock with a jaunty swagger and a slight sneer.

-civilized (100%) (100%) (88%) -outdoor- (12 AM)>> Along the Main Pier 
 
[Exits: east west]
One of the Sultan's patrolmen is here, watching for criminals.
A burly man dressed in studded leather carries several weapons.

-civilized (100%) (100%) (88%) -outdoor- (12 AM)>> e
e
The Edge of the Seaport Dock 
 
[Exits: east west]
A teenager strains to transport cargo off a ship.
A swarthy bodyguard is paid to keep the merchants along the dock safe.
A sailor walks down the dock with a jaunty swagger and a slight sneer.

-civilized (100%) (100%) (88%) -outdoor- (12 AM)>> n
where
The Open Sea 
 
[Exits: north east south west down]
     The merchant ship The Fist of the Empress cuts through the waves, at full sail here.
A white pelican skims the water looking for some tasty fish.
A gray seagull soars above the waves of the sea.

-water (100%) (100%) (87%) -outdoor- (12 AM)>> who pk
The Open Sea 
 
[Exits: east south west down]
A white pelican skims the water looking for some tasty fish.
A white and black seagull glides on the wind of the sea.

-water (100%) (100%) (87%) -outdoor- (12 AM)>> People near you:
(PK) Glikhardiz                   The Open Sea

-water (100%) (100%) (87%) -outdoor- (12 AM)>> w
w
[51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
[51 Arial Asn] (PK) Nusair Peregrine the Dai Sensei of the Miyama Ryu
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 5

-water (100%) (100%) (87%) -outdoor- (12 AM)>> The Open Sea 
 
[Exits: east south]

-water (100%) (100%) (86%) -outdoor- (12 AM)>> Alas, you cannot go that way.

-water (100%) (100%) (86%) -outdoor- (12 AM)>> e
e
n
The Open Sea 
 
[Exits: east south west down]
A white pelican skims the water looking for some tasty fish.
A white and black seagull glides on the wind of the sea.

-water (100%) (100%) (86%) -outdoor- (12 AM)>> n
The Open Sea 
 
[Exits: north east south west down]

-water (100%) (100%) (85%) -outdoor- (12 AM)>> where
The Open Sea 
 
[Exits: east south west down]
A gray seagull soars above the waves of the sea.

-water (100%) (100%) (85%) -outdoor- (12 AM)>> w
Alas, you cannot go that way.

-water (100%) (100%) (85%) -outdoor- (12 AM)>> w
w
People near you:
(PK) Glikhardiz                   The Open Sea

-water (100%) (100%) (85%) -outdoor- (12 AM)>> u
A Dock in a Calm Harbor 
 
[Exits: east up]

-civilized (100%) (100%) (85%) -outdoor- (12 AM)>> u
u
Alas, you cannot go that way.

-civilized (100%) (100%) (85%) -outdoor- (12 AM)>> u
Alas, you cannot go that way.

-civilized (100%) (100%) (85%) -outdoor- (12 AM)>> The Lower Rungs 
 
[Exits: up down]

-civilized (100%) (100%) (84%) -outdoor- (12 AM)>> The Upper Rungs 
 
[Exits: up down]

-civilized (100%) (100%) (84%) -outdoor- (12 AM)>> u
The Wine Cellar 
 
[Exits: up down]
A muscular cellar worker moves around large barrels of wine.
A master wine maker tests each barrel of wine.
A muscular cellar worker moves around large barrels of wine.

-civilized (100%) (100%) (84%) -indoor- (12 AM)>> u
u
The Bottling Room 
 
[Exits: west down]
A winery worker flasks wine from a barrel into freshly made bottles.
An apprentice to the glassblower is here obeying his teacher's instructions.
An artisan blows molten glass into elegant bottles and glasses.
A winery worker flasks wine from a barrel into freshly made bottles.
An apprentice to the glassblower is here obeying his teacher's instructions.
An artisan blows molten glass into elegant bottles and glasses.

-civilized (100%) (100%) (84%) -indoor- (12 AM)>> where
Alas, you cannot go that way.

-civilized (100%) (100%) (84%) -indoor- (12 AM)>> w
Alas, you cannot go that way.

-civilized (100%) (100%) (84%) -indoor- (12 AM)>> w
Alas, you cannot go that way.

-civilized (100%) (100%) (84%) -indoor- (12 AM)>> w
w
People near you:
(PK) Glikhardiz                   The Bottling Room

-civilized (100%) (100%) (84%) -indoor- (12 AM)>> w
A Large Winery 
 
[Exits: east west]
A winery worker loads grapes into the vats for crushing.
A jovial storm giant tromps on grapes as he belts out a song.
Cursing and grumbling this grumpy old man mops the floor.
A winery worker loads grapes into the vats for crushing.
A jovial storm giant tromps on grapes as he belts out a song.

-civilized (100%) (100%) (84%) -indoor- (12 AM)>> A Vineyard of Large Red Grapes 
 
[Exits: east south west]
     Succulent grapes glisten on the vine.
A gaunt man of great age tends the vines quietly.

-wilderness  (100%) (100%) (84%) -outdoor- (12 AM)>> A Vineyard of Large Red Grapes 
 
[Exits: east south west]

-wilderness  (100%) (100%) (83%) -outdoor- (12 AM)>> A Vineyard of Large Red Grapes 
 
[Exits: east south west]
     Succulent grapes glisten on the vine.
A gaunt man of great age tends the vines quietly.

-wilderness  (100%) (100%) (83%) -outdoor- (12 AM)>> q black
Green Rows of Beans 
 
[Exits: east south]
( 2) Upon the ground is a pair of cloth forearm wraps.
     A pair of brown trousers rest upon the ground.
     A brown tunic rests upon the ground.
( 2) An extremely sharp looking sickle rests upon the ground.
A striking half-elven female harvests beans with two sickles.

-wilderness  (100%) (100%) (82%) -outdoor- (12 AM)>> You drink a black potion.
You feel better!
You are surrounded by a force shield.
You raise your arms to the skies and glow with serenity.
A wave of calm passes over a half-elven female.

-wilderness  (100%) (100%) (87%) -outdoor- (1 AM)>> n
n
n
A Dark Passage 
 
[Exits: north south]

-civilized (100%) (100%) (87%) -indoor- (1 AM)>> A Dark Passage 
 
[Exits: south west]

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> w
Alas, you cannot go that way.

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> w
w
You strain a bit and barely manage to fit through the door.
A Dark Passage 
 
[Exits: east west]

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> where
You strain a bit and barely manage to fit through the door.
A Dark Passage 
 
[Exits: east [west]]

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> who pk
You strain a bit and barely manage to fit through a small circular door.
A Damp Storeroom 
 
[Exits: up]

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> People near you:
(PK) Nusair                       The Imperial Road
(PK) Glikhardiz                   A Damp Storeroom
(PK) Dakilebso                    The Imperial Road

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> u
u
[51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
[51 Arial Asn] (PK) Nusair Peregrine the Dai Sensei of the Miyama Ryu
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 5

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> u
The Owl and Thistle 
 
[Exits: east down]
A burly bartender stands behind the bar, keeping an eye on his servers.

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> Alas, you cannot go that way.

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> where
Alas, you cannot go that way.

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> e
e
People near you:
(PK) Nusair                       The Imperial Road
(PK) Glikhardiz                   The Owl and Thistle
(PK) Dakilebso                    The Imperial Road

-civilized (100%) (100%) (86%) -indoor- (1 AM)>> e
Lane of Victory 
 
[Exits: north south west]

-civilized (100%) (100%) (86%) -outdoor- (1 AM)>> where
Alas, you cannot go that way.

-civilized (100%) (100%) (86%) -outdoor- (1 AM)>> Alas, you cannot go that way.

-civilized (100%) (100%) (86%) -outdoor- (1 AM)>> n
n
People near you:
(PK) Glikhardiz                   Lane of Victory
(PK) Dakilebso                    The Imperial Road

-civilized (100%) (100%) (86%) -outdoor- (1 AM)>> n
n
Avenue of the Imperial Inquisition 
 
[Exits: north south west]

-civilized (100%) (100%) (86%) -outdoor- (1 AM)>> Lane of Black Magic 
 
[Exits: north south west]

-civilized (100%) (100%) (86%) -outdoor- (1 AM)>> where
Lane of Black Magic 
 
[Exits: north east south west]

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> n
A Turn in Lane of Black Magic 
 
[Exits: south west]

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> n
People near you:
(PK) Glikhardiz                   A Turn in Lane of Black Magic
(PK) Dakilebso                    An Archway Entering the Imperial City

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> artery nusair
Alas, you cannot go that way.

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> Alas, you cannot go that way.

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> w
They aren't here.

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> w
w
Lane of Black Magic 
 
[Exits: east west]

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> artery dakilebso
Lane of Black Magic 
 
[Exits: east west]

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> where
Before the Imperial Palace 
 
[Exits: north east south west]
In the moonlight a lizard struggles against an iron chain around its neck.

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> They aren't here.

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> n
People near you:
(PK) Glikhardiz                   Before the Imperial Palace
(PK) Dakilebso                    The Avenue of Conquest

-civilized (100%) (100%) (85%) -outdoor- (1 AM)>> n
The Gates of the Palace 
 
[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> where
A Hallway 
 
[Exits: north south]

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> People near you:
(PK) Glikhardiz                   A Hallway

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> where
People near you:
(PK) Glikhardiz                   A Hallway

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> where
People near you:
(PK) Glikhardiz                   A Hallway

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> who pk
where
[51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> People near you:
(PK) Glikhardiz                   A Hallway

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> where
who pk
People near you:
(PK) Glikhardiz                   A Hallway

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> [51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> aff
You are affected by:
Spell: 'protection from good' for 15 hours.
Commune: 'armor' modifies armor class by -20 for 13 hours.
Physical effect: 'cabal raid' modifies morale by 7 for 10 hours.
Spell: 'shield' modifies armor class by -30 for 7 hours.
Spell: 'desensitize' for 4 hours.
Spell: 'enlarge' modifies size by 1 for 3 hours.
Spell: 'stone skin' modifies armor class by -40 for 3 hours.
Skill: 'warcry' modifies save vs spell by -14 for 3 hours.
Spell: 'baffle' modifies intelligence by -2 for 2 hours.
Skill: 'berserk' modifies hp by 101 for 1 hours.
Skill: 'berserk' modifies armor class by 25 for 1 hours.
Spell: 'detect invis' for 1 hours.
Spell: 'pass door' for -1 hours.

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> get flying chest
You get a potion of flying from a floating chest.

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> q flying
You drink a potion of flying.
Your feet rise off the ground.

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> where
who pk
People near you:
(PK) Glikhardiz                   A Hallway

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> [51 Human Shf] (PK) Kycue Thistletop the Haphazard Wanderer, Homesteader of Avalanches
*51 D-Elf War* (PK) [EMPIRE] Glikhardiz the Legend of the Battlefield, Imperial War Master
[51 Storm Pal] (PK) Dakilebso the Moonlighting Squire
[51 Cloud Ran] (PK) Joenne IceWalker the Beating Heart of the Village

Players found: 4

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> where
People near you:
(PK) Glikhardiz                   A Hallway

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> scan s
You scan south.
***** Range 1 *****
The Vanquisher of the Empire defends the Palace to the death!

***** Range 2 *****
(White Aura) Dakilebso is here.
In the moonlight a lizard struggles against an iron chain around its neck.


-civilized (100%) (100%) (85%) -indoor- (1 AM)>> artery dakilebso
They aren't here.

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> s
s
artery dakilebso
The Gates of the Palace 
 
[Exits: north south]
The Vanquisher of the Empire defends the Palace to the death!
The Imperial Vanquisher says 'Greetings, Citizen.'

-civilized (100%) (100%) (85%) -indoor- (1 AM)>> Before the Imperial Palace 
 
[Exits: north east south west]
(White Aura) Dakilebso is here.
In the moonlight a lizard struggles against an iron chain around its neck.

-civilized (100%) (100%) (84%) -outdoor- (1 AM)>> You thrust your dagger towards Dakilebso, attempting to sever his artery!
A spray of blood erupts from Dakilebso's wound!
Your deep gash scratches Dakilebso.
Dakilebso has a few scratches.

-civilized (100%) (100%) (84%) -outdoor- (1 AM)>> 
Dakilebso parries your surge of water.
Dakilebso deflects your defilement with his shield.
You parry Dakilebso's divine power.
You parry Dakilebso's divine power.
Nusair steps out of the shadows.
You dodge Nusair's venomous slash.
You dodge Nusair's wrath.
You parry Nusair's venomous slash.
Dakilebso has a few scratches.

-civilized (100%) (100%) (84%) -outdoor- (1 AM)>> hurl torso dakilebso
You hurl a throwing dagger at Dakilebso striking him square in the chest!
Your hurled dagger grazes Dakilebso.
Dakilebso has a few scratches.

-civilized (100%) (100%) (84%) -outdoor- (1 AM)>> 
Your surge of water scratches Dakilebso.
Dakilebso parries your defilement.
Dakilebso parries your surge of water.
You parry Dakilebso's divine power.
Dakilebso has a few scratches.

-civilized (100%) (100%) (84%) -outdoor- (1 AM)>> wield Dissolution
dualw pruning

You dodge Nusair's venomous slash.
You parry Nusair's wrath.
Your surge of water scratches Dakilebso.
Dakilebso parries your defilement.
You parry Dakilebso's divine power.
You parry Dakilebso's divine power.
Dakilebso smashes the edge of a shield from the hide of a snow worm into your chest.
Dakilebso's shield jab devastates you!
Dakilebso has a few scratches.

-civilized (96%) (100%) (84%) -outdoor- (1 AM)>> 
Dakilebso sends you sprawling with a powerful bash with his shield!
Dakilebso's shield bash grazes you.
Dakilebso has a few scratches.

-civilized (95%) (100%) (84%) -outdoor- (1 AM)>> You stop using a kris of enchanted water.
You wield the Axe of Dissolution.
The Axe of Dissolution feels like a part of you!
Dakilebso has a few scratches.

-civilized (97%) (102%) (84%) -outdoor- (1 AM)>> You stop using the Shadow Dagger.
You dual wield a small pruning axe.
A small pruning axe feels like a part of you!
Dakilebso slowly floats to the ground.
Dakilebso continues to bleed from his wounds.
Dakilebso's leaking blood pools upon the ground.
Dakilebso's bleeding injures him.
You dodge Nusair's venomous slash.
You parry Nusair's wrath.
You parry Nusair's venomous slash.
Dakilebso parries your corrosive slice.
Your chop wounds Dakilebso.
Seizing upon a flaw in Dakilebso's tactics, you swiftly kick him!
Your kick hits Dakilebso.
You dodge Dakilebso's divine power.
You parry Dakilebso's divine power.
Dakilebso smashes the edge of a shield from the hide of a snow worm into your chest.
Dakilebso's shield jab mauls you.
Dakilebso has a few scratches.

-civilized (95%) (100%) (90%) -outdoor- (2 AM)>> 
Nusair throws you to the ground with stunning force.
Nusair's throw decimates you!
Maintaining his hold, Nusair painfully hyperextends your shoulder!
Nusair's ground control decimates you!
Dakilebso has a few scratches.

-civilized (89%) (100%) (90%) -outdoor- (2 AM)>> 
You dodge Nusair's venomous slash.
Nusair's wrath nearly breaks through your blocking blow.
You parry Nusair's wrath.
Dakilebso deflects your corrosive slice with his shield.
Dakilebso parries your chop.
Dakilebso deflects your corrosive slice with his shield.
You parry Dakilebso's divine power.
Dakilebso has a few scratches.

-civilized (89%) (100%) (90%) -outdoor- (2 AM)>> 
You get in one more shot on Dakilebso as he flees.
Your parting blow mauls Dakilebso.
Dakilebso has fled!
Dakilebso leaves west.

-civilized (89%) (100%) (90%) -outdoor- (2 AM)>> 
Dakilebso has arrived.

-civilized (89%) (100%) (90%) -outdoor- (2 AM)>> 
You dodge Nusair's venomous slash.
You parry Nusair's venomous slash.
You begin to get a feel for Nusair's preferred attacking movements.
Nusair parries your corrosive slice.
Nusair parries your chop.
Seizing upon a flaw in Nusair's tactics, you kick dirt toward his eyes!
Nusair is blinded by the dirt in his eyes!
Your kicked dirt scratches Nusair.
Nusair has a few scratches.

-civilized (89%) (100%) (90%) -outdoor- (2 AM)>> 
You yell 'Die, Dakilebso, you sorcerous dog!'
Dakilebso narrows his eyes and glares in your direction.
Nusair has a few scratches.

-civilized (89%) (100%) (90%) -outdoor- (2 AM)>> 
Nusair throws you to the ground with stunning force.
Nusair's throw wounds you.
Nusair has a few scratches.

-civilized (87%) (100%) (90%) -outdoor- (2 AM)>> 
You dodge Nusair's venomous slash.
You parry Nusair's wrath.
You parry Nusair's wrath.
You parry Nusair's venomous slash.
Nusair dodges your corrosive slice.
Nusair parries your chop.
Your corrosive slice devastates Nusair!
Nusair dodges your corrosive slice.
He's already been blinded.
Nusair has a few scratches.

-civilized (87%) (100%) (90%) -outdoor- (2 AM)>> weaponb

You parry Nusair's venomous slash.
You parry Nusair's wrath.
You parry Nusair's venomous slash.
Nusair dodges your corrosive slice.
Nusair dodges your chop.
Nusair dodges your chop.
Nusair has a few scratches.

-civilized (87%) (100%) (90%) -outdoor- (2 AM)>> 
You yell 'Die, Dakilebso, you sorcerous dog!'
Dakilebso narrows his eyes and glares in your direction.
Dakilebso raises his hands to the heavens calling forth the light!
You are seared by the light of the heavens!
Dakilebso's light of heaven EVISCERATES you!
The magic of your protection from good spell unravels.
The magic of your giant strength spell unravels.
The magic of your fly spell unravels.
Nusair has a few scratches.

-civilized (82%) (100%) (90%) -outdoor- (2 AM)>> You break Nusair's weapon with a mighty blow from your axe!
Nusair has a few scratches.

-civilized (82%) (100%) (90%) -outdoor- (2 AM)>> Nusair throws you to the ground with stunning force.
Nusair's throw MUTILATES you!
Nusair attempts to execute a ground control move on you but fails.
Nusair's ground control misses you.
Nusair has a few scratches.

-civilized (79%) (100%) (90%) -outdoor- (2 AM)>> 
You parry Nusair's punch.
You parry Nusair's punch.
You dodge Nusair's punch.
Nusair dodges your corrosive slice.
You begin to get a feel for Dakilebso's preferred attacking movements.
You parry Dakilebso's divine power.
Dakilebso smashes the edge of a shield from the hide of a snow worm into your chest, sending you sprawling.
Dakilebso's shield jab EVISCERATES you!
Nusair has a few scratches.

-civilized (75%) (100%) (90%) -outdoor- (2 AM)>> flee
flee

You parry Nusair's punch.
You parry Nusair's punch.
You understand Nusair's favorite defensive postures, and see his weaknesses.
Nusair dodges your corrosive slice.
Nusair dodges your corrosive slice.
With a quick blow you deflect Dakilebso's divine power aside.
You dodge Dakilebso's divine power.
Nusair has a few scratches.

-civilized (75%) (100%) (90%) -outdoor- (2 AM)>> 
You glide around Dakilebso's shield bash with elven grace.
Nusair has a few scratches.

-civilized (75%) (100%) (90%) -outdoor- (2 AM)>> Lane of Black Magic 
 
[Exits: east west]
You flee from combat!

-civilized (75%) (100%) (90%) -outdoor- (2 AM)>> You aren't fighting anyone.

-civilized (75%) (100%) (90%) -outdoor- (2 AM)>> w
w
Before the Imperial Palace 
 
[Exits: north east south west]
( 2) A large pool of fresh blood has been trampled somewhat by the passage of many feet.
(White Aura) Dakilebso is here.
Nusair is here.
In the moonlight a lizard struggles against an iron chain around its neck.

-civilized (75%) (100%) (90%) -outdoor- (2 AM)>> w
Lane of the Chosen 
 
[Exits: east west]

-civilized (75%) (100%) (89%) -outdoor- (2 AM)>> w
Lane of the Chosen 
 
[Exits: north east west]

-civilized (75%) (100%) (89%) -outdoor- (2 AM)>> where
A Turn in Lane of the Chosen 
 
[Exits: east south]

-civilized (75%) (100%) (89%) -outdoor- (2 AM)>> q return
People near you:
(PK) Nusair                       Before the Imperial Palace
(PK) Glikhardiz                   A Turn in Lane of the Chosen
(PK) Dakilebso                    Before the Imperial Palace

-civilized (75%) (100%) (89%) -outdoor- (2 AM)>> You drink a potion of return.
By the Temple Altar 
 
[Exits: north east south west]
     A wooden ladder lies here gathering mildew on the muddy ground.
     A pit for sacrifices is in front of the altar.
A dockworker is moving cargo around here.
(White Aura) A devious dark-elf in a blood-red cassock is here, administering both healing and death.

-PROTECTED civilized (75%) (100%) (44%) -indoor- (2 AM)>> 

Autosaving.
You feel your pulse slow down.
Your eyes no longer pierce the shroud of invisibility.

-PROTECTED civilized (82%) (100%) (49%) -indoor- (3 AM)>>
Subject Author Views Posted

vs beep boop+assassin

mharldarn 662 January 17, 2019 08:07PM



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