Itz and Neajess catch a beating, then I promptly die to a hummingbird. Part 2

November 25, 2020 11:40AM
(0/0hp 0/0m 0/0mv 1 PM 123 indoor civilized none 24350tnl) gr
Graevnik's group:

(0/0hp 0/0m 0/0mv 1 PM 123 indoor civilized none 24350tnl) af
You cannot discern what affects you right now.

(0/0hp 0/0m 0/0mv 1 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Graevnik                     The Shrine of the BattleRagers
(PK) Neajess                      Before a Fortified Hillock

(0/0hp 0/0m 0/0mv 1 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.

***** EAST: 5 *****
(Translucent) (Barrier) Neajess the fire giant is here.


(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.

***** EAST: 5 *****
(Translucent) (Barrier) Neajess the fire giant is here.


(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.

***** EAST: 5 *****
(Translucent) (Barrier) Neajess the fire giant is here.


(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) scan e
scan e
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.

***** EAST: 5 *****
(Translucent) (Barrier) Neajess the fire giant is here.


(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) 
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.

***** EAST: 5 *****
(Translucent) (Barrier) Neajess the fire giant is here.


(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) 
The healer closes his eyes for a moment and nods at you.

(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Graevnik                     The Shrine of the BattleRagers
(PK) Neajess                      Before a Fortified Hillock

(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) yell An stay out!
You yell 'An stay out!'

**Also, fuck it, you sticking around? Let's see what's up.**

(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.

***** EAST: 5 *****
(Translucent) (Barrier) Neajess the fire giant is here.


(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Graevnik                     The Shrine of the BattleRagers
(PK) Neajess                      Before a Fortified Hillock

(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.

***** EAST: 4 *****
(Translucent) (Barrier) Neajess the fire giant is here.


(0/0hp 0/0m 0/0mv 2 PM 123 indoor civilized none 24350tnl) e
Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]
A zombie of the dwarven smith is here.
MORE BLOOD! MORE BLOOD! MORE BLOOD!!!
A zombie of the dwarven smith yells 'Help!  I am being attacked by Graevnik!'
Your wrath *** DEVASTATES *** a zombie of the dwarven smith!
You get in one more shot on a zombie of the dwarven smith as he flees.
Your parting blow *** DEVASTATES *** a zombie of the dwarven smith!
A zombie of the dwarven smith has fled!
A zombie of the dwarven smith leaves east.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) wher
scan e
People near you:
(PK) Graevnik                     Blood Square
(PK) Neajess                      Before a Fortified Hillock

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) 
You scan east.
***** EAST: 1 *****
A zombie of the dwarven smith is here.


(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) e
Before the Pillar of Legends 
  This intersection serves as the heart of the village, as all travelers
must pass through here. There is no vegetation here, nor any need for
careful steps, as the ground is solid rock; the better to hold the massive
pillar that stands before you. There is a strange absence of sound as this
awesome sight rises from the earth before you, and a feeling of reverence
and awe in the way folks treat it as they pass. To the north, sparse
vegetation grows thicker as the ground slopes toward a vale. To the south a
small path of cluttered stones mark the way to Grime's forge. Dark patches
of earth lead away from the inner portion of the village to the east, and
to the west is a large clearing containing a number of barbarians. Here at
the pillar, though, there is a feeling of company, as though all those who
died in the war against magic were present with you.
 
[Exits: north east south west]
     This steel key has been engraved with a thin red circle.
     A slender golden key lies here.
     A hexagonal bronze key lies on the ground here.
     A towering pillar of stone stands here, casting its shadow down upon you.
A zombie of the dwarven smith is here.
MORE BLOOD! MORE BLOOD! MORE BLOOD!!!
A zombie of the dwarven smith yells 'Help!  I am being attacked by Graevnik!'
You deliver a blow of deadly force!
Your wrath does UNSPEAKABLE things to a zombie of the dwarven smith!
You fail to get in one more shot as a zombie of the dwarven smith flees.
A zombie of the dwarven smith has fled!
A zombie of the dwarven smith leaves south.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) wher
People near you:
(PK) Graevnik                     Before the Pillar of Legends
(PK) Neajess                      A Blood-stained Path Through the Village

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) 
Neajess has arrived.
MORE BLOOD! MORE BLOOD! MORE BLOOD!!!
Neajess yells 'Help!  I am being attacked by Graevnik!'
Neajess parries your wrath.
Neajess is covered with bleeding wounds.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) scan e
Neajess's trip scratches you.
Neajess is covered with bleeding wounds.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) 
Neajess parries your wrath.
Neajess parries your wrath.
Neajess parries your wrath.
Neajess is unharmed as your wrath is turned away by a polished mithril breastplate.
Dropping down, you time a vicious strike with the flaming scepter of Chaos to Neajess's legs!
Your wrath DISMEMBERS Neajess!
You parry Neajess's freezing bite.
You dodge Neajess's pierce.
You parry Neajess's freezing bite.
You parry Neajess's freezing bite.
Neajess is covered with bleeding wounds.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) drum
You scan east.
Neajess is covered with bleeding wounds.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) 
You try to drum Neajess with your maces, but miss.
Your drumming maces misses Neajess.
Neajess is covered with bleeding wounds.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) 
Neajess's trip scratches you.
Neajess is covered with bleeding wounds.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) 
Your wrath EVISCERATES Neajess!
Your wrath DISMEMBERS Neajess!
Your wrath misses Neajess.
You dodge Neajess's freezing bite.
You dodge Neajess's pierce.
You dodge Neajess's pierce.
Neajess is covered with bleeding wounds.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) 
Neajess parries your wrath.
Your wrath DISMEMBERS Neajess!
Neajess parries your wrath.
Dropping down, you time a vicious strike with the flaming scepter of Chaos to Neajess's legs!
Your wrath DISMEMBERS Neajess!
You deliver a blow of deadly force!
Your wrath === OBLITERATES === Neajess!
You parry Neajess's freezing bite.
You dodge Neajess's pierce.
Neajess's freezing bite scratches you.
You dodge Neajess's pierce.
Neajess is gushing blood.

(0/0hp 0/0m 0/0mv 2 PM 123 outdoor civilized raining 24350tnl) bone
Distracting you, Neajess quickly stomps on your foot and knocks you over!
Neajess's trip scratches you.

Autosaving.
Your pains of your rampage are felt as fatigue replaces your urge for blood.
Neajess's hunger hits him.
Neajess is gushing blood.

(71/1264hp 379/465m 874/926mv 3 PM 123 outdoor civilized raining 24350tnl) 
You deliver a blow of deadly force!
Your wrath === OBLITERATES === Neajess!
Neajess parries your wrath.
Neajess parries your wrath.
Your wrath DISMEMBERS Neajess!
You dodge Neajess's freezing bite.
You dodge Neajess's pierce.
You parry Neajess's freezing bite.
Neajess is convulsing on the ground.

(71/1264hp 379/465m 874/926mv 3 PM 123 outdoor civilized raining 24350tnl) 
Your wrath DISMEMBERS Neajess!
Neajess parries your wrath.
You dodge Neajess's freezing bite.
You dodge Neajess's pierce.
Neajess's pierce misses you.
Neajess is convulsing on the ground.

(71/1264hp 379/465m 874/926mv 3 PM 123 outdoor civilized raining 24350tnl) 
You bring the flaming scepter of Chaos around with bone-shattering force!
Your bone-shattering blow MASSACRES Neajess!
You get in one more shot on Neajess as he flees.
Your parting blow MASSACRES Neajess!
Neajess is DEAD!!
You feel a sudden surge of adrenaline, the anguishing cries of magic filling your ears as the Veil
grows in power!
You land the killing blow against Neajess.
Neajess looks strangely pained as his amulet stops glowing.

(71/1264hp 379/465m 874/926mv 3 PM 123 outdoor civilized raining 24350tnl) w
w
Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]

(71/1264hp 379/465m 873/926mv 3 PM 123 outdoor civilized raining 24350tnl) 
The Shrine of the BattleRagers 
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     The corpse of a zombie of the old dwarf is here, badly sliced and hacked.
     The severed ear of a zombie of the old dwarf lies here.
     The seared corpse of a zombie of the dwarven smith is here, the face frozen in awe and terror.
     A steaming pile of a zombie of the dwarven smith's entrails is lying here.
     The corpse of a zombie of the dwarven smith is here, badly sliced and hacked.
     A ring of fading light encircles the corpse of a zombie of the dwarven smith.
     The corpse of a flesh golem is here, badly sliced and hacked.
     The severed eye of a flesh golem lies here.
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
The Destructor of magic is here, daring you to cast a spell.
(White Aura) A healer is here tending to the wounded.

(71/1264hp 379/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) w
Alas, you cannot go that way.

(71/1264hp 379/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) 
The healer closes his eyes for a moment and nods at you.

(71/1264hp 379/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Graevnik                     The Shrine of the BattleRagers

(71/1264hp 379/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) l corpse
The corpse of a zombie of the old dwarf is here, badly sliced and hacked.
The corpse of a zombie of the old dwarf contains:
     Nothing.

(71/1264hp 379/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) recu
You try to slow your breathing, but cannot find calm.

(71/1264hp 369/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) af
wher
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 37 hours.
Commune: 'bless' modifies hit roll by 7 for 37 hours.
Commune: 'armor' modifies armor class by -20 for 19 hours.
Skill: 'recuperate' for 9 rounds.
Skill: 'berserk' modifies hp by 102 for 3 hours.
Skill: 'berserk' modifies armor class by 25 for 3 hours.
Skill: 'berserk' modifies hit roll by 5 for 3 hours.
Skill: 'berserk' modifies damage roll by 10 for 3 hours.
Skill: 'battle fatigue' modifies damage roll by -15 for 2 hours.
Skill: 'battle fatigue' modifies hit roll by -15 for 2 hours.
Power: 'resistance' modifies constitution by 2 for 1 hours.
Power: 'truesight' for 1 hours.
Power: 'truesight' for 1 hours.
Power: 'spellbane' modifies save vs spell by -15 for 1 hours.

(71/1264hp 369/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) 
People near you:
(PK) Graevnik                     The Shrine of the BattleRagers

(71/1264hp 369/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) a tiny hummingbird           Among the Barbaric Huts
(PK) Graevnik                     The Shrine of the BattleRagers

**Oh for fucks sake.**

(71/1264hp 369/465m 872/926mv 3 PM 123 indoor civilized none 24350tnl) e
Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]

(71/1264hp 369/465m 871/926mv 3 PM 123 outdoor civilized raining 24350tnl) e
Before the Pillar of Legends 
  This intersection serves as the heart of the village, as all travelers
must pass through here. There is no vegetation here, nor any need for
careful steps, as the ground is solid rock; the better to hold the massive
pillar that stands before you. There is a strange absence of sound as this
awesome sight rises from the earth before you, and a feeling of reverence
and awe in the way folks treat it as they pass. To the north, sparse
vegetation grows thicker as the ground slopes toward a vale. To the south a
small path of cluttered stones mark the way to Grime's forge. Dark patches
of earth lead away from the inner portion of the village to the east, and
to the west is a large clearing containing a number of barbarians. Here at
the pillar, though, there is a feeling of company, as though all those who
died in the war against magic were present with you.
 
[Exits: north east south west]
     The seared corpse of Neajess is here, the face frozen in awe and terror.
     This steel key has been engraved with a thin red circle.
     A slender golden key lies here.
     A hexagonal bronze key lies on the ground here.
     A towering pillar of stone stands here, casting its shadow down upon you.
A blur of color darts around quickly revealing its form as a hummingbird.

(71/1264hp 369/465m 870/926mv 3 PM 123 outdoor civilized raining 24350tnl) w
w
Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]

(71/1264hp 369/465m 869/926mv 3 PM 123 outdoor civilized raining 24350tnl) wher
The Shrine of the BattleRagers 
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     The corpse of a zombie of the old dwarf is here, badly sliced and hacked.
     The severed ear of a zombie of the old dwarf lies here.
     The seared corpse of a zombie of the dwarven smith is here, the face frozen in awe and terror.
     A steaming pile of a zombie of the dwarven smith's entrails is lying here.
     The corpse of a zombie of the dwarven smith is here, badly sliced and hacked.
     A ring of fading light encircles the corpse of a zombie of the dwarven smith.
     The corpse of a flesh golem is here, badly sliced and hacked.
     The severed eye of a flesh golem lies here.
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
The Destructor of magic is here, daring you to cast a spell.
(White Aura) A healer is here tending to the wounded.

(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) 
People near you:
(PK) a tiny hummingbird           Before the Pillar of Legends
(PK) Graevnik                     The Shrine of the BattleRagers

(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) 
The corpse of a zombie of the old dwarf decays into dust.
The guts of a zombie of the dwarven smith decomposes.
The eye of a flesh golem crumbles into dust.

(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) cran hum
They aren't here.

(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) cran hum
They aren't here.

(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) a tiny hummingbird           Before the Pillar of Legends
(PK) Graevnik                     The Shrine of the BattleRagers

(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 2 *****
A blur of color darts around quickly revealing its form as a hummingbird.


(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) di hum
They aren't here.

(71/1264hp 369/465m 868/926mv 3 PM 123 indoor civilized none 24350tnl) 
You are hungry.
You are thirsty.

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) get side trunk
You get a side of deer venison from a massive copper banded trunk.

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) eat side
You finish eating a side of deer venison.
You feel full.

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) dr canteen
You drink water from a metal canteen insulated in a wolf's pelt.
You are full.
You do not feel thirsty.

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Birbmwn                      A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) scan e
You scan east.

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Birbmwn                      A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Birbmwn                      A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers

**I was like, boom, get him out of form he'll never expect it. Then proceeded to not even know my own cabal for shit and went to completely the wrong spot. I blame PK adrenaline.**

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) 
Your sense of calm dissipates.

(74/1264hp 369/465m 868/926mv 4 PM 123 indoor civilized none 24350tnl) east
Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]
(Translucent) (Ghostly) A ghostly banshee drifts here, moaning and wailing.

(74/1264hp 369/465m 867/926mv 4 PM 123 outdoor civilized raining 24350tnl) south
cran birb
The Circle of Rites 
  This field has obviously seen much use; trails lead all over and the grass
has been trampled by the passage of many feet. To the far side a patch of
ground has been picked bare of stones and plants, forming a perfectly
clean and level area of dirt. Logs and stumps ring this earthen arena,
perfectly placed for spectators. This is the circle of rites -- a place
where one villager may challenge another to prove who is the better
warrior. It is a place where competitions are held and leadership is
decided, where one may display prowess to all the village. It is a place
of skill and finesse, but also of rage and fury, for often these fights
cause tempers to flare and blood to boil. It is a place where the winner
is carried away on shoulders, and the loser dragged away in the dirt. Most
of all, though, it is a place of battle.
 
[Exits: north east south]
     (Glowing) A ring of unlit torches lines this arena.
     The beaten corpse of a mage swings here from an erected wooden log.

(74/1264hp 369/465m 863/926mv 4 PM 123 outdoor wilderness  cloudy 24350tnl) 
They aren't here.

(74/1264hp 369/465m 863/926mv 4 PM 123 outdoor wilderness  cloudy 24350tnl) south
An Enormous, Skull-covered Hut 
  The silence in this hut is unfamiliar compared to the rest of the village.
great stone walls are erected in respect for the slain, great stone
behemoths lined with relics of weapons and armors that once adorned proud
men who defended this once barbaric village.  Great beams of white oak
hold the vaulted roof together, casting shadows down upon this great
building filled with heritage.  The condition of the hut is immaculate,
such that even the slightest bit of bloodshed would stand out like a
crimson beacon.  Great wooden logs serve as a fireplace, with pelts of
winter wolves and arctic bears spread across a great wooden floor.
Along the walls are great shelves, cases of books and maps that serve
as navigational tools for these great warriors.  A set of great swinging
doors leads out of this hut, to the north, while to the south another
set of doors leads through a back entrance, away from this ominous hut.
 
[Exits: north south]

(74/1264hp 369/465m 859/926mv 4 PM 123 indoor civilized none 24350tnl) north
north
The Circle of Rites 
  This field has obviously seen much use; trails lead all over and the grass
has been trampled by the passage of many feet. To the far side a patch of
ground has been picked bare of stones and plants, forming a perfectly
clean and level area of dirt. Logs and stumps ring this earthen arena,
perfectly placed for spectators. This is the circle of rites -- a place
where one villager may challenge another to prove who is the better
warrior. It is a place where competitions are held and leadership is
decided, where one may display prowess to all the village. It is a place
of skill and finesse, but also of rage and fury, for often these fights
cause tempers to flare and blood to boil. It is a place where the winner
is carried away on shoulders, and the loser dragged away in the dirt. Most
of all, though, it is a place of battle.
 
[Exits: north east south]
     (Glowing) A ring of unlit torches lines this arena.
     The beaten corpse of a mage swings here from an erected wooden log.

(74/1264hp 369/465m 856/926mv 4 PM 123 outdoor wilderness  cloudy 24350tnl) 
Blood Square 
  The soft warmth of the sun fills this bloodied and ancient square. The
earth is cracked and the ground is stained, yet this was once the heart
of the village and is marked as such by the blood that reddens the earth.
Barbarian children hardly notice your presence as they wrestle and run in
the square, so intent are they on their war-games and fun. Sparse weeds
grow along the northern edge of this square, becoming denser as you
approach the building that lies in that direction. To the south is a hut
from which plumes of smoke and ash drift into the deep blue skies. To the
west is another hut, secluded from the more traversed portions of this
village and draped with the furs of exotic animals. The path continues
east, leading toward one of the clusters of huts that make up the bulk of
the village.
 
[Exits: north east south west]
(Translucent) (Ghostly) A ghostly banshee drifts here, moaning and wailing.

(74/1264hp 369/465m 852/926mv 4 PM 123 outdoor civilized raining 24350tnl) west
The Shrine of the BattleRagers 
  The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are strewn the skulls of hundreds of defeated mages. Those found just
at the base of the heap are ancient and polished, their ivory giving the
ground a snowy look, while those at the top are less decorative; hair
skin, and mummified, putrefied flesh still clings to the newest additions.
An iron spike protrudes from the ground in front of this potent seat, a
spike that holds the focus of all the barbarians' hatred- the rotted and
decayed head of that first mage to betray those he created. It is here
that one can give praise to the Immortal Warlords of Battle, for it is from
this mighty throne room that each of them leads the courageous BattleRagers.

A massive tablet of stone hangs here.
 
[Exits: east]
     The severed ear of a zombie of the old dwarf lies here.
     The seared corpse of a zombie of the dwarven smith is here, the face frozen in awe and terror.
     The corpse of a zombie of the dwarven smith is here, badly sliced and hacked.
     A ring of fading light encircles the corpse of a zombie of the dwarven smith.
     The corpse of a flesh golem is here, badly sliced and hacked.
     A deep pit has been dug here into the ground.
     A throne of thatched wood with a base of polished skulls, stands here.
The Destructor of magic is here, daring you to cast a spell.
(White Aura) A healer is here tending to the wounded.

(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) a tiny hummingbird           A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers

(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) a tiny hummingbird           A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers

(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 1 *****
(Translucent) (Ghostly) A ghostly banshee drifts here, moaning and wailing.


(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Birbmwn                      A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers

(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) 
The healer closes his eyes for a moment and nods at the Destructor.

(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) scan e
You scan east.
***** EAST: 1 *****
(Translucent) (Ghostly) A ghostly banshee drifts here, moaning and wailing.


(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) Birbmwn                      A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers

(74/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) a tiny hummingbird           A Broken Path of Stones
(PK) Graevnik                     The Shrine of the BattleRagers
The healer closes his eyes for a moment and nods at you.
You feel better!

(102/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) 
The burnt corpse of a zombie of the dwarven smith decays into dust.
The corpse of a flesh golem decays into dust.

(102/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) af
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 36 hours.
Commune: 'bless' modifies hit roll by 7 for 36 hours.
Commune: 'armor' modifies armor class by -20 for 18 hours.
Skill: 'berserk' modifies hp by 102 for 2 hours.
Skill: 'berserk' modifies armor class by 25 for 2 hours.
Skill: 'berserk' modifies hit roll by 5 for 2 hours.
Skill: 'berserk' modifies damage roll by 10 for 2 hours.
Skill: 'battle fatigue' modifies damage roll by -15 for 1 hours.
Skill: 'battle fatigue' modifies hit roll by -15 for 1 hours.
Power: 'resistance' modifies constitution by 2 for 0 hours.
Power: 'truesight' for 0 hours.
Power: 'truesight' for 0 hours.
Power: 'spellbane' modifies save vs spell by -15 for 0 hours.

(102/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) a tiny hummingbird           Blood Square
(PK) Graevnik                     The Shrine of the BattleRagers

(102/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) di hum
They aren't here.

(102/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) di hum
They aren't here.

(102/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) di hum
They aren't here.

(102/1264hp 369/465m 851/926mv 4 PM 123 indoor civilized none 24350tnl) 
You feel less tough.
Your eyes see less truly.
You feel less resistant to magic.

(113/1264hp 369/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) di hum
They aren't here.

(113/1264hp 369/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) cal resi
You feel tough!

(113/1264hp 319/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
A tiny hummingbird has arrived.
You hear the soundless shriek of a hummingbird being attacked!
[BATTLE] the Destructor: Intruder! Intruder! Birbmwn is raiding the Cabal!
The Destructor swings Weapon of Mastery around in a great circle, smashing it into a tiny
hummingbird!
The Destructor's bludgeoning EVISCERATES a tiny hummingbird!
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird's peck scratches the Destructor.

(113/1264hp 319/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) cal tru
A tiny hummingbird pecks at you with her beak.
A tiny hummingbird's pecking beak wounds you.
You sure are BLEEDING!
You yell 'Help! a tiny hummingbird is pecking me!'
A tiny hummingbird has a few scratches.

(93/1264hp 319/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
You look around sharply!
The Veil currently seems normal.
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird dodges your wrath.
A tiny hummingbird dodges your wrath.
A tiny hummingbird dodges your wrath.
A tiny hummingbird dodges your wrath.
A tiny hummingbird has a few scratches.

(93/1264hp 309/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) di
A tiny hummingbird has fled!
A tiny hummingbird leaves east.

(93/1264hp 309/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) af
But you aren't fighting anyone!

(93/1264hp 309/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 35 hours.
Commune: 'bless' modifies hit roll by 7 for 35 hours.
Commune: 'armor' modifies armor class by -20 for 17 hours.
Power: 'truesight' for 10 hours.
Power: 'truesight' for 10 hours.
Power: 'resistance' modifies constitution by 2 for 8 hours.
Skill: 'berserk' modifies hp by 102 for 1 hours.
Skill: 'berserk' modifies armor class by 25 for 1 hours.
Skill: 'berserk' modifies hit roll by 5 for 1 hours.
Skill: 'berserk' modifies damage roll by 10 for 1 hours.
Skill: 'battle fatigue' modifies damage roll by -15 for 0 hours.
Skill: 'battle fatigue' modifies hit roll by -15 for 0 hours.

(93/1264hp 309/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
The healer closes his eyes for a moment and nods at the Destructor.
The Destructor shudders, and looks more vigorous.

(93/1264hp 309/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) cal spel
Your hatred of magic surrounds you.

(93/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) wher
People near you:
(PK) a tiny hummingbird           Blood Square
(PK) Graevnik                     The Shrine of the BattleRagers
  Neajess                      Before a Fortified Hillock

(93/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
A tiny hummingbird has arrived.
You hear the soundless shriek of a hummingbird being attacked!
[BATTLE] the Destructor: Intruder! Intruder! Birbmwn is raiding the Cabal!
The Destructor entangles a tiny hummingbird and sends her to the ground!
The Destructor's lash scratches a tiny hummingbird.
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird's peck grazes the Destructor.

(93/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
A tiny hummingbird's peck scratches the Destructor.
A tiny hummingbird's peck grazes the Destructor.

(93/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) di hum
Your kicked dirt misses a tiny hummingbird.
You hear the soundless shriek of a hummingbird being attacked!
A tiny hummingbird has a few scratches.

(93/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
The Destructor's slash MUTILATES a tiny hummingbird!
The Destructor lashes Weapon of Mastery at a tiny hummingbird!
The Destructor's lash misses a tiny hummingbird.
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird dodges your wrath.
A tiny hummingbird dodges your wrath.
A tiny hummingbird dodges your wrath.
A tiny hummingbird has some small but disgusting cuts.

(93/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
A tiny hummingbird pecks at you with her beak.
A tiny hummingbird's pecking beak mauls you.
You sure are BLEEDING!
A tiny hummingbird has some small but disgusting cuts.

(72/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) fle
The Destructor's slash maims a tiny hummingbird!
A tiny hummingbird's peck grazes the Destructor.
A tiny hummingbird dodges your wrath.
A tiny hummingbird dodges your wrath.
A tiny hummingbird has some small but disgusting cuts.

(72/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
A tiny hummingbird starts aiming at you!
A tiny hummingbird has some small but disgusting cuts.

(72/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
A tiny hummingbird pecks at your eyes, filling them with blood.
Someone's pecking beak mauls you.
You sure are BLEEDING!
Someone has some small but disgusting cuts.

(50/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) fle
Something decays into dust.
Something decays into dust.
Someone has some small but disgusting cuts.

(50/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
PANIC! You couldn't escape!
Someone has some small but disgusting cuts.

(50/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) 
PANIC! You couldn't escape!
Someone has some small but disgusting cuts.

(50/1264hp 259/465m 851/926mv 5 PM 123 indoor civilized none 24350tnl) fle
You can't see a thing!
You flee from combat!

(50/1264hp 259/465m 850/926mv 5 PM 123 outdoor civilized raining 24350tnl) 
[BATTLE] someone: Intruder! Intruder! Birbmwn is raiding the Cabal!

(50/1264hp 259/465m 850/926mv 5 PM 123 outdoor civilized raining 24350tnl) w
You can't see a thing!

(50/1264hp 259/465m 849/926mv 5 PM 123 indoor civilized none 24350tnl) 
Someone pecks at you with its beak.
Someone's pecking beak misses you.
You yell 'Help! Someone is pecking me!'
Someone has some small but disgusting cuts.

(50/1264hp 259/465m 849/926mv 5 PM 123 indoor civilized none 24350tnl) 
Someone's peck grazes someone.
Someone dodges your wrath.
Someone dodges your wrath.
Someone has some small but disgusting cuts.

(50/1264hp 259/465m 849/926mv 5 PM 123 indoor civilized none 24350tnl) fle
You can't see a thing!
You flee from combat!

(50/1264hp 259/465m 848/926mv 5 PM 123 outdoor civilized raining 24350tnl) w
You can't see a thing!

(50/1264hp 259/465m 847/926mv 5 PM 123 indoor civilized none 24350tnl) 
Someone pecks at you with its beak.
Someone's pecking beak mauls you.
You sure are BLEEDING!
You yell 'Help! Someone is pecking me!'
Someone has some small but disgusting cuts.

(29/1264hp 259/465m 847/926mv 5 PM 123 indoor civilized none 24350tnl) 
Someone dodges someone's leverage.
Someone's peck grazes someone.
Someone dodges your wrath.
Your wrath decimates someone!
Someone dodges your wrath.
Someone dodges your wrath.
Someone has some small but disgusting cuts.

(29/1264hp 259/465m 847/926mv 5 PM 123 indoor civilized none 24350tnl) fle
Someone pecks at you with its beak.
Someone's pecking beak mauls you.
You sure are BLEEDING!
Someone has some small but disgusting cuts.

(8/1264hp 259/465m 847/926mv 5 PM 123 indoor civilized none 24350tnl) 
You can't see a thing!
You flee from combat!

(8/1264hp 259/465m 846/926mv 5 PM 123 outdoor civilized raining 24350tnl) n
Your battle fatigue subsides.

(25/1264hp 259/465m 846/926mv 6 PM 123 outdoor civilized raining 24350tnl) 
You can't see a thing!

(25/1264hp 259/465m 845/926mv 6 PM 123 indoor civilized none 24350tnl) e
You can't see a thing!

(25/1264hp 259/465m 842/926mv 6 PM 123 outdoor wilderness  raining 24350tnl) d
You can't see a thing!

(25/1264hp 259/465m 835/926mv 6 PM 123 outdoor wilderness  raining 24350tnl) w
w
w
w
You can't see a thing!
[BATTLE] someone: Ulitius has joined us in the fray of battle.

**Woo-hoo might make it out of this yet!**

(25/1264hp 259/465m 829/926mv 6 PM 123 indoor wilderness  none 24350tnl) 
You can't see a thing!

(25/1264hp 259/465m 826/926mv 6 PM 123 indoor wilderness  none 24350tnl) 
Alas, you cannot go that way.

(25/1264hp 259/465m 826/926mv 6 PM 123 indoor wilderness  none 24350tnl) 
Alas, you cannot go that way.

(25/1264hp 259/465m 826/926mv 6 PM 123 indoor wilderness  none 24350tnl) cb Enemies!
[BATTLE] Graevnik: Enemies!

(25/1264hp 259/465m 826/926mv 6 PM 123 indoor wilderness  none 24350tnl) wher
e
You can't see a thing!

(25/1264hp 259/465m 826/926mv 6 PM 123 indoor wilderness  none 24350tnl) e
You can't see a thing!

(25/1264hp 259/465m 823/926mv 6 PM 123 indoor wilderness  none 24350tnl) e
You can't see a thing!

(25/1264hp 259/465m 819/926mv 6 PM 123 outdoor wilderness  raining 24350tnl) u
Alas, you cannot go that way.

(25/1264hp 259/465m 819/926mv 6 PM 123 outdoor wilderness  raining 24350tnl) 
You can't see a thing!

(25/1264hp 259/465m 812/926mv 6 PM 123 outdoor wilderness  raining 24350tnl) w
s
You can't see a thing!

(25/1264hp 259/465m 808/926mv 6 PM 123 indoor civilized none 24350tnl) w
You can't see a thing!

(25/1264hp 259/465m 807/926mv 6 PM 123 outdoor civilized raining 24350tnl) 
You can't see a thing!

(25/1264hp 259/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) w
Alas, you cannot go that way.

(25/1264hp 259/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) af
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 34 hours.
Commune: 'bless' modifies hit roll by 7 for 34 hours.
Commune: 'armor' modifies armor class by -20 for 16 hours.
Power: 'spellbane' modifies save vs spell by -17 for 11 hours.
Power: 'truesight' for 9 hours.
Power: 'truesight' for 9 hours.
Power: 'resistance' modifies constitution by 2 for 7 hours.
Physical effect: 'blindness' modifies hit roll by -1 for 0 hours.
Skill: 'berserk' modifies hp by 102 for 0 hours.
Skill: 'berserk' modifies armor class by 25 for 0 hours.
Skill: 'berserk' modifies hit roll by 5 for 0 hours.
Skill: 'berserk' modifies damage roll by 10 for 0 hours.

(25/1264hp 259/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) 
Someone closes its eyes for a moment and nods at someone.

(25/1264hp 259/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) cal tru
You look around sharply!

(25/1264hp 249/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) 
Someone has arrived.
You hear the soundless shriek of a hummingbird being attacked!
[BATTLE] someone: Intruder! Intruder! Birbmwn is raiding the Cabal!
[BATTLE] someone: Run to the water.

(25/1264hp 249/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) 
Someone pecks at you with its beak.
Someone's pecking beak wounds you.
You sure are BLEEDING!
You yell 'Help! Someone is pecking me!'
Someone has some small but disgusting cuts.

(6/1264hp 249/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) 
Someone avoids someone's pugil strike.
Someone's pugil strike misses someone.
Someone's something twists and contorts into a pair of whips!
Someone's peck grazes someone.
Someone's peck grazes someone.
Someone's peck grazes someone.
Someone dodges your wrath.
Someone dodges your wrath.
Someone dodges your wrath.
Someone dodges your wrath.
Someone has some small but disgusting cuts.

(6/1264hp 249/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) 
Someone closes its eyes for a moment and nods at you.
You can see again.
Your vision returns!
A tiny hummingbird has some small but disgusting cuts.

(6/1264hp 249/465m 806/926mv 6 PM 123 indoor civilized none 24350tnl) cal blood
Your senses dull as an overwhelming urge for blood rushes through your body!
A tiny hummingbird has some small but disgusting cuts.

(0/0hp 0/0m 0/0mv 6 PM 123 indoor civilized none 24350tnl) 
A tiny hummingbird pecks at you with her beak.
A tiny hummingbird's pecking beak scratches you.
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
You feel some of your vitality drain out of you with this death.

(1/957hp 1/415m 806/876mv 6 PM 123 indoor civilized none 24350tnl) st
You stand up.

**Awesome fights everyone. Thanks.**
Subject Author Views Posted

Itz and Neajess catch a beating, then I promptly die to a hummingbird. Part 2

igsoeh 540 November 25, 2020 11:40AM

Congrats on actually playing cf.. instead of theater

kadsuane 332 November 25, 2020 12:00PM

:(

BlkDrgn 298 November 25, 2020 03:22PM



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