<682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> where
People near you:
(PK) Leuoa Before a Fortified Hillock
(PK) Zenabi The Shrine of the BattleRagers
<682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> where
People near you:
(PK) Leuoa Before a Fortified Hillock
(PK) Zenabi Blood Square
<682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> sca all
You scan north.
You scan south.
You scan east.
***** Range 1 *****
(WANTED) Graevnik the duergar is here.
You scan west.
You scan up.
You scan down.
<682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> where
People near you:
(PK) Leuoa Before a Fortified Hillock
(PK) Zenabi A Blood-stained Path Through the Village
<682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> stalk zenabi
You continue to stalk Zenabi.
A massive giant says 'Welcome, great warrior.'
<682/682(100%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> where
Zenabi sings 'Bring forth my bow of burning gold!
Bring arrows of icy ire!
Bring forth the sleet! O Clouds unfold!
And bring my blades of fire!'
Zenabi's fiery illusion STAGGERS you!
Zenabi has a few scratches.
<624/682(91%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM>
You step out of the shadows.
You trample around loudly again.
Zenabi parries your electrical discharge.
Zenabi dodges your cut.
Zenabi dodges your electrical discharge.
Zenabi dodges your electrical discharge.
You parry Zenabi's molten smash.
Zenabi's molten smash RAZES you!
Zenabi has a few scratches.
<552/682(80%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> People near you:
(PK) Leuoa Before a Fortified Hillock
(PK) Zenabi Before a Fortified Hillock
Zenabi has a few scratches.
<552/682(80%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM>
Zenabi parries your electrical discharge.
Zenabi dodges your cut.
Your electrical discharge nearly strikes Zenabi before he turns it away.
Zenabi parries your electrical discharge.
You parry Zenabi's molten smash.
Zenabi's molten smash CHARS you!
Zenabi has a few scratches.
<489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM>
Zenabi says 'Hello there'
Zenabi has a few scratches.
<489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM>
Zenabi dodges your electrical discharge.
Zenabi parries your cut.
Zenabi parries your electrical discharge.
Zenabi parries your cut.
You dodge Zenabi's molten smash.
You dodge Zenabi's molten smash.
Zenabi has a few scratches.
<489/682(71%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM>
Zenabi's critical hit *** BLASTS *** you!
Zenabi has a few scratches.
<378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> remove ivory
You stop using the ivory-hilted wakizashi.
Zenabi has a few scratches.
<378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM> tigerclaw
Zenabi deftly maneuvers behind some nearby rocks, foiling your tiger claw.
Zenabi has a few scratches.
<378/682(55%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM>
Zenabi parries your electrical discharge.
Zenabi dodges your punch.
Zenabi's molten smash CHARS you!
Zenabi has a few scratches.
<314/682(46%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 11 AM>
Autosaving.
You feel susceptible to magic again.
Zenabi is in perfect health.
<322/682(47%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
Zenabi parries your electrical discharge.
Zenabi parries your punch.
Zenabi dodges your electrical discharge.
You dodge Zenabi's molten smash.
Zenabi's molten smash CHARS you!
Zenabi is in perfect health.
<264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
Graevnik has arrived.
A massive giant says 'Welcome, great warrior.'
Zenabi is in perfect health.
<264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
You deftly avoid Zenabi's roundhouse.
Zenabi's roundhouse misses you.
Zenabi is in perfect health.
<264/682(38%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM> flee
Charging forward, Graevnik hits you!
Graevnik's bash grazes you.
You yell 'Help! Graevnik is bashing me!'
Zenabi is in perfect health.
<256/682(37%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM> flee
flee
Zenabi dodges your electrical discharge.
Zenabi flows to one side as your punch passes.
Zenabi drives your electrical discharge back with his connecting blow.
Zenabi parries your electrical discharge.
Graevnik delivers a blow of deadly force!
You dodge Graevnik's slash.
You dodge Graevnik's divine power.
You parry Graevnik's slash.
Graevnik's divine power MASSACRES you!
You dodge Zenabi's molten smash.
You parry Zenabi's molten smash.
Zenabi is in perfect health.
<186/682(27%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
Zenabi dodges your electrical discharge.
Zenabi parries your punch.
Zenabi parries your electrical discharge.
You dodge Graevnik's slash.
You dodge Graevnik's divine power.
Graevnik's slash *** DEMOLISHES *** you!
You sure are BLEEDING!
You dodge Graevnik's slash.
You dodge Zenabi's molten smash.
Zenabi is in perfect health.
<79/682(11%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
Zenabi has fled!
Zenabi leaves west.
<79/682(11%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM> You aren't fighting anyone.
Graevnik sends you sprawling with a powerful bash!
Graevnik's bash grazes you.
You sure are BLEEDING!
Graevnik has a few scratches.
<71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
Graevnik parries your electrical discharge.
Graevnik parries your punch.
Graevnik dodges your punch.
Graevnik dodges your punch.
You meet Graevnik's slash with a resounding impact.
You dodge Graevnik's slash.
Graevnik has a few scratches.
<71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
Zenabi has arrived.
A massive giant says 'Welcome, great warrior.'
Graevnik has a few scratches.
<71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM>
Graevnik parries your electrical discharge.
Graevnik parries your punch.
Graevnik dodges your punch.
Graevnik parries your electrical discharge.
You dodge Graevnik's slash.
You dodge Graevnik's divine power.
You dodge Graevnik's slash.
You parry Graevnik's divine power.
You dodge Graevnik's slash.
Graevnik has a few scratches.
<71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM> A massive giant moves to block your path.
PANIC! You couldn't escape!
You evade Graevnik's bash, causing him to fall flat on his face.
Graevnik's bash misses you.
Graevnik has a few scratches.
<71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM> A massive giant moves to block your path.
PANIC! You couldn't escape!
Graevnik has a few scratches.
<71/682(10%)hp 660/660(100%)m 962/962(100%)mv 2492tnl wilderness 12 PM> flee
Graevnik parries your electrical discharge.
Graevnik parries your punch.
Graevnik parries your electrical discharge and returns an attack of his own.
Graevnik's slash MASSACRES you!
You are mortally wounded, and will die soon, if not aided.
Graevnik's slash *** DEVASTATES *** you!
You have been KILLED!!
You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> Better stand first.
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> flee
Better stand first.
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> tell grae Honor?
You tell Graevnik 'Honor?'
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> look
At the Altar
You stand before an impressive gold altar draped in gilded silk. The tallest
candelabra are so tall they hardly cast any light down on the main part of the
altar; they only serve to highlight the highest reaches of the altar.
Fortunately, there are more candelabra lower down, which, along with the light
coming through the stained glass window, provide enough light to see the full
magnificence of this altar. The altar and its vicinity are adorned with
generous arrangements of flowers, all in a yellow, gold, white, and orange
spectrum of color. You can exit the temple to the east, while the temple
itself continues to the north and small rooms open to the south and west. Very
young students from a variety of professions ascend and descend a small
staircase that leads down into a bland hallway, too narrow and ordinary for any
but the most unlearned to take an interest.
[Exits: north east south west]
A pit for sacrifices is in front of the altar.
A local citizen in nondescript clothes makes his way through the city.
(White Aura) A radiant woman in a sun-embroidered cassock is here, healing the needy.
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> e
Better stand first.
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> n
Better stand first.
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> stand
You stand up.
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> n
The Temple of the Sun
Impressive architecture and design create a sense of awe and radiance here in
the Temple of the Sun. Carefully selected stone bricks with veins of quartz
and gold comprise the walls of the structure. Letting in natural light are
breathtaking stained glass windows depicting symbols of light, sun, and the
greater virtues. Beneath the windows are frescos of scenes telling tales of
heroes of justice and compassion. Several statues also adorn the temple at
even intervals, each perched on an alabaster pedestal that perfectly matches
the columns in the courtyard. Central to all this majesty is a beautiful altar
draped in golden silk and adorned with flowers of every shade of yellow,
white, orange, and gold, in glorious reverence to the powers under the
influence of the sun. An archway to the east leads out into the courtyard.
[Exits: east south]
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> e
The Court of Light
This peaceful court precedes the alabaster columns that surround the Temple
of the Sun. In the center of the court is a bubbling fountain surrounded by
some shady trees. Dominating all else is a radiant golden statue that rises
up from the center of the fountain: an elegant elven maiden that gazes down
upon the temple's visitors with eyes fashioned of faceted sunstone that seem
to contain ageless wisdom. Upon her brow is a laurel of golden leaves, and
two outstretched arms pour water into the fountain basin. Several low marble
benches surround the fountain where people can rest and rejuvenate. To the
north lies the lovely park of Galadon, to the east lies the High Road, to
the west you can enter the Temple, and to the south the courtyard continues.
[Exits: north east south west]
A large white fountain gushes forth here.
A cityguard with a youthful gaze patrols the area, helping to keep the peace.
<1/572(0%)hp 1/580(0%)m 962/962(100%)mv 2492tnl PROTECTED civilized 12 PM> e
High Road
Comprised of perfectly leveled white stone blocks, the High Road cuts through
the center of Galadon from north to south. The massive Temple of the Sun is
to the west, its broad square welcoming the downtrodden. Along either edge of
the road are large brass posts hung with lanterns used to keep the city lit at
all hours. There is a small transitional patch just north as the smooth stone
shifts into a rough gravel and hard dirt at the Park Road. Further in the
south, the Market Square can be seen.
[Exits: north south west]
<1/572(0%)hp 1/580(0%)m 961/962(99%)mv 2492tnl PROTECTED civilized 12 PM> s
High Road
Built of perfectly smooth white blocks and free of any stain or imperfection,
the High Road of Galadon is pristine. Towering over the city in the east is
the Spire of the Blood Tribunal, guards coming and going from its courtyard
as their shifts begin and end. The street continues further north towards the
park and south to the Market Square. The calls for donations to help the poor
sound from the west, where the guild of Paladins has been established. There
are volunteers constantly moving about, tending to the needs of the sick and
downtrodden that have huddled within awaiting charity.
[Exits: north east south west]
<1/572(0%)hp 1/580(0%)m 960/962(99%)mv 2492tnl PROTECTED civilized 12 PM> s
High Road
There is a lot of foot traffic from the citizens of Galadon along this point
of the High Road with the hard-packed dirt of the Market Square opening to the
south. At the east edge of the street the entrance of Wilhelm's Wondrous
Where's can be seen, the heavy scent of aged parchment and ink rolling from
within. The entrance of the Garden Bounty sits to the west while the pristine
blocks of white stone lead further north toward the city park. At the edge of
the street there are large brass posts with lanterns hung from them to keep
Galadon lit at all hours.
[Exits: north east south west]
With his tail tucked between his legs, a scraggly dog meanders through the city streets.
With his tail tucked between his legs, a scraggly dog meanders through the city streets.
With his tail tucked between his legs, a scraggly dog meanders through the city streets.
<1/572(0%)hp 1/580(0%)m 959/962(99%)mv 2492tnl PROTECTED civilized 12 PM> s
Market Square
Stretching out in the cardinal directions from this large opening of trampled
dirt are the High and Trade Roads. Laid out across the outer edge of the
square are booths with many cheap goods from the assorted races of Thera. It
seems as if the lesser craftsmen of the hubs of a race come to Galadon in an
attempt to peddle their wares to less knowledgeable and wealthier folk.
Closer to the center of the square, you can see small huddles of beggars and
drunkards who attempt and leverage any piece of copper or charity they can
from the masses.
[Exits: north east south west]
Graevnik tells you 'Yer don't git none.'
<1/572(0%)hp 1/580(0%)m 958/962(99%)mv 2492tnl PROTECTED civilized 12 PM>
*** I don't blame him. I enjoyed it all OOC. |