Dezuwaan and Lorica take down Jenaheim, 51. Aka KB gets killing blow'd.

November 21, 2022 04:50PM
this is after a fairly long and drawn out set of raid and retrieval attempts.
Lorica eventually logged on and we got Jenaheim knocked out and bound.


<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  af
You are affected by:
Physical effect: 'cabal raid' modifies morale by 8 for 26 hours.
Skill: 'heightened awareness' for 23 hours.
Skill: 'detect hidden' for 23 hours.
Physical effect: 'cabal raid' modifies morale by 10 for 14 hours.
Skill: 'martial trance' for 6 hours.
Skill: 'endure' modifies armor class by -32 for 5 hours.
Skill: 'endure' modifies save vs spell by -20 for 5 hours.
Physical effect: 'cabal raid' modifies morale by -10 for 0 hours.

<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  wher
People near you:
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Lush Farmland
(PK) Lorica                       Lush Farmland

<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  
Lorica cinches the bindings and pulls the knot tightly.

<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  
A mischievous djinn leaves south.

<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  
Lorica drinks a cloudy glass vial filled with green slime.

<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  k dji
They aren't here.

<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  t djinn
targ: djinn

Lorica grabs Jenaheim's hands and begins wrapping rope around her wrists.

<746/746hp 689/742m 891/891mv> 10 AM outdoor wilderness  mt
s
They aren't here.

Lush Farmland /742m 891/891mv> 10 AM outdoor wilderness  
 
[Exits: north east south west]

<746/746hp 689/742m 887/891mv> 10 AM outdoor wilderness  mt
They aren't here.

<746/746hp 689/742m 887/891mv> 10 AM outdoor wilderness  sa
You scan north.
***** Range 1 *****
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Bound) (Body of Stone) Jenaheim is sleeping here.
Lorica is here.
A sheep stands here eating grass.
A farmer works diligently on his crops.

***** Range 2 *****
A cow stares at you and chews its cud.

***** Range 3 *****
A majestic buck stands here, looking regal.

You scan south.
***** Range 1 *****
A large ram stands here watching over his herd.
A sheep stands here eating grass.

***** Range 2 *****
(Swirling Air) Winking mischievously at you, a magnificent djinn hovers amid a cloud of glittering smoke.

You scan east.
***** Range 1 *****
An ox stands here waiting to plow fields.

You scan west.
***** Range 2 *****
A sly looking human sits in the brush here, keeping a careful eye.

You scan up.
You scan down.

<746/746hp 689/742m 887/891mv> 10 AM outdoor wilderness  wt
a mischievous djinn          Lush Farmland

<746/746hp 689/742m 887/891mv> 10 AM outdoor wilderness  
A mischievous djinn has arrived.

<746/746hp 689/742m 887/891mv> 10 AM outdoor wilderness  mt

A mischievous djinn leaves north.
They aren't here.

<746/746hp 689/742m 887/891mv> 10 AM outdoor wilderness  n
mt
Lush Farmland 
 
[Exits: north east south west]
(Swirling Air) Winking mischievously at you, a magnificent djinn hovers amid a cloud of glittering smoke.
Dust and debris swirl around in a column of gale-force wind.
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Bound) (Body of Stone) Jenaheim is sleeping here.
Lorica is here.
A sheep stands here eating grass.
A farmer works diligently on his crops.

Your drowning MUTILATES a mischievous djinn! wilderness  
Lorica grabs Jenaheim's hands and begins wrapping rope around her wrists.
A mischievous djinn has a few scratches.

<746/746hp 689/742m 883/891mv> 10 AM outdoor wilderness  
You dodge a mischievous djinn's rending gale.
You parry a mischievous djinn's rending gale.
Your drowning maims a mischievous djinn!
A mischievous djinn parries your defilement.
A mischievous djinn dodges your drowning.
Your drowning MUTILATES a mischievous djinn!
You execute the form The Boar Rushes Down the Mountain!
You yell 'Muad'drin tia dar allende caba'drin rhadiem!'
Your slash *** DEMOLISHES *** a mischievous djinn!
A mischievous djinn is covered with bleeding wounds.

<746/746hp 674/742m 883/891mv> 10 AM outdoor wilderness  dd

A mischievous djinn is released and vanishes.

But you aren't fighting anyone!10 AM outdoor wilderness  
Lorica's rope breaks as she tries to cinch it about Jenaheim's hands.

<746/746hp 674/742m 883/891mv> 10 AM outdoor wilderness  mt
They aren't here.

<746/746hp 674/742m 883/891mv> 10 AM outdoor wilderness  wher

The clouds disappear.

People near you:42m 891/891mv> 11 AM outdoor wilderness  
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Lush Farmland
(PK) Lorica                       Lush Farmland

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica grabs Jenaheim's hands and begins wrapping rope around her wrists.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  l
Lush Farmland 
  Nestled between the rolling hills of the west and Voralia's Tears to the
east, this fertile valley supports a few farms and their families. Here the
land seems rich and the crops grow like weeds because this is part of the
rivers flood plain. As you cross this field you see a large pile of rocks and
realize that to work this land first it would have had to have been cleared of
all the rocks that litter the ground.
 
[Exits: north east south west]
Dust and debris swirl around in a column of gale-force wind.
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Bound) (Body of Stone) Jenaheim is sleeping here.
Lorica is here.
A sheep stands here eating grass.
A farmer works diligently on his crops.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  l je

Lorica's rope breaks as she tries to cinch it about Jenaheim's hands.

Golden as the very sun, here flies an Arial whose feathers are
less yellow and more true golden in color. Her wings, however,
are both as white as doves and each as long as her whole body.
She stands just at six feet in height with a lean body, as if
she misses a few meals. Her yellowish beak extends about a foot
out from where her nose and mouth should be.

Even though she has a beak, she can still move her mouth muscles.
Albeit awkwardly. She wears an intelligent look in her eyes, as
if she's constantly analyzing everything around her. On her
person seem to be many books, writing utensils, papers, graphs,
and other scientific or academic instruments. She seems to 
regard herself quite highly, with a look of quiet confidence on
her face. Her clothing also hints at magical talent.
Jenaheim, a female arial, is in perfect health.
Jenaheim has her hands bound.
Jenaheim has her legs bound.

Jenaheim is using:
<worn on finger>    (Glowing) a sparking band of interwoven silver
<worn on finger>    a sparking band of interwoven silver
<worn around neck>  an ivory amulet shaped like a troll
<worn around neck>  (Glowing) a stoneform amulet
<worn on body>      the hide of the ancient white dragon
<worn on head>      (Humming) a crown of bees
<worn on face>      (Glowing) a golden mask of jewels
<worn on legs>      (Glowing) a pair of sturdy wooden shinpads
<worn on claws>     mailed cold iron talon tips
<worn on hands>     (Humming) a pair of delicate silver gloves
<worn on arms>      a pair of blessed whitesteel chainmail sleeves
<worn on wings>     woven adamantite wing braces
<worn about waist>  the elvish sash
<worn around wrist> an aquamarine bracelet
<worn around wrist> the Bracelet of Charms

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  wher
People near you:
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Lush Farmland
(PK) Lorica                       Lush Farmland

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica grabs Jenaheim's hands and begins wrapping rope around her wrists.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  af
You are affected by:
Physical effect: 'cabal raid' modifies morale by 8 for 25 hours.
Skill: 'heightened awareness' for 22 hours.
Skill: 'detect hidden' for 22 hours.
Physical effect: 'cabal raid' modifies morale by 10 for 13 hours.
Skill: 'martial trance' for 5 hours.
Skill: 'endure' modifies armor class by -32 for 4 hours.
Skill: 'endure' modifies save vs spell by -20 for 4 hours.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  g holy sack
You see nothing like that in the sack.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica continues to methodically tie up Jenaheim's hands.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica cinches the bindings and pulls the knot tightly.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica grabs Jenaheim's hands and begins wrapping rope around her wrists.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica continues to methodically truss up Jenaheim's hands.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  tell lor Have a protection vial?
You tell Lorica 'Have a protection vial?'

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  i
You are carrying:
( 2) (Glowing) a potion of healing
     a potion of returning
     a potion of flight
     some seaweed
     a bloody silver scimitar named 'Last Caress'
( 2) a potion of transportation
     (Humming) the Sword of Darkness
     (Glowing) the gem of protection
     the pouch of nourishment
     (Glowing) a clear glass flask containing some light red liquid
     the iron dirk "Black as Night and Sweet as Sin"
     a set of dragonbone and adamantite lockpicks in a red satin case
     a shield made of boiled leather
     a water skin
     a large sack

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  exa sack

Lorica cinches the bindings and pulls the knot tightly.

This sack is of a heavyweight canvas bleached nearly white, tightly 
woven and coated with some sort of mixture of oils to stave off the 
weather. While the majority of the sack is merely a large tube, the 
bottom is of multiple layers and heavily sewn. There is a simple affair 
of trailing ends of cloth to tie it all closed.

A large sack is a container, made of canvas, and weighs 54 pounds 9 ounces.
When you look inside, you see it is fairly full.
A large sack contains:
(12) a potion of transportation
( 4) a potion of returning
     a tattered slave's robe
     a pitch-black ring
( 5) a thickly cut seared and salted steak
( 3) some devil's backbone
( 6) some beef jerky meat
( 2) (Glowing) a demon-headed pendant
(13) a chunk of black moss
( 5) (Glowing) a potion of healing
( 5) some seaweed
     a black potion
(14) a potion of flight
     a purple potion
     a packet of brown dust
     a packet of green dust
( 5) a packet of blue dust

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  put healing sack
You put a potion of healing in a large sack.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  put healing sack
You put a potion of healing in a large sack.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica gives you a cloudy glass vial filled with green slime.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  dri slime
You can't find it.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica recites something.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  dri 1.
You drink a cloudy glass vial filled with green slime.
You feel protected from good.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  wher
People near you:
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Lush Farmland
(PK) Lorica                       Lush Farmland

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  
Lorica says 'ready?'

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  l
Lush Farmland 
  Nestled between the rolling hills of the west and Voralia's Tears to the
east, this fertile valley supports a few farms and their families. Here the
land seems rich and the crops grow like weeds because this is part of the
rivers flood plain. As you cross this field you see a large pile of rocks and
realize that to work this land first it would have had to have been cleared of
all the rocks that litter the ground.
 
[Exits: north east south west]
Dust and debris swirl around in a column of gale-force wind.
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Trussed) (Body of Stone) Jenaheim is sleeping here.
Lorica is here.
A sheep stands here eating grass.
A farmer works diligently on his crops.

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  say Let me blind them
You say 'Let me blind them'

<746/746hp 708/742m 891/891mv> 11 AM outdoor wilderness  say I start.
You say 'I start.'

<746/746hp 742/742m 891/891mv> 12 PM outdoor wilderness  blind
A cloud of dust fills in the room.
An air elemental yells 'Help! Dezuwaan just threw dust in my eyes!'
Throwing dust at an air elemental seems to do little good.
A radiant angel appears to be blinded.
You parry a radiant angel's wrath.
You dodge a radiant angel's wrath.
A shining silver construct yells 'Help! Dezuwaan just threw dust in my eyes!'
You failed to blind a shining silver construct.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
Jenaheim yells 'Help! Dezuwaan just threw dust in my eyes!'
You failed to blind Jenaheim.
A sheep appears to be blinded.
You parry a sheep's pound.
A farmer appears to be blinded.
You parry a farmer's pound.
A radiant angel's eyes shine with a holy light.
A radiant angel is no longer blinded.
A radiant angel is in perfect health.

<746/746hp 722/742m 891/891mv> 12 PM outdoor wilderness  
You parry a radiant angel's wrath.
A radiant angel disarms you and sends a scimitar named 'Wave Dancer' flying!
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You dodge a sheep's pound.
You dodge a sheep's pound.
You parry a farmer's pound.
Your punch MASSACRES a radiant angel!
A radiant angel dodges your punch.
A radiant angel has a few scratches.

<746/746hp 722/742m 891/891mv> 12 PM outdoor wilderness  gw
You get a scimitar named 'Wave Dancer'.
A radiant angel has a few scratches.

You wield a scimitar named 'Wave Dancer'.oor wilderness  
A scimitar named 'Wave Dancer' feels like a part of you!
A radiant angel has a few scratches.

<746/746hp 722/742m 891/891mv> 12 PM outdoor wilderness  
You dodge a radiant angel's wrath.
You knock a shining silver construct's punch aside before it comes near you.
You parry a shining silver construct's punch.
You parry a sheep's pound.
You parry a farmer's pound.
A radiant angel parries your drowning.
A radiant angel avoids your defilement at the last moment.
Your drowning MASSACRES a radiant angel!
A radiant angel parries your defilement.
A radiant angel has a few scratches.

<746/746hp 722/742m 891/891mv> 12 PM outdoor wilderness  wield darkness
You stop using a scimitar named 'Wave Dancer'.
You wield the Sword of Darkness.
The Sword of Darkness feels like a part of you!
A radiant angel has a few scratches.

<746/746hp 722/742m 891/891mv> 12 PM outdoor wilderness  dual dagger
You do not have that item.
A radiant angel has a few scratches.

<746/746hp 722/742m 891/891mv> 12 PM outdoor wilderness  
You dodge a radiant angel's wrath.
You parry a radiant angel's wrath.
You dodge a radiant angel's wrath.
A radiant angel burns you!
A radiant angel's sunray *** DEVASTATES *** you!
You dodge a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a sheep's pound.
A sheep's kick misses you.
You parry a farmer's pound.
A radiant angel dodges your infernal power.
A radiant angel dodges your defilement.
Your infernal power EVISCERATES a radiant angel!
A radiant angel has a few scratches.

<606/746hp 722/742m 891/891mv> 12 PM outdoor wilderness  blind
A cloud of dust fills in the room.
An air elemental yells 'Help! Dezuwaan just threw dust in my eyes!'
Throwing dust at an air elemental seems to do little good.
You failed to blind a radiant angel.
You failed to blind a shining silver construct.
Jenaheim yells 'Help! Dezuwaan just threw dust in my eyes!'
You failed to blind Jenaheim.
A sheep is already blind.
A farmer is already blind.
A radiant angel has a few scratches.

<606/746hp 702/742m 891/891mv> 12 PM outdoor wilderness  
You parry a radiant angel's wrath.
You parry a radiant angel's wrath.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a sheep's pound.
You dodge a farmer's pound.
A radiant angel dodges your infernal power.
A radiant angel dodges your defilement.
Your infernal power MUTILATES a radiant angel!
A radiant angel has some small but disgusting cuts.

<606/746hp 702/742m 891/891mv> 12 PM outdoor wilderness  blind
A cloud of dust fills in the room.
An air elemental yells 'Help! Dezuwaan just threw dust in my eyes!'
Throwing dust at an air elemental seems to do little good.
A radiant angel appears to be blinded.
You failed to blind a shining silver construct.
Jenaheim yells 'Help! Dezuwaan just threw dust in my eyes!'
You failed to blind Jenaheim.
A sheep is already blind.
A farmer is already blind.
A radiant angel has some small but disgusting cuts.

<606/746hp 682/742m 891/891mv> 12 PM outdoor wilderness  
Lorica's slice DISMEMBERS a radiant angel!
A radiant angel has some small but disgusting cuts.

<606/746hp 682/742m 891/891mv> 12 PM outdoor wilderness  
A radiant angel's eyes shine with a holy light.
A radiant angel is no longer blinded.
A radiant angel has some small but disgusting cuts.

<606/746hp 682/742m 891/891mv> 12 PM outdoor wilderness  
You parry a radiant angel's wrath.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You evade a shining silver construct's bash, causing it to fall flat on its face.
A shining silver construct's bash misses you.
You dodge a sheep's pound.
You parry a farmer's pound.
Your infernal power maims a radiant angel!
A radiant angel dodges your defilement.
Your defilement MUTILATES a radiant angel!
A radiant angel has some small but disgusting cuts.

<606/746hp 682/742m 891/891mv> 12 PM outdoor wilderness  
Jenaheim wakes and stands up.
A radiant angel has some small but disgusting cuts.

<621/746hp 706/742m 891/891mv> 1 PM outdoor wilderness  blind
A cloud of dust fills in the room.
An air elemental yells 'Help! Dezuwaan just threw dust in my eyes!'
Throwing dust at an air elemental seems to do little good.
You failed to blind a radiant angel.
You failed to blind a shining silver construct.
Jenaheim yells 'Help! Dezuwaan just threw dust in my eyes!'
You failed to blind Jenaheim.
You parry Jenaheim's punch.
A sheep is already blind.
A farmer is already blind.
A radiant angel has some small but disgusting cuts.

<621/746hp 686/742m 891/891mv> 1 PM outdoor wilderness  
You yell 'Help! I'm being attacked by an air elemental!'
You parry an air elemental's blast.
You parry an air elemental's blast.
You parry a radiant angel's wrath.
You evade a radiant angel's bash, causing it to fall flat on its face.
A radiant angel's bash misses you.
You throw yourself away from an air elemental's blast.
An air elemental's blast *** DEMOLISHES *** you!
You parry a shining silver construct's punch.
You dodge a shining silver construct's punch.
You dodge a sheep's pound.
You parry a farmer's pound.
You drive a farmer's pound back with your connecting blow.
You parry Jenaheim's punch.
Your infernal power DISMEMBERS a radiant angel!
A radiant angel dodges your defilement.
Your defilement DISMEMBERS a radiant angel!
Your infernal power DISMEMBERS a radiant angel!
Lorica's slice DISMEMBERS a radiant angel!
Lorica's drowning MASSACRES a radiant angel!
Lorica's slice MASSACRES a radiant angel!
A radiant angel is covered with bleeding wounds.

<502/746hp 686/742m 891/891mv> 1 PM outdoor wilderness  
Lorica's circle stab === OBLITERATES === a radiant angel!
A radiant angel is covered with bleeding wounds.

<502/746hp 686/742m 891/891mv> 1 PM outdoor wilderness  
A radiant angel's wrath *** DEMOLISHES *** you!
You parry an air elemental's blast.
You parry an air elemental's blast.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry a sheep's pound.
You parry a farmer's pound.
You parry a farmer's pound.
You parry Jenaheim's punch.
Your infernal power DISMEMBERS a radiant angel!
Your defilement DISMEMBERS a radiant angel!
Your infernal power MUTILATES a radiant angel!
A radiant angel dodges your defilement.
You execute the form Thistledown Floats on the Whirlwind!
You yell 'Mia ayende!'
Your slash === OBLITERATES === a radiant angel!
Lorica's drowning DISMEMBERS a radiant angel!
A shining silver construct stands up.
A radiant angel is gushing blood.

<395/746hp 666/742m 891/891mv> 1 PM outdoor wilderness  pdc

Jenaheim has fled!
They aren't here.
A radiant angel is gushing blood.

<395/746hp 666/742m 891/891mv> 1 PM outdoor wilderness  fle
Lush Farmland 
 
[Exits: north east south west]
A majestic buck stands here, looking regal.
You flee from combat!

<395/746hp 666/742m 887/891mv> 1 PM outdoor wilderness  bw
You bandage your wounds and focus your natural healing.

<471/746hp 632/742m 887/891mv> 1 PM outdoor wilderness  wher
People near you:
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Lush Farmland
(PK) Lorica                       Lush Farmland

<471/746hp 632/742m 887/891mv> 1 PM outdoor wilderness  w
Rolling Foothills 
 
[Exits: north east south west]

<471/746hp 632/742m 882/891mv> 1 PM outdoor wilderness  sa
You scan north.
***** Range 1 *****
A majestic buck stands here, looking regal.

You scan south.
***** Range 1 *****
A sly looking human sits in the brush here, keeping a careful eye.

***** Range 2 *****
A short, squat mound of muscle stands here, growling.

You scan east.
***** Range 1 *****
A majestic buck stands here, looking regal.

***** Range 2 *****
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Trussed) (Body of Stone) Jenaheim is here.
Lorica is here, fighting a radiant angel.
A sheep stands here eating grass.
A farmer works diligently on his crops.

***** Range 4 *****
A sheep stands here eating grass.
A lamb plays here in the sun.

***** Range 5 *****
A young girl is here washing clothing in the stream.

You scan west.
***** Range 1 *****
An aggressive bear cub snarls at you.
A timid bear cub sits here, cowering behind his mother.
An enormous sow bear stands here, defending her cubs.

***** Range 2 *****
A brutish young felar stands here, his spear glinting in the sunlight.

***** Range 3 *****
A spotted fawn sits here, waiting for its mother.
A demure doe stands here, attracting a buck.

***** Range 4 *****
A short, squat mound of muscle stands here, growling.
A majestic buck stands here, looking regal.

You scan up.
You scan down.

<471/746hp 632/742m 882/891mv> 1 PM outdoor wilderness  wher
People near you:
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Rolling Foothills
(PK) Lorica                       Lush Farmland

<471/746hp 632/742m 882/891mv> 1 PM outdoor wilderness  e
Lush Farmland 
 
[Exits: north east south west]
A majestic buck stands here, looking regal.

<471/746hp 632/742m 877/891mv> 1 PM outdoor wilderness  e
Lush Farmland 
 
[Exits: north east south west]
Dust and debris swirl around in a column of gale-force wind.
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Trussed) (Body of Stone) Jenaheim is here.
Lorica is here, fighting a radiant angel.
A sheep stands here eating grass.
A farmer works diligently on his crops.

<471/746hp 632/742m 873/891mv> 1 PM outdoor wilderness  
Lorica has fled!
Lorica leaves north.

<471/746hp 632/742m 873/891mv> 1 PM outdoor wilderness  l je
Golden as the very sun, here flies an Arial whose feathers are
less yellow and more true golden in color. Her wings, however,
are both as white as doves and each as long as her whole body.
She stands just at six feet in height with a lean body, as if
she misses a few meals. Her yellowish beak extends about a foot
out from where her nose and mouth should be.

Even though she has a beak, she can still move her mouth muscles.
Albeit awkwardly. She wears an intelligent look in her eyes, as
if she's constantly analyzing everything around her. On her
person seem to be many books, writing utensils, papers, graphs,
and other scientific or academic instruments. She seems to 
regard herself quite highly, with a look of quiet confidence on
her face. Her clothing also hints at magical talent.
Jenaheim, a female arial, is in perfect health.

Jenaheim is using:
<worn on finger>    (Glowing) a sparking band of interwoven silver
<worn on finger>    a sparking band of interwoven silver
<worn around neck>  an ivory amulet shaped like a troll
<worn around neck>  (Glowing) a stoneform amulet
<worn on body>      the hide of the ancient white dragon
<worn on head>      (Humming) a crown of bees
<worn on face>      (Glowing) a golden mask of jewels
<worn on legs>      (Glowing) a pair of sturdy wooden shinpads
<worn on claws>     mailed cold iron talon tips
<worn on hands>     (Humming) a pair of delicate silver gloves
<worn on arms>      a pair of blessed whitesteel chainmail sleeves
<worn on wings>     woven adamantite wing braces
<worn about waist>  the elvish sash
<worn around wrist> an aquamarine bracelet
<worn around wrist> the Bracelet of Charms

<471/746hp 632/742m 873/891mv> 1 PM outdoor wilderness  wher
People near you:
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Lush Farmland
(PK) Lorica                       A Farm Yard

<471/746hp 632/742m 873/891mv> 1 PM outdoor wilderness  w
Lush Farmland 
 
[Exits: north east south west]
A majestic buck stands here, looking regal.

<471/746hp 632/742m 869/891mv> 1 PM outdoor wilderness  s
Lush Farmland 
 
[Exits: north east south west]

<471/746hp 632/742m 865/891mv> 1 PM outdoor wilderness  s
af
Lush Farmland 
 
[Exits: north east south west]
A short, squat mound of muscle stands here, growling.

<471/746hp 632/742m 861/891mv> 1 PM outdoor wilderness  s
You are affected by:
Physical effect: 'cabal raid' modifies morale by 8 for 23 hours.
Spell: 'protection from good' for 22 hours.
Skill: 'heightened awareness' for 20 hours.
Skill: 'detect hidden' for 20 hours.
Physical effect: 'cabal raid' modifies morale by 10 for 11 hours.
Skill: 'martial trance' for 3 hours.
Skill: 'endure' modifies armor class by -32 for 2 hours.
Skill: 'endure' modifies save vs spell by -20 for 2 hours.
Skill: 'bind wounds #039; for 1 hours.

<471/746hp 632/742m 861/891mv> 1 PM outdoor wilderness  s
Shepherd's Green 
 
[Exits: north south west]

Shepherd's Row 742m 858/891mv> 1 PM outdoor civilized 
 
[Exits: north east west]

<471/746hp 632/742m 857/891mv> 1 PM outdoor civilized w
Shepherd's Row 
 
[Exits: north east west]

<471/746hp 632/742m 856/891mv> 1 PM outdoor civilized w
w
Shepherd's Row 
 
[Exits: north east south]

<471/746hp 632/742m 855/891mv> 1 PM outdoor civilized w
Alas, you cannot go that way.

Alas, you cannot go that way.> 1 PM outdoor civilized 

<471/746hp 632/742m 855/891mv> 1 PM outdoor civilized s
s
s
An Old Trail 
 
[Exits: north south]

An Old Trail 2/742m 854/891mv> 1 PM outdoor civilized 
 
[Exits: north south]

An Old Trail 2/742m 853/891mv> 1 PM outdoor civilized 
 
[Exits: north south]

<471/746hp 632/742m 852/891mv> 1 PM outdoor civilized s
East Sumner's Road 
 
[Exits: north east south west]

<471/746hp 632/742m 851/891mv> 1 PM outdoor civilized wher
People near you:
(PK) Dezuwaan                     East Sumner's Road

<471/746hp 632/742m 851/891mv> 1 PM outdoor civilized 12w
East Sumner's Road 
 
[Exits: east west]

East Sumner's Road  850/891mv> 1 PM outdoor civilized 
 
[Exits: east west]

East Sumner's Road  849/891mv> 1 PM outdoor civilized 
 
[Exits: east west]

East Sumner's Road  848/891mv> 1 PM outdoor civilized 
 
[Exits: east west]
You see a small bunny nibbling on a piece of vegetable.

East Sumner's Road  847/891mv> 1 PM outdoor civilized 
 
[Exits: east west]
A gray squirrel flashes his tail and scatters across the ground.

East Sumner's Road  846/891mv> 1 PM outdoor civilized 
 
[Exits: east west]
A gray squirrel flashes his tail and scatters across the ground.

East Sumner's Road  845/891mv> 1 PM outdoor civilized 
 
[Exits: east west]
You see a small bunny nibbling on a piece of vegetable.

East Sumner's Road  844/891mv> 1 PM outdoor civilized 
 
[Exits: east west]
A fox is here stalking its prey.

East Sumner's Road  843/891mv> 1 PM outdoor civilized 
 
[Exits: east west]

East Sumner's Road  842/891mv> 1 PM outdoor civilized 
 
[Exits: east west]

<471/746hp 632/742m 841/891mv> 1 PM outdoor civilized cb Coming back.
af
East Sumner's Road 
 
[Exits: east west]

East Sumner's Road  840/891mv> 1 PM outdoor civilized 
 
[Exits: east south west]
     A sign points south towards the Inn of the Eternal Star.

[EMPIRE] Dezuwaan: Coming back.1 PM outdoor civilized 

<471/746hp 632/742m 839/891mv> 1 PM outdoor civilized s
You are affected by:
Physical effect: 'cabal raid' modifies morale by 8 for 23 hours.
Spell: 'protection from good' for 22 hours.
Skill: 'heightened awareness' for 20 hours.
Skill: 'detect hidden' for 20 hours.
Physical effect: 'cabal raid' modifies morale by 10 for 11 hours.
Skill: 'martial trance' for 3 hours.
Skill: 'endure' modifies armor class by -32 for 2 hours.
Skill: 'endure' modifies save vs spell by -20 for 2 hours.
Skill: 'bind wounds #039; for 1 hours.

<471/746hp 632/742m 839/891mv> 1 PM outdoor civilized e
Trail to the Inn 
 
[Exits: north east south]
     (Glowing) A brightly lit jack-o-lantern is here, grinning maniacally.
Somewhat resembling a bunny, a faceless ball of white fur flails miserably.
A malformed guard stands near a tree and smears cherries across his face.

A Roadside Shrine m 839/891mv> 1 PM outdoor civilized 
 
[Exits: west]
     A tall stone altar bubbles forth crisp water.
Bent and withered, an ancient druid starts to fade into the surrounding trees.

<471/746hp 632/742m 835/891mv> 1 PM outdoor wilderness  g healing sack;hh healing
You get a potion of healing from a large sack.

<471/746hp 632/742m 835/891mv> 1 PM outdoor wilderness  g healing sack;hh healing
A withered druid nods at you with approval.
You hand a potion of healing to a withered druid.
A withered druid closes his eyes for a moment and nods at you.
A calming warmth suffuses your body as a withered druid heals your wounds.

You get a potion of healing from a large sack.lderness  

A withered druid nods at you with approval. wilderness  
You hand a potion of healing to a withered druid.
A withered druid closes his eyes for a moment and nods at you.
A calming warmth suffuses your body as a withered druid heals your wounds.

<671/746hp 632/742m 835/891mv> 1 PM outdoor wilderness  wher

[EMPIRE] Lorica: angel after me

People near you:42m 891/891mv> 2 PM outdoor wilderness  
(PK) Dezuwaan                     A Roadside Shrine

<693/746hp 670/742m 891/891mv> 2 PM outdoor wilderness  af
You are affected by:
Physical effect: 'cabal raid' modifies morale by 8 for 22 hours.
Spell: 'protection from good' for 21 hours.
Skill: 'heightened awareness' for 19 hours.
Skill: 'detect hidden' for 19 hours.
Physical effect: 'cabal raid' modifies morale by 10 for 10 hours.
Skill: 'martial trance' for 2 hours.
Skill: 'endure' modifies armor class by -32 for 1 hours.
Skill: 'endure' modifies save vs spell by -20 for 1 hours.
Skill: 'bind wounds #039; for 0 hours.

<693/746hp 670/742m 891/891mv> 2 PM outdoor wilderness  w
Trail to the Inn 
 
[Exits: north east south]
     (Glowing) A brightly lit jack-o-lantern is here, grinning maniacally.
Somewhat resembling a bunny, a faceless ball of white fur flails miserably.
A malformed guard stands near a tree and smears cherries across his face.

<693/746hp 670/742m 889/891mv> 2 PM outdoor civilized n
n
East Sumner's Road 
 
[Exits: east south west]
     A sign points south towards the Inn of the Eternal Star.

Alas, you cannot go that way.> 2 PM outdoor civilized 

<693/746hp 670/742m 888/891mv> 2 PM outdoor civilized wield scimitar
You stop using the Sword of Darkness.
You wield a scimitar named 'Wave Dancer'.
A scimitar named 'Wave Dancer' feels like a part of you!

<693/746hp 670/742m 888/891mv> 2 PM outdoor civilized 12e
East Sumner's Road 
 
[Exits: east west]

East Sumner's Road  887/891mv> 2 PM outdoor civilized 
 
[Exits: east west]

East Sumner's Road  886/891mv> 2 PM outdoor civilized 
 
[Exits: east west]

East Sumner's Road  885/891mv> 2 PM outdoor civilized 
 
[Exits: east west]
A fox is here stalking its prey.

East Sumner's Road  884/891mv> 2 PM outdoor civilized 
 
[Exits: east west]
You see a small bunny nibbling on a piece of vegetable.

East Sumner's Road  883/891mv> 2 PM outdoor civilized 
 
[Exits: east west]
A gray squirrel flashes his tail and scatters across the ground.

East Sumner's Road  882/891mv> 2 PM outdoor civilized 
 
[Exits: east west]
A gray squirrel flashes his tail and scatters across the ground.

<693/746hp 670/742m 881/891mv> 2 PM outdoor civilized wher
East Sumner's Road 
 
[Exits: east west]
You see a small bunny nibbling on a piece of vegetable.

East Sumner's Road  880/891mv> 2 PM outdoor civilized 
 
[Exits: east west]

East Sumner's Road  879/891mv> 2 PM outdoor civilized 
 
[Exits: east west]

<693/746hp 670/742m 878/891mv> 2 PM outdoor civilized wear shield
East Sumner's Road 
 
[Exits: east west]

<693/746hp 670/742m 877/891mv> 2 PM outdoor civilized bw
East Sumner's Road 
 
[Exits: north east south west]

People near you:42m 876/891mv> 2 PM outdoor civilized 
(PK) Dezuwaan                     East Sumner's Road

You stop using the Shadow Dagger.PM outdoor civilized 
You wear a shield made of boiled leather as a shield.

<693/746hp 670/742m 876/891mv> 2 PM outdoor civilized 
north
You aren't up to binding more wounds.

<693/746hp 670/742m 876/891mv> 2 PM outdoor civilized 
north
where
An Old Trail 
 
[Exits: north south]

An Old Trail 0/742m 875/891mv> 2 PM outdoor civilized 
 
[Exits: north south]

People near you:42m 874/891mv> 2 PM outdoor civilized 
(PK) Dezuwaan                     An Old Trail

<693/746hp 670/742m 874/891mv> 2 PM outdoor civilized 
north
north
An Old Trail 
 
[Exits: north south]

<693/746hp 670/742m 873/891mv> 2 PM outdoor civilized 
where
Shepherd's Row 
 
[Exits: north east south]

<693/746hp 670/742m 872/891mv> 2 PM outdoor civilized 
east
east
People near you:
(PK) Dezuwaan                     Shepherd's Row

<693/746hp 670/742m 872/891mv> 2 PM outdoor civilized 
east
Shepherd's Row 
 
[Exits: north east west]

Shepherd's Row 742m 871/891mv> 2 PM outdoor civilized 
 
[Exits: north east west]

<693/746hp 670/742m 870/891mv> 2 PM outdoor civilized 
north
Shepherd's Row 
 
[Exits: north east west]

<693/746hp 670/742m 869/891mv> 2 PM outdoor civilized 
where
north
where
Shepherd's Green 
 
[Exits: north east south west]

<693/746hp 670/742m 868/891mv> 2 PM outdoor civilized sa
People near you:
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Shepherd's Green
(PK) Lorica                       Lush Farmland

Lush Farmland /742m 868/891mv> 2 PM outdoor civilized 
 
[Exits: north east south west]
A large ram stands here watching over his herd.
A sheep stands here eating grass.

People near you:42m 865/891mv> 2 PM outdoor wilderness  
(PK) Jenaheim                     Lush Farmland
(PK) Dezuwaan                     Lush Farmland
(PK) Lorica                       Lush Farmland

You scan north.742m 865/891mv> 2 PM outdoor wilderness  
***** Range 2 *****
(Hide) Lorica is here.
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Trussed) (Body of Stone) Jenaheim is here.

***** Range 3 *****
A cow stares at you and chews its cud.

***** Range 4 *****
A majestic buck stands here, looking regal.

You scan south.
You scan east.
You scan west.
***** Range 1 *****
A short, squat mound of muscle stands here, growling.

***** Range 2 *****
A short, squat mound of muscle stands here, growling.

You scan up.
You scan down.

<693/746hp 670/742m 865/891mv> 2 PM outdoor wilderness  n
Lush Farmland 
 
[Exits: north east south west]

<693/746hp 670/742m 861/891mv> 2 PM outdoor wilderness  n
Lush Farmland 
 
[Exits: north east south west]
(Hide) Lorica is here.
Dust and debris swirl around in a column of gale-force wind.
An angel stands here, burning brightly like a shaft of living light.
A large construct of shining silver stands protectively before its master.
(Trussed) (Body of Stone) Jenaheim is here.

<693/746hp 670/742m 857/891mv> 2 PM outdoor wilderness  t jen
targ: jen
mt
Jenaheim yells 'Help!  I am being attacked by Dezuwaan!'
Your drowning EVISCERATES Jenaheim!
Jenaheim has a few scratches.

<693/746hp 670/742m 857/891mv> 2 PM outdoor wilderness  
You parry Jenaheim's punch.
A shining silver construct screams and attacks you!
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
Your drowning EVISCERATES Jenaheim!
Your drowning EVISCERATES Jenaheim!
Jenaheim has some small but disgusting cuts.

<693/746hp 670/742m 857/891mv> 2 PM outdoor wilderness  dd

Jenaheim has fled!
Jenaheim has some small but disgusting cuts.

Quickly spinning on your heel, you deliver a crushing kick against Jenaheim!
Your double spin kick MUTILATES Jenaheim!
Completing your spin, you bring your other foot around for another devastating strike against Jenaheim!
Your double spin kick MUTILATES Jenaheim!
Jenaheim is covered with bleeding wounds.

<693/746hp 670/742m 857/891mv> 2 PM outdoor wilderness  
You yell 'Help! I'm being attacked by a radiant angel!'
Your shield blocks a radiant angel's wrath.
You parry a radiant angel's wrath.
You yell 'Help! I'm being attacked by an air elemental!'
An air elemental's blast *** DEMOLISHES *** you!
Your shield blocks an air elemental's blast.
Jenaheim is covered with bleeding wounds.

<575/746hp 670/742m 857/891mv> 2 PM outdoor wilderness  
You parry a radiant angel's wrath.
You parry a radiant angel's wrath.
You drive an air elemental's blast back with your connecting blow.
You parry Jenaheim's punch.
Your drowning DISMEMBERS Jenaheim!
Your drowning DISMEMBERS Jenaheim!
You execute the form Parting the Silk!
Your slash MANGLES Jenaheim!
Jenaheim is gushing blood.

<575/746hp 655/742m 857/891mv> 2 PM outdoor wilderness  
Lorica steps out of the shadows.
Lorica trips Jenaheim up with a jagged short sword and sends her sprawling!
Lorica's weapon trip hits Jenaheim.
Jenaheim yells 'Help! Lorica is tripping me with a weapon!'
Jenaheim is gushing blood.

<575/746hp 655/742m 857/891mv> 2 PM outdoor wilderness  
You knock a radiant angel's wrath aside before it comes near you.
Your shield blocks a radiant angel's wrath.
A radiant angel disarms you and sends a scimitar named 'Wave Dancer' flying!
You parry an air elemental's blast.
You dodge a shining silver construct's punch.
You step inside a shining silver construct's punch with a quick backfist.
Your punch devastates a shining silver construct!
You use your speed and the open space to keep away from a shining silver construct's bash.
You parry Jenaheim's punch.
You parry Jenaheim's punch.
Your punch EVISCERATES Jenaheim!
Your punch bounces harmlessly off of Jenaheim's stony hide.
Lorica's drowning MUTILATES Jenaheim!
Lorica's slice maims Jenaheim!
Jenaheim is writhing in agony.

<575/746hp 655/742m 857/891mv> 2 PM outdoor wilderness  gw
rr

You parry a radiant angel's wrath.
Your shield blocks an air elemental's blast.
You parry a shining silver construct's punch.
You parry a shining silver construct's punch.
You parry Jenaheim's punch.
Your punch devastates Jenaheim!
Your punch decimates Jenaheim!
Lorica's slice devastates Jenaheim!
Lorica's drowning MUTILATES Jenaheim!
Jenaheim is convulsing on the ground.

<575/746hp 655/742m 857/891mv> 2 PM outdoor wilderness  
Lorica's weapon trip misses Jenaheim.
Lorica nearly falls over as Jenaheim evades her weapontrip.
Jenaheim is convulsing on the ground.

You get a scimitar named 'Wave Dancer'.door wilderness  
Jenaheim is convulsing on the ground.

You wield a scimitar named 'Wave Dancer'.or wilderness  
A scimitar named 'Wave Dancer' feels like a part of you!
Jenaheim is convulsing on the ground.

With a series of short and powerful leaps, you deliver powerful rising crescent kicks to your foes!
Like a rising phoenix, your powerful kicks streak through the air towards Jenaheim!
Your rising phoenix kick DISMEMBERS Jenaheim!
Jenaheim is DEAD!!
You land the killing blow against Jenaheim.
Jenaheim collapses in exhaustion as they revert to flesh and blood.
Jenaheim looks strangely pained as her amulet stops glowing.
A radiant angel vanishes, its binding broken.
An air elemental vanishes, its binding broken.
A shining silver construct wanders away.

<575/746hp 655/742m 857/891mv> 2 PM outdoor wilderness  exa corpse

Lorica gets an eagle inscribed staff from the corpse of Jenaheim.

The bludgeoned corpse of Jenaheim lies here.wilderness  
The corpse of Jenaheim contains:
     woven adamantite wing braces
     (Glowing) a golden mask of jewels
     a pair of blessed whitesteel chainmail sleeves
     a sparking band of interwoven silver
     the elvish sash
     mailed cold iron talon tips
     (Glowing) a sparking band of interwoven silver
     an ivory amulet shaped like a troll
     the Bracelet of Charms
     an aquamarine bracelet
     (Humming) a pair of delicate silver gloves
     (Glowing) a pair of sturdy wooden shinpads
     a net woven from thorned vines
     the hide of the ancient white dragon
     a sleek amber rod
     (Glowing) a stoneform amulet
     (Humming) a crown of bees
     a talisman shaped like a shooting star
     the claws of a jaguar
     (Mithril) a shield of white flames
     63 gold coins
     47 silver coins
     17 copper coins
Subject Author Views Posted

Dezuwaan and Lorica take down Jenaheim, 51. Aka KB gets killing blow'd.

The Forsaken(VIP) 416 November 21, 2022 04:50PM



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