Zax vs Krugg

LogFiend
March 24, 2008 10:01AM
*40 Felar Ran* (PK) Zax the Master of the Wilderness
[48 Cloud War] (PK) Krugg the Student of the Macalla

I spot Krugg in the past and wait to ambush him.

You begin creeping in that direction.
A Path in the Clearing
  The trodden moss before your feet creates a path that allows one to walk
deeper within the forest.  The foliage about this path is thick, almost
overwhelming.  The song of the forest continues to greet you.  Sometimes
small whispers while at other times loud grunting sounds come from further
in the forest.  The sky seems distant, hidden beneath the blanket of leaves
that shadow you.  To the south the forest continue growing darker the deeper
you gaze.  The northern side of the path grows steeper, rising into the
rolling foothills.  

[Exits: east west]
A wood-elf is here, legs crossed as she surveys her surroundings.

You wait to waylay krugg.

Rage spills forth as you loose a wild growl!
You focus the memories of past enslavement and the scars of servitude to focus
your feral rage.

Krugg has arrived.
***** NO CAMO *****
You step out from your cover.
Your surprise attack *** DEMOLISHES *** Krugg!
Krugg yells 'Help! I've been ambushed by Zax!'
Krugg keeps you at bay with his polearm.
You parry Krugg's flaming bite.
You parry Krugg's flaming bite.
Your defensive spin deflects Krugg's flaming bite.
Krugg is covered with bleeding wounds.

Krugg parries your smash.
Krugg keeps you at bay with his polearm.
Krugg keeps you at bay with his polearm.
You parry Krugg's flaming bite.
Krugg's flaming bite CHARS you!
Krugg is covered with bleeding wounds.

You leap and grab Krugg, raking his belly with your hindpaws!
Krugg's belly begins gushing out bright red bursts of blood!
Your backrake devastates Krugg!
Krugg is covered with bleeding wounds.

Krugg tears your flesh with a wide, slicing blow from a flaming bardiche!
Krugg's slice RAZES you!
Krugg is covered with bleeding wounds.

Krugg keeps you at bay with his polearm.
Krugg parries your smash.
You parry Krugg's flaming bite.
You parry Krugg's flaming bite.
Krugg is covered with bleeding wounds.

Krugg absorbs the force of your smash with a suit of darkened armor.
Krugg parries your claw.
You parry Krugg's flaming bite.
Your defensive spin deflects Krugg's flaming bite.
Krugg is covered with bleeding wounds.

You cannot perform a serpent strike with that weapon.
Krugg is covered with bleeding wounds.

Krugg cuts off your route of escape with his polearm!
Krugg stops using a flaming bardiche.
Krugg wields a hammer of might.
Krugg is covered with bleeding wounds.

Krugg dual wields a hammer of might.
Krugg parries your smash.
Your claw EVISCERATES Krugg!
Krugg parries your smash.
You dodge Krugg's crushing force.
You parry Krugg's crushing force.
You parry Krugg's crushing force.
You dodge Krugg's crushing force.
Krugg is covered with bleeding wounds.

Krugg swings a hammer of might powerfully but fails to connect.
Krugg's bone-shattering blow misses you.
Krugg is covered with bleeding wounds.

Your smash EVISCERATES Krugg!
Krugg knocks your claw aside before it gets near him.
Krugg parries your smash.
Your smash EVISCERATES Krugg!
You dodge Krugg's crushing force.
Your defensive spin deflects Krugg's crushing force.
You dodge Krugg's crushing force.
You parry Krugg's crushing force.
Krugg is gushing blood.

Krugg parries your smash.
Krugg parries your claw.
Krugg dodges your claw.
Your claw MUTILATES Krugg!
You dodge Krugg's crushing force.
You dodge Krugg's crushing force.
You dodge Krugg's crushing force.
You dodge Krugg's crushing force.
Krugg is gushing blood.

Krugg brings a hammer of might around with bone-shattering force!
Krugg's bone-shattering blow *** DEMOLISHES *** you!
Krugg is gushing blood.

You think you see movement from a tree in the distance.
Krugg is gushing blood.


Your smash DISMEMBERS Krugg!
Krugg parries your claw.
Your smash EVISCERATES Krugg!
Your ring flares with a small lightning bolt!
Your shocking grasp maims Krugg!
You dodge Krugg's crushing force.
You parry Krugg's crushing force.
You parry Krugg's crushing force.
You dodge Krugg's crushing force.
Krugg is gushing blood.

Krugg gets in one more shot as you flee.
Krugg's parting blow MASSACRES you!

(dont know why i fled here as i had a lot of hp still left)

The Edge of a Moss-Covered Clearing
  This portion of the forest is a large clearing which opens up before the
massive trees that line its outer edge.  Blanketed by a large, thick cover of
moss, many of the forest creatures are attracted to this area.  The air smells
of timberwood, crisp and refreshing to breath in and the open sky causes the
dew on the moss to sparkle.  A fallen log rests along the forest floor,
gradually decaying in this ancient forest.  The sway of the trees seems
apparent with or without the aid of the wind.  The soft rustle causing you
to feel lulled into a sense of peace.  To the south the clearing opens further
and to the west the clearing opens into an expanse of rolling hills.

[Exits: east south west]
     Broken by mother nature, this tree lays here rotting in the night.
You flee from combat!

You attempt to camouflage yourself.

You gather some beneficial herbs.
You feel better.

People near you:
(PK) Zax                          The Edge of a Moss-Covered Clearing
(PK) Krugg                        A Path in the Clearing

[hunt: Krugg]

The Edge of a Moss-Covered Clearing
  This portion of the forest is a large clearing which opens up before the
massive trees that line its outer edge.  Blanketed by a large, thick cover of
moss, many of the forest creatures are attracted to this area.  The air smells
of timberwood, crisp and refreshing to breath in and the open sky causes the
dew on the moss to sparkle.  A fallen log rests along the forest floor,
gradually decaying in this ancient forest.  The sway of the trees seems
apparent with or without the aid of the wind.  The soft rustle causing you
to feel lulled into a sense of peace.  To the south the clearing opens further
and to the west the clearing opens into an expanse of rolling hills.
 
[Exits: east south west]
     Broken by mother nature, this tree lays here rotting in the night.

The Edge of a Moss-Covered Clearing
  This portion of the forest is a large clearing which opens up before the
massive trees that line its outer edge.  Blanketed by a large, thick cover of
moss, many of the forest creatures are attracted to this area.  The air smells
of timberwood, crisp and refreshing to breath in and the open sky causes the
dew on the moss to sparkle.  A fallen log rests along the forest floor,
gradually decaying in this ancient forest.  The sway of the trees seems
apparent with or without the aid of the wind.  The soft rustle causing you
to feel lulled into a sense of peace.  To the south the clearing opens further
and to the west the clearing opens into an expanse of rolling hills.
 
[Exits: east south west]
     Broken by mother nature, this tree lays here rotting in the night.

People near you:
(PK) Zax                          The Edge of a Moss-Covered Clearing

People near you:
(PK) Zax                          The Edge of a Moss-Covered Clearing

You continue to bleed from your wounds.
***** NO CAMO *****
You step out from your cover.
Your bleeding artery DISMEMBERS you!

Krugg tells you 'why?'

People near you:
(PK) Zax                          The Edge of a Moss-Covered Clearing

People near you:
(PK) Zax                          The Edge of a Moss-Covered Clearing

You attempt to camouflage yourself.

You are affected by:
Skill: 'protection from good' for 20 hours.
Physical effect: 'boneshatter' modifies dexterity by -9 for 14 hours.
Physical effect: 'boneshatter' modifies strength by -9 for 14 hours.
Spell: 'detect invis' for 8 hours.
Skill: 'feral growl' modifies save vs paralysis by -8 for 6 hours.
Skill: 'feral growl' modifies save vs mental by -8 for 6 hours.
Skill: 'feral growl' modifies damage roll by 3 for 6 hours.
Skill: 'feral growl' modifies hit roll by 6 for 6 hours.
Skill: 'herbs' for 2 hours.
Spell: 'giant strength' modifies strength by 5 for -1 hours.
Skill: 'protection heat cold' for 6 hours.
Spell: 'armor' modifies armor class by -20 for 6 hours.
Skill: 'bark skin' modifies armor class by -60 for 15 hours.
Skill: 'acute vision' for 15 hours.

You tell Krugg 'Because i can'

People near you:
(PK) Zax                          The Edge of a Moss-Covered Clearing

*40 Felar Ran* (PK) Zax the Master of the Wilderness
[48 D-Elf Tra] (PK) (WANTED) Janos the Master of Dimension
[48  Elf  War] (PK) [TRIBUNAL] Zecheriah the Student of the Macalla, Magistrate
of Voralian City
[45 Dwarf Pal] (PK) Juhldalor the Hand of Justice, Apprentice Stonemason of the
Paragon
[39 H-Drw Shf] (PK) Daasa the Metamorph
[44 Svirf War] (PK) Wraethguar the Initiate of the Macalla
[41 H-Drw Bar] (PK) Naruade the Master Poet
[45 Human Shf] (PK) Otto the Xenomorph
[34 H-Drw Asn] (PK) Mielena the Osotogari, Shadow Dweller
[48 Cloud War] (PK) Krugg the Student of the Macalla

Krugg tells you 'ahh oks'

(snip me waiting out the bleeding assuming he is long gone)

I return only to find him sleeping in the tunnel!
(snip me setting snare in the void to cut off escape to the Past)

You begin creeping in that direction.
A Clearing in the Woods
  You are standing in a clearing in the light woods.  Somehow, this 
place seems powerfully DIFFERENT from the rest of the forest, as if 
something is severely strained in the fabric of reality here.  
There is a small tablet on one of the trees.  The DIFFERENTNESS grows 
stronger to the north.  Brambles and underbrush surround you on all 
other sides.  It is as if the forest is trying to protect itself from this 
can also enter a tunnel below you.
 
[Exits: north down]

People near you:
(PK) Zax                          A Clearing in the Woods
(PK) Krugg                        A Secret Tunnel

You scan down.
***** Range 1 *****
Krugg the cloud giant is sleeping here.


People near you:
(PK) Zax                          A Clearing in the Woods
(PK) Krugg                        A Secret Tunnel

***** NO CAMO *****
You step out from your cover.

A Secret Tunnel
  You stand in a dark tunnel leading south.  The tunnel seems to have 
been dug some time ago.  It is mostly packed dirt, and you can see 
roots peeking from out of the walls and floor.  The tunnel continues 
south, and above you a hole leads out into the fresh air.
 
[Exits: south up]
( 4) The floor is spattered with fresh drops of blood.
Krugg the cloud giant is sleeping here.

People near you:
(PK) Zax                          A Secret Tunnel
(PK) Krugg                        A Secret Tunnel

A Clearing in the Woods
  You are standing in a clearing in the light woods.  Somehow, this 
place seems powerfully DIFFERENT from the rest of the forest, as if 
something is severely strained in the fabric of reality here.  
There is a small tablet on one of the trees.  The DIFFERENTNESS grows 
stronger to the north.  Brambles and underbrush surround you on all 
other sides.  It is as if the forest is trying to protect itself from this 
place.  You can also enter a tunnel below you.
 
[Exits: north down]

You attempt to camouflage yourself.

You finish eating a small yellow root.
You still feel slightly hungry.
The world and everything around seem to grow smaller.
You are already as strong as you can get!

The enthralling taste of catnip makes you feel wild!
You finish eating a sprig of catnip.
You still feel slightly hungry.

You scan down.
***** Range 1 *****
Krugg the cloud giant is sleeping here.


People near you:
(PK) Zax                          A Clearing in the Woods
(PK) Krugg                        A Secret Tunnel

***** NO CAMO *****
You step out from your cover.

A Secret Tunnel
  You stand in a dark tunnel leading south.  The tunnel seems to have 
been dug some time ago.  It is mostly packed dirt, and you can see 
roots peeking from out of the walls and floor.  The tunnel continues 
south, and above you a hole leads out into the fresh air.
 
[Exits: south up]
( 4) The floor is spattered with fresh drops of blood.
Krugg the cloud giant is sleeping here.

You stop using a ranger's staff.
You wield a ranger's spear.
A ranger's spear feels like a part of you!

[Exits: south up]
( 4) The floor is spattered with fresh drops of blood.
Krugg the cloud giant is sleeping here.

Krugg yells 'Help someone is attacking me!'
You cannot grow plants here.

Krugg wakes and stands up.

But you aren't fighting anyone!

But you aren't fighting anyone!

Your kicked dirt misses Krugg.
Krugg yells 'Die, Zax!  You dirty fool!'
Krugg is covered with bleeding wounds.

Your thrust misses Krugg.
Krugg parries your thrust.
You remain unscorched as Krugg's flaming bite is stopped by a midnight dragon hide.
You dodge Krugg's flaming bite.
Krugg is covered with bleeding wounds.

Krugg parries your thrust.
Krugg parries your claw.
Krugg keeps you at bay with his polearm.
You parry Krugg's flaming bite.
You parry Krugg's flaming bite.
You dodge Krugg's flaming bite.
Krugg is covered with bleeding wounds.


Krugg begins executing some movements with his polearm.
Krugg is covered with bleeding wounds.

You do the best you can!
Your thrust DISMEMBERS Krugg!
Krugg parries your claw.
Krugg parries your thrust.
Your thrust DISMEMBERS Krugg!
Krugg's flaming bite RAZES you!
Your defensive spin deflects Krugg's flaming bite.
Krugg is gushing blood.

You dart in quickly past Krugg's defenses with the speed of a snake!
Your serpent strike DISMEMBERS Krugg!
Krugg is gushing blood.

Krugg entraps your weapon and strips it from you!
Krugg is gushing blood.


Your eyes no longer pierce the shroud of invisibility.
Krugg is gushing blood.

Krugg's kicked dirt misses you.
Krugg keeps you at bay with his polearm.
Your claw EVISCERATES Krugg!
Krugg keeps you at bay with his polearm.
Krugg keeps you at bay with his polearm.
You dodge Krugg's flaming bite.
Krugg is gushing blood.

Krugg cuts off your route of escape with his polearm!
Krugg is gushing blood.


Krugg keeps you at bay with his polearm.
Krugg keeps you at bay with his polearm.
Your ring flares with a small lightning bolt!
Your shocking grasp maims Krugg!
You dodge Krugg's flaming bite.
Krugg's flaming bite RAZES you!
Krugg is writhing in agony.

No way!  You are still fighting!
Krugg is writhing in agony.

A Secret Tunnel
  You stand in a dark tunnel leading north.  The tunnel seems to have 
been dug some time ago.  It is mostly packed dirt, and you can see 
roots peeking from out of the walls and floor.  The tunnel continues 
north, and above you the ceiling is made of wooden planks.
 
[Exits: north [up]]
You flee from combat!

Krugg has arrived.

You open the plank.

The Herbary
  What looks like a half-finished house stands in the center of a 
small clearing here.  The north and west walls and the ceiling of 
the structure stand strong.  The other two walls however are not 
there.  You can see the walls that do exist have a number of dried 
plants hanging from them.  The rafters of the roof are also covered 
in hanging dried plants.  Small trails lead to the south, west and 
east.  The north wall of the house blocks any progress in that 
direction.

[Exits: east south west down]
A quiet druid tends to the drying herbs all around her.
A large treant is here serving his druid.

You attempt to camouflage yourself.

People near you:
(PK) Zax                          The Herbary
(PK) Krugg                        A Secret Tunnel

People near you:
(PK) Zax                          The Herb Garden
(PK) Krugg                        A Secret Tunnel

People near you:
(PK) Zax                          The Herb Garden
(PK) Krugg                        A Secret Tunnel

You are affected by:
Spell: 'armor' modifies armor class by -20 for 22 hours.
Skill: 'protection heat cold' for 22 hours.
Skill: 'snare' for 19 hours.
Skill: 'protection from good' for 11 hours.
Skill: 'frenzy' modifies armor class by 60 for 5 hours.
Skill: 'frenzy' modifies damage roll by 9 for 5 hours.
Skill: 'frenzy' modifies hit roll by 5 for 5 hours.
Physical effect: 'boneshatter' modifies dexterity by -9 for 5 hours.
Physical effect: 'boneshatter' modifies strength by -9 for 5 hours.
Spell: 'enlarge' modifies size by 1 for 3 hours.
Spell: 'enlarge' modifies damage roll by 1 for 3 hours.
Spell: 'enlarge' modifies constitution by 1 for 3 hours.
Spell: 'enlarge' modifies dexterity by -2 for 3 hours.
Spell: 'enlarge' modifies strength by 2 for 3 hours.
Spell: 'giant strength' modifies strength by 5 for -1 hours.
Skill: 'bark skin' modifies armor class by -60 for 6 hours.
Skill: 'acute vision' for 6 hours.

You wield a ranger's staff.
A ranger's staff feels like a part of you!

People near you:
(PK) Zax                          The Herb Garden
(PK) Krugg                        A Secret Tunnel

You drink STONESKIN
You do not feel thirsty.
Your skin suddenly feels much tougher.
You suddenly float off the ground.

***** NO CAMO *****
You step out from your cover.
The Herbary
  What looks like a half-finished house stands in the center of a 
small clearing here.  The north and west walls and the ceiling of 
the structure stand strong.  The other two walls however are not 
there.  You can see the walls that do exist have a number of dried 
plants hanging from them.  The rafters of the roof are also covered 
in hanging dried plants.  Small trails lead to the south, west and 
east.  The north wall of the house blocks any progress in that 
direction.
 
[Exits: east south west down]
A quiet druid tends to the drying herbs all around her.
A large treant is here serving his druid.

[hunt: Krugg]
A Secret Tunnel
  You stand in a dark tunnel leading north.  The tunnel seems to have 
been dug some time ago.  It is mostly packed dirt, and you can see 
roots peeking from out of the walls and floor.  The tunnel continues 
north, and above you the ceiling is made of wooden planks.
 
[Exits: north up]

A Secret Tunnel
  You stand in a dark tunnel leading south.  The tunnel seems to have 
been dug some time ago.  It is mostly packed dirt, and you can see 
roots peeking from out of the walls and floor.  The tunnel continues 
south, and above you a hole leads out into the fresh air.

[Exits: south up]
( 2) The floor is spattered with fresh drops of blood.
Krugg the cloud giant is resting here.

Krugg yells 'Help!  I am being attacked by Zax!'
You fail to reach Krugg past the length of his polearm.
Krugg is gushing blood.

Krugg dodges your smash.
Krugg keeps you at bay with his polearm.
Krugg keeps you at bay with his polearm.
A ranger's staff glows a soft green in your paws.
You feel better!
You parry Krugg's flaming bite.
Krugg's flaming bite SEARS you!
Krugg is gushing blood.

Krugg makes a wide, slicing blow at you, but you back out of range.
Krugg's slice misses you.
Krugg is gushing blood.

You deliver a punishing pugil strike with a ranger's staff!
Your pugil strike MASSACRES Krugg!
Krugg keeps you at bay with his polearm.
Krugg keeps you at bay with his polearm.
Your smash MASSACRES Krugg!
Krugg keeps you at bay with his polearm.
You dodge Krugg's flaming bite.
Krugg's flaming bite CHARS you!
Krugg is writhing in agony.

Your smash EVISCERATES Krugg!
Your claw DISMEMBERS Krugg!
Your smash MASSACRES Krugg!
Krugg's flaming bite CHARS you!
You parry Krugg's flaming bite.
You parry Krugg's flaming bite.
Krugg is convulsing on the ground.

Krugg has fled!
Krugg leaves up.

But you aren't fighting anyone!


Krugg has arrived.

Krugg yells 'Help!  I am being attacked by Zax!'
Your attack is halted by Krugg at the tip of a flaming bardiche.
Krugg's flaming bite RAZES you!
Krugg is convulsing on the ground.

Krugg has fled!
Krugg leaves up.

But you aren't fighting anyone!
A snare tells you 'Someone has stumbled into your snares.'

A Clearing in the Woods
  You are standing in a clearing in the light woods.  Somehow, this 
place seems powerfully DIFFERENT from the rest of the forest, as if 
something is severely strained in the fabric of reality here.  
There is a small tablet on one of the trees.  The DIFFERENTNESS grows 
stronger to the north.  Brambles and underbrush surround you on all 
other sides.  It is as if the forest is trying to protect itself from this 
place.  You can also enter a tunnel below you.
 
[Exits: north down]

An Incomprehensible Void
  You stand before something unfathomable.  A great gaping maw in the very
fabric of the air.  It is unexplainable.  Where one would think it were
magic there lays no sign of wizardry here.  Stars flicker before you, some
near others extremely far away.  You know you stand upon something, but
the haze and mist beneath your feet show no physical signs of ground.  You
feel as if you are extremely light yet an enormous weight is upon your
shoulders.  Occasionally, a ripple causes the mist before you to become
fuzzy and a multitude of colors spring before your vision; only to be lost
again in the flickering stars.  In the center of this room is an odd portal
that appears clearer than the surrounding air.
 
[Exits: east south west up down]
(Ensnared) Krugg the cloud giant is here.
Leaping through the brush, a large stag darts away quickly.

Krugg yells 'Help!  I am being attacked by Zax!'   <--- Stupid auto attack trigger almost cost me the kill
Krugg parries your smash.
Krugg is convulsing on the ground.


Krugg meets your smash with a resounding impact.
Krugg parries your smash.
You parry Krugg's flaming bite.
You parry Krugg's flaming bite.
Krugg is convulsing on the ground.

Krugg avoids your pugil strike.
Your pugil strike misses Krugg.
Krugg is convulsing on the ground.


Krugg keeps you at bay with his polearm.
Your claw EVISCERATES Krugg!
Krugg is DEAD!!
Krugg spills his guts all over the floor.

You get 9 gold coins from the corpse of Krugg.
You get 26 silver coins from the corpse of Krugg.
You get 1142 copper coins from the corpse of Krugg.

Some bitching about the killing and partial looting ensues 
but he had a lot of chances to get away.
Subject Author Views Posted

Zax vs Krugg

LogFiend 650 March 24, 2008 10:01AM

Why edit out your prompt? ~

_Magus_ 328 March 24, 2008 12:23PM

Re: Why edit out your prompt? ~

zoskia 448 March 24, 2008 01:13PM

Why the trigger?

NeverMindTheWarlocks 385 March 24, 2008 05:33PM

Haha NT

nebel 351 March 24, 2008 06:06PM



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