This is like saying the moment an AP has an unholy and you realize he does, you should duck out.
Yes, lagging moves are going to be evaded or miss. (How much fun would it be for the bard if he was still meat for warriors, seriously? Which they are pre-40 and always have been, the revamp hasn't changed this.)
Fiends are actually less difficult to fight than conjurer servitors even with symphonic on.
If you play a bard Magus, until and unless you get into Battle or Empire, you're going to die to warriors. I still die to them, though the last bard I played was in Scion and got stuck at 38 and could not for a month straight get a group to break 40 because neutral groupmates thought it was in style to buddy up to the hero level goodies. Thus, without some pretty essential tools to deal with warriors, a noob storm giant had a field day playing the reduce-enlarge game with me using free money from his cabalmates.
Let me try to be more constructive about this.
Every class in the game has a single skill they MUST resist or evade to be able to turn the tide in their favor. Depending on your experience level with the game, plague tends to be a not-overpowered but very widespread such skill. So is sleep, blackjack, hamstring/artery, flurry, etc.
A bard spamming symphonic/fiend is still going to get fewer kills than a giant spamming bash or doublethrust and then flurry. Just period. That's just one example.
So, taking this into account, what people tend to do on the very basic level is a factor veterans absolutely hate and try to exclude from every fight but mediocre players take as a fact of life.
That factor is luck.
So generally, you need to find ways to output as much damage as possible before symphonic hits.
Now if you're complaining that a bard is either a speed bump OR overpowered and nowhere in between, I'll give you that yes. That does indeed suck ass.
Edited 1 time(s). Last edit at 03/31/2008 05:25PM by Scrimbul.