Kharnial vs. Greae Very Close Fight

LogFiend
June 17, 2008 05:41PM
***Background: We're thinking of raiding the fort and I hear that Greae is slept. After healing a bit, I rush over there, to find that the elf warrior is fighting Dulzuth (and possibly the AP?) We chase him off, and it's back to Greae. Dulzuth tells me that Greae is blinded and forgotten. I spot him and try to track him down. After eluding me for quite a bit, we finally clash***

<1054/1412hp 311/1037m 831/847mv 6 AM outdoor standing raining wilderness>  e
A Path in the Compound
  Crushed white stone, neatly raked and contained by stone borders, forms a 
smooth path that runs to the north and south along the stone wall of a large 
building to the east.  The smooth marble walls of the nave and transept of 
the temple itself rise up to the northwest, seeming to sparkle as the light 
of the sun plays upon their surfaces.  The path border to the west is absent, 
giving way to thick grass and shrubs that surround a tall statue.
 
[Exits: north south west]
     This thick staff looks hard enough to break stone.
     Fine robes of a rich red brick-colored linen lie crumpled in a heap.
Eyes alertly scanning his surroundings, a storm giant in brick-colored linen 
robes strides purposefully about the compound.

<1054/1412hp 311/1037m 830/847mv 6 AM outdoor standing raining civilized>  sca a
You scan north.
***** Range 3 *****
A fearsome angel stands here defiantly in a circle of light.
A humanoid bulk of crystal and clay and rare minerals leans here.
Greae the human is here.

You scan south.
***** Range 2 *****
A Nightwalker stands in the shadows, breathing heavily.
A young gnome in green woolen robes kneels before an ancient shrine.

You scan east.
You scan west.
You scan up.
You scan down.
The Nightwalker has arrived.

<1054/1412hp 311/1037m 830/847mv 6 AM outdoor standing raining civilized>  n
A Path in the Compound
  Crushed white stone, stirred by the passage of many feet and contained by 
stone borders, forms a smooth path that runs to the north and south around 
the temple compound.  Three wide stairs lead westward up to a small wooden 
door set in the eastern face of the temple nave.  A beautiful window of 
stained glass is set into the pristine white marble walls of the temple, high 
above the doorway.  An arched opening to the east reveals a shady courtyard.
 
[Exits: north east south [west]]

<1054/1412hp 311/1037m 829/847mv 6 AM outdoor standing raining civilized>  n
n
A Path in the Compound
  Crushed white stone, somewhat scattered and contained by stone borders, forms 
a path that runs to the north and south along the stone wall of a large 
building to the east.  The smooth marble walls of the nave and transept of 
the temple itself rise up to the southwest, seeming to sparkle as the light 
of the sun plays upon their surfaces.  The path border to the west is absent, 
giving way to thick grass that surrounds a beautiful marble fountain.
 
[Exits: north south west]

<1054/1412hp 311/1037m 828/847mv 6 AM outdoor standing raining civilized>  bite Greae
A Path in the Compound
  Crushed white stone, somewhat scattered and contained by stone borders, forms 
a path that runs to the south and west through the temple compound.  To the 
southwest rise the smooth white marble walls of a massive temple, the 
crossing of the nave and transept clearly visible from this angle.  The faint 
sound of splashing water rides on a soft breeze, emanating from this 
direction as well.  A dirt track breaks off from the path and runs to the 
north towards a jagged breach in the temple compound wall.  The sturdy wall 
of a large stone building stands to the east.
 
[Exits: north south west]
A fearsome angel stands here defiantly in a circle of light.
A humanoid bulk of crystal and clay and rare minerals leans here.
Greae the human is here.

<1054/1412hp 311/1037m 827/847mv 6 AM outdoor standing raining civilized>  Greae drinks a silver green potion.

<1054/1412hp 311/1037m 827/847mv 6 AM outdoor standing raining civilized>  You bury your teeth in Greae's body.
Your bite mauls Greae.
Greae yells 'Help! a tiger bit me!'
Greae has a few scratches.

<1054/1412hp 311/1037m 827/847mv 6 AM outdoor fighting raining civilized>  
The Nightwalker has arrived.
Greae yells 'Help! I'm being attacked by the Nightwalker!'
The Nightwalker's claw injures Greae.
You make some noise as you are attacked.
An earth elemental's crush MANGLES you!
You dodge an earth elemental's crush.
An earth elemental's crush MANGLES you!
You make some noise as you are attacked.
You dodge a terrible angel's wrath.
A terrible angel sends you sprawling with a powerful bash!
A terrible angel's bash hits you.
The Nightwalker's claw wounds Greae.
The Nightwalker's claw wounds Greae.
An earth elemental's crush MANGLES you!
You dodge an earth elemental's crush.
An earth elemental's crush MANGLES you!
An earth elemental brings down its foot with a tremendous stomp!
An earth elemental makes the earth tremble and shiver.
An earth elemental's earthquake misses the Nightwalker.
An earth elemental's earthquake misses you.
You dodge a terrible angel's wrath.
You dodge a terrible angel's wrath.
You dodge a terrible angel's wrath.
You dodge Greae's slice.
You dodge Greae's slice.
Your claw MUTILATES Greae!
Greae parries your claw.
Greae has some small but disgusting cuts.

<705/1412hp 311/1037m 827/847mv 6 AM outdoor fighting raining civilized>  
Greae utters the words, 'yazfuz yucandus'.
You are surrounded by a pink outline.
Greae has some small but disgusting cuts.

<705/1412hp 311/1037m 827/847mv 6 AM outdoor fighting raining civilized>  fl
fl

The Nightwalker's claw injures Greae.
The Nightwalker's claw hits Greae.
You dodge an earth elemental's crush.
An earth elemental's crush MANGLES you!
A Dirt Track
  Rich green grass carpets this section of the temple compound, broken only by 
a worn dirt track that runs between a path of crushed white stone to the 
south and a jagged breach in the temple compound wall to the north.  One end 
of a large stone building abuts itself against the remaining portion of the 
outer wall to the east.  To the west is an ornate shrine, planted firmly on 
the grass that continues in that direction.  A slight breeze passes through 
the breach, flowing to the south, carrying with it the fresh scent of the 
mountains.
 
[Exits: north south west]
You flee from combat!

<621/1412hp 311/1037m 826/847mv 6 AM outdoor standing raining wilderness>  You aren't fighting anyone.

<621/1412hp 311/1037m 826/847mv 6 AM outdoor standing raining wilderness>  You aren't fighting anyone.

<621/1412hp 311/1037m 826/847mv 6 AM outdoor standing raining wilderness>  sca a
You scan north.
You scan south.
***** Range 1 *****
A Nightwalker stands in the shadows, breathing heavily.
A fearsome angel stands here defiantly in a circle of light.
A humanoid bulk of crystal and clay and rare minerals leans here.
Greae the human is here.

You scan east.
You scan west.
***** Range 1 *****
(White Aura) Face creased in a broad smile, an aging storm giant in black silk robes is 
here.

You scan up.
You scan down.

<621/1412hp 311/1037m 826/847mv 6 AM outdoor standing raining wilderness>  
Greae has arrived.

<621/1412hp 311/1037m 826/847mv 6 AM outdoor standing raining wilderness>  s

Greae swipes at you with a sickle carved from a single hip bone, but you avoid the blow.
Greae's swipe misses you.
You make some noise as you are attacked.
Greae has some small but disgusting cuts.

<621/1412hp 311/1037m 826/847mv 6 AM outdoor fighting raining wilderness>  No way!  You are still fighting!
Greae has some small but disgusting cuts.

<621/1412hp 311/1037m 826/847mv 6 AM outdoor fighting raining wilderness>  
You dodge Greae's slice.
Greae's slice misses you.
Your claw MUTILATES Greae!
Your claw maims Greae!
Your claw maims Greae!
Your claw maims Greae!
Greae parries your claw.
Greae is covered with bleeding wounds.

<621/1412hp 311/1037m 826/847mv 6 AM outdoor fighting raining wilderness>  fl
A Path in the Compound
  Crushed white stone, somewhat scattered and contained by stone borders, forms 
a path that runs to the south and west through the temple compound.  To the 
southwest rise the smooth white marble walls of a massive temple, the 
crossing of the nave and transept clearly visible from this angle.  The faint 
sound of splashing water rides on a soft breeze, emanating from this 
direction as well.  A dirt track breaks off from the path and runs to the 
north towards a jagged breach in the temple compound wall.  The sturdy wall 
of a large stone building stands to the east.
 
[Exits: north south west]
A Nightwalker stands in the shadows, breathing heavily.
A fearsome angel stands here defiantly in a circle of light.
A humanoid bulk of crystal and clay and rare minerals leans here.
You flee from combat!

<621/1412hp 311/1037m 825/847mv 6 AM outdoor standing raining civilized>  
A terrible angel yells 'a tiger! Now you die!'
You dodge a terrible angel's wrath.
A terrible angel is in perfect health.

<621/1412hp 311/1037m 825/847mv 6 AM outdoor fighting raining civilized>  fl
A Dirt Track
  Rich green grass carpets this section of the temple compound, broken only by 
a worn dirt track that runs between a path of crushed white stone to the 
south and a jagged breach in the temple compound wall to the north.  One end 
of a large stone building abuts itself against the remaining portion of the 
outer wall to the east.  To the west is an ornate shrine, planted firmly on 
the grass that continues in that direction.  A slight breeze passes through 
the breach, flowing to the south, carrying with it the fresh scent of the 
mountains.
 
[Exits: north south west]
Greae the human is here.
You flee from combat!

<621/1412hp 311/1037m 824/847mv 6 AM outdoor standing raining wilderness>  w
w

The Nightwalker has arrived.
An earth elemental has arrived.
A terrible angel has arrived.

<621/1412hp 311/1037m 824/847mv 6 AM outdoor standing raining wilderness>  An Ornate Shrine
  Dominating the corner formed by the temple compound wall and a small stone 
building is a large, ornately carved stone shrine.  It is shaped like a 
pyramid, with a wide base tapering along four sides to a blunt point at the 
top.  Rich green grass grows up about its base, as well as beneath several 
rough stone benches that stand in the space between the shrine and the walls 
that shelter it.  The grass continues to the east, where a strip of dirt has 
been worn in it, forming a short path.
 
[Exits: east south]
(White Aura) Face creased in a broad smile, an aging storm giant in black silk robes is 
here.
Prelate Johannas sighs and says a brief prayer for your eternal soul.

<621/1412hp 311/1037m 823/847mv 6 AM outdoor standing raining wilderness>  
The Nightwalker yells 'Greae! Now you die!'

<621/1412hp 311/1037m 823/847mv 6 AM outdoor standing raining wilderness>  Alas, you cannot go that way.

<621/1412hp 311/1037m 823/847mv 6 AM outdoor standing raining wilderness>  s
A Path in the Compound
  Crushed white stone, somewhat scattered and contained by stone borders, forms 
a path that runs to the east and west through the temple compound.  The 
smooth marble walls of the nave and transept of the temple itself rise up to 
the southwest, seeming to sparkle as the light of the sun plays upon their 
surfaces.  The path border to the south is absent, giving way to thick grass 
that surrounds a beautiful marble fountain.  Visible to the north is a rather 
ornate shrine, nestled into the corner formed by a small stone building and 
the temple compound wall.
 
[Exits: north east south west]

<621/1412hp 311/1037m 822/847mv 6 AM outdoor standing raining civilized>  s
Before a Fountain
  A beautiful fountain made of richly veined green marble rests atop a wide 
base, contrasting sharply with the clear white marble of the temple walls 
that form a sharp corner here.  Water sprays vertically out of an opening in 
the top, cascading downward, splashing merrily as it fills three basins of 
increasing size.  Grass grows thick and lush here, forming a smooth carpet 
that surrounds the fountain.  A narrow gravel path encircles the fountain, 
and two benches rest against the temple walls just to the outside of it.
 
[Exits: north east]
     Brilliant green marble, richly veined, forms an exquisite fountain.
A young dwarf in green woolen robes stands before a fountain, filling a 
bucket with water.

<621/1412hp 311/1037m 821/847mv 6 AM outdoor standing raining wilderness>  revert
#   {has} now aliases {c haste} in [default] group 
#   {ct} now aliases {c 'control translucence'} in [default] group 
#   {slo} now aliases {c slow} in [default] group 
#   {flyy} now aliases {c fly} in [default] group 
#   {sto} now aliases {c stone} in [default] group 
#   {pd} now aliases {c pass} in [guts] group 
#   {can} now aliases {c cancellation} in [default] group 
#   {det} now aliases {c 'detect invis'} in [default] group 
#   {invis} now aliases {c 'invis'} in [default] group 
You concentrate a moment and return to your normal shape.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.

<621/1412hp 302/1037m 821/847mv 6 AM outdoor standing raining wilderness>  e
e
e
A Path in the Compound
  Crushed white stone, somewhat scattered and contained by stone borders, forms 
a path that runs to the north and south along the stone wall of a large 
building to the east.  The smooth marble walls of the nave and transept of 
the temple itself rise up to the southwest, seeming to sparkle as the light 
of the sun plays upon their surfaces.  The path border to the west is absent, 
giving way to thick grass that surrounds a beautiful marble fountain.
 
[Exits: north south west]
The Nightwalker snorts at your weakness.
The Nightwalker steps into the shadows and fades from view.

<621/1412hp 302/1037m 817/847mv 6 AM outdoor standing raining civilized>  Alas, you cannot go that way.

<621/1412hp 302/1037m 817/847mv 6 AM outdoor standing raining civilized>  Alas, you cannot go that way.

<621/1412hp 302/1037m 817/847mv 6 AM outdoor standing raining civilized>  s
A Path in the Compound
  Crushed white stone, stirred by the passage of many feet and contained by 
stone borders, forms a smooth path that runs to the north and south around 
the temple compound.  Three wide stairs lead westward up to a small wooden 
door set in the eastern face of the temple nave.  A beautiful window of 
stained glass is set into the pristine white marble walls of the temple, high 
above the doorway.  An arched opening to the east reveals a shady courtyard.
 
[Exits: north east south [west]]

<621/1412hp 302/1037m 814/847mv 6 AM outdoor standing raining civilized>  s
A Path in the Compound
  Crushed white stone, neatly raked and contained by stone borders, forms a 
smooth path that runs to the north and south along the stone wall of a large 
building to the east.  The smooth marble walls of the nave and transept of 
the temple itself rise up to the northwest, seeming to sparkle as the light 
of the sun plays upon their surfaces.  The path border to the west is absent, 
giving way to thick grass and shrubs that surround a tall statue.
 
[Exits: north south west]
     This thick staff looks hard enough to break stone.
     Fine robes of a rich red brick-colored linen lie crumpled in a heap.
Eyes alertly scanning his surroundings, a storm giant in brick-colored linen 
robes strides purposefully about the compound.

<621/1412hp 302/1037m 811/847mv 6 AM outdoor standing raining civilized>  w
Before a Tall Statue
  The exterior marble walls of the temple nave and transept meet here to the 
north and west, forming a shadowed corner in the temple compound.  Well 
tended shrubs and plants grow in the rich soil here, above green grass dotted 
with several colorful varieties of wildflower.  A tall stone statue of a 
robed and hooded man stands on a pedestal in the corner amid the greenery, 
hands raised towards the blue sky.
 
[Exits: east south]
     A tall stone statue of weathered stone rests on a pedestal here.

<621/1412hp 302/1037m 807/847mv 6 AM outdoor standing raining wilderness>  w
Alas, you cannot go that way.

<621/1412hp 302/1037m 807/847mv 6 AM outdoor standing raining wilderness>  s
w
A Path in the Compound
  Crushed white stone, neatly raked and contained by stone borders forms a 
smooth path that meanders to the east and south around the open part of the 
temple compound.  The beautiful marble walls of the temple itself rise up to 
the west, their whiteness contrasting sharply with the blue sky.  A small 
grassy area of the compound lies to the southeast, and a tall statue is 
visible amid some shrubs and bushes to the north.
 
[Exits: north east south]

<621/1412hp 302/1037m 803/847mv 6 AM outdoor standing raining civilized>  s
where pk
Alas, you cannot go that way.

<621/1412hp 302/1037m 803/847mv 6 AM outdoor standing raining civilized>  A Path in the Compound
  Crushed white stone, neatly raked and contained by stone borders forms a 
smooth path that meanders to the north and west around the open part of the 
temple compound.  The path border to the east is absent, and the crushed 
stone peters out amid the thick grass of a tiny garden.  The beautiful marble 
walls of the temple itself rise up to the northwest, stark white against the 
blue sky.  
 
[Exits: north east west]

<621/1412hp 302/1037m 800/847mv 6 AM outdoor standing raining civilized>  People near you:
(PK) Greae                        A Path in the Compound
(PK) Kharnial                     A Path in the Compound

<621/1412hp 302/1037m 800/847mv 6 AM outdoor standing raining civilized>  s
w
Alas, you cannot go that way.

<621/1412hp 302/1037m 800/847mv 6 AM outdoor standing raining civilized>  w
The Entrance to the Temple Compound
  The sheer and massive white marble facade of the front of the temple rises 
skyward to the north, while the wooden gate that provides access to the 
temple compound or the waters of the Loch lies to the south.  Crushed white 
stone, neatly raked and contained by stone borders forms a smooth path that 
meanders to the east and west around the open part of the temple compound.  
The path runs a short distance to the north as well, ending at the stone 
steps that rise up to the door of the temple.  
 
[Exits: [north] east south west]
     Flames dance along the ground, shivering in the wind.
     A vest made from oiled black leather is here.
     A pair of shiny leather gloves are neatly set on the ground here.

<621/1412hp 302/1037m 797/847mv 6 AM outdoor standing raining civilized>  A Path in the Compound
  Crushed white stone, neatly raked and contained by stone borders forms a 
smooth path that meanders to the north and east around the open part of the 
temple compound.  The beautiful marble walls of the temple itself rise up to 
the northeast, casting this section of the path into perpetual shadow.  A 
smaller building built directly into the compound wall lies to the west.
 
[Exits: north east]

<621/1412hp 302/1037m 794/847mv 6 AM outdoor standing raining civilized>  e
n
n
The Entrance to the Temple Compound
  The sheer and massive white marble facade of the front of the temple rises 
skyward to the north, while the wooden gate that provides access to the 
temple compound or the waters of the Loch lies to the south.  Crushed white 
stone, neatly raked and contained by stone borders forms a smooth path that 
meanders to the east and west around the open part of the temple compound.  
The path runs a short distance to the north as well, ending at the stone 
n
steps that rise up to the door of the temple.  
 
[Exits: [north] east south west]
     Flames dance along the ground, shivering in the wind.
     A vest made from oiled black leather is here.
     A pair of shiny leather gloves are neatly set on the ground here.

<628/1412hp 315/1037m 836/847mv 7 AM outdoor standing raining civilized>  The Temple of Grynmear
  The inside of the Temple of Grynmear is absolutely breathtaking to behold.  
Stretching away to the north in this cavernous space is the temple nave, two 
columns of six benches set to either side of a rich red carpet that runs from 
the door to the center of the temple.  The lower quarter of the walls are 
paneled in a rich walnut, the upper three quarters made from tightly fitted 
white marble rise up towards the vaulted ceiling high above.  Light filters 
through windows of many colored glass further into the interior, bathing the 
entire temple with an air of holiness and peace.
 
[Exits: north [south]]

<628/1412hp 315/1037m 835/847mv 7 AM indoor standing none civilized>  af
The Temple of Grynmear
  The nave of the Temple of Grynmear continues to the south, and opens up to 
the north where the wide transept crosses.  In that direction, bathed in soft 
light of many hues, is visible a massive altar made from a block of white 
marble.  A narrow red carpet runs the length of the nave, splitting it in 
twain from the main Temple entrance off in the distance to the south to the 
base of the altar to the north.  On either side of the carpet are rows of 
polished wooden pews, twelve in all, that run the length of the southern 
nave.  Walls of white marble rise up to the east and west, the lower quarter 
of which have been paneled in rich walnut. 
 
[Exits: north south]
Sitting cross-legged amid a pile of rough cloth, a young woman in blue woolen 
robes carefully polishes a silver candlestick.

<628/1412hp 315/1037m 834/847mv 7 AM indoor standing none civilized>  The Temple of Grynmear
  Golden sunlight, tinted various colors as it passes through windows of 
stained glass, filters down from the high golden dome above you, bathing the 
interior of the Temple of Grynmear in soft light.  The nave of the Temple 
runs to the north and south, with the transept crossing from east to west, 
and the faint scent of incense fills the air.
 
[Exits: north east south west]
     Bathed in soft sunlight, a beautiful altar of white marble rests here atop a 
tiered dais.

<628/1412hp 315/1037m 833/847mv 7 AM indoor standing none civilized>  w
You are affected by:
Spell: 'detect invis' for 45 hours.
Spell: 'aura' modifies armor class by -30 for 21 hours.
Spell: 'sight of the damned' for 18 hours.
Spell: 'pass door' for 14 hours.
Spell: 'haste' modifies dexterity by 4 for 15 hours.
Spell: 'fly' for 10 hours.
Spell: 'despoil' modifies hp by 313 for 9 hours.
Spell: 'faerie fire' modifies armor class by 106 for 7 hours.
Spell: 'swiftness' modifies save vs paralysis by -12 for -1 hours.

<628/1412hp 315/1037m 833/847mv 7 AM indoor standing none civilized>  The Temple of Grynmear
  The western transept of the Temple of Grynmear is absolutely breathtaking to 
behold.  Sunlight streams through the stained glass window to the west, 
splashing the white marble interior of the temple with colored light.  The 
lower portion of the walls to the north and south are paneled in rich wood, 
and have heavy tapestries hanging above them that rise towards the heavens 
until they reach the high, vaulted ceiling.  A single column of five wooden 
pews sits in the center of this section of the temple, facing the crossing of 
the nave and transept to the east.  The air is heavy with the scent of rich 
incense.
 
[Exits: east [west]]

<628/1412hp 315/1037m 832/847mv 7 AM indoor standing none civilized>  wear black
You lose the protection of an ioun stone.
You stop using an ioun stone.
You hold a sleek black rod in your hands.

<628/1382hp 315/1007m 832/847mv 7 AM indoor standing none civilized>  zap self
You zap yourself with a sleek black rod.
A mystical barrier forms around you.

<628/1382hp 315/1007m 832/847mv 7 AM indoor standing none civilized>  wear ioun
whe
wimp
You stop using a sleek black rod.
You hold an ioun stone in your hands.
You feel more adept at avoiding paralysis.

<628/1412hp 315/1037m 832/847mv 7 AM indoor standing none civilized>  People near you:
(PK) Greae                        A Path in the Compound
(PK) Kharnial                     The Temple of Grynmear

<628/1412hp 315/1037m 832/847mv 7 AM indoor standing none civilized>  shapeshift tiger
#   {has} now aliases {enliven haste} in [default] group 
#   {ct} now aliases {enliven control translucence} in [default] group 
#   {slo} now aliases {enliven slow} in [default] group 
#   {flyy} now aliases {enliven fly} in [default] group 
#   {sto} now aliases {enliven stone} in [default] group 
#   {pd} now aliases {enliven pass} in [guts] group 
#   {can} now aliases {enliven cancellation} in [default] group 
#   {det} now aliases {enliven detect} in [default] group 
#   {invis} now aliases {enliven invis} in [default] group 
Wimpy set to 282 hit points.

<628/1412hp 315/1037m 832/847mv 7 AM indoor standing none civilized>  You flicker and blur into the shape of a tiger.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You are filled with the resilience of the hyena.

<628/1412hp 296/1037m 832/847mv 7 AM indoor standing none civilized>  enliven control translucence
You flicker between translucence, normality, and nothingness briefly.

<628/1412hp 261/1037m 832/847mv 7 AM indoor standing none civilized>  enliven stone
Your skin turns to stone.

<628/1412hp 231/1037m 832/847mv 7 AM indoor standing none civilized>  e
whe
wimp
sca a
The Temple of Grynmear
  Golden sunlight, tinted various colors as it passes through windows of 
stained glass, filters down from the high golden dome above you, bathing the 
interior of the Temple of Grynmear in soft light.  The nave of the Temple 
runs to the north and south, with the transept crossing from east to west, 
and the faint scent of incense fills the air.
 
[Exits: north east south west]
     Bathed in soft sunlight, a beautiful altar of white marble rests here atop a 
tiered dais.
(Translucent) Greae the human is here.

<628/1412hp 231/1037m 831/847mv 7 AM indoor standing none civilized>  bite Greae

An earth elemental has arrived.
A terrible angel has arrived.

<628/1412hp 231/1037m 831/847mv 7 AM indoor standing none civilized>  
Greae swipes a sickle carved from a single hip bone across your body, cutting you!
Greae's swipe hits you.
You make some noise as you are attacked.
People near you:
(PK) Greae                        The Temple of Grynmear
(PK) a tiger                      The Temple of Grynmear
A terrible angel yells 'a tiger! Now you die!'
A terrible angel's wrath EVISCERATES you!
You dodge a terrible angel's wrath.
Greae is covered with bleeding wounds.

<570/1412hp 231/1037m 831/847mv 7 AM indoor fighting none civilized>  Wimpy set to 282 hit points.
Greae is covered with bleeding wounds.

<570/1412hp 231/1037m 831/847mv 7 AM indoor fighting none civilized>  You scan north.
You scan south.
***** Range 1 *****
Sitting cross-legged amid a pile of rough cloth, a young woman in blue woolen 
robes carefully polishes a silver candlestick.

You scan east.
You scan west.
You scan up.
You scan down.
Greae is covered with bleeding wounds.

<570/1412hp 231/1037m 831/847mv 7 AM indoor fighting none civilized>  You bury your teeth in Greae's body.
Your bite wounds Greae.
Greae is covered with bleeding wounds.

<570/1412hp 231/1037m 831/847mv 7 AM indoor fighting none civilized>  kill Greae



Autosaving.
Greae is covered with bleeding wounds.

<571/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  
You dodge a terrible angel's wrath.
You dodge a terrible angel's wrath.
A terrible angel's hands crackle with electricity as it unleashes a forked bolt of lightning!
A terrible angel's forked lightning maims you!
You dodge Greae's slice.
Greae's slice misses you.
Greae parries your claw.
Your claw maims Greae!
Your claw maims Greae!
Your claw MUTILATES Greae!
Greae is gushing blood.

<538/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  
You make some noise as you are attacked.
You dodge an earth elemental's crush.
You dodge an earth elemental's crush.
Greae is gushing blood.

<538/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  You do the best you can!
Greae is gushing blood.

<538/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  
An earth elemental's crush MUTILATES you!
An earth elemental brings down its foot with a tremendous stomp!
An earth elemental makes the earth tremble and shiver.
An earth elemental's earthquake misses you.
You dodge a terrible angel's wrath.
A terrible angel's holy light MASSACRES you!
You dodge Greae's slice.
Greae's slice misses you.
Your claw MUTILATES Greae!
Your claw MUTILATES Greae!
Greae is gushing blood.

<427/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  bite Greae
You bury your teeth in Greae's body.
Your bite wounds Greae.
Greae is gushing blood.

<427/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  
Greae swipes at you with a sickle carved from a single hip bone, but you avoid the blow.
Greae's swipe misses you.
An earth elemental's crush MUTILATES you!
An earth elemental's crush MUTILATES you!
You sure are BLEEDING!
You dodge a terrible angel's wrath.
You dodge Greae's slice.
Greae's slice misses you.
Your claw EVISCERATES Greae!
Greae parries your claw.
Greae is writhing in agony.

<351/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  bite Greae
You bury your teeth in Greae's body.
Your bite wounds Greae.
Greae is writhing in agony.

<351/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  
You quickly leap away from an earth elemental's crush.
You dodge an earth elemental's crush.
You dodge a terrible angel's wrath.
A terrible angel's wrath MUTILATES you!
You sure are BLEEDING!
Greae's slice misses you.
Greae's slice misses you.
Your claw misses Greae.
Greae parries your claw.
Your claw maims Greae!
Your claw maims Greae!
Greae is writhing in agony.

<309/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  wimp 0
bite Greae
Wimpy set to 0 hit points.
Greae is writhing in agony.

<309/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  You bury your teeth in Greae's body.
Your bite wounds Greae.
Greae is writhing in agony.

<309/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  
You dodge an earth elemental's crush.
An earth elemental brings down its foot with a tremendous stomp!
An earth elemental makes the earth tremble and shiver.
An earth elemental's earthquake misses you.
A terrible angel's wrath EVISCERATES you!
You sure are BLEEDING!
You dodge a terrible angel's wrath.
You dodge a terrible angel's wrath.
You dodge Greae's slice.
Greae's slice misses you.
Your claw maims Greae!
Greae parries your claw.
Your claw MUTILATES Greae!
Greae parries your claw.
Greae is convulsing on the ground.

<264/1412hp 181/1037m 847/847mv 8 AM indoor fighting none civilized>  
Greae has fled!
Greae leaves west.

<264/1412hp 181/1037m 847/847mv 8 AM indoor standing none civilized>  w
bite Greae

An earth elemental has left.
A terrible angel has left.

<264/1412hp 181/1037m 847/847mv 8 AM indoor standing none civilized>  The Temple of Grynmear
  The western transept of the Temple of Grynmear is absolutely breathtaking to 
behold.  Sunlight streams through the stained glass window to the west, 
splashing the white marble interior of the temple with colored light.  The 
lower portion of the walls to the north and south are paneled in rich wood, 
and have heavy tapestries hanging above them that rise towards the heavens 
until they reach the high, vaulted ceiling.  A single column of five wooden 
pews sits in the center of this section of the temple, facing the crossing of 
the nave and transept to the east.  The air is heavy with the scent of rich 
incense.
 
[Exits: east [west]]
A fearsome angel stands here defiantly in a circle of light.
A humanoid bulk of crystal and clay and rare minerals leans here.
(Translucent) Greae the human is here.

<264/1412hp 181/1037m 846/847mv 8 AM indoor standing none civilized>  
An earth elemental's crush maims you!
You sure are BLEEDING!
A terrible angel's wrath EVISCERATES you!
You sure are BLEEDING!
A terrible angel's wrath EVISCERATES you!
You sure are BLEEDING!
Your claw MANGLES an earth elemental!
Your claw *** DEMOLISHES *** an earth elemental!
An earth elemental has some small but disgusting cuts.

<140/1412hp 181/1037m 846/847mv 8 AM indoor fighting none civilized>  You bury your teeth in Greae's body.
Your bite tears deeply into Greae's flesh, leaving her bleeding.
Your bite injures Greae.
Greae yells 'Help! a tiger bit me!'
Greae continues to bleed from her wounds.
Greae's bleeding mauls her.
An earth elemental has some small but disgusting cuts.

<141/1412hp 131/1037m 847/847mv 9 AM indoor fighting none civilized>  
Greae has fled!
Greae leaves east.
An earth elemental has some small but disgusting cuts.

<141/1412hp 131/1037m 847/847mv 9 AM indoor fighting none civilized>  fl

An earth elemental has left.
A terrible angel has left.

<141/1412hp 131/1037m 847/847mv 9 AM indoor standing none civilized>  
Greae has arrived.

<141/1412hp 131/1037m 847/847mv 9 AM indoor standing none civilized>  You aren't fighting anyone.

<141/1412hp 131/1037m 847/847mv 9 AM indoor standing none civilized>  Greae leaves west.

<141/1412hp 131/1037m 847/847mv 9 AM indoor standing none civilized>  kill Greae
They aren't here.

<141/1412hp 131/1037m 847/847mv 9 AM indoor standing none civilized>  w
A Path in the Compound
  Crushed white stone, stirred by the passage of many feet and contained by 
stone borders, forms a smooth path that leads southward from a well-kept 
garden, meandering between the temple and the compound wall.  Three wide 
stairs lead eastward up to a small wooden door set in the western face of the 
temple nave.  A beautiful window of stained glass is set into the pristine 
white marble walls of the temple, high above the doorway.
 
[Exits: north [east] south]
(Translucent) Greae the human is here.

<141/1412hp 131/1037m 846/847mv 9 AM outdoor standing raining civilized>  bite Greae
You bury your teeth in Greae's body.
Your bite injures Greae.
Greae is stunned, but will probably recover.
Greae is convulsing on the ground.

<141/1412hp 131/1037m 846/847mv 9 AM outdoor fighting raining civilized>  
Your claw DISMEMBERS Greae!
Greae is DEAD!!
Subject Author Views Posted

Kharnial vs. Greae Very Close Fight

LogFiend 697 June 17, 2008 05:41PM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 83
Record Number of Users: 5 November 04, 2022
Record Number of Guests: 358 August 31, 2022