Very narrow escape

LogFiend
July 13, 2008 05:05PM
********Village has the Scepter. We've been going back and forth to retrieve it with some Outlanders 
********camping around. Our strategy was hit hard and fast and get out. However, they have a 
*********plethora of defenders...and I'm the only one left in the end.***********

<797/1096hp 670/1270m 743/778mv 1 AM outdoor standing lightning civilized>  e
They aren't here.

<797/1096hp 670/1270m 743/778mv 1 AM outdoor standing lightning civilized>  blindingspit Inger
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
Ruhktanshi has arrived.
Inger has arrived.

<797/1096hp 670/1270m 741/778mv 1 AM outdoor standing lightning civilized>  
Inger tries some fancy axe-work, but just whacks her axes together.
Inger's brutal attack misses you.
You make some noise as you are attacked.
Inger has a few scratches.

<797/1096hp 670/1270m 741/778mv 1 AM outdoor fighting lightning civilized>  
Ruhktanshi leaves west.
Inger has a few scratches.

<797/1096hp 670/1270m 741/778mv 1 AM outdoor fighting lightning civilized>  You spit a glob of sticky spittle at Inger.
Inger is blinded by the spit in her eyes!
Inger has a few scratches.

<797/1096hp 670/1270m 741/778mv 1 AM outdoor fighting lightning civilized>  
Inger parries your chomp.
You try to attack some empty air near Inger.
Inger's slice devastates you!
You dodge Inger's chop.
You dodge Inger's slice.
You dodge Inger's slice.
Inger has a few scratches.

<765/1096hp 670/1270m 741/778mv 1 AM outdoor fighting lightning civilized>  fl
fl
#   $prey is now set to {outer} [local]

Boyaggreus has arrived.
Inger has a few scratches.

<766/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  
Inger parries your chomp.
Inger parries your chomp.
Inger's slice devastates you!
You dodge Inger's slice.
You dodge Inger's chop.
Inger has a few scratches.

<736/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  
Ruhktanshi has arrived.
Inger has a few scratches.

<736/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  shapeshift tiger
#   {has} now aliases {enliven haste} in [default] group 
#   {ct} now aliases {enliven control translucence} in [default] group 
#   {slo} now aliases {enliven slow} in [default] group 
#   {flyy} now aliases {enliven fly} in [default] group 
#   {sto} now aliases {enliven stone} in [default] group 
#   {pd} now aliases {enliven pass} in [guts] group 
#   {can} now aliases {enliven cancellation} in [default] group 
#   {det} now aliases {enliven detect} in [default] group 
#   {invis} now aliases {enliven invis} in [default] group 

Ruhktanshi sings 'Blow the wind southerly, southerly, southerly,
Blow the wind south o'er the Dragon Sea;
Blow the wind southerly, southerly, southerly,
Blow the breeze of my lover to me.'
Ruhktanshi's reverberating blast MUTILATES you!
You make some noise as you are attacked.
Inger has a few scratches.

<697/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  
Inger invokes the wrath of Ysaloerye upon you, focusing all her rage against you!
Inger has a few scratches.

<697/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  
Your chomp injures Inger.
Your chomp injures Inger.
Ruhktanshi's crush wounds you.
Inger's slice decimates you!
Inger's chop mauls you.
Inger has a few scratches.

<630/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  
Inger tries some fancy axe-work, but just whacks her axes together.
Inger's brutal attack misses you.
Inger has a few scratches.

<630/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  
Malh looks at you.
Inger has a few scratches.

<630/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  
Inger parries your chomp.
Inger parries your chomp.
Ruhktanshi's crush wounds you.
You dodge Inger's slice.
Inger's chop bounces harmlessly off of your stony hide.
Inger's slice devastates you!
Inger has a few scratches.

<583/1096hp 660/1270m 778/778mv 2 AM outdoor fighting lightning civilized>  Inger gets in one more shot as you flee.
Inger's parting blow MUTILATES you!
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone is marred with
blood and it is obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: north east west]
You flee from combat!

<545/1096hp 660/1270m 776/778mv 2 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<545/1096hp 660/1270m 776/778mv 2 AM outdoor standing lightning civilized>  You flicker and blur into the shape of a tiger.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You recall your savage instincts.

<545/1096hp 635/1270m 776/778mv 2 AM outdoor standing lightning civilized>  w
w

Ruhktanshi has arrived.
Inger has arrived.

<545/1096hp 635/1270m 776/778mv 2 AM outdoor standing lightning civilized>  A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]
(Invis) Mirshann the dark-elf is here.
(Ghost) Boyaggreus the svirfnebli is here.

<545/1096hp 635/1270m 775/778mv 2 AM outdoor standing lightning civilized>  wimp 500

Boyaggreus leaves east.
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]

<545/1096hp 635/1270m 774/778mv 2 AM outdoor standing lightning civilized>  w
w
Wimpy set to 500 hit points.

<545/1096hp 635/1270m 774/778mv 2 AM outdoor standing lightning civilized>  A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage, leaving the stone
in a heap and the walls in ruins.  You can continue shortly to the north,
but the road and walls do not look any better.  They are left even more
scorched and ruined further north.  
 
[Exits: north east]

<545/1096hp 635/1270m 773/778mv 2 AM outdoor standing lightning civilized>  w
Alas, you cannot go that way.

<545/1096hp 635/1270m 773/778mv 2 AM outdoor standing lightning civilized>  Alas, you cannot go that way.

<545/1096hp 635/1270m 773/778mv 2 AM outdoor standing lightning civilized>  n
w
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]

<545/1096hp 635/1270m 772/778mv 2 AM outdoor standing lightning civilized>  ki outer
fl
fl
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
A massive, hunched figure is here, protecting the village throughout the 
night.

<545/1096hp 635/1270m 771/778mv 2 AM outdoor standing lightning civilized>  You try to attack some empty air near a massive giant.
You try to attack some empty air near a massive giant.
Your claw MANGLES a massive giant!
A massive giant is covered with bleeding wounds.

<545/1096hp 635/1270m 771/778mv 2 AM outdoor fighting lightning civilized>  #   $prey is now set to {outer} [local]

You dodge a massive giant's slash.
You try to attack some empty air near a massive giant.
Your claw MANGLES a massive giant!
You try to attack some empty air near a massive giant.
A massive giant is covered with bleeding wounds.

<545/1096hp 635/1270m 771/778mv 2 AM outdoor fighting lightning civilized>  
Ruhktanshi has arrived.
A massive giant says 'Welcome, great warrior.'
Inger has arrived.
A massive giant says 'Welcome, great warrior.'
A massive giant says 'Welcome, great warrior.'
A massive giant is covered with bleeding wounds.

<545/1096hp 635/1270m 771/778mv 2 AM outdoor fighting lightning civilized>  fl
fl
A massive giant moves to block your path.
PANIC! You couldn't escape!
A massive giant is covered with bleeding wounds.

<545/1096hp 635/1270m 771/778mv 2 AM outdoor fighting lightning civilized>  A massive giant moves to block your path.
PANIC! You couldn't escape!
Ruhktanshi sings 'Blow the wind southerly, southerly, southerly,
Blow the wind south o'er the Dragon Sea;
Blow the wind southerly, southerly, southerly,
Blow the breeze of my lover to me.'
Ruhktanshi's reverberating blast maims you!
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
(Ghost) Boyaggreus the svirfnebli is here.
You flee from combat!

<509/1096hp 635/1270m 770/778mv 2 AM outdoor standing lightning civilized>  fl
You aren't fighting anyone.

<509/1096hp 635/1270m 770/778mv 2 AM outdoor standing lightning civilized>  Boyaggreus leaves west.
You aren't fighting anyone.

<509/1096hp 635/1270m 770/778mv 2 AM outdoor standing lightning civilized>  w
You aren't fighting anyone.

<509/1096hp 635/1270m 770/778mv 2 AM outdoor standing lightning civilized>  kill outer
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
(Ghost) Boyaggreus the svirfnebli is here.
(Invis) Mirshann the dark-elf is here.
Malh the arial is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
A massive, hunched figure is here, protecting the village throughout the 
night.

<509/1096hp 635/1270m 769/778mv 2 AM outdoor standing lightning civilized>  Your claw MANGLES a massive giant!
Your claw *** DEMOLISHES *** a massive giant!
You try to attack some empty air near a massive giant.
Your claw *** DEMOLISHES *** a massive giant!
Mirshann looks at you.
You dodge a massive giant's slash.
You dodge a massive giant's slash.
Your claw *** DEMOLISHES *** a massive giant!
Your claw *** DEMOLISHES *** a massive giant!
Your claw *** DEMOLISHES *** a massive giant!
A massive giant is covered with bleeding wounds.

<509/1096hp 635/1270m 769/778mv 2 AM outdoor fighting lightning civilized>  l

Boyaggreus leaves east.
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  fl
fl
fl

Boyaggreus has arrived.
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  
Boyaggreus looks at you.
Inger fills the air with her hatred of magic.
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  
You dodge a massive giant's slash.
A massive giant's kicked dirt misses you.
You try to attack some empty air near a massive giant.
You try to attack some empty air near a massive giant.
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
(Ghost) Boyaggreus the svirfnebli is here.
(Invis) Mirshann the dark-elf is here.
Malh the arial is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
A massive, hunched figure is here, protecting the village throughout the 
night.
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  PANIC! You couldn't escape!
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  A massive giant moves to block your path.
PANIC! You couldn't escape!
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  w
A massive giant moves to block your path.
PANIC! You couldn't escape!
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  No way!  You are still fighting!
A massive giant is covered with bleeding wounds.

<510/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  kill outer
fl
You do the best you can!
Ruhktanshi sings 'Blow the wind southerly, southerly, southerly,
Blow the wind south o'er the Dragon Sea;
Blow the wind southerly, southerly, southerly,
Blow the breeze of my lover to me.'
Ruhktanshi's reverberating blast MUTILATES you!
A massive giant moves to block your path.
PANIC! You couldn't escape!
You make some noise as you are attacked.
A massive giant is covered with bleeding wounds.

<468/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  fl
PANIC! You couldn't escape!
A massive giant is covered with bleeding wounds.

<468/1096hp 585/1270m 778/778mv 3 AM outdoor fighting lightning civilized>  The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
You flee from combat!

<468/1096hp 585/1270m 777/778mv 3 AM outdoor standing lightning civilized>  w
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
kill outer
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
(Ghost) Boyaggreus the svirfnebli is here.
(Invis) Mirshann the dark-elf is here.
Malh the arial is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
A massive, hunched figure is here, protecting the village throughout the 
night.

<468/1096hp 585/1270m 776/778mv 3 AM outdoor standing lightning civilized>  You try to attack some empty air near a massive giant.
Your claw MANGLES a massive giant!
A massive giant dodges your claw.
A massive giant is covered with bleeding wounds.

<468/1096hp 585/1270m 776/778mv 3 AM outdoor fighting lightning civilized>  fl

Mirshann looks at you.
A massive giant is covered with bleeding wounds.

<468/1096hp 585/1270m 776/778mv 3 AM outdoor fighting lightning civilized>  fl
fl

Malh looks at a massive giant.
A massive giant is covered with bleeding wounds.

<468/1096hp 585/1270m 776/778mv 3 AM outdoor fighting lightning civilized>  
A massive giant's slash wounds you.
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
You flee from combat!

<451/1096hp 585/1270m 775/778mv 3 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<451/1096hp 585/1270m 775/778mv 3 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<451/1096hp 585/1270m 775/778mv 3 AM outdoor standing lightning civilized>  w
kill outer
You aren't fighting anyone.

<451/1096hp 585/1270m 775/778mv 3 AM outdoor standing lightning civilized>  Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
(Ghost) Boyaggreus the svirfnebli is here.
(Invis) Mirshann the dark-elf is here.
Malh the arial is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
A massive, hunched figure is here, protecting the village throughout the 
night.

<451/1096hp 585/1270m 774/778mv 3 AM outdoor standing lightning civilized>  You try to attack some empty air near a massive giant.
You try to attack some empty air near a massive giant.
You try to attack some empty air near a massive giant.
Ruhktanshi leaves east.
Inger leaves east.
A massive giant is covered with bleeding wounds.

<451/1096hp 585/1270m 774/778mv 3 AM outdoor fighting lightning civilized>  fl
fl
fl

A massive giant's slash hits you.
You dodge a massive giant's slash.
You try to attack some empty air near a massive giant.
Your claw *** DEMOLISHES *** a massive giant!
Your claw *** DEMOLISHES *** a massive giant!
A massive giant is covered with bleeding wounds.

<440/1096hp 585/1270m 774/778mv 3 AM outdoor fighting lightning civilized>  PANIC! You couldn't escape!
A massive giant is covered with bleeding wounds.

<440/1096hp 585/1270m 774/778mv 3 AM outdoor fighting lightning civilized>  The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
Malh the arial is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
You flee from combat!

<440/1096hp 585/1270m 773/778mv 3 AM outdoor standing lightning civilized>  w
You aren't fighting anyone.

<440/1096hp 585/1270m 773/778mv 3 AM outdoor standing lightning civilized>  kill outer
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
(Ghost) Boyaggreus the svirfnebli is here.
(Invis) Mirshann the dark-elf is here.
A massive, hunched figure is here, protecting the village throughout the 
night.

<440/1096hp 585/1270m 772/778mv 3 AM outdoor standing lightning civilized>  Your claw MANGLES a massive giant!
You try to attack some empty air near a massive giant.
You try to attack some empty air near a massive giant.
You try to attack some empty air near a massive giant.
A massive giant is covered with bleeding wounds.

<440/1096hp 585/1270m 772/778mv 3 AM outdoor fighting lightning civilized>  
Boyaggreus looks at you.
Mirshann looks at you.
A massive giant is covered with bleeding wounds.

<440/1096hp 585/1270m 772/778mv 3 AM outdoor fighting lightning civilized>  fl

A massive giant's slash hits you.
You land a lucky blow!
Your  MASSACRES a massive giant!
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
fl
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
Malh the arial is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
You flee from combat!

<430/1096hp 585/1270m 771/778mv 3 AM outdoor standing lightning civilized>  fl
w
kill outer
You aren't fighting anyone.
Inger leaves west.

<430/1096hp 585/1270m 771/778mv 3 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<430/1096hp 585/1270m 771/778mv 3 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<430/1096hp 585/1270m 771/778mv 3 AM outdoor standing lightning civilized>  Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
Malh the arial is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
(Ghost) Boyaggreus the svirfnebli is here.
(Invis) Mirshann the dark-elf is here.
A massive, hunched figure is here, protecting the village throughout the 
night.

<430/1096hp 585/1270m 770/778mv 3 AM outdoor standing lightning civilized>  You try to attack some empty air near a massive giant.
Your claw *** DEMOLISHES *** a massive giant!
Your claw *** DEMOLISHES *** a massive giant!
A massive giant is covered with bleeding wounds.

<430/1096hp 585/1270m 770/778mv 3 AM outdoor fighting lightning civilized>  
You can't see a thing!
Someone's kicked dirt scratches you.
You make some noise as you are attacked.
Someone is covered with bleeding wounds.

<428/1096hp 585/1270m 770/778mv 3 AM outdoor fighting lightning civilized>  
You twist yourself around someone's slash.
You try to attack some empty air near someone.
Your claw MANGLES someone!
You try to attack some empty air near someone.
Your claw MANGLES someone!
You dodge someone's crush.
You dodge someone's crush.
Someone delivers a blow of deadly force!
You dodge someone's slice.
You dodge someone's chop.
You dodge someone's chop.
You dodge someone's slice.
Someone is covered with bleeding wounds.

<428/1096hp 585/1270m 770/778mv 3 AM outdoor fighting lightning civilized>  fl
fl

Someone tries some fancy axe-work, but just whacks its axes together.
Someone's brutal attack misses you.
You make some noise as you are attacked.
Someone is covered with bleeding wounds.

<428/1096hp 585/1270m 770/778mv 3 AM outdoor fighting lightning civilized>  fl
fl
fl
You can't see a thing!
You flee from combat!

<428/1096hp 585/1270m 769/778mv 3 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<428/1096hp 585/1270m 769/778mv 3 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<428/1096hp 585/1270m 769/778mv 3 AM outdoor standing lightning civilized>  af
You aren't fighting anyone.

<428/1096hp 585/1270m 769/778mv 3 AM outdoor standing lightning civilized>  s
You aren't fighting anyone.

<428/1096hp 585/1270m 769/778mv 3 AM outdoor standing lightning civilized>  You are affected by:
Spell: 'detect magic' for 26 hours.
Commune: 'bless' modifies save vs spell by -12 for 25 hours.
Commune: 'bless' modifies hit roll by 6 for 25 hours.
Spell: 'aura' modifies armor class by -30 for 24 hours.
Spell: 'savage instincts' for 17 hours.
Spell: 'giant strength' modifies strength by 4 for 21 hours.
Skill: 'protection from good' for 19 hours.
Spell: 'haste' modifies dexterity by 4 for 19 hours.
Spell: 'detect invis' for 15 hours.
Spell: 'pass door' for 13 hours.
Spell: 'fly' for 11 hours.
Skill: 'Ysaloerye's Ire' for 7 hours.
Spell: 'shield' modifies armor class by -30 for 6 hours.
Spell: 'stone skin' modifies armor class by -40 for 5 hours.
Spell: 'control translucence' for 5 hours.
Song: 'symphonic echoes' for 4 hours.
Spell: 'barrier' modifies armor class by -80 for 4 hours.
Physical effect: 'dirt kicking' modifies hit roll by -4 for 0 hours.
Physical effect: 'form bonus' modifies dexterity by 3 for -1 hours.
Physical effect: 'form bonus' modifies strength by 1 for -1 hours.
Spell: 'swiftness' modifies save vs paralysis by -12 for -1 hours.

<428/1096hp 585/1270m 769/778mv 3 AM outdoor standing lightning civilized>  e
You can't see a thing!

<428/1096hp 585/1270m 768/778mv 3 AM outdoor standing lightning civilized>  e
e
You can't see a thing!

<428/1096hp 585/1270m 767/778mv 3 AM outdoor standing lightning civilized>  e
e
e
You can't see a thing!

<428/1096hp 585/1270m 766/778mv 3 AM outdoor standing lightning civilized>  You can't see a thing!

<428/1096hp 585/1270m 765/778mv 3 AM outdoor standing lightning civilized>  You can't see a thing!

<428/1096hp 585/1270m 764/778mv 3 AM outdoor standing lightning civilized>  You can't see a thing!

<428/1096hp 585/1270m 763/778mv 3 AM outdoor standing lightning civilized>  You can't see a thing!

<428/1096hp 585/1270m 762/778mv 3 AM outdoor standing lightning civilized>  revert
#   {has} now aliases {c haste} in [default] group 
#   {ct} now aliases {c 'control translucence'} in [default] group 
#   {slo} now aliases {c slow} in [default] group 
#   {flyy} now aliases {c fly} in [default] group 
#   {sto} now aliases {c stone} in [default] group 
#   {pd} now aliases {c pass} in [guts] group 
#   {can} now aliases {c cancellation} in [default] group 
#   {det} now aliases {c 'detect invis'} in [default] group 
#   {invis} now aliases {c 'invis'} in [default] group 
cb Come to the Village. It is hurt.
e
You concentrate a moment and return to your normal shape.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.

<428/1096hp 570/1270m 762/778mv 3 AM outdoor standing lightning civilized>  [SCION] Kharnial: Come to the Village. It is hurt.

<428/1096hp 570/1270m 762/778mv 3 AM outdoor standing lightning civilized>  shapeshift tiger
#   {has} now aliases {enliven haste} in [default] group 
#   {ct} now aliases {enliven control translucence} in [default] group 
#   {slo} now aliases {enliven slow} in [default] group 
#   {flyy} now aliases {enliven fly} in [default] group 
#   {sto} now aliases {enliven stone} in [default] group 
#   {pd} now aliases {enliven pass} in [guts] group 
#   {can} now aliases {enliven cancellation} in [default] group 
#   {det} now aliases {enliven detect} in [default] group 
#   {invis} now aliases {enliven invis} in [default] group 
You can't see a thing!

<428/1096hp 570/1270m 759/778mv 3 AM outdoor standing lightning civilized>  You flicker and blur into the shape of a tiger.
You maintain the hardness of your skin as you shapeshift.
You maintain your speed as you shapeshift.
You maintain your levitation as you shapeshift.
You maintain your phase as you shapeshift.
You maintain your phase as you shapeshift.
You recall your savage instincts.

<428/1096hp 545/1270m 759/778mv 3 AM outdoor standing lightning civilized>  af
You are affected by:
Spell: 'detect magic' for 26 hours.
Commune: 'bless' modifies save vs spell by -12 for 25 hours.
Commune: 'bless' modifies hit roll by 6 for 25 hours.
Spell: 'savage instincts' for 17 hours.
Spell: 'aura' modifies armor class by -30 for 24 hours.
Spell: 'giant strength' modifies strength by 4 for 21 hours.
Skill: 'protection from good' for 19 hours.
Spell: 'haste' modifies dexterity by 4 for 19 hours.
Spell: 'detect invis' for 15 hours.
Spell: 'pass door' for 13 hours.
Spell: 'fly' for 11 hours.
Skill: 'Ysaloerye's Ire' for 7 hours.
Spell: 'shield' modifies armor class by -30 for 6 hours.
Spell: 'stone skin' modifies armor class by -40 for 5 hours.
Spell: 'control translucence' for 5 hours.
Song: 'symphonic echoes' for 4 hours.
Spell: 'barrier' modifies armor class by -80 for 4 hours.
Physical effect: 'dirt kicking' modifies hit roll by -4 for 0 hours.
Physical effect: 'form bonus' modifies dexterity by 3 for -1 hours.
Physical effect: 'form bonus' modifies strength by 1 for -1 hours.
Spell: 'swiftness' modifies save vs paralysis by -12 for -1 hours.

<428/1096hp 545/1270m 759/778mv 3 AM outdoor standing lightning civilized>  w
You can't see a thing!
<428/1096hp 545/1270m 758/778mv 3 AM outdoor standing lightning civilized>  w
w
You can't see a thing!

<428/1096hp 545/1270m 757/778mv 3 AM outdoor standing lightning civilized>  You can't see a thing!

<428/1096hp 545/1270m 756/778mv 3 AM outdoor standing lightning civilized>  #   $prey is now set to {outer} [local]
whe
You can't see a thing!

<428/1096hp 545/1270m 756/778mv 3 AM outdoor standing lightning civilized>  w
You can't see a thing!

<428/1096hp 545/1270m 755/778mv 3 AM outdoor standing lightning civilized>  w
You can't see a thing!

<428/1096hp 545/1270m 754/778mv 3 AM outdoor standing lightning civilized>  w
You can't see a thing!

<428/1096hp 545/1270m 753/778mv 3 AM outdoor standing lightning civilized>  w
You can't see a thing!

<428/1096hp 545/1270m 752/778mv 3 AM outdoor standing lightning civilized>  w
w

You rub the dirt out of your eyes.

<430/1096hp 495/1270m 778/778mv 4 AM outdoor standing lightning civilized>  af
Alas, you cannot go that way.

<430/1096hp 495/1270m 778/778mv 4 AM outdoor standing lightning civilized>  Alas, you cannot go that way.

<430/1096hp 495/1270m 778/778mv 4 AM outdoor standing lightning civilized>  n
You are affected by:
Spell: 'detect magic' for 25 hours.
Commune: 'bless' modifies save vs spell by -12 for 24 hours.
Commune: 'bless' modifies hit roll by 6 for 24 hours.
Spell: 'savage instincts' for 16 hours.
Spell: 'aura' modifies armor class by -30 for 23 hours.
Spell: 'giant strength' modifies strength by 4 for 20 hours.
Skill: 'protection from good' for 18 hours.
Spell: 'haste' modifies dexterity by 4 for 18 hours.
Spell: 'detect invis' for 14 hours.
Spell: 'pass door' for 12 hours.
Spell: 'fly' for 10 hours.
Skill: 'Ysaloerye's Ire' for 6 hours.
Spell: 'shield' modifies armor class by -30 for 5 hours.
Spell: 'stone skin' modifies armor class by -40 for 4 hours.
Spell: 'control translucence' for 4 hours.
Song: 'symphonic echoes' for 3 hours.
Spell: 'barrier' modifies armor class by -80 for 3 hours.
Physical effect: 'form bonus' modifies dexterity by 3 for -1 hours.
Physical effect: 'form bonus' modifies strength by 1 for -1 hours.
Spell: 'swiftness' modifies save vs paralysis by -12 for -1 hours.

<430/1096hp 495/1270m 778/778mv 4 AM outdoor standing lightning civilized>  w
The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]

<430/1096hp 495/1270m 777/778mv 4 AM outdoor standing lightning civilized>  With the ire of Ysaloerye burning in her belly, Inger launches herself at you in 
blind fury!
Before a Fortified Hillock
  A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that glow eerily
in the reflected torch-light -- and beyond them in the darkness you can
just make out the faces of the village huts. The village, like the gate,
is dark and forbidding from this distance, softened not at all by the
occasionally glimpsed lantern or fire. A chill breeze blows from the gates
to the west, bringing with it the gruff sound of barbaric voices and an
occasional burst of raucous, drunken laughter.
 
[Exits: east west]
(Ghost) Boyaggreus the svirfnebli is here.
Inger the cloud giant is here.
Ruhktanshi the wood-elf is here.
A massive, hunched figure is here, protecting the village throughout the 
night.

<430/1096hp 495/1270m 776/778mv 4 AM outdoor standing lightning civilized>  kill outer
Your claw *** DEMOLISHES *** a massive giant!
Your claw *** DEMOLISHES *** a massive giant!
Your claw MANGLES a massive giant!
A massive giant is covered with bleeding wounds.

<430/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  
Ruhktanshi plays a few notes on a bone harp strung with bloodied flesh, attempting to tune it.
A massive giant is covered with bleeding wounds.

<430/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  fl

You dodge a massive giant's slash.
You try to attack some empty air near a massive giant.
Your claw *** DEMOLISHES *** a massive giant!
A massive giant dodges your claw.
A massive giant is covered with bleeding wounds.

<430/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  fl

Inger drives her axes into both sides of your body, stunning you.
Inger's brutal attack maims you!
Inger's brutal attack maims you!
You make some noise as you are attacked.
A massive giant is covered with bleeding wounds.

<361/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  fl

Boyaggreus says 'two of yar have to kill him only at giant'
A massive giant is covered with bleeding wounds.

<361/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  fl

Ruhktanshi plays a last few notes on a bone harp strung with bloodied flesh, looking satisfied.
A massive giant is covered with bleeding wounds.


<361/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  fl
fl

A massive giant's slash injures you.
You dodge a massive giant's slash.
A massive giant's kicked dirt misses you.
You try to attack some empty air near a massive giant.
Your claw *** DEMOLISHES *** a massive giant!
Your claw *** DEMOLISHES *** a massive giant!
You dodge Inger's slice.
You dodge Inger's chop.
You dodge Inger's slice.
You dodge Inger's chop.
A massive giant is covered with bleeding wounds.

<346/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  fl

Boyaggreus gets a wild look in his eyes.
A massive giant is covered with bleeding wounds.

<346/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  
Ruhktanshi sings 'Blow the wind southerly, southerly, southerly,
Blow the wind south o'er the Dragon Sea;
Blow the wind southerly, southerly, southerly,
Blow the breeze of my lover to me.'
Ruhktanshi's reverberating blast EVISCERATES you!
You make some noise as you are attacked.
A massive giant is covered with bleeding wounds.

<297/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  
You dodge a massive giant's slash.
You dodge a massive giant's slash.
A massive giant's slash injures you.
Your claw MANGLES a massive giant!
You try to attack some empty air near a massive giant.
Your claw MANGLES a massive giant!
You dodge Ruhktanshi's crush.
You dodge Inger's slice.
You dodge Inger's chop.
You dodge Inger's slice.
A massive giant is covered with bleeding wounds.

<53/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  
You dodge a massive giant's slash.
You dodge a massive giant's slash.
Your claw *** DEMOLISHES *** a massive giant!
You try to attack some empty air near a massive giant.
You try to attack some empty air near a massive giant.
You dodge Ruhktanshi's crush.
You dodge Ruhktanshi's crush.
You dodge Inger's slice.
You dodge Inger's chop.
Inger's slice mauls you.
You sure are BLEEDING!
A massive giant is covered with bleeding wounds.

<29/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  
Boyaggreus looks at you.
Mirshann looks at you.
A massive giant is covered with bleeding wounds.

<29/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  
You dodge a massive giant's slash.
You dodge a massive giant's slash.
You try to attack some empty air near a massive giant.
Your claw *** DEMOLISHES *** a massive giant!
Your claw MANGLES a massive giant!
Your claw misses a massive giant.
You dodge Ruhktanshi's crush.
You dodge Ruhktanshi's crush.
You dodge Inger's slice.
Inger's chop decimates you!
You sure are BLEEDING!
You dodge Inger's chop.
A massive giant is covered with bleeding wounds.

<2/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  PANIC! You couldn't escape!
A massive giant is covered with bleeding wounds.

<2/1096hp 495/1270m 776/778mv 4 AM outdoor fighting lightning civilized>  The Breaching of the Walls of the Ostalagiah Ruins
  You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah.  It served its purpose well, but not well 
enough.  It now stands in ruins, smoldering remains of what was once a
mighty city.  After many years of war the united fronts finally destroyed
the wall, through which a flood of dwarven, elven and human soldiers came. 
After freeing the slaves, ransacking the city and turning the walls to
rubble, the united front turned around and headed back to their respective
homelands to the north.  While that ancient war is over, the sight of 
distant burning fires and a village settled to the west of here gives one
reason to believe that it is not the only war that occurs throughout these
ruined buildings.
 
[Exits: north south west]
You flee from combat!

<2/1096hp 495/1270m 775/778mv 4 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<2/1096hp 495/1270m 775/778mv 4 AM outdoor standing lightning civilized>  s
You aren't fighting anyone.

<2/1096hp 495/1270m 775/778mv 4 AM outdoor standing lightning civilized>  e
You aren't fighting anyone.

<2/1096hp 495/1270m 775/778mv 4 AM outdoor standing lightning civilized>  Boyaggreus has arrived.
You aren't fighting anyone.
Ruhktanshi has arrived.
With the ire of Ysaloerye burning in her belly, Inger launches herself at you in blind fury!
Inger has arrived.

<2/1096hp 495/1270m 775/778mv 4 AM outdoor standing lightning civilized>  You aren't fighting anyone.

<2/1096hp 495/1270m 775/778mv 4 AM outdoor standing lightning civilized>  A Ruined Wall of the City
  The road here appears to have been blasted away, ripped apart by the throes
of war.  Someone or something has caused massive damage, leaving the stone
in a heap and the walls in ruins.  You can continue shortly to the north,
but the road and walls do not look any better.  They are left even more
scorched and ruined further north.  
 
[Exits: north east]

<2/1096hp 495/1270m 774/778mv 4 AM outdoor standing lightning civilized>  A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]

<2/1096hp 495/1270m 773/778mv 4 AM outdoor standing lightning civilized>  e
e
A Foul, Twisting Alley
  You find yourself in a long, narrow alley filled with baked bones and
filthy, rotted clothing from ages past.  The cobblestone here is marred
with blood and it's obvious that many people died in this alley.  A foul
stench of urine and feces is still apparent as you cannot help but smell
the overwhelming filth.  Dark shadows dance across your vision, and deep
in the alley you think you can see movement.  The alleys continue to
the west and swinging doors mark what appear to be shops along this
twisted cobblestone passage.  You can head east, towards the massive
crumbling building that rests in the center of these ruins.
 
[Exits: east west]

<2/1096hp 495/1270m 772/778mv 4 AM outdoor standing lightning civilized>  e
revert
#   {has} now aliases {c haste} in [default] group 
#   {ct} now aliases {c 'control translucence'} in [default] group 
#   {slo} now aliases {c slow} in [default] group 
#   {flyy} now aliases {c fly} in [default] group 
#   {sto} now aliases {c stone} in [default] group 
#   {pd} now aliases {c pass} in [guts] group
Subject Author Views Posted

Very narrow escape

LogFiend 674 July 13, 2008 05:05PM

wtf

Flipside Oreo 459 July 13, 2008 09:42PM

cut and paste error? nt

Isildur(VIP) 282 July 13, 2008 10:02PM

yeah, looks like it from the giant's hp drops. nt

Flipside Oreo 477 July 13, 2008 10:30PM



Sorry, only registered users may post in this forum.

Click here to login

Online Users

Guests: 72
Record Number of Users: 5 November 04, 2022
Record Number of Guests: 358 August 31, 2022