<768hp 405m 485mv 18186tnl (-15.47%)>
The Nightwalker has left.
<789hp 419m 530mv 18186tnl (-15.47%)>
Minvil has arrived.
<789hp 419m 530mv 18186tnl (-15.47%)>
You yell 'Die, Minvil, you sorcerous dog!'
Minvil narrows his eyes and glares in your direction.
You can no longer find the strength to wield a notched axe
with a wicked blade.
You can no longer find the strength to wield a notched axe
with a wicked blade.
You are wracked with pain as Minvil withers your flesh!
Minvil's withering rips away years of your life!
Minvil's withering MUTILATES you!
Minvil is in perfect health.
<749hp 419m 530mv 18186tnl (-15.47%)>
Minvil parries your punch.
You dodge Minvil's slash.
Minvil is in perfect health.
<749hp 419m 530mv 18186tnl (-15.47%)>
whirl
You must wield an axe in your primary hand to whirl.
Minvil is in perfect health.
<749hp 419m 530mv 18186tnl (-15.47%)>
The Nightwalker has arrived.
You yell 'Help! I'm being attacked by the Nightwalker!'
The Nightwalker's claw wounds you.
You have become better at metal armor use!
The Nightwalker's claw wounds you.
Minvil is in perfect health.
<709hp 419m 530mv 18166tnl (-15.34%)>
flee
The Southwestern Market Square
Traders and holy men, travelers and beggars, gossips and
fakirs - the
masses of the desert's lone commercial hub push and shove
their way
through the frantic haggling and seductive promises of those
that have
come here to buy and sell. From the south the scent of
fresh-baked
goods drifts into the crowds and is lost. To the west the
crippled,
the holy, the wounded -- all come and go beneath the pillars
of the
Great Temple. The towers and domes of the Great Temple rise
up like a
titan resting beside the chaos of the market. At the corner
of the Square
a pillar rises to display a monstrous sandstone lion,
reclining in regal
might.
[Exits: north east south west]
A nomad trader walks the city streets.
Tied to a hitch, a camel stands here, spitting into the
crowd.
Tied to a hitch, a camel stands here, spitting into the
crowd.
Tied to a hitch, a camel stands here, spitting into the
crowd.
A woman in dull-colored cloaks and wraps is here.
You flee from combat!
<709hp 419m 527mv 18166tnl (-15.34%)>
flee
You aren't fighting anyone.
<709hp 419m 527mv 18166tnl (-15.34%)>
cb Jus' got older.
n
n
Minvil has arrived.
[BATTLE] Gulkra: Jus' got older.
<709hp 419m 527mv 18166tnl (-15.34%)> The Western Market
Square
This area of the Square seems a bit more subdued than the
rest. You
notice that most of the outland adventurers mill around the
southern
end of the market, while the townfolk seem to keep their
business in
the northern end. To the west the outer walls of the Great
Temple
borders the Square, prophets and urchins resting against the
consecrated
stones. The market sprawls in all other directions.
[Exits: north east south]
A Nightwalker stands in the shadows, breathing heavily.
A woman dressed in crushed velvet stands here singing a
prayer.
A lost child wanders around here, crying.
Sitting cross-legged in the dirt, an ascetic sits here
muttering prayers.
A woman dressed in skins and feathers stands here quietly.
<709hp 419m 524mv 18166tnl (-15.34%)> The Northwestern Market
Square
This corner of the market is crowded with some of the more
well-to-do
folk of the city: merchants and craftsmen, travelers and
sailing captains
that are securing their treasures in the bank vaults that lie
to the north
within a building of tremendous carved stone blocks. Barkers
and gypsies
swarm towards these folk but are repelled by the Sultan's
guards, who would
much rather see that gold end up safely within the city's
clutches. To the
east the market continues, to the west lies Western Al Abbas
Street.
[Exits: north east south west]
A quiet servant fades into the background.
A quiet servant fades into the background.
Tied to a hitch, a camel stands here, spitting into the
crowd.
Tied to a hitch, a camel stands here, spitting into the
crowd.
<709hp 419m 521mv 18166tnl (-15.34%)>
Minvil has arrived.
<709hp 419m 521mv 18166tnl (-15.34%)>
You yell 'Die, Minvil, you sorcerous dog!'
Minvil narrows his eyes and glares in your direction.
You wound Minvil.
You deliver a blow of deadly force!
Minvil parries your punch.
Minvil has a few scratches.
<709hp 419m 521mv 18166tnl (-15.34%)>
cb Minvil made me age...Farger.
[BATTLE] Gulkra: Minvil made me age...Farger.
Minvil has a few scratches.
<709hp 419m 521mv 18166tnl (-15.34%)>
flee
The Vaults of Hamsah Mu'tazz
You stand in a large building decorated with black marble
and red satin.
Huge pillars support an arched ceiling far above your head.
The Sultan's
strongarms march the perimeter of the vault, ensuring the
safety of his
subjects' valuables. A red carpet extends from door to
vault, laid between
the fine silver that separates the polished blocks that make
up the floor.
[Exits: south]
A meek serving woman carries on her master's business.
Aziz the Mad stumbles along here, ranting about sin and
righteousness.
You flee from combat!
<709hp 419m 518mv 18166tnl (-15.34%)>
af
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 23 hours.
Commune: 'bless' modifies hit roll by 7 for 23 hours.
Physical effect: 'wither' modifies strength by -20 for 10
hours.
Power: 'resistance' for 5 hours.
Power: 'truesight' for 3 hours.
Power: 'spellbane' modifies save vs spell by -13 for 2 hours.
Spell: 'curse' modifies save vs spell by 10 for 0 hours.
Spell: 'curse' modifies hit roll by -5 for 0 hours.
Skill: 'trophy' for 39 hours.
<709hp 419m 518mv 18166tnl (-15.34%)>
s
The Northwestern Market Square
This corner of the market is crowded with some of the more
well-to-do
folk of the city: merchants and craftsmen, travelers and
sailing captains
that are securing their treasures in the bank vaults that lie
to the north
within a building of tremendous carved stone blocks. Barkers
and gypsies
swarm towards these folk but are repelled by the Sultan's
guards, who would
much rather see that gold end up safely within the city's
clutches. To the
east the market continues, to the west lies Western Al Abbas
Street.
[Exits: north east south west]
(White Aura) Minvil the duergar is here.
Rylkin the human is here.
A Nightwalker stands in the shadows, breathing heavily.
(Invis) Bulkra the duergar is here.
A quiet servant fades into the background.
A quiet servant fades into the background.
Tied to a hitch, a camel stands here, spitting into the
crowd.
Tied to a hitch, a camel stands here, spitting into the
crowd.
<709hp 419m 516mv 18166tnl (-15.34%)>
w
You yell 'Die, Minvil, you sorcerous dog!'
Minvil narrows his eyes and glares in your direction.
Minvil parries your punch.
Minvil parries your punch.
No way! You are still fighting!
Minvil has a few scratches.
<709hp 419m 516mv 18166tnl (-15.34%)>
w
Minvil parries your punch.
Minvil parries your punch.
Minvil's slash EVISCERATES you!
You dodge Minvil's slash.
Minvil has a few scratches.
<662hp 419m 516mv 18166tnl (-15.34%)> No way! You are still
fighting!
Minvil has a few scratches.
<662hp 419m 516mv 18166tnl (-15.34%)>
flee
The Western Market Square
This area of the Square seems a bit more subdued than the
rest. You
notice that most of the outland adventurers mill around the
southern
end of the market, while the townfolk seem to keep their
business in
the northern end. To the west the outer walls of the Great
Temple
borders the Square, prophets and urchins resting against the
consecrated
stones. The market sprawls in all other directions.
[Exits: north east south]
A woman dressed in crushed velvet stands here singing a
prayer.
A lost child wanders around here, crying.
Sitting cross-legged in the dirt, an ascetic sits here
muttering prayers.
A woman dressed in skins and feathers stands here quietly.
You flee from combat!
<662hp 419m 513mv 18166tnl (-15.34%)>
w
[BATTLE] Dhaath: Har har
<662hp 419m 513mv 18166tnl (-15.34%)>
Krarhzi has arrived.
Alas, you cannot go that way.
<662hp 419m 513mv 18166tnl (-15.34%)>
n
Krarhzi scans north.
Krarhzi scans south.
Krarhzi scans east.
Krarhzi scans west.
Krarhzi scans up.
Krarhzi scans down.
<662hp 419m 513mv 18166tnl (-15.34%)>
w
The Northwestern Market Square
This corner of the market is crowded with some of the more
well-to-do
folk of the city: merchants and craftsmen, travelers and
sailing captains
that are securing their treasures in the bank vaults that lie
to the north
within a building of tremendous carved stone blocks. Barkers
and gypsies
swarm towards these folk but are repelled by the Sultan's
guards, who would
much rather see that gold end up safely within the city's
clutches. To the
east the market continues, to the west lies Western Al Abbas
Street.
[Exits: north east south west]
(White Aura) Minvil the duergar is here.
Rylkin the human is here.
A Nightwalker stands in the shadows, breathing heavily.
(Invis) Bulkra the duergar is here.
A quiet servant fades into the background.
A quiet servant fades into the background.
Tied to a hitch, a camel stands here, spitting into the
crowd.
Tied to a hitch, a camel stands here, spitting into the
crowd.
<662hp 419m 510mv 18166tnl (-15.34%)> Western Al Abbas
In the shadow of the Sultan's Grand Palace, the cultivated
lawns to
the north of the road serve as a bold contrast to the pale
stone road
beneath you. To the south regal buildings housing the
nobles, diplomats
and heads of state emerge from well-groomed gardens with
delicate fountains
and shaded gazeboes. Well-armed guards keep the street
traffic from passing
through the iron fences that separate the merchants and
travelers from the
life of pomp and wealth.
[Exits: east west]
<662hp 419m 507mv 18166tnl (-15.34%)>
w
w
Western Al Abbas
Leading past the front of the Sultan's Grand Palace, this
road of pale
stone is five spans wide and lined with many lanterns on
poles. To the
north the main gate of the palace towers over the trickle of
petitioners
and soldiers that come and go from the royal grounds beyond.
Prayers to
the patron gods of the city are carved into stone posts that
have been
erected equidistantly along the edge of the street, each
topped with a
brass lantern.
[Exits: north east west]
Tied to a hitch, a camel stands here, spitting into the
crowd.
<662hp 419m 504mv 18166tnl (-15.34%)>
w
Inside the Bahiyaa Gate
This broad, arched gate is tiled with mosaics of the Paths
of Heaven and
the Kingdoms of the World. Set into a recess above the
gate's arch, a
statue of the first Sultan of Hamsah Mu'tazz holds a gilded
sword and a
fallen lamia. Guards march along the causeway to either side
of the
Gate, watching the rugged wilderness to the west and the
swelling crowds
in the streets around you. To the north the outer walls of
the Sultan's
palace rise up at an angle away from the street, just beyond
the gate tower.
To the southeast the spires and domes of the Great Temple
soar above the
brick and stone buildings cluttered around its base.
[Exits: [north] east south west]
( 4) An infantry-quality pike with a sharp steel tip lies
here.
( 4) A wooden buckler covered with camel hide lies here.
( 4) Black cloth wrapped into the shape of a turban lies
here.
( 4) A long coat of banded armor lies here in a heap.
A heavy key sits here.
A commoner of Hamsah Mu'tazz stands here wrapped in colorful
clothes.
A brightly-dressed man with a broad smile is here talking.
<662hp 419m 501mv 18166tnl (-15.34%)>
west
west
Outside the Bahiyaa Gate
You stand before a towering arch of sandstone flanked by a
military tower
to the north, the Bahiyaa Gate of the great desert city
Hamsah Mu'tazz. The
massive iron portcullis of the gate serves as floodgate for
the many travelers
and merchants that come and go through the city using the
Eastern Road. Armed
soldiers guard the gate, a warning to all who would challenge
the Sultan's
law.
[Exits: north east south west]
A sign points north towards Balator and south towards
the Desert of Araile.
<662hp 419m 498mv 18166tnl (-15.34%)>
west
west
west
west
west
west
west
west
west
west
west
west
west
west
west
Approaching the Gates of Hamsah Mu'tazz
*FLEEEEEE! Running to village*
<672hp 412m 545mv 18166tnl (-15.34%)>
w
The Ruined Streets of Anguish
There is a lack of wood around these buildings, and most of
these walls
serve as great masses of stone that are now cracked and
broken by both
time and war. Great spires now lay in ruins, crumbling down
to the ground
where stone bases now reside. Ash and soot mark the face of
most of
this stone, and a torn battering ram now lies on its side,
the wood charred
and bent beyond recognition. Great portions of foliage and
woodland growth
have penetrated the walls, allowing for the woods to begin
growing here,
drowning what was once a civilization of giants. Based on
the blood and
crimson stains that are set in these stones, you are quite
sure these
streets are aptly named.
[Exits: east west]
<672hp 412m 543mv 18166tnl (-15.34%)>
af
You are affected by:
Commune: 'bless' modifies save vs spell by -14 for 20 hours.
Commune: 'bless' modifies hit roll by 7 for 20 hours.
Power: 'spellbane' modifies save vs spell by -13 for 10
hours.
Physical effect: 'wither' modifies strength by -20 for 7
hours.
Power: 'resistance' for 2 hours.
Power: 'truesight' for 0 hours.
Skill: 'trophy' for 36 hours.
<672hp 412m 543mv 18166tnl (-15.34%)>
where
People near you:
(PK) Minvil The Outskirts of Ostalagiah
(PK) Gulkra The Ruined Streets of
Anguish
Rylkin An Opening in the Forest Trail
Your eyes see less truly.
<684hp 429m 588mv 18166tnl (-15.34%)>
call true
You look around sharply!
<684hp 419m 588mv 18166tnl (-15.34%)>
wehre
Huh?
<684hp 419m 588mv 18166tnl (-15.34%)> Minvil has arrived.
<684hp 419m 588mv 18166tnl (-15.34%)>
where
Minvil leaves east.
People near you:
(PK) Krarhzi The Beginning of the
Slaughtering Grounds
(PK) Minvil The Ruined Streets of
Anguish
(PK) Gulkra The Ruined Streets of
Anguish
Rylkin An Opening in the Forest Trail
<684hp 419m 588mv 18166tnl (-15.34%)>
Minvil has arrived.
<684hp 419m 588mv 18166tnl (-15.34%)>
The Nightwalker has arrived.
<684hp 419m 588mv 18166tnl (-15.34%)>
The Nightwalker yells 'Gulkra! Now you die!'
You dodge the Nightwalker's claw.
You dodge the Nightwalker's claw.
You parry the Nightwalker's claw.
The Nightwalker has a few scratches.
<684hp 419m 588mv 18166tnl (-15.34%)>
l
You yell 'Die, Minvil, you sorcerous dog!'
Minvil narrows his eyes and glares in your direction.
The Ruined Streets of Anguish
There is a lack of wood around these buildings, and most of
these walls
serve as great masses of stone that are now cracked and
broken by both
time and war. Great spires now lay in ruins, crumbling down
to the ground
where stone bases now reside. Ash and soot mark the face of
most of
this stone, and a torn battering ram now lies on its side,
the wood charred
and bent beyond recognition. Great portions of foliage and
woodland growth
have penetrated the walls, allowing for the woods to begin
growing here,
drowning what was once a civilization of giants. Based on
the blood and
crimson stains that are set in these stones, you are quite
sure these
streets are aptly named.
[Exits: east west]
A Nightwalker stands in the shadows, breathing heavily.
(White Aura) Minvil the duergar is here.
The Nightwalker has a few scratches.
<684hp 419m 588mv 18166tnl (-15.34%)>
Krarhzi has arrived.
The Nightwalker has a few scratches.
<684hp 419m 588mv 18166tnl (-15.34%)>
The Nightwalker's claw injures you.
You dodge the Nightwalker's claw.
The Nightwalker parries your stinging lash.
Your flaming bite RAZES the Nightwalker!
Your flaming bite TORCHES the Nightwalker!
The Nightwalker has some small but disgusting cuts.
<669hp 419m 588mv 18166tnl (-15.34%)>
Krarhzi leaves west.
The Nightwalker has some small but disgusting cuts.
<669hp 419m 588mv 18166tnl (-15.34%)>
flee
The Ruined Streets of Anguish
There is a lack of wood around these buildings, and most of
these walls
serve as great masses of stone that are now cracked and
broken by both
time and war. Great spires now lay in ruins, crumbling down
to the ground
where stone bases now reside. Ash and soot mark the face of
most of
this stone, a torn battering ram now lays on its side, the
wood charred
and bent beyond recognition. Great portions of foliage and
woodland growth
have penetrated the walls, allowing for the woods to begin
growing, drowning
what was once a civilization of giants. Based on the blood
and crimson
stains that are set in these stones, you are quite sure these
streets are
aptly named.
[Exits: east west]
You flee from combat!
<669hp 419m 586mv 18166tnl (-15.34%)>
w
The Ruined Streets of Anguish
There is a lack of wood around these buildings, and most of
these walls
serve as great masses of stone that are now cracked and
broken by both
time and war. Great spires now lay in ruins, crumbling down
to the ground
where stone bases now reside. Ash and soot mark the face of
most of
this stone, and a torn battering ram now lies on its side,
the wood charred
and bent beyond recognition. Great portions of foliage and
woodland growth
have penetrated the walls, allowing for the woods to begin
growing here,
drowning what was once a civilization of giants. Based on
the blood and
crimson stains that are set in these stones, you are quite
sure these
streets are aptly named.
[Exits: east west]
A Nightwalker stands in the shadows, breathing heavily.
(White Aura) Minvil the duergar is here.
<669hp 419m 584mv 18166tnl (-15.34%)>
You yell 'Die, Minvil, you sorcerous dog!'
Minvil narrows his eyes and glares in your direction.
Minvil parries your stinging lash.
You deliver a blow of deadly force!
Minvil parries your flaming bite.
Minvil parries your stinging lash.
Minvil parries your stinging lash.
The Nightwalker yells 'Gulkra! Now you die!'
The Nightwalker's claw injures you.
You dodge the Nightwalker's claw.
Minvil has a few scratches.
<653hp 419m 584mv 18166tnl (-15.34%)>
The Nightwalker's claw wounds you.
You dodge the Nightwalker's claw.
Minvil parries your stinging lash.
You deliver a blow of deadly force!
Minvil parries your flaming bite.
Minvil parries your stinging lash.
Your flaming bite BROILS Minvil!
You parry Minvil's slash.
You have become better at metal armor use!
Minvil's slash MUTILATES you!
Minvil has a few scratches.
<597hp 419m 584mv 18146tnl (-15.21%)>
eye
You reach out and jab the handle of a knotted leather whip
into Minvil's eyes!
Your eye jab scratches Minvil.
Minvil has a few scratches.
<597hp 419m 584mv 18146tnl (-15.21%)>
Minvil narrows his eyes and glares in your direction.
You can no longer find the strength to wield a knotted
leather whip.
The strength flees from your muscles.
Minvil has a few scratches.
<597hp 419m 584mv 18146tnl (-15.21%)>
The Nightwalker's claw injures you.
The Nightwalker's claw wounds you.
Your punch misses Minvil.
Your flaming bite smolders Minvil!
Minvil parries your punch.
Minvil parries your flaming bite.
You parry Minvil's slash.
You remain safe as Minvil's slash bounces harmlessly off of
midnight dragon boots.
Minvil has some small but disgusting cuts.
<562hp 419m 584mv 18146tnl (-15.21%)>
Krarhzi has arrived.
Minvil has some small but disgusting cuts.
<562hp 419m 584mv 18146tnl (-15.21%)>
flee
Krarhzi looks at you.
Minvil has some small but disgusting cuts.
<562hp 419m 584mv 18146tnl (-15.21%)>
flee
flee
Minvil narrows his eyes and glares in your direction.
Minvil has some small but disgusting cuts.
<562hp 419m 584mv 18146tnl (-15.21%)>
You parry the Nightwalker's claw.
You deliver a blow of deadly force!
Minvil parries your punch.
You parry Minvil's slash.
You parry Minvil's slash.
Minvil's ring flares with a bright white light!
You deflect Minvil's spell!
Your spellbane mauls Minvil.
Minvil has some small but disgusting cuts.
<562hp 419m 584mv 18146tnl (-15.21%)> The Ruined Streets of
Anguish
There is a lack of wood around these buildings, and most of
these walls
serve as great masses of stone that are now cracked and
broken by both
time and war. Great spires now lay in ruins, crumbling down
to the ground
where stone bases now reside. Ash and soot mark the face of
most of
this stone, a torn battering ram now lays on its side, the
wood charred
and bent beyond recognition. Great portions of foliage and
woodland growth
have penetrated the walls, allowing for the woods to begin
growing, drowning
what was once a civilization of giants. Based on the blood
and crimson
stains that are set in these stones, you are quite sure these
streets are
aptly named.
[Exits: east west]
You flee from combat!
<562hp 419m 582mv 18146tnl (-15.21%)> You aren't fighting
anyone.
<562hp 419m 582mv 18146tnl (-15.21%)> You aren't fighting
anyone.
<562hp 419m 582mv 18146tnl (-15.21%)>
w
The Ruined Streets of Anguish
There is a lack of wood around these buildings, and most of
these walls
serve as great masses of stone that are now cracked and
broken by both
time and war. Great spires now lay in ruins, crumbling down
to the ground
where stone bases now reside. Ash and soot mark the face of
most of
this stone, and a torn battering ram now lies on its side,
the wood charred
and bent beyond recognition. Great portions of foliage and
woodland growth
have penetrated the walls, allowing for the woods to begin
growing here,
drowning what was once a civilization of giants. Based on
the blood and
crimson stains that are set in these stones, you are quite
sure these
streets are aptly named.
[Exits: east west]
(Invis) Rylkin the human is here.
Krarhzi the arial is here.
A Nightwalker stands in the shadows, breathing heavily.
(White Aura) Minvil the duergar is here.
Rylkin leaves east.
<562hp 419m 580mv 18146tnl (-15.21%)>
The Nightwalker yells 'Gulkra! Now you die!'
The Nightwalker's claw mauls you.
The Nightwalker has some small but disgusting cuts.
<540hp 419m 580mv 18146tnl (-15.21%)>
Minvil leaves west.
You parry the Nightwalker's claw.
The Nightwalker's claw mauls you.
Your punch MASSACRES the Nightwalker!
Your flaming bite misses the Nightwalker.
The Nightwalker parries your flaming bite.
Your punch misses the Nightwalker.
The Nightwalker is covered with bleeding wounds.
<519hp 419m 580mv 18146tnl (-15.21%)>
Minvil has arrived.
The Nightwalker is covered with bleeding wounds.
<519hp 419m 580mv 18146tnl (-15.21%)>
Krarhzi looks at you.
Rylkin has arrived.
The Nightwalker is covered with bleeding wounds.
<519hp 419m 580mv 18146tnl (-15.21%)>
Minvil leaves west.
The Nightwalker is covered with bleeding wounds.
<519hp 419m 580mv 18146tnl (-15.21%)>
The Nightwalker's claw wounds you.
The Nightwalker's claw wounds you.
The Nightwalker's claw wounds you.
Your punch misses the Nightwalker.
The Nightwalker parries your flaming bite.
The Nightwalker parries your flaming bite.
Your flaming bite TORCHES the Nightwalker!
Your flaming bite *** BLASTS *** the Nightwalker!
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
Rylkin glances at you.
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
Minvil has arrived.
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
The Nightwalker's claw misses you.
Your punch EVISCERATES the Nightwalker!
Your flaming bite RAZES the Nightwalker!
The Nightwalker parries your punch.
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
Krarhzi looks at you.
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
wear shield
You stop using the firestrike whip.
You wear a razor-edged shield as a shield.
[BATTLE] Agar: Almost all
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
Your shield blocks the Nightwalker's claw.
The Nightwalker dodges your punch.
Your punch DISMEMBERS the Nightwalker!
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
wield firestrike
You wield the firestrike whip.
The firestrike whip feels like a part of you!
The Nightwalker is covered with bleeding wounds.
<464hp 419m 580mv 18146tnl (-15.21%)>
eye
You reach out and jab the handle of the firestrike whip into
the Nightwalker's eyes!
Your eye jab grazes the Nightwalker.
The Nightwalker is gushing blood.
<464hp 419m 580mv 18146tnl (-15.21%)>
You dodge the Nightwalker's claw.
You remain safe as the Nightwalker's claw bounces harmlessly
off of an adamantite bracer.
You parry the Nightwalker's claw.
The Nightwalker dodges your flaming bite.
The Nightwalker parries your flaming bite.
The Nightwalker is gushing blood.
<464hp 419m 580mv 18146tnl (-15.21%)>
Minvil snorts.
The Nightwalker is gushing blood.
<464hp 419m 580mv 18146tnl (-15.21%)>
The Nightwalker's claw hits you.
Your flaming bite CHARS the Nightwalker!
The Nightwalker parries your flaming bite.
The Nightwalker is gushing blood.
<453hp 419m 580mv 18146tnl (-15.21%)>
say Ye' ass.
You say 'Ye' ass.'
Your shield blocks the Nightwalker's claw.
The Nightwalker dodges your flaming bite.
The Nightwalker parries your flaming bite.
The Nightwalker dodges your flaming bite.
The Nightwalker is gushing blood.
<453hp 419m 580mv 18146tnl (-15.21%)>
say You aged me.
You say 'You aged me.'
The Nightwalker is gushing blood.
<460hp 430m 625mv 18146tnl (-15.21%)> Minvil says 'Damned
coward of a gnome.'
The Nightwalker is gushing blood.
<460hp 430m 625mv 18146tnl (-15.21%)>
sting
You flick the firestrike whip's tip at the Nightwalker,
landing a solid blow!
Your stinging blow RAZES the Nightwalker!
The Nightwalker is gushing blood.
<460hp 430m 625mv 18146tnl (-15.21%)>
The Nightwalker's claw injures you.
The Nightwalker's claw injures you.
The Nightwalker dodges your flaming bite.
The Nightwalker parries your flaming bite.
The Nightwalker dodges your flaming bite.
The Nightwalker is gushing blood.
<428hp 430m 625mv 18146tnl (-15.21%)>
The Nightwalker's claw wounds you.
Your shield blocks the Nightwalker's claw.
Your flaming bite RAZES the Nightwalker!
The Nightwalker dodges your flaming bite.
The Nightwalker is gushing blood.
<408hp 430m 625mv 18146tnl (-15.21%)>
Krarhzi looks at you.
The Nightwalker is gushing blood.
<408hp 430m 625mv 18146tnl (-15.21%)>
Your shield blocks the Nightwalker's claw.
Your shield blocks the Nightwalker's claw.
Your flaming bite CHARS the Nightwalker!
Your flaming bite RAZES the Nightwalker!
The Nightwalker is writhing in agony.
<408hp 430m 625mv 18146tnl (-15.21%)>
say I be a fargin' old lady now!
You say 'I be a fargin' old lady now!'
The Nightwalker is writhing in agony.
<408hp 430m 625mv 18146tnl (-15.21%)>
Your shield blocks the Nightwalker's claw.
Your shield blocks the Nightwalker's claw.
With a quick twist the Nightwalker moves to the side of your
flaming bite.
Your flaming bite RAZES the Nightwalker!
The Nightwalker is writhing in agony.
<408hp 430m 625mv 18146tnl (-15.21%)>
af
Minvil says 'Good.'
You are affected by:
Commune: 'weaken' modifies strength by -8 for 20 hours.
Commune: 'bless' modifies save vs spell by -14 for 18 hours.
Commune: 'bless' modifies hit roll by 7 for 18 hours.
Power: 'truesight' for 9 hours.
Power: 'spellbane' modifies save vs spell by -13 for 8 hours.
Physical effect: 'wither' modifies strength by -20 for 5
hours.
Power: 'resistance' for 0 hours.
Skill: 'trophy' for 34 hours.
The Nightwalker is writhing in agony.
<408hp 430m 625mv 18146tnl (-15.21%)>
The Nightwalker's claw wounds you.
Your flaming bite RAZES the Nightwalker!
The Nightwalker parries your flaming bite.
The Nightwalker is writhing in agony.
<388hp 430m 625mv 18146tnl (-15.21%)>
Krarhzi smirks.
The Nightwalker is writhing in agony.
<388hp 430m 625mv 18146tnl (-15.21%)>
Minvil sits down and rests.
The Nightwalker is writhing in agony.
<388hp 430m 625mv 18146tnl (-15.21%)>
Your shield blocks the Nightwalker's claw.
You deliver a blow of deadly force!
Your flaming bite >>> CAUTERIZES <<< the Nightwalker!
The Nightwalker is DEAD!!
You receive 173 experience points.
<388hp 430m 625mv 17973tnl (-14.11%)>
l
where
The Ruined Streets of Anguish
There is a lack of wood around these buildings, and most of
these walls
serve as great masses of stone that are now cracked and
broken by both
time and war. Great spires now lay in ruins, crumbling down
to the ground
where stone bases now reside. Ash and soot mark the face of
most of
this stone, and a torn battering ram now lies on its side,
the wood charred
and bent beyond recognition. Great portions of foliage and
woodland growth
have penetrated the walls, allowing for the woods to begin
growing here,
drowning what was once a civilization of giants. Based on
the blood and
crimson stains that are set in these stones, you are quite
sure these
streets are aptly named.
[Exits: east west]
(White Aura) Minvil the duergar is resting here.
(Invis) Rylkin the human is here.
Krarhzi the arial is here.
It starts to rain.
Autosaving.
You feel less tough.
<409hp 439m 670mv 17973tnl (-14.11%)> People near you:
(PK) Krarhzi The Ruined Streets of
Anguish
(PK) Minvil The Ruined Streets of
Anguish
(PK) Gulkra The Ruined Streets of
Anguish
Rylkin The Ruined Streets of Anguish
<409hp 439m 670mv 17973tnl (-14.11%)>
af
You are affected by:
Commune: 'weaken' modifies strength by -8 for 19 hours.
Commune: 'bless' modifies save vs spell by -14 for 17 hours.
Commune: 'bless' modifies hit roll by 7 for 17 hours.
Power: 'truesight' for 8 hours.
Power: 'spellbane' modifies save vs spell by -13 for 7 hours.
Physical effect: 'wither' modifies strength by -20 for 4
hours.
Skill: 'trophy' for 33 hours. |