Gulkra vs. Lesik with a guest.

LogFiend
August 15, 2008 02:44PM
**Fighting on and off with Tribbies**
<551hp 479m 744mv 20875tnl (-19.29%)> Lesikinilt has arrived.
Lesikinilt tries to drive an adamantite-tipped long spear through you but misses and steps too close.
You yell 'Help! Lesikinilt is trying to impale me!'
Your crushing force *** DEMOLISHES *** Lesikinilt!
Lesikinilt has some small but disgusting cuts.

<551hp 479m 744mv 20875tnl (-19.29%)> 
pincer
You drive your axes into both sides of Lesikinilt's body.
Your brutal attack *** DEVASTATES *** Lesikinilt!
Your brutal attack *** DEVASTATES *** Lesikinilt!
Lesikinilt dodges your crushing force.
Lesikinilt parries your cleave.
Lesikinilt parries your cleave.
You dodge Lesikinilt's thrust.
You parry Lesikinilt's claw.
You parry Lesikinilt's claw.
Lesikinilt is covered with bleeding wounds.

<551hp 479m 744mv 20875tnl (-19.29%)> 
Lesikinilt deflects your crushing force with his defensive spin.
Lesikinilt dodges your cleave.
Lesikinilt deflects your cleave with his defensive spin.
You parry Lesikinilt's thrust.
You parry Lesikinilt's claw.
You dodge Lesikinilt's claw.
Lesikinilt is covered with bleeding wounds.

<551hp 479m 744mv 20875tnl (-19.29%)> 
Your crushing force MANGLES Lesikinilt!
Lesikinilt deflects your cleave with his defensive spin.
Quickly spinning his spear, Lesikinilt pushes your crushing force back.
Your crushing force MANGLES Lesikinilt!
You parry Lesikinilt's thrust.
You dodge Lesikinilt's claw.
You have become better at spear!
You learn about fighting with spears by watching Lesikinilt.
You dodge Lesikinilt's thrust.
You parry Lesikinilt's thrust.
You parry Lesikinilt's thrust.
Lesikinilt is gushing blood.

<564hp 487m 794mv 20873tnl (-19.27%)> 
pincer

Lesikinilt tries to maneuver you into an awkward position but you twist away.
Lesikinilt is gushing blood.

<564hp 487m 794mv 20873tnl (-19.27%)> 
You deliver a blow of deadly force!
Lesikinilt parries your crushing force.
Lesikinilt parries your crushing force.
Lesikinilt deflects your cleave with his defensive spin.
You parry Lesikinilt's thrust.
You parry Lesikinilt's thrust.
Lesikinilt is gushing blood.

<564hp 487m 794mv 20873tnl (-19.27%)> Your axes get tangled up before you can try your move.
Your brutal attack misses Lesikinilt.
Lesikinilt is gushing blood.

<564hp 487m 794mv 20873tnl (-19.27%)> 
Lesikinilt deflects your crushing force with his defensive spin.
Lesikinilt deflects your cleave with his defensive spin.
Your cleave *** DEMOLISHES *** Lesikinilt!
Lesikinilt's thrust EVISCERATES you!
You parry Lesikinilt's thrust.
You parry Lesikinilt's claw.
Lesikinilt is gushing blood.

<521hp 487m 794mv 20873tnl (-19.27%)> 
pincer

Lesikinilt parries your crushing force.
Lesikinilt dodges your cleave.
You dodge Lesikinilt's thrust.
You parry Lesikinilt's claw.
Lesikinilt's thrust EVISCERATES you!
The right-hand stone in Lesikinilt's helm flashes brilliantly!
You deflect Lesikinilt's spell!
Your spellbane EVISCERATES Lesikinilt!
Lesikinilt is writhing in agony.

<478hp 487m 794mv 20873tnl (-19.27%)> 
You get in one more shot on Lesikinilt as he flees.
Your parting blow MANGLES Lesikinilt!
Lesikinilt has fled!
Lesikinilt leaves north.
But you aren't fighting anyone!

<478hp 487m 794mv 20873tnl (-19.27%)> 
n
Outside the South Gate
  You stand in the small patch of land outside the gates of Galadon that is
still protected by the city guard.  To venture further afield means to lose
the protection of the city, perhaps not a good idea in the forests of the
Silverwood.  The goblin-infested forest lies beyond a crossroads to the south.
You can enter the city to the north.
 
[Exits: north south]

<478hp 487m 793mv 20873tnl (-19.27%)> 
where
People near you:
(PK) Lesikinilt                   High Road
(PK) Gulkra                       Outside the South Gate
  Zungrac                      By the Temple Altar

<478hp 487m 793mv 20873tnl (-19.27%)> 
s
The Southern Crossroads
  You come to a small crossroads of sorts, trails leading off in many
directions.  The road is not well traveled, as travelers only venture into
the forests out of necessity.  The road south leads to the tree-line and deep
into the dark forest.  The trail east and west leads around the edge of the
city, skirting along its border.  The road north leads into the southern gate
of Galadon, set in the massive battlement wall.
 
[Exits: north east south west]
     A sign points south towards Silverwood and the Goblin Village.

<478hp 487m 792mv 20873tnl (-19.27%)> 
tell Lesik Thas' more like it!
You tell Lesikinilt 'Thas' more like it!'

<478hp 487m 792mv 20873tnl (-19.27%)> 
a
Huh?

<478hp 487m 792mv 20873tnl (-19.27%)> 
where
People near you:
(PK) Gulkra                       The Southern Crossroads
(PK) Breln                        Southern Outskirts of Galadon
Breln has arrived.

<478hp 487m 792mv 20873tnl (-19.27%)> 
af
You are affected by:
Power: 'spellbane' modifies save vs spell by -15 for 8 hours.
Skill: 'berserk' modifies armor class by 23 for 2 hours.
Skill: 'berserk' modifies hit roll by 4 for 2 hours.
Skill: 'berserk' modifies damage roll by 9 for 2 hours.
Power: 'resistance' for 0 hours.
Commune: 'bless' modifies hit roll by 7 for 14 hours.
Commune: 'bless' modifies save vs spell by -14 for 14 hours.
Skill: 'trophy' for 150 hours.

<478hp 487m 792mv 20873tnl (-19.27%)> 
where

Breln drives his axes into both sides of your body, stunning you.
Seizing a lucky opportunity, Breln takes advantage of the situation.
Breln's brutal attack *** DEMOLISHES *** you!
Breln's brutal attack MASSACRES you!
You yell 'Help! Breln is trying to hack me to pieces!'
Breln parries your crushing force.
Breln parries your cleave.
Breln parries your cleave.
Breln parries your cleave.
Your crushing force DISMEMBERS Breln!
Breln's crushing force MANGLES you!
You sure are BLEEDING!
You parry Breln's crushing force.
Breln's crushing force DISMEMBERS you!
You sure are BLEEDING!
Breln is covered with bleeding wounds.

<138hp 487m 792mv 20873tnl (-19.27%)> 
You feel less tough.
Breln is covered with bleeding wounds.

<149hp 497m 800mv 20873tnl (-19.27%)> 
flee
flee

You manage to exploit a flaw in Breln's stone skin.
Your crushing force MASSACRES Breln!
Breln dodges your cleave.
You have become better at enhanced reactions!
Breln parries your crushing force.
You parry Breln's crushing force.
Breln's crushing force MANGLES you!
You sure are BLEEDING!
Breln's crushing force *** DEMOLISHES *** you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
You feel some of your vitality drain out of you with this death.

<1hp 1m 800mv 20871tnl (-19.26%)> People near you:
(PK) Gulkra                       By the Temple Altar
  Zungrac                      By the Temple Altar

<1hp 1m 800mv 20871tnl (-19.26%)> Better stand first.

<1hp 1m 800mv 20871tnl (-19.26%)> Better stand first.

<1hp 1m 800mv 20871tnl (-19.26%)> 
wake
n
You stand up.

<1hp 1m 800mv 20871tnl (-19.26%)> 
w
The Temple of the Moon
  This is the northern end of a large temple dedicated to worshipping the 
moon.  Large windows are covered with drapes during the day but uncovered 
at night so the moon can bathe the temple with its light.  The pale gray 
stonework takes on an inner glow in the moonshine, celebrating the 
neutrality of the moon.  To the south lies the altar and the temple 
square lies to the west.
 
[Exits: south west]

<1hp 1m 800mv 20871tnl (-19.26%)> 
w
w
Temple Square
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.
 
[Exits: north east south west]
     A large, gray stone fountain is here in the Temple of the Moon.

<1hp 1m 800mv 20871tnl (-19.26%)> Park Road
  This bend in the road is rather typical, albeit lacking people.  The road
continues to the north and west around the pretty wooded park in the center
of town.  The Temple of the Moon lies through a small archway in the ivy to
the east.
 
[Exits: north east west]
A traveler wanders through here, admiring the city.
A cityguard is strolling through here, keeping the peace.

<1hp 1m 799mv 20871tnl (-19.26%)> Park Road
  The cobblestoned road continues in its path around the park.  The thick
trees prevent passage into the park to the north but the road continues to
the east and west.  A sad-looking little building lies to the south.  You
can only see one window in the middle of the wall.
 
[Exits: east west]
A poor, abused dog is here.

<1hp 1m 798mv 20871tnl (-19.26%)> 
west
Park Road
  The High Road from the south splits here to go around the park as the Park
Road to the east and west.  Large trees prevent you from venturing into the
park to the north.  To the southwest lies the Temple of the Sun.  The temple
is known all over Thera for its beauty.
 
[Exits: east south west]

<1hp 1m 797mv 20871tnl (-19.26%)> 
south
High Road
  This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it.  Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north.  The High Road
continues toward the Market Square to the south.
 
[Exits: north south west]
A small girl is playing here with her friends.
A cityguard is strolling through here, keeping the peace.

<1hp 1m 796mv 20871tnl (-19.26%)> 
south
south
High Road
  The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east.  You feel a sudden urge to devote
yourself to being good.  The road is well-kept through here as it passes from
the park to the north towards the market square to the south.
 
[Exits: north east south west]
A cityguard is strolling through here, keeping the peace.

<1hp 1m 795mv 20871tnl (-19.26%)> 
south
south
High Road
  Here the avenue connects with the market square to the south to form a
large, bustling place of commerce.  A vegetable shop lies to the west while
a cartographer's store lies to the east.  The road continues to the north.
 
[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.
A poor, abused dog is here.

<1hp 1m 794mv 20871tnl (-19.26%)> 
south
south
Market Square
  This bustling square lies at the intersection of the High Road and the
Trade Road.  Traders from every city have come here to try to convince you
to buy their cheap wares.  None of it is even worth a second glance.  The
High road continues to the north and south and the Trade Road continues to
the east and west.
 
[Exits: north east south west]
A drunk man is here singing at the top of his lungs.

<1hp 1m 793mv 20871tnl (-19.26%)> 
south
south
High Road
  Here the broad avenue merges with the market square to the north to form a
large bustling open marketplace.  The general store lies to the east and the
pet shop is west.  The road continues to the south.
 
[Exits: north east south west]

<1hp 1m 792mv 20871tnl (-19.26%)> High Road
  The broad avenue seems to be falling into disrepair here, as though the
masons do not care to come to this part of the city.  You hear raucous
laughter coming out of a tavern to the west.  The Dark Temple looms
menacingly over you to the east.  The windows seem more like brooding eyes
and the archway in the wall seems like a huge mouth ready to swallow you.
The road continues to an intersection with the River Road to the south and
meets with the Market Square farther to the north.
 
[Exits: north east south west]
An important looking merchant is riding through here in a shiny carriage.

<1hp 1m 791mv 20871tnl (-19.26%)> Large Intersection
  You are standing at the intersection between the High Road and the River
Road.  A large round wood board with a heavy iron ring set in it covers a
hole in the center of the intersection.  Faint wisps of steam escape around
the edges.  The High Road enters the city of Galadon to the north and runs
toward the south gate to the south.  The River Road follows the Galadon
River to the east and west.  The Dark Temple broods over you to the northeast.
 
[Exits: north east south west down]
     A blue cape lies here crumpled.
     (Glowing) A silvery ring glints at you.
     (Glowing) A brass lantern with a hood to keep the wind out lies here.
     A blue vest lies here, marked by a white circle.
     A plain steel sword lies here.

<1hp 1m 790mv 20871tnl (-19.26%)> On the Bridge
  Here the High Road arches over the Galadon River on its way to the south
gate of Galadon.  The bridge is made of fine sturdy stone with a chest-high
balustrade protecting you from falling into the river.  The High Road leads
into Galadon to the north and towards the south gate to the south.
 
[Exits: north south]

<1hp 1m 789mv 20871tnl (-19.26%)> 
south
High Road
  The avenue is narrower here than on the other side of the river.  A
strange building stands to the east.  The High Road passes over the river 
into the city proper to the north and goes past what is known as the Maze 
to the south on its way to the southern gate.  To the east, you can enter 
the lumberyard.
 
[Exits: north east south]
A traveler wanders through here, admiring the city.
A cityguard is strolling through here, keeping the peace.

<1hp 1m 788mv 20871tnl (-19.26%)> High Road
  You stand on a cobblestone street just north of the southern gate.  The
poor neighborhood of town, more commonly referred to as the Maze, lied to
the west, until it was razed to accomodate the Shapeshifter guild.  The
High Road widens as it leads into Galadon to the north.  To the east, a few
steps lead down to the entrance of a two story structure.
 
[Exits: north east south west]

<1hp 1m 787mv 20871tnl (-19.26%)> 
south
Inside the South Gate
  You stand just inside the southern gate of Galadon.  The city walls arch
over the gate in their path around the city.  The battlements are particularly
well-enforced here to combat the goblins to the south.  Through the gates
you can see the green forest called the Silverwood.  A small staircase leads 
up one side of the gate to the battlements above.  To the north, the High 
Road leads into the city.
 
[Exits: north south up]
One of the elite guards is here, watching the gate.
One of the elite guards is here, watching the gate.

<1hp 1m 786mv 20871tnl (-19.26%)> 
south
Outside the South Gate
  You stand in the small patch of land outside the gates of Galadon that is
still protected by the city guard.  To venture further afield means to lose
the protection of the city, perhaps not a good idea in the forests of the
Silverwood.  The goblin-infested forest lies beyond a crossroads to the south.
You can enter the city to the north.
 
[Exits: north south]

<1hp 1m 785mv 20871tnl (-19.26%)> 
south
The Southern Crossroads
  You come to a small crossroads of sorts, trails leading off in many
directions.  The road is not well traveled, as travelers only venture into
the forests out of necessity.  The road south leads to the tree-line and deep
into the dark forest.  The trail east and west leads around the edge of the
city, skirting along its border.  The road north leads into the southern gate
of Galadon, set in the massive battlement wall.
 
[Exits: north east south west]
     The bludgeoned corpse of Gulkra lies here.
     The severed eye of Gulkra lies here.
     A sign points south towards Silverwood and the Goblin Village.
Breln the dwarf is here.
Breln gets an unholy axe, 'Nightbringer' from the corpse of Gulkra.
Subject Author Views Posted

Gulkra vs. Lesik with a guest.

LogFiend 374 August 15, 2008 02:44PM



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