Gulkra vs Almayed/Kiadela/Pelrin

LogFiend
August 23, 2008 10:08AM
<857hp 461m 518mv 21127tnl (-20.73%)> 
east
Market Square
  This bustling square lies at the intersection of the High Road and the
Trade Road.  Traders from every city have come here to try to convince you
to buy their cheap wares.  None of it is even worth a second glance.  The
High road continues to the north and south and the Trade Road continues to
the east and west.
 
[Exits: north east south west]
A cityguard is strolling through here, keeping the peace.

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
where
People near you:
(PK) Gulkra                       Market Square

<857hp 461m 515mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       Market Square

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
where
People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Kiadela                      High Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Kiadela                      High Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Kiadela                      High Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Kiadela                      High Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Kiadela                      High Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Kiadela                      High Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
where
where
People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       Market Square
(PK) Almayed                      By the Temple Altar

<857hp 461m 515mv 21127tnl (-20.73%)> 
north
High Road
  Here the avenue connects with the market square to the south to form a
large, bustling place of commerce.  A vegetable shop lies to the west while
a cartographer's store lies to the east.  The road continues to the north.
 
[Exits: north east south west]
     Rolled up tightly, a parchment rests here.
A poor, abused dog is here.
A poor, abused dog is here.
A poor, abused dog is here.

<857hp 461m 512mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       High Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 512mv 21127tnl (-20.73%)> 
north
High Road
  The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east.  You feel a sudden urge to devote
yourself to being good.  The road is well-kept through here as it passes from
the park to the north towards the market square to the south.
 
[Exits: north east south west]
A small girl is playing here with her friends.

<857hp 461m 559mv 21127tnl (-20.73%)> 
east
where
The Tribunal Courtyard
  You are standing in a brick walled courtyard.  The massive triangular gray
Spire rises up immediately to the east, while a path leads west toward
Galadon.  Benches line the walls all the way around the courtyard at regular
intervals, but the plaza is dominated by a huge stone pedestal in the middle.
Mounted on the pedestal is a metal statue of a woman in flowing robes, her
head tilted up toward the sky and a blindfold covering her eyes.  In one hand
she holds a sword, in the other a simple scale.  The statue gleams in the
daylight, in stark contrast to the dull gray of the Spire.
 
[Exits: east west]
     A metal statue of a woman stands on a large stone pedestal here.
The Captain of the Blood Tribunal Special Guards is here.

<857hp 461m 556mv 21127tnl (-20.73%)> 
west
People near you:
(PK) Gulkra                       The Tribunal Courtyard
(PK) Kiadela                      The Tribunal Foyer

<857hp 461m 556mv 21127tnl (-20.73%)> 
north
north
High Road
  The cobblestone avenue passes between the Paladin's Guild to the west and
the headquarters of the guard to the east.  You feel a sudden urge to devote
yourself to being good.  The road is well-kept through here as it passes from
the park to the north towards the market square to the south.
 
[Exits: north east south west]
A small girl is playing here with her friends.

<857hp 461m 553mv 21127tnl (-20.73%)> 
where
High Road
  This broad, cobblestone avenue has a strip of land covered with flowers
running down the middle of it.  Here, it passes by the majestic Temple of
the Sun to the west on its way toward the park to the north.  The High Road
continues toward the Market Square to the south.
 
[Exits: north south west]

<857hp 461m 550mv 21127tnl (-20.73%)> Park Road
  The High Road from the south splits here to go around the park as the Park
Road to the east and west.  Large trees prevent you from venturing into the
park to the north.  To the southwest lies the Temple of the Sun.  The temple
is known all over Thera for its beauty.
 
[Exits: east south west]
A cityguard is strolling through here, keeping the peace.
A citizen of Galadon hurries through here.

<857hp 461m 547mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       Park Road
(PK) Almayed                      By the Temple Altar

<857hp 461m 547mv 21127tnl (-20.73%)> 
east
Park Road
  The cobblestoned road continues in its path around the park.  The thick
trees prevent passage into the park to the north but the road continues to
the east and west.  A sad-looking little building lies to the south.  You
can only see one window in the middle of the wall.
 
[Exits: east west]
A poor, abused dog is here.

<857hp 461m 544mv 21127tnl (-20.73%)> 
east
Park Road
  This bend in the road is rather typical, albeit lacking people.  The road
continues to the north and west around the pretty wooded park in the center
of town.  The Temple of the Moon lies through a small archway in the ivy to
the east.
 
[Exits: north east west]
A small boy is playing here with his friends.

<857hp 461m 541mv 21127tnl (-20.73%)> 
east
Temple Square
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.
 
[Exits: north east south west]
     A large, gray stone fountain is here in the Temple of the Moon.

<857hp 461m 538mv 21127tnl (-20.73%)> 
south
Southern Courtyard
  This end of the courtyard has several benches for relaxing.  Everyone may
coexist here in peace or not, as they wish.  The bland gray of the stone is
unappealing to most and the beech trees fail to add any color during the 
day.  At night the courtyard seems to pulse in the moonlight.  You may enter 
the temple to the east or go north to the square. 
 
[Exits: north east]

<857hp 461m 535mv 21127tnl (-20.73%)> 
east
By the Temple Altar
  This altar is fashioned from pale gray stone into a large crescent 
shape.  A round window high in the wall frames the moon precisely twice 
each year.  On those nights, the city is said to be under the good graces 
of neutrality, and any child born will lead a peaceful life.  The temple 
continues to the north.  Priests' chambers lie to the east and south and 
a small archway leads outside to the west.  A staircase leads downwards,
into the Academy.
 
[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
Almayed the arial is here.
(White Aura) The healer is here.

<857hp 461m 534mv 21127tnl (-20.73%)> 
pincer alm
Your axes get tangled up before you can try your move.
Your brutal attack misses Almayed.
Almayed yells 'Help! Gulkra is trying to hack me to pieces!'
Almayed is gushing blood.

<857hp 461m 534mv 21127tnl (-20.73%)> 
where

Almayed dodges your crushing force wildly.
Almayed dodges your crushing force.
Almayed dodges your crushing force.
You parry Almayed's punch.
Almayed is gushing blood.

<857hp 461m 534mv 21127tnl (-20.73%)> 
Almayed sighs.
Almayed is gushing blood.

<857hp 461m 534mv 21127tnl (-20.73%)> 
Pelrin appears in the room.
Almayed is gushing blood.

<857hp 461m 534mv 21127tnl (-20.73%)> 
You get in one more shot on Almayed as he flees.
Your parting blow EVISCERATES Almayed!
Almayed has fled!
Almayed leaves north.

<857hp 461m 534mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       By the Temple Altar
(PK) Kiadela                      Dark Alley
(PK) Pelrin                       By the Temple Altar
(PK) Almayed                      The Temple of the Moon
Almayed has arrived.

<857hp 461m 534mv 21127tnl (-20.73%)> 
where

Almayed leaves north.

<857hp 461m 534mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       By the Temple Altar
(PK) Kiadela                      Dark Alley
(PK) Pelrin                       By the Temple Altar
(PK) Almayed                      The Temple of the Moon

<857hp 461m 534mv 21127tnl (-20.73%)> 
l
By the Temple Altar
  This altar is fashioned from pale gray stone into a large crescent 
shape.  A round window high in the wall frames the moon precisely twice 
each year.  On those nights, the city is said to be under the good graces 
of neutrality, and any child born will lead a peaceful life.  The temple 
continues to the north.  Priests' chambers lie to the east and south and 
a small archway leads outside to the west.  A staircase leads downwards,
into the Academy.
 
[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
Pelrin the svirfnebli is here.
(White Aura) The healer is here.
Kiadela has made you WANTED!!!
<857hp 461m 534mv 21127tnl (-20.73%)> 
n
The Temple of the Moon
  This is the northern end of a large temple dedicated to worshipping the 
moon.  Large windows are covered with drapes during the day but uncovered 
at night so the moon can bathe the temple with its light.  The pale gray 
stonework takes on an inner glow in the moonshine, celebrating the 
neutrality of the moon.  To the south lies the altar and the temple 
square lies to the west.
 
[Exits: south west]

<857hp 461m 533mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       The Temple of the Moon
(PK) Kiadela                      Dark Alley
(PK) Pelrin                       By the Temple Altar
(PK) Almayed                      Park Road

<857hp 461m 533mv 21127tnl (-20.73%)> 
w
Temple Square
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.
 
[Exits: north east south west]
     A large, gray stone fountain is here in the Temple of the Moon.

<857hp 461m 532mv 21127tnl (-20.73%)> 
w
Park Road
  This bend in the road is rather typical, albeit lacking people.  The road
continues to the north and west around the pretty wooded park in the center
of town.  The Temple of the Moon lies through a small archway in the ivy to
the east.
 
[Exits: north east west]
A small boy is playing here with his friends.

<857hp 461m 529mv 21127tnl (-20.73%)> 
w
Park Road
  The cobblestoned road continues in its path around the park.  The thick
trees prevent passage into the park to the north but the road continues to
the east and west.  A sad-looking little building lies to the south.  You
can only see one window in the middle of the wall.
 
[Exits: east west]
A poor, abused dog is here.

<857hp 461m 526mv 21127tnl (-20.73%)> 
e
e
Park Road
  This bend in the road is rather typical, albeit lacking people.  The road
continues to the north and west around the pretty wooded park in the center
of town.  The Temple of the Moon lies through a small archway in the ivy to
the east.
 
[Exits: north east west]
A small boy is playing here with his friends.

<857hp 461m 523mv 21127tnl (-20.73%)> Temple Square
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.
 
[Exits: north east south west]
     A large, gray stone fountain is here in the Temple of the Moon.

<857hp 461m 520mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Temple Square
(PK) Kiadela                      Holy Road
(PK) Pelrin                       By the Temple Altar
(PK) Almayed                      Park Road

<857hp 461m 520mv 21127tnl (-20.73%)> 
s
Southern Courtyard
  This end of the courtyard has several benches for relaxing.  Everyone may
coexist here in peace or not, as they wish.  The bland gray of the stone is
unappealing to most and the beech trees fail to add any color during the 
day.  At night the courtyard seems to pulse in the moonlight.  You may enter 
the temple to the east or go north to the square. 
 
[Exits: north east]

<857hp 461m 517mv 21127tnl (-20.73%)> 
e
By the Temple Altar
  This altar is fashioned from pale gray stone into a large crescent 
shape.  A round window high in the wall frames the moon precisely twice 
each year.  On those nights, the city is said to be under the good graces 
of neutrality, and any child born will lead a peaceful life.  The temple 
continues to the north.  Priests' chambers lie to the east and south and 
a small archway leads outside to the west.  A staircase leads downwards,
into the Academy.
 
[Exits: north east south west]
     A pit for sacrifices is in front of the altar.
Pelrin the svirfnebli is here.
(White Aura) The healer is here.

<857hp 461m 566mv 21127tnl (-20.73%)> 
l pel

Pelrin utters the words, 'wzhabaruq djuqtunsouio'.
A sheen of sweat covers Pelrin as his movements become quicker.

<857hp 461m 566mv 21127tnl (-20.73%)> This svirfneblin looks to have never seen the light of day, with how truly
pale he is, it looks as if he is either very sick, or perhaps an albino.
He stands slightly stooped with his head raised a little high to make up the 
difference, but instead of looking up at the taller people around him he
just raises his midnight black eyes to half look, half glare at them.
He is rather frail, thin, with hands soft as if from the gentle caresses of
books rather than true fighting, and his cloth more suited to comfort than to
help in combat.
Pelrin, a male svirfnebli, is in perfect health.

Pelrin is using:
<worn on finger>    a pitch-black ring
<worn on finger>    a pitch-black ring
<worn around neck>  an amulet of the Viper
<worn around neck>  an amulet of the Viper
<worn on body>      (Glowing) (Humming) a suit of darkened platemail
<worn on head>      (Glowing) (Humming) the helm of freedom
<worn on legs>      (Glowing) (Humming) a pair of darkened leggings
<worn on feet>      (Glowing) (Humming) a pair of darkened boots
<worn on hands>     a pair of eog-lined gauntlets
<worn on arms>      (Glowing) (Humming) the sleeves of Harrapia
<worn about body>   a skin from the snow leopard
<worn about waist>  a girth of lobster plates
<worn around wrist> a wide copper bracelet
<worn around wrist> a wide copper bracelet
<mainhand wielded>  a dark staff of crooked walnut

<857hp 461m 566mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       By the Temple Altar
(PK) Kiadela                      Park Road
  Kaharaz                      High Road
(PK) Pelrin                       By the Temple Altar
(PK) Almayed                      High Road

<857hp 461m 566mv 21127tnl (-20.73%)> 
w
Southern Courtyard
  This end of the courtyard has several benches for relaxing.  Everyone may
coexist here in peace or not, as they wish.  The bland gray of the stone is
unappealing to most and the beech trees fail to add any color during the 
day.  At night the courtyard seems to pulse in the moonlight.  You may enter 
the temple to the east or go north to the square. 
 
[Exits: north east]

<857hp 461m 565mv 21127tnl (-20.73%)> 
Pelrin has arrived.

<857hp 461m 565mv 21127tnl (-20.73%)> 
n
Temple Square
  This large courtyard is filled with oak trees, which bend over a large
fountain in the middle of the yard.  The pavement is a neutral gray stone
and the walls are done in the same neutral shade.  Everything has an air
of practicality here, every paving stone is the same size, every tree the
same size.  There is no excess ornamentation on the temple.  Two archways
lead north and west to the Holy Road and the Park Road.  Another large
doorway leads into the temple to the east and the courtyard continues to
the south.
 
[Exits: north east south west]
     A large, gray stone fountain is here in the Temple of the Moon.
Pelrin has arrived.

<857hp 461m 562mv 21127tnl (-20.73%)> 
Pelrin leaves west.

<857hp 461m 562mv 21127tnl (-20.73%)> 
w
Park Road
  This bend in the road is rather typical, albeit lacking people.  The road
continues to the north and west around the pretty wooded park in the center
of town.  The Temple of the Moon lies through a small archway in the ivy to
the east.
 
[Exits: north east west]
Pelrin the svirfnebli is here.
Kiadela's lieutenant stands here, enforcing the Law.
Kiadela's lieutenant stands here, enforcing the Law.
(Invis) (Translucent) (Swirling Air) Kiadela the half-drow is here.
A small boy is playing here with his friends.

<857hp 461m 559mv 21127tnl (-20.73%)> 
Pelrin leaves west.

<857hp 461m 559mv 21127tnl (-20.73%)> 
w
Park Road
  The cobblestoned road continues in its path around the park.  The thick
trees prevent passage into the park to the north but the road continues to
the east and west.  A sad-looking little building lies to the south.  You
can only see one window in the middle of the wall.
 
[Exits: east west]
Pelrin the svirfnebli is here.
A poor, abused dog is here.

<857hp 461m 556mv 21127tnl (-20.73%)> 
Pelrin leaves west.

<857hp 461m 556mv 21127tnl (-20.73%)> 
w
Park Road
  The High Road from the south splits here to go around the park as the Park
Road to the east and west.  Large trees prevent you from venturing into the
park to the north.  To the southwest lies the Temple of the Sun.  The temple
is known all over Thera for its beauty.
 
[Exits: east south west]
Pelrin the svirfnebli is here.
A cityguard is strolling through here, keeping the peace.
A citizen of Galadon hurries through here.
You yell 'Die, Pelrin, you sorcerous dog!'
Pelrin utters the words, 'oculoqarquyl'.
Your bones begin to weaken, then return to normal.
You cannot find the Cabal Power within you.
With a quick spin, Pelrin deflects your crushing force.
Pelrin parries your cleave.
You maul Pelrin.
Pelrin parries your crushing force.
Pelrin parries your cleave.
Pelrin has a few scratches.

<857hp 461m 553mv 21127tnl (-20.73%)> 
e
No way!  You are still fighting!
Pelrin has a few scratches.

<857hp 461m 553mv 21127tnl (-20.73%)> 
whirl

You cannot find the Cabal Power within you.
Your crushing force devastates Pelrin!
Your cleave bounces harmlessly off of Pelrin's stony hide.
Pelrin parries your crushing force.
Pelrin's smash MANGLES you!
You dodge Pelrin's smash.
You dodge Pelrin's smash.
Pelrin has a few scratches.

<763hp 461m 553mv 21127tnl (-20.73%)> You whirl a notched axe with a wicked blade impressively, but fail to hit Pelrin.
Your whirling axe misses Pelrin.
Pelrin has a few scratches.

<763hp 461m 553mv 21127tnl (-20.73%)> 
The cityguard yells 'The criminal Gulkra is here at Park Road!  PROTECT THE INNOCENT!!'
You dodge the cityguard's slash.
You parry the cityguard's slash.
You dodge the cityguard's slash.
You parry the cityguard's slash.
Pelrin has a few scratches.

<763hp 461m 553mv 21127tnl (-20.73%)> 
Kiadela has arrived.
Kiadela's lieutenant has arrived.
Kiadela's lieutenant has arrived.
Pelrin utters the words, 'oculoqarquyl'.
You feel your bones lose density and become more brittle.
Pelrin has a few scratches.

<763hp 461m 553mv 21127tnl (-20.73%)> 
Pelrin parries your crushing force.
Your cleave maims Pelrin!
Pelrin's smash *** DEMOLISHES *** you!
You parry Pelrin's smash.
You parry the cityguard's slash.
You dodge the cityguard's slash.
The cityguard trips you and you go down!
The cityguard's trip grazes you.
Pelrin has a few scratches.

<648hp 461m 553mv 21127tnl (-20.73%)> 
berserk

Kiadela's lieutenant yells 'Gulkra is a CRIMINAL!  PROTECT THE INNOCENT!!'
You parry Kiadela's lieutenant's slash.
You parry Kiadela's lieutenant's slash.
You parry Kiadela's lieutenant's slash.
Kiadela's lieutenant yells 'Gulkra is a CRIMINAL!  PROTECT THE INNOCENT!!'
You dodge Kiadela's lieutenant's slash.
Kiadela's lieutenant *** DEMOLISHES *** you!
You dodge Kiadela's lieutenant's slash.
Pelrin has a few scratches.

<518hp 461m 553mv 21127tnl (-20.73%)> 
Kiadela shivers and suffers.
Kiadela fades into existence.
Kiadela's poison injures her.
Pelrin has a few scratches.

<526hp 461m 603mv 21127tnl (-20.73%)> 
You parry Kiadela's lieutenant's slash.
Kiadela's lieutenant's slash MANGLES you!
You parry Kiadela's lieutenant's slash.
Kiadela's lieutenant's slash MANGLES you!
Kiadela's lieutenant's slash MANGLES you!
You dodge Kiadela's lieutenant's slash.
You dodge Kiadela's lieutenant's slash.
Pelrin parries your crushing force.
Your crushing force devastates Pelrin!
Pelrin absorbs the force of your crushing force with a pair of darkened boots.
You parry Pelrin's smash.
You absorb the force of Pelrin's smash with red-trimmed black adamantite plate boots.
You dodge the cityguard's slash.
You parry the cityguard's slash.
You parry the cityguard's slash.
You dodge the cityguard's slash.
Pelrin has some small but disgusting cuts.

<264hp 461m 603mv 21127tnl (-20.73%)> 
You avoid Pelrin's pugil strike.
Pelrin's pugil strike misses you.
Pelrin has some small but disgusting cuts.

<264hp 461m 603mv 21127tnl (-20.73%)> 
You dodge Kiadela's lieutenant's slash.
Kiadela's lieutenant's slash misses you.
You dodge Kiadela's lieutenant's slash.
You parry Kiadela's lieutenant's slash.
Kiadela's lieutenant's slash MANGLES you!
You sure are BLEEDING!
Park Road
  The road runs past the southern entrance to the park here.  A large gap in
the trees shows the lush green meadow beyond.  The courtyard of the Temple
of the Sun lies to the south through a large gate.  The park road continues
to the east and west.
 
[Exits: north east south west]
A small puppy is here, crying for attention.
You flee from combat!

<178hp 461m 600mv 21127tnl (-20.73%)> Your pulse races as you are consumed by rage!

<270hp 431m 550mv 21127tnl (-20.73%)> 
Kiadela has arrived.
Kiadela's lieutenant has arrived.
Kiadela's lieutenant has arrived.

<270hp 431m 550mv 21127tnl (-20.73%)> 
s

Kiadela binds your hands with manacles.

<270hp 431m 550mv 21127tnl (-20.73%)> Temple Square
  This peaceful square lies in the shadows of what most call the most
beautiful Temple in the world, the Temple of the Sun.  A bubbling fountain
surrounded by some shady trees graces the center of the courtyard.  To the
north lies the lovely park of Galadon, to the east lies the High Road, to
the west you can enter the Temple, and to the south the courtyard continues.
 
[Exits: north east south west]
     A large white fountain gushes forth here.
A cityguard is strolling through here, keeping the peace.

<270hp 431m 547mv 21127tnl (-20.73%)> 
s

The cityguard yells 'The criminal Gulkra is here at Temple Square!  PROTECT THE INNOCENT!!'
You parry the cityguard's slash.
The cityguard is in perfect health.

<270hp 431m 547mv 21127tnl (-20.73%)> No way!  You are still fighting!
The cityguard is in perfect health.

<270hp 431m 547mv 21127tnl (-20.73%)> 
flee
Park Road
  The road runs past the southern entrance to the park here.  A large gap in
the trees shows the lush green meadow beyond.  The courtyard of the Temple
of the Sun lies to the south through a large gate.  The park road continues
to the east and west.
 
[Exits: north east south west]
Kiadela's lieutenant stands here, enforcing the Law.
Kiadela's lieutenant stands here, enforcing the Law.
(Invis) (Translucent) (Swirling Air) Kiadela the half-drow is here.
A small puppy is here, crying for attention.
You flee from combat!

<270hp 431m 544mv 21127tnl (-20.73%)> 
Kiadela leaves south.
Kiadela's lieutenant leaves south.
Kiadela's lieutenant leaves south.

<270hp 431m 544mv 21127tnl (-20.73%)> 
whois pel
[51 Svirf Tra] (PK) Pelrin the High Wizard of the Arcane

<270hp 431m 544mv 21127tnl (-20.73%)> 
w
Park Road
  Here the park road makes a sharp turn from the north towards the east.  The
park can be seen only as a dense grouping of trees to the northeast.  A large
building lies to the west and an ornate temple lies to the south but you can
see no entrances to them here.
 
[Exits: north east]

<270hp 431m 541mv 21127tnl (-20.73%)> 
s
Alas, you cannot go that way.

<270hp 431m 541mv 21127tnl (-20.73%)> 
w
n
Alas, you cannot go that way.

<270hp 431m 541mv 21127tnl (-20.73%)> Park Road
  Here the road encircling the park meets with the Holy Road.  The park lies
to the east, but the dense trees make it impossible to force your way through
at this point.  The road around the park continues to the north and south 
and the Holy Road runs towards the northwest gate to the west.
 
[Exits: north south west]

<270hp 431m 538mv 21127tnl (-20.73%)> 
w
Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  The holy road continues to the east
and west.
 
[Exits: east west]
A small, playful kitten is bouncing around here.

<270hp 431m 535mv 21127tnl (-20.73%)> 
w
Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  A large building lies to the south;
a staircase leads down to its entrance.  You can see many young guards going
in and out of it.  The holy road continues to the east and west.
 
[Exits: east south west]
A cityguard is strolling through here, keeping the peace.

<270hp 431m 532mv 21127tnl (-20.73%)> 
w
n
Holy Road
  This wide cobblestone lane runs between the northwest and northeast gates
of Galadon, splitting around the park.  A strange mist creeps out of a closed
gate to the north.  A large sign hangs next to the gate.  A coffin shop lies
to the south, and a notice has been posted on its doorframe.  The road
continues to the east and west.
 
[Exits: north east south west]

<270hp 431m 529mv 21127tnl (-20.73%)> At the Entrance to the Graveyard
  The well-kept path begins here, at the southern-most part of the graveyard.
Directly to the south, there is a small gate leading back to Galadon's
Holy Road.  To the north, you see a small intersection of paths leading
among the tombs.  You can also spot some figures walking among them.
A small plaque has been placed on the gate.
 
[Exits: north [south]]

<270hp 431m 526mv 21127tnl (-20.73%)> 
where
n
People near you:
(PK) Gulkra                       At the Entrance to the Graveyard

<270hp 431m 526mv 21127tnl (-20.73%)> 
n
A Small Junction of Paths
  You are standing at a small, four-way crossing of paths in the graveyard.
To the north, west, and east you can see it continue among the graves.  To
the south, you can make out the entrance.
 
[Exits: north east south west]
     A notebook filled with directions lies here.
A man dressed in dark blue clothes, stands, arms folded.
A man dressed in dark blue clothes, watches the area for trouble.
An older man stands by a grave, eyes downcast.
A guard looks up and glances your way.
A guard leans towards you and says 'Greetins there.  If you're lookin' fer a special grave in the cemetery, you might go see the caretaker, straight north there past the fountain.'
A guard continues 'But if yer bein' wandering, taking in the sights and all...'
A guard continues 'I'd be careful fer some of them in the darker paths, they bein' a bit restless and don't much like company.'
He then resumes his duties.

<270hp 431m 523mv 21127tnl (-20.73%)> 
af
n
n
n
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the entrance to this necropolis.
 
[Exits: north south]

<270hp 431m 520mv 21127tnl (-20.73%)> 
n
n
n
You are affected by:
Spell: 'decalcify' for 12 hours.
Skill: 'manacles' modifies damage roll by -8 for 10 hours.
Skill: 'manacles' modifies hit roll by -8 for 10 hours.
Skill: 'manacles' modifies armor class by 102 for 10 hours.
Skill: 'manacles' modifies dexterity by -12 for 10 hours.
Skill: 'berserk' modifies armor class by 23 for 4 hours.
Skill: 'berserk' modifies hit roll by 4 for 4 hours.
Skill: 'berserk' modifies damage roll by 9 for 4 hours.
Skill: 'sequester' for 3 hours.
Lightning flashes in the sky.

<281hp 445m 570mv 21127tnl (-20.73%)> 
n
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the entrance to this necropolis.  A large tomb
lies to the west.
 
[Exits: north south [west]]

<281hp 445m 567mv 21127tnl (-20.73%)> On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the entrance to this necropolis.  A tombstone
catches your eye.  Directly to the west is a statue of Shaidar Haran.
 
[Exits: north south]

<281hp 445m 564mv 21127tnl (-20.73%)> The Junction of Paths
  You are standing at the junction of the main paths through the graveyard.
To the northeast and the southwest, you can see two large statues looking
across it.  A large fountain gushes here, and you can see that several
people have passed through this place.  Paths lead north, south, east, and
west.  To the north you can see a small structure, and to the south lies the
gate to Galadon.
 
[Exits: north east south west]
     A large fountain sits in the courtyard.
(Translucent) Something is here, though only faint wisps of greenish light can be seen.
A woman clothed in long, white robes slowly moves about the area, chanting
softly.
A young woman stands near a grave, quietly sobbing.
A young woman stands near a grave, quietly sobbing.

<281hp 445m 561mv 21127tnl (-20.73%)> On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the center of this necropolis.  A small tombstone is
set at the foot of a large statue of the Lady Nordewin.
 
[Exits: north south]

<281hp 445m 558mv 21127tnl (-20.73%)> 
where
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the north, you can make out a small structure,
while far to the south lies the entrance to this necropolis.  A large tomb
is off the path to the east.
 
[Exits: north [east] south]
A sweat-covered man rests near a partially dug grave.
A sweat-covered man rests near a partially dug grave.
A sweat-covered man rests near a partially dug grave.

<281hp 445m 555mv 21127tnl (-20.73%)> 
where
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the north, you can make out a small structure,
while far to the south lies the entrance to this necropolis.
 
[Exits: north south]
A young woman stands near a grave, quietly sobbing.
A young woman stands near a grave, quietly sobbing.

<281hp 445m 552mv 21127tnl (-20.73%)> In Front of the House
  You are standing in front of a small house, directly to the north.  In all
other directions, the path winds among the tombs.  Far to the south, you can
see the gate that leads back to Galadon.  There is a small sign hanging over
the door to the house.
 
[Exits: [north] east south west]

<281hp 445m 549mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> 
l
In Front of the House
  You are standing in front of a small house, directly to the north.  In all
other directions, the path winds among the tombs.  Far to the south, you can
see the gate that leads back to Galadon.  There is a small sign hanging over
the door to the house.
 
[Exits: [north] east south west]

<281hp 445m 549mv 21127tnl (-20.73%)> 
open n
where
You open the door.

<281hp 445m 549mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       In Front of the House

<281hp 445m 549mv 21127tnl (-20.73%)> 
n
Inside the Caretaker's House
  This a small, plain dwelling designed for function, not aesthetics.  A 
simple bed lies in one corner, and on one wall is a small assortment of
tools for doing the caretaker's job.  A large map of the graveyard is pinned
on the wall next to the door.
 
[Exits: south]
A stocky man clothed in worn garments watches for the approaching nightfall.

<281hp 445m 548mv 21127tnl (-20.73%)> 
kill 2.
where
Your crushing force misses a caretaker.
A caretaker is in perfect health.

<281hp 445m 548mv 21127tnl (-20.73%)> 
Your crushing force MASSACRES a caretaker!
Your cleave MASSACRES a caretaker!
A caretaker is DEAD!!
You receive 0 experience points.
16 copper coins: you can't carry that many items.

<281hp 445m 548mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       Inside the Caretaker's House

<281hp 445m 548mv 21127tnl (-20.73%)> 
take key corpse
You see nothing like that in the corpse.

<281hp 445m 548mv 21127tnl (-20.73%)> 
l
Inside the Caretaker's House
  This a small, plain dwelling designed for function, not aesthetics.  A 
simple bed lies in one corner, and on one wall is a small assortment of
tools for doing the caretaker's job.  A large map of the graveyard is pinned
on the wall next to the door.
 
[Exits: south]
     The corpse of a caretaker is here, badly sliced and hacked.

<281hp 445m 548mv 21127tnl (-20.73%)> 
take keys corpse
A ring of keys: you can't carry that many items.

<281hp 445m 548mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Inside the Caretaker's House
(PK) Pelrin                       The Junction of Paths

<281hp 445m 548mv 21127tnl (-20.73%)> 
af
You are affected by:
Spell: 'decalcify' for 11 hours.
Skill: 'manacles' modifies damage roll by -8 for 9 hours.
Skill: 'manacles' modifies hit roll by -8 for 9 hours.
Skill: 'manacles' modifies armor class by 102 for 9 hours.
Skill: 'manacles' modifies dexterity by -12 for 9 hours.
Skill: 'berserk' modifies armor class by 23 for 3 hours.
Skill: 'berserk' modifies hit roll by 4 for 3 hours.
Skill: 'berserk' modifies damage roll by 9 for 3 hours.
Skill: 'sequester' for 2 hours.

<281hp 445m 548mv 21127tnl (-20.73%)> 
where
People near you:
(PK) Gulkra                       Inside the Caretaker's House
(PK) Pelrin                       On a Path

<281hp 445m 548mv 21127tnl (-20.73%)> 
s
In Front of the House
  You are standing in front of a small house, directly to the north.  In all
other directions, the path winds among the tombs.  Far to the south, you can
see the gate that leads back to Galadon.  There is a small sign hanging over
the door to the house.
 
[Exits: north east south west]
Pelrin has arrived.

<281hp 445m 547mv 21127tnl (-20.73%)> 
s
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the north, you can make out a small structure,
while far to the south lies the entrance to this necropolis.
 
[Exits: north south]
A young woman stands near a grave, quietly sobbing.
A young woman stands near a grave, quietly sobbing.

<281hp 445m 544mv 21127tnl (-20.73%)> 
whois pel
[51 Svirf Tra] (PK) Pelrin the High Wizard of the Arcane

<281hp 445m 544mv 21127tnl (-20.73%)> 
s
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the north, you can make out a small structure,
while far to the south lies the entrance to this necropolis.  A large tomb
is off the path to the east.
 
[Exits: north [east] south]
A sweat-covered man rests near a partially dug grave.
A sweat-covered man rests near a partially dug grave.
A sweat-covered man rests near a partially dug grave.

<281hp 445m 541mv 21127tnl (-20.73%)> 
s
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the center of this necropolis.  A small tombstone is
set at the foot of a large statue of the Lady Nordewin.
 
[Exits: north south]

<281hp 445m 538mv 21127tnl (-20.73%)> 
s
s
s
The Junction of Paths
  You are standing at the junction of the main paths through the graveyard.
To the northeast and the southwest, you can see two large statues looking
across it.  A large fountain gushes here, and you can see that several
people have passed through this place.  Paths lead north, south, east, and
west.  To the north you can see a small structure, and to the south lies the
gate to Galadon.
 
[Exits: north east south west]
     A large fountain sits in the courtyard.
(Translucent) Something is here, though only faint wisps of greenish light can be seen.
A young woman stands near a grave, quietly sobbing.
A young woman stands near a grave, quietly sobbing.

<295hp 461m 585mv 21127tnl (-20.73%)> 
s
s
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the entrance to this necropolis.  A tombstone
catches your eye.  Directly to the west is a statue of Shaidar Haran.
 
[Exits: north south]

<295hp 461m 582mv 21127tnl (-20.73%)> 
s
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the entrance to this necropolis.  A large tomb
lies to the west.
 
[Exits: north south [west]]

<295hp 461m 579mv 21127tnl (-20.73%)> 
where
On a Path
  Tall sets of evergreen trees loom over you as you traverse this north-south
path among the graves.  To the far north, you can make out a small structure,
while to the south lies the entrance to this necropolis.
 
[Exits: north south]

<295hp 461m 576mv 21127tnl (-20.73%)> A Small Junction of Paths
  You are standing at a small, four-way crossing of paths in the graveyard.
To the north, west, and east you can see it continue among the graves.  To
the south, you can make out the entrance.
 
[Exits: north east south west]
     A notebook filled with directions lies here.
A man dressed in dark blue clothes, stands, arms folded.
A man dressed in dark blue clothes, watches the area for trouble.
An older man stands by a grave, eyes downcast.

<295hp 461m 573mv 21127tnl (-20.73%)> At the Entrance to the Graveyard
  The well-kept path begins here, at the southern-most part of the graveyard.
Directly to the south, there is a small gate leading back to Galadon's
Holy Road.  To the north, you see a small intersection of paths leading
among the tombs.  You can also spot some figures walking among them.
A small plaque has been placed on the gate.
 
[Exits: north [south]]

<295hp 461m 570mv 21127tnl (-20.73%)> People near you:
(PK) Gulkra                       At the Entrance to the Graveyard
(PK) Pelrin                       On a Path

<295hp 461m 570mv 21127tnl (-20.73%)> 
Pelrin has arrived.

<295hp 461m 570mv 21127tnl (-20.73%)> 
You yell 'Die, Pelrin, you sorcerous dog!'
Pelrin utters the words, 'eugfjsh baiz'.
Your bones twist violently within you, wracking you with pain!
Your brittle bones snap causing you to hemorrhage!
You can no longer find the strength to wield the spider axe.
You can no longer find the strength to wield a notched axe with a wicked blade.
Pelrin's disruption >>> ANNIHILATES <<< you!
You are incapacitated and will slowly die, if not aided.

<-3hp 461m 570mv 21127tnl (-20.73%)> 
tell Kiadela Not warrantin Peldrin
You are hurt far too badly for that.
Pelrin's smash *** DEVASTATES *** you!
You have been KILLED!!


You have died, but the Carrion Fields are not finished with you yet!
Your soul is returned to the realms in the form of a ghost.
You will return to your corporeal state in a short while.
Be careful, for even a ghost should fear some dangers!
Subject Author Views Posted

Gulkra vs Almayed/Kiadela/Pelrin

LogFiend 345 August 23, 2008 10:08AM



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