1. Didn't know that. Which land rooms are on Aryth, unless you mean the air pocket in Whirlpool, but that's a really difficult spot to get into to stalk someone.
2. Yeah, but if you are scared to raid, just say so. It's more the feeling of taking excessive time to get things organised. It's rare that things just simply click in the cb Indeed fashion like it used to in Scion.
3. I just feel like going for the assassinate or blackjack/steal is kind of like keying someone's car. The option is there but a nice person won't take it ;) Opinions might vary. Avoiding assassinate is not difficult but it's also not fun. And if you say it is risky to try to assassinate, question is, is the risk proportional to the reward of successful assassinate. I've held the opinion since assassins got revamped in the 90s, and I think it's more true now than ever, as interaction is getting generally less intensive.
4. I did push the envelope with guards quite a bit. I knew when Avderlain asked to have a chat that it would be on my little scuffles with the law, just fealt that uninduction was a bit abrupt considering everything. Both Maran leader characters were consistently wanted, so I really thought there would be more leeway on it. Also tried getting the vigilante edge, but it is either really expensive or there's some requirement not shown by discuss. Anyways Avderlain was nice about it and it would've opened a real roleplay angle for someone who enjoys that kind of stuff. I enjoy simple roleplay and I feel bash is best social in game.
Second 4. Getting good equipment as a goodie is different than as evil. It's about longevity more than skill, due to the different mechanic of acquiring the items. I think I got more eq through other forties deleting and handing it over than actually looting it. Since you don't generally kill people who wear good_only eq, and generally don't die to people who want to loot good_only eq, the circulation is much lower.
In hindsight, the Fort experience is just not great for the style I like to play. Also while playing short periods with high hours is great for achieving mechanical goals, it really sucks for achieving goals that hinge on immortal input.