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Gabe
1st) Leveling up to 70 is the grind/quest part, but honestly that isn't too bad.
And CF has the same thing, basically, so that's a wash.
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Gabe
2nd) Player vs Enviroment (PvE) is where you and 9 or 24 of your buddies get together to kill some bosses.
This doesn't really attract me. I guess the CF analogue would be a Hell trip. But, the main reason Hell trips are exciting is that they're "dangerous". Dying is only "dangerous" if death has some "not insignificant" negative side effecct. Is that the case in WoW? The other thing that makes a Hell trip exciting is that you can score some sweet gear, which you can subsequently use to achieve an advantage in PvP. If there's no competitive PvP, then the "sweet gear" thing is no longer very exciting.
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Gabe
3rd) PvP (Casual and Competitive) this is the other thing to do when you hit 70. They have battlegrounds for larger groups of players, and they have arenas where you have a 2v2, 3v3 or 5v5 team to compete. Sounds pretty dull, but the game has the same types of deep mechanics that CF does when it comes to PvP.
This could hold some promise, except for the fact that it doesn't sound like it involves any "chase/ambush" type stuff. In CF, you have to catch the guy before you can kill him, and lots of people "don't want to be caught". So, you're not just fighting against people who've volunteered at the arena because they *want* to fight you.