Orcs get even MORE perks! More within:

March 24, 2010 01:03PM
A few more changes to orcish berserkers:

1) Set Snares has been rewritten. Orcs can now lay snares in any outdoor terrain, although they are weaker outside of swamps, caves, and the orcish village. Wihin their preferred terrain, orcs can optionally include an object in the snare to enhance it-- a bladed weapon, a poison ingredient, or a trap ingredient. Effects are detail in the helpfile, and certain Adaptations play well with certain add-ins.

2) Footstomp has been added at level 13. It's a quick, light malediction that has situational use against both PCs and NPCs, particularly when lag/outmelee isn't an immediate option. Skruggas can eventually get some additional perks here.

3) Savage Feeding got taken down a quarter-peg when it first arrives at level 32. Within a few levels, it scales back to its original effectiveness.

4) Grit has been added at level 44. It is both an active and passive skill, and continues the progression of Fast Healing and Toughness. Shig-Ru orcs outperform the field here.

Yhorian
Subject Author Views Posted

Orcs get even MORE perks! More within:

Yhorian(VIP) 1829 March 24, 2010 01:03PM



Sorry, you do not have permission to post/reply in this forum.

Online Users

Guests: 57
Record Number of Users: 5 November 04, 2022
Record Number of Guests: 358 August 31, 2022