Santa Zulg 2011 is closed, with lots of cool little changes to the game.

December 26, 2011 10:51AM
[forums.carrionfields.com]

Zulg's post is quoted below:

And with that, Santa Zulg 2011 has come to a close. I've still got 8 items left in the queue that I'll work on cleaning out this week. Here is the analysis and list of changes you brought to Carrion Fields during this Santa Zulg season. Thank you for all the ideas, and I hope you all have a great holiday season.

<b>Analysis...</b>
137 posts (up from 72 last year)
--- 40 Abides (29%, down from 50% last year)
--- 92 Coal (67%, up from 37.5% last year)
--- 5 Long-Term (4%, down from 12.5% last year)


<b>The stuff I really liked from this year...</b>

- Tracking mobs have better chase yells (http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=71&topic_id=12&mesg_id=12&page=1)
- Item destruction changed to broken + new repair command (http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=71&topic_id=280&mesg_id=280&page=2)
- Skill/spell/song improvements show your new percentage ... You have become better at hide (51%)! (http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=71&topic_id=299&mesg_id=299&page=3)
- Seeing stat overages in score ... Dex : 22(22+5) (http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=71&topic_id=126&mesg_id=126&page=3)
- Basing limited items off the average playerbase (http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=71&topic_id=84&mesg_id=84&page=4)
- Upping healing rates, and basing them partially off racial max con (http://forums.carrionfields.com/dc/dcboard.php?az=show_mesg&forum=71&topic_id=128&mesg_id=128&page=4)


<b>Cabal related changes...</b>

- TRIBUNAL - Updated Wanted Command
- NEXUS - Applicants get gauge balance
- NEXUS - Final vote results sent to the entire cabal
- OUTLANDER - Applicants can see Grey Taint & consider wilderness creatures
- EMPIRE - Emperor can speak on any Sect channel
- Exotic added to the available choices for leader weapons


<b>Class related changes...</b>

- Shapeshifter - Porcupine damage normalized
- Shapeshifter - Polar bears get resist cold
- Shapeshifter - Added pack sense to all feline forms
- Warrior - Misdirect failure lag changed from 3 rounds to 2
- Invoker - Updated the Seantryn Modan quest to include Ooze
- Thief - Reduced re-use timer and upped coin limit on fence
- Conjurer - First tier of information starts at 75%
- Conjurer - Improved archon logic
- Conjurer - Demons/Devils will use all corpses in the room, not just the first
- Paladin - Examining an anointed weapon lets you know if it is
- Ranger - Gnomes can be foresters
- Ranger - Find water skill lowered from level 19 to level 14
- Ranger - Updated call lightning failure echoes
- Ranger/Druid - Wilderness comfort in score
- Necromancers - Gravesight corpse can find NPC corpses
- Bard - Repertoire change timer shows up in affects


<b>General changes...</b>

- All guildmasters are now trainers
- Shopkeepers no longer usurp reply
- Limited containers that are overmax dump items to the corpse instead of disappearing
- Bard trainer added to the past
- Echoes when you get a lastname or long description
- PBF - Tracks how many times a player influences the veil
- Reduced spam from scan all
- Added year to the date/time command
- The sword of Ninjitsu is back...

<b>The Naughty list...</b>
9 posts - fist-law
8 posts - Alston
4 posts - Gaspar
3 posts - -flso
3 posts - Demon
3 posts - TMNS
3 posts - xrus
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Santa Zulg 2011 is closed, with lots of cool little changes to the game.

DurNominator(VIP) 1459 December 26, 2011 10:51AM



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