Imms have revamped the whole damage reduction system. For example, resist no longer "covers" vuln the way it used to. More details in the officials.
Type 'score damage'
Mental vulnerability removed from Fire, Cloud & Frost Giants
Light resistance removed from Felar
Water immunity replaced with 90% resistance for Storm Giants
Lightning resistance increased to 50% for Storm Giants
Holy & Negative vulnerability reduced to 15% from 33% for Cloud Giants
Orcs given 15% resistance to acid
Some race EXP penalties changed (Elf/Dark-Elf down to 400, Arial up to 300, Half-Elf, Half-Drow down to 0)
Arial intelligence reduced to 22 from 23
Class EXP penalties removed
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