Re: Button or status for affects in CMUD/ZMUD

October 14, 2011 04:29PM
Well, I dunno about all that. I used to have it do what you are asking, but I haven't mudded in a long time, just barely getting back into it, and I will continue to try and figure out how to make buttons change color as something wears off, but what I do right now is this:


#class affectVars
#VAR berserk 0
#class 0

#class affectStart
#action {You are affected by:} {#class affectCheck 1}
#class 0

#class affectCheck
#action {Skill: 'berserk'} {#VAR berserk 1}
#action {$} {#IF (@berserk = 0) {#ECHO BERSERK down!}; #VAR berserk 0; #class affectCheck 0}
#class 0
Subject Author Posted

Button or status for affects in CMUD/ZMUD

Deyo September 23, 2011 03:08AM

Look at my transmuter script. It has a setup that does what you are looking for. nt

trewyn October 22, 2011 05:33AM

Re: Button or status for affects in CMUD/ZMUD

jebikoje October 14, 2011 04:29PM



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