#ALIAS nu {quaff teleportation}
#ALIAS k {murder}
#ALIAS kick {leverage}
#ALIAS crea {cres}
#ALIAS 1 {hit @target}
#ALIAS v {#var target}
#ALIAS 0 {rescue nim}
#ALIAS ö {k @target}
#ALIAS 5imp {molchek}
#ALIAS small {get diminution @container;quaff diminution}
#ALIAS invis {get black @container;eat black}
#ALIAS stor {get yellow @container;eat yellow}
#ALIAS dust {get violet @container;eat violet}
#ALIAS atconnect {#lo %char-%time('dd-mm-yy').log}
#ALIAS ie {quaff returning}
#ALIAS align {#trigger {%1 (*)the (*)} {@ald = 03-05-18;#sub {%proper(%1) %%1the %%2 (%-2)}} names_aligns}
#ALIAS asign {align}
#ALIAS tele {quaff teleportation}
#ALIAS dd {dash down @atack @target}
#ALIAS t {#var atack}
#ALIAS dn {dash north @atack @target}
#ALIAS ds {dash south @atack @target}
#ALIAS de {dash east @atack @target}
#ALIAS dw {dash west @atack @target}
#ALIAS du {dash up @atack @target}
#ALIAS kt {@atack @target}
#ALIAS pin {pincer}
#ALIAS pinc {pincer}
#ALIAS yellow {get yellow @container;eat yellow}
#ALIAS black {invis}
#ALIAS stone {get fillet @container;eat fillet}
#ALIAS fillet {stone}
#ALIAS pill {get speckled @container;eat pill}
#ALIAS fly {get @fly @container;quaff @fly}
#ALIAS seaweed {get seaweed @container;eat seaweed}
#ALIAS level {get endurance girdle;get bronze girdle;wear belt;wear cloak}
#ALIAS str {call 'blade of the codex' strength}
#ALIAS dex {call 'blade of the codex' agility}
#ALIAS hp {call 'blade of the codex' vitality}
#ALIAS detect {get @detect @container;quaff @detect}
#ALIAS pt {kt}
#ALIAS change {wear space;wear skin}
#ALIAS axe {wield notched;dual notched}
#ALIAS teleport {get teleportation @container;quaff teleportation}
#ALIAS gotakanal {Tribunal}
#ALIAS head {get head @container;wear head}
#ALIAS fog {get violet @container;eat violet}
#ALIAS see {quaff oil}
#ALIAS rod {wield rod}
#ALIAS def {imperial defense}
#ALIAS a {#var atack}
#ALIAS gras {get grass @container;eat grass}
#ALIAS grass {gras}
#ALIAS shield {quaff 'gray-colored potion'}
#ALIAS gnu {get teleportation @container}
#ALIAS all {lo all}
#ALIAS alla {lo n;lo east;lo south;lo west;lo up;lo down}
#ALIAS poison {c 'purge poison'}
#ALIAS sword {wield mithril;dual skull}
#ALIAS venom {get venom sack;quaff venom}
#ALIAS jj {dir sea}
#ALIAS lll {l 2.;l 3.;l 4.}
#FUNC target {crr}
#FUNC atack {dir}
#FUNC ald {03-05-18}
#FUNC @ald {03-05-18}
#FUNC container {sack}
#FUNC count {119}
#FUNC goblins {52}
#FUNC fly {flight}
#FUNC detect {black}
#TRIGGER {%1 disarms you } {get 1.;wield 1.} {}
#TRIGGER {tells you} {#co 10} {color}
#TRIGGER {Your warcry has worn off.} {#color 10} {color}
#TRIGGER {Pallidis (*)the (*)} {@ald = 03-05-18;#sub {%proper(Pallidis) %1the %2 (Maran, dagger spec)}} {names_aligns}
#TRIGGER {You can no longer breathe in water.} {#color 9} {color}
#TRIGGER {Drakgrak (*)the (*)} {@ald = 03-05-18;#sub {%proper(Drakgrak) %1the %2 (Defender, Battle, Hand to hand, Whip)}} {names_aligns}
#TRIGGER {Taelina (*)the (*)} {@ald = 03-05-18;#sub {%proper(Taelina) %1the %2 (Battle romantic)}} {names_aligns}
#TRIGGER {You have become better at} {#color 10} {color}
#TRIGGER {Granid (*)the (*)} {@ald = 03-05-18;#sub {%proper(Granid) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {Delga (*)the (*)} {@ald = 03-05-18;#sub {%proper(Delga) %1the %2 (Maran, Hand to hand)}} {names_aligns}
#TRIGGER {hratzi (*)the (*)} {@ald = 03-05-18;#sub {%proper(hratzi) %1the %2 (Scion)}} {names_aligns}
#TRIGGER {Vantle (*)the (*)} {@ald = 03-05-18;#sub {%proper(Vantle) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {Ronauk (*)the (*)} {@ald = 03-05-18;#sub {%proper(Ronauk) %1the %2 (Rager Flail Axe)}} {names_aligns}
#TRIGGER {baerlias (*)the (*)} {@ald = 03-05-18;#sub {%proper(baerlias) %1the %2 (Scion)}} {names_aligns}
#TRIGGER {Growing unstable, your surrogate flesh sloughs off in a gory mass.} {#echo NO MORE FLESH!} {}
#TRIGGER {Guardian tells you 'What does the Oath bring to a Citizen?'} {repl Darkness and Order} {}
#TRIGGER {Hassan (*)the (*)} {@ald = 03-05-18;#sub {%proper(Hassan) %1the %2 (Applicant)}} {names_aligns}
#TRIGGER {hot and you drop it!} {g 1.} {Standard}
#TRIGGER {How do Imperials teach when they kill?} {repl The offering of the Bloodoath} {Empire}
#TRIGGER {How do our foes learn through death?} {repl The offering of the Bloodoath} {}
#TRIGGER {How do our foes learn when Citizens slay them?} {repl The offering of the Bloodoath} {}
#TRIGGER {How do we recruit more to our cause?} {repl The Blood Oath} {}
#TRIGGER {How do you teach when you slay our foes?} {repl The offering of the Bloodoath} {}
#TRIGGER {Recite your Oath, Citizen} {repl My heart, my soul, my life for the Empire} {}
#TRIGGER {What allows the Empire to grow?} {repl The Blood Oath} {}
#TRIGGER {What are the words to the Blood Oath, Citizen?} {repl My heart, my soul, my life for the Empire} {}
#TRIGGER {What are the words to the Oath?} {repl My heart, my soul, my life for the Empire} {}
#TRIGGER {What defines our drive for civilization?} {repl The Imperial Codex} {}
#TRIGGER {What did Baelind Telthin translate for all?} {repl The Imperial Codex} {}
#TRIGGER {What do the Barbarians and Outlanders fear?} {repl The power of Civilization} {Empire}
#TRIGGER {What do the Barbarians and Warders fear?} {repl The Power of Civilization} {}
#TRIGGER {What do you strive to be?} {repl The War Master} {}
#TRIGGER {What does the Imperial Warlock defend for us?} {repl The Imperial Codex} {}
#TRIGGER {What focuses us upon our our role in Civilization?} {repl The Blood Oath} {}
#TRIGGER {What is does the Oath bring to a Citizen?} {repl Darkness and Order} {}
#TRIGGER {What is guarded by the Omegus?} {repl The Imperial Codex} {}
#TRIGGER {What is required for True Civilization?} {repl Darkness and Order} {}
#TRIGGER {What is the key to the success of Civilization?} {repl The Blood Oath} {}
#TRIGGER {What is the power of the Oath based upon?} {repl Darkness and Order} {}
#TRIGGER {What is the strongest of the Four Sects?} {repl The Blade Sect} {}
#TRIGGER {What is way of the Empire?} {repl Darkness and Order} {}
#TRIGGER {What makes wealth, art, peace, and health possible?} {repl The Power of Civilization} {}
#TRIGGER {What must an Imperial hold in their heart?} {repl Darkness and Order} {}
#TRIGGER {What power did Baelind Telthin write of?} {repl The Power of Civilization} {}
#TRIGGER {What power does our Might represent?} {repl The Power of Civilization} {}
#TRIGGER {What power does the Empire represent?} {repl The Power of Civilization} {}
#TRIGGER {What Sect holds the Power of the Empire?} {repl The Blade Sect} {}
#TRIGGER {What separates the Empire from all other Civilization?} {repl The Blood Oath} {Empire}
#TRIGGER {What seperates the Empire from all other Civilization?} {repl The Blood Oath} {}
#TRIGGER {What states the goals of the Empire?} {repl The Imperial Codex} {}
#TRIGGER {When would you assist a Black, Divine or Blade?} {repl If it directly benefits the Black Sect} {}
#TRIGGER {When would you assist a Black, Divine or Blade?} {reply If it directly benefits the Blade Sect} {Empire}
#TRIGGER {When would you assist a Blade, Divine or Shadow?} {repl If it directly benefits the Black Sect} {}
#TRIGGER {Who alone can appoint the Emperor?} {repl The Immortal Lords of Empire} {}
#TRIGGER {Who are the only Citizens worthy of the title?} {repl The Blade Sect} {}
#TRIGGER {Who are the only ones you can trust in this world?} {repl The members of Blade} {}
#TRIGGER {Who are the only ones you will give aid to freely?} {repl The members of Blade} {}
#TRIGGER {Who does the Council answer to?} {repl The Immortal Lords of Empire} {}
#TRIGGER {Who gives power to the Imperial Omegus?} {repl The Immortal Lords of Empire} {Empire}
#TRIGGER {Who leads the mightiest of the Four Sects?} {repl The War Master} {}
#TRIGGER {Who makes up the strength of the Empire?} {repl The members of Blade} {}
#TRIGGER {Who raises the Council?} {repl The Immortal Lords of Empire} {}
#TRIGGER {Who speaks through the Divine Sect?} {repl The Immortal Lords of Empire} {}
#TRIGGER {Who will lead the Sect to Power?} {repl The War Master} {Empire}
#TRIGGER {Why could you help an Oathed?} {repl If it directly benefits the Blade Sect} {}
#TRIGGER {Why do Citizens kill?} {repl To defend and to teach} {}
#TRIGGER {Why do Imperials kill?} {repl To defend and to teach} {}
#TRIGGER {Why do you kill those who oppose us?} {repl To defend and to teach} {}
#TRIGGER {Why do you slay our foes?} {repl To defend and to teach} {}
#TRIGGER {Why kill the non-Oathed?} {repl To defend and to teach} {}
#TRIGGER {Why would you help a Black, Blade or Divine?} {repl If it directly benefits the Blade Sect} {}
#TRIGGER {Why would you help a Blade, Shadow or Divine?} {repl If it directly benefits the Blade Sect} {Empire}
#TRIGGER {Physical effect: 'water breathing' for %1 hours.} {#color 9} {color}
#TRIGGER {When would you assist a Black, Divine or Shadow?} {reply If it directly benefits the Blade Sect} {Empire}
#TRIGGER {Veressis (*)the (*)} {@ald = 03-05-18;#sub {%proper(Veressis) %1the %2 (Scion)}} {names_aligns}
#TRIGGER {Batamon (*)the (*)} {@ald = 03-05-18;#sub {%proper(Batamon) %1the %2 (scion)}} {names_aligns}
#TRIGGER {Krynna (*)the (*)} {@ald = 03-05-18;#sub {%proper(Krynna) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {dizrug (*)the (*)} {@ald = 03-05-18;#sub {%proper(dizrug) %1the %2 (Outlander, Flail, Mace)}} {names_aligns}
#TRIGGER {Why would you help a Black, Shadow or Divine?} {reply If it directly benefits the Blade Sect} {If it directly benefits the Blade Sect}
#TRIGGER {To whom does your first loyalty lie?} {} {}
#TRIGGER {To whom does your first loyalty lie?} {reply The War Master} {The War Master}
#TRIGGER {What does the Oath bring to a Citizen?} {reply Darkness and Order} {}
#TRIGGER {What is the way of the Empire?} {reply Darkness and Order} {}
#TRIGGER {What words bound your soul to the Empire?} {My heart, my soul, my life, for the Empire} {}
#TRIGGER {What focuses us upon our role in Civilization?} {repl The Blood Oath} {}
#TRIGGER {What do the Imperial Guardians defend for us?} {repl The Imperial Codex} {}
#TRIGGER {What is guarded by the Imperial Guardians?} {repl The Imperial Codex} {}
#TRIGGER {asoa (*)the (*)} {@ald = 03-05-18;#sub {%proper(asoa) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {haratzi (*)the (*)} {@ald = 03-05-18;#sub {%proper(haratzi) %1the %2 (Scion)}} {names_aligns}
#TRIGGER {Depoetsende (*)the (*)} {@ald = 03-05-18;#sub {%proper(Depoetsende) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {Rhyendris (*)the (*)} {@ald = 03-05-18;#sub {%proper(Rhyendris) %1the %2 (Scion)}} {names_aligns}
#TRIGGER {Vos (*)the (*)} {@ald = 03-05-18;#sub {%proper(Vos) %1the %2 (Nexus)}} {names_aligns}
#TRIGGER {chaisse (*)the (*)} {@ald = 03-05-18;#sub {%proper(chaisse) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {Paskat (*)the (*)} {@ald = 03-05-18;#sub {%proper(Paskat) %1the %2 (Tribunal)}} {names_aligns}
#TRIGGER {Solceh (*)the (*)} {@ald = 03-05-18;#sub {%proper(Solceh) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {Myrakie (*)the (*)} {@ald = 03-05-18;#sub {%proper(Myrakie) %1the %2 (Friend with empire)}} {names_aligns}
#TRIGGER {nilian (*)the (*)} {@ald = 03-05-18;#sub {%proper(nilian) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {straithe (*)the (*)} {@ald = 03-05-18;#sub {%proper(straithe) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {sraithe (*)the (*)} {@ald = 03-05-18;#sub {%proper(sraithe) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {nanorab (*)the (*)} {@ald = 03-05-18;#sub {%proper(nanorab) %1the %2 (Nexus)}} {names_aligns}
#TRIGGER {gotakanal (*)the (*)} {@ald = 03-05-18;#sub {%proper(gotakanal) %1the %2 (Tribunal)}} {names_aligns}
#TRIGGER {Hrok (*)the (*)} {@ald = 03-05-18;#sub {%proper(Hrok) %1the %2 (scion)}} {names_aligns}
#TRIGGER {Nefla (*)the (*)} {@ald = 03-05-18;#sub {%proper(Nefla) %1the %2 (Cobra Outlander?)}} {names_aligns}
#TRIGGER {Kolkestaal (*)the (*)} {@ald = 03-05-18;#sub {%proper(Kolkestaal) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {Astinax (*)the (*)} {@ald = 03-05-18;#sub {%proper(Astinax) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {Elleinia (*)the (*)} {@ald = 03-05-18;#sub {%proper(Elleinia) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {alarith (*)the (*)} {@ald = 03-05-18;#sub {%proper(alarith) %1the %2 (Fortress?)}} {names_aligns}
#TRIGGER {Yean (*)the (*)} {@ald = 03-05-18;#sub {%proper(Yean) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {tsaw (*)the (*)} {@ald = 03-05-18;#sub {%proper(tsaw) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {turkrag (*)the (*)} {@ald = 03-05-18;#sub {%proper(turkrag) %1the %2 (Battle, Mace, Axe)}} {names_aligns}
#TRIGGER {trurkrag (*)the (*)} {@ald = 03-05-18;#sub {%proper(trurkrag) %1the %2 (Battle, Mace, Axe)}} {names_aligns}
#TRIGGER {You fumble and drop a } {#color 10} {color}
#TRIGGER {draktel (*)the (*)} {@ald = 03-05-18;#sub {%proper(draktel) %1the %2 (EMPEROR! DO NOT ATTACK)}} {names_aligns}
#TRIGGER {aradyn (*)the (*)} {@ald = 03-05-18;#sub {%proper(aradyn) %1the %2 (Tribunal)}} {names_aligns}
#TRIGGER {Tolceh (*)the (*)} {@ald = 03-05-18;#sub {%proper(Tolceh) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {Lothlorian (*)the (*)} {@ald = 03-05-18;#sub {%proper(Lothlorian) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {afetra (*)the (*)} {@ald = 03-05-18;#sub {%proper(afetra) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {kanaev (*)the (*)} {@ald = 03-05-18;#sub {%proper(kanaev) %1the %2 (Scion)}} {names_aligns}
#TRIGGER {tremblay (*)the (*)} {@ald = 03-05-18;#sub {%proper(tremblay) %1the %2 (scion)}} {names_aligns}
#TRIGGER {lexicus (*)the (*)} {@ald = 03-05-18;#sub {%proper(lexicus) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {rist (*)the (*)} {@ald = 03-05-18;#sub {%proper(rist) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {oqianufite (*)the (*)} {@ald = 03-05-18;#sub {%proper(oqianufite) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {itholin (*)the (*)} {@ald = 03-05-18;#sub {%proper(itholin) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {malthuk (*)the (*)} {@ald = 03-05-18;#sub {%proper(malthuk) %1the %2 ()}} {names_aligns}
#TRIGGER {kharzak (*)the (*)} {@ald = 03-05-18;#sub {%proper(kharzak) %1the %2 (Maran)}} {names_aligns}
#TRIGGER {A ghost is DEAD!!} {#math count (@count + 1)} {count}
#TRIGGER {A banshee is DEAD!!} {#math count (@count + 1)} {count}
#TRIGGER {A zombie is DEAD!!} {#math count (@count + 1)} {count}
#TRIGGER {A ghoul is DEAD!!} {#math count (@count + 1)} {count}
#TRIGGER {A goblin raider is DEAD!!} {#math goblins (@goblins + 1)} {count}
#TRIGGER {Pebod (*)the (*)} {@ald = 03-05-18;#sub {%proper(Pebod) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {Bayanil (*)the (*)} {@ald = 03-05-18;#sub {%proper(Bayanil) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {Crakra (*)the (*)} {@ald = 03-05-18;#sub {%proper(Crakra) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {Pantra (*)the (*)} {@ald = 03-05-18;#sub {%proper(Pantra) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {Rakror (*)the (*)} {@ald = 03-05-18;#sub {%proper(Rakror) %1the %2 (Rager)}} {names_aligns}
#TRIGGER {Pheoaxal (*)the (*)} {@ald = 03-05-18;#sub {%proper(Pheoaxal) %1the %2 (Dagger/Hand Battle app)}} {names_aligns}
#TRIGGER {bralkar (*)the (*)} {@ald = 03-05-18;#sub {%proper(bralkar) %1the %2 (Rager Sword)}} {names_aligns}
#TRIGGER {Rakatha (*)the (*)} {@ald = 03-05-18;#sub {%proper(Rakatha) %1the %2 (Outlander)}} {names_aligns}
#TRIGGER {Gwarkul (*)the (*)} {@ald = 03-05-18;#sub {%proper(Gwarkul) %1the %2 (Trib)}} {names_aligns}
#TRIGGER {Yver (*)the (*)} {@ald = 03-05-18;#sub {%proper(Yver) %1the %2 (Trib)}} {names_aligns}
#TRIGGER {Bromox (*)the (*)} {@ald = 03-05-18;#sub {%proper(Bromox) %1the %2 (Battle)}} {names_aligns}
#TRIGGER {Threderick (*)the (*)} {@ald = 03-05-18;#sub {%proper(Threderick) %1the %2 (Kill for a newbie loot on you)}} {names_aligns}
#TRIGGER {Lyug (*)the (*)} {@ald = 03-05-18;#sub {%proper(Lyug) %1the %2 (Herald?)}} {names_aligns}
#TRIGGER {Bawgor (*)the (*)} {@ald = 03-05-18;#sub {%proper(Bawgor) %1the %2 (Trib)}} {names_aligns}
#TRIGGER {Murrek (*)the (*)} {@ald = 03-05-18;#sub {%proper(Murrek) %1the %2 (Utility)}} {names_aligns}
#TRIGGER {Yvalthras (*)the (*)} {@ald = 03-05-18;#sub {%proper(Yvalthras) %1the %2 (Trib Dagger)}} {names_aligns}
#TRIGGER {Bogba (*)the (*)} {@ald = 03-05-18;#sub {%proper(Bogba) %1the %2 (Battle?)}} {names_aligns}
#TRIGGER {Fycul (*)the (*)} {@ald = 03-05-18;#sub {%proper(Fycul) %1the %2 (Dodat mig so moste do)}} {names_aligns}
#TRIGGER {Zooze (*)the (*)} {@ald = 03-05-18;#sub {%proper(Zooze) %1the %2 (Fort?)}} {names_aligns}
#TRIGGER {Majrt (*)the (*)} {@ald = 03-05-18;#sub {%proper(Majrt) %1the %2 (Spear/Axe)}} {names_aligns}
#TRIGGER {Lauderan (*)the (*)} {@ald = 03-05-18;#sub {%proper(Lauderan) %1the %2 (Ingen cabal)}} {names_aligns}
#TRIGGER {Engurd (*)the (*)} {@ald = 03-05-18;#sub {%proper(Engurd) %1the %2 (Golden eagle/Panther)}} {names_aligns}
#TRIGGER {Cahlarada (*)the (*)} {@ald = 03-05-18;#sub {%proper(Cahlarada) %1the %2 (Applicant)}} {names_aligns}
#TRIGGER {Maol (*)the (*)} {@ald = 03-05-18;#sub {%proper(Maol) %1the %2 (Applicant)}} {names_aligns}
#TRIGGER {Iztatsin (*)the (*)} {@ald = 03-05-18;#sub {%proper(Iztatsin) %1the %2 (BAttle)}} {names_aligns}
#TRIGGER {Rihujac (*)the (*)} {@ald = 03-05-18;#sub {%proper(Rihujac) %1the %2 (Flail)}} {names_aligns}
#TRIGGER {Seaylu (*)the (*)} {@ald = 03-05-18;#sub {%proper(Seaylu) %1the %2 (Dagger)}} {names_aligns}