Re: How good is that mapper anyway for CF?

July 23, 2013 05:11PM
The mapper doesn't detect mazes, but you can configure the permanent mazes with a little time and some ground objects (this will take some manual entry). The ones that shift aren't really possible. You can also set up triggers to find your way through mazes with "look all" hints that will move the mapper to an end or beginning of the maze. It is really complete for a mapper, you can tweak it with triggers to work the way you want, it will store room mobs and objects if you want it to, and speedwalks are created very simply.

The hangups are: Haven't really found a good way to shift areas between night and day like the Oryx Steppes (you could do it, but it's bulky). It's a lot of manual entry and adjustment for mazes and for special doors and the like. It's extra work to know when areas change and to change them in the mapper. I use the "where mob" to see if i've changed areas, I suppose taking a pet would be a good idea. I don't know why the developers don't want you to know what area you're in, but even when you know you've switched areas, it's hard to find out which one you're in sometimes.
Subject Author Posted

CMud Map Question

skyhawk July 23, 2013 08:49AM

Here ya go

meshtal July 23, 2013 04:42PM

Move

skyhawk July 24, 2013 03:53AM

Re: Move

meshtal July 26, 2013 10:01AM

Re: Thanks I will give it a try

skyhawk July 30, 2013 06:27AM

Re: Thanks I will give it a try

meshtal July 30, 2013 10:15AM

Re: Move

meshtal July 24, 2013 07:23AM

How good is that mapper anyway for CF?

Matrik July 23, 2013 08:51AM

Re: How good is that mapper anyway for CF?

meshtal July 23, 2013 05:11PM

Cool. Thanks to you both for the info. One more question:

Matrik July 23, 2013 06:17PM

Re: Cool. Thanks to you both for the info. One more question:

meshtal July 24, 2013 03:35AM

Very cool. One could really geek out of CF with something like that. (n/t)

Matrik July 24, 2013 06:43AM

Not too bad

skyhawk July 23, 2013 09:05AM



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