Re: Cool. Thanks to you both for the info. One more question:

July 24, 2013 03:35AM
It would take a some trigger work to do this automatically or a lot of hand data entry, but yes. The map itself is a database and you would set up triggers or data entry to store item ids in a second database. Then you would add items from the item database to the map database (probably manually, but i have yet to look at it with triggers). You could do a similar process with mobs if you wanted.

A side note, you can set up the database fields and triggers to pull whatever information you want from the item when you identify it. On my last mud I created an alias "id" to turn on the database entry class and open the database, wait a short period of time with the triggers active to put the data into the database, then close the database. You should be complete with the information you want to pull out. Think of every use you would ever need for any bit of information. I made that mistake after a couple hundred ids and realized that material type was something I wanted for a different character... so you either start for scratch or do some hefty manual entry.
Subject Author Posted

CMud Map Question

skyhawk July 23, 2013 08:49AM

Here ya go

meshtal July 23, 2013 04:42PM

Move

skyhawk July 24, 2013 03:53AM

Re: Move

meshtal July 26, 2013 10:01AM

Re: Thanks I will give it a try

skyhawk July 30, 2013 06:27AM

Re: Thanks I will give it a try

meshtal July 30, 2013 10:15AM

Re: Move

meshtal July 24, 2013 07:23AM

How good is that mapper anyway for CF?

Matrik July 23, 2013 08:51AM

Re: How good is that mapper anyway for CF?

meshtal July 23, 2013 05:11PM

Cool. Thanks to you both for the info. One more question:

Matrik July 23, 2013 06:17PM

Re: Cool. Thanks to you both for the info. One more question:

meshtal July 24, 2013 03:35AM

Very cool. One could really geek out of CF with something like that. (n/t)

Matrik July 24, 2013 06:43AM

Not too bad

skyhawk July 23, 2013 09:05AM



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