Then you get to a point where everything is at level 5 and you just want to kill people. That's where the vastness of the game can get to you easily. Once you progress to a point where you're comfortable doing roaming gangs on voice comms and move deeper into space people start "clumping" a lot more and you can't get a fight that doesn't involve the enemy baiting you into a cyno jump from 50 battleships. It just becomes a game of blob A running away from blob B, reinforcing and then blob B running away from blob A.
When I first started I ran the missions because they're fun when you haven't done the same ones 150 times while grinding reputation. Then faction-warfare came out and that was very lively at first but progressively less and less people participated, partially because of the advent of T3 cruisers which straight up out-classed a lot of the more economical vehicle choices along with a bunch of other reasons (several rewards nerfed). Then I lived in deep space for a while outside of an alliance and that was kinda fun getting chased around and playing hit-and-run tactics against the alliance newbies. Then a massive alliance moved in and there was too much "stability" for my tastes.
Hopefully that describes it better.
Edited 4 time(s). Last edit at 03/01/2017 08:24AM by Death_Claw.