Here we see yet another full loot. I bet they were going to scatter stuff in the Sands of Sorrow cause you know thats COOL.
I guess atleast they are mixing it up this full loot didn't follow a banshee or PWK insta-death.
I am with the other her, you saved against countless energy drains and then over stayed your welcome by a mile.
This has nothing to do with saves or anything else other than "Not fleeing is Overpowered"
My guess is this
All Seeing Eye
Focusing their fury and boundless sight on a single opponent, the shaman will retain the ability to see that opponent regardless of other factors.
This is an offensive commune.
Inside the East Gate
You stand just inside the eastern gate of Galadon. The city walls arch
over the gate in their path around the city. Through the gates to the east
you can see the well-traveled road that leads past the Sands of Sorrow to
Hamsah Mu'tazz beyond. A small staircase leads up one side of the gate to the
battlements above. To the west, the Market Road leads into the
*** There was alot of baiting here that started with me attacking in Voralia
*** Recalling to Galadon after a Kotegashi and Killing Cassock in the log below
*** Then returned to Voralia
*** Basically pushed them to over commit
With careful precision, Cuoi strikes at your inner forearm.
Cuoi's pressure point strike scratches you.
You yell 'Help! Cuoi is trying to strike me!'
At the Altar
You stand before an impressive gold altar draped in gilded silk. The tallest
candelabra are so tall they hardly cast any light down on the main part of the
altar; they only serve to highlight the highest reaches of the altar.
Fortunately, there are more candelabra lower down, which, along with the light
coming through the stained glass window, provide enough light to see th
*** Log on Michke is on FIGHT FIGHT FIGHT
*** After a scuffle outside the palace I go to get them at the council
The Gates of the Palace
You stand between two huge open portcullis, one to the north and
one to the south. A ceiling lofts above you, held up by a series
of stone arches. The walls to the east and west are covered with
black scorch marks and pocked from splattered acid.
*** Well I knew the Codex was somewhere because I didn't have it :)
*** Once the assasin was visible for a bit time to have a crack
The Breaching of the Walls of the Ostalagiah Ruins
You climb atop the pile of rubble and ash which once stood as the
western wall of Ostalagiah. It served its purpose well, but not well
enough. It now stands in ruins, smoldering remains of what was
*** Kolta goes splat! But he deserves it he was thirsting, think of the innocents
The Dwarf Forest
You see more stunted trees here. It looks almost as if this place was
cursed by a god to be short and dry. Small patches of foliage and moss
appear to have grown here along the base of the ground, oddly enough in
this dry forest. Rain clouds can be seen peeking through the canopy of
le
In the Mountains
The path runs between a deep gorge and an overhanging cliff here. Boulders
and smaller rocks litter the path. The air chills you to your bones as some
snowflakes drift down, collecting into small drifts along the edge of the
gorge. The steep path seems to climb forever to the east but starts leveling
out to the west.
A small, furry beast watches you from the safet
*** I had a few scuffles with them, mainly them trying to set up a summon trap
*** But we will take this from here
the Watcher: Intruder! Intruder! Malgren is raiding the Cabal!
the Watcher: Intruder! Intruder! Cuoi is raiding the Cabal!
wilderness <1007hp 492m 1230mv 27100tnl (-23.18%) 8 AM>
Your eyes no longer pierce the shroud of invisibility.
wilderness <1007hp 492m
*** I know village doesnt have the head then I see Bendy die so figure its worth a shot
A Muddy Track
This sloppy street runs east and west through the village. Muck and
offal marks the ground and jagged rocks make footing a bit difficult.
Trash lays strewn about the ground and upon some ends of the path are
rotted carcasses. Every step you take seems to squish deeply into the
ground
*** I missed the start of this so note sure how it got to this point
*** I think maybe both sides hurt but Empire summoned themselves back together East of Watcher
(Pink Aura) (Black Aura) Graitel the half-drow is here.
Michke the minotaur is here.
Cuoi the felar is here.
(Pink Aura) Malgren the fire giant is here.
civilized <1022hp 440m 1185mv 27100tnl (-23.18%) 9 PM>
Michke
*** Fought these guys outside town and Malgren was pretty well prepped
*** So I try to heal ... and turn Eyes of the Flame off
*** The number of times Imperials assumed Eyes would fire started to get quite hilarious :)
Malgren has arrived.
Michke has arrived.
PROTECTED civilized <975hp 377m 811mv 27100tnl (-23.18%) 12 PM>
Michke drives his axes into both sides of your body, stunn
*** Just a complete one sided beat down
A Trail at the Edge of a Forest
You stand between the Eastern Road to the south and a lush green forest to
the north. You can hear the faint sounds of people in the distance to the
northeast. You notice some strange markings carved in a tree here. A small
trail leads into the forest to the north and the eastern roads lies just
to the south.
*** I had already taken a couple of stabs at this
*** My opposition
[47 H-Drw Nec] (PK) (WANTED) Phiyruhk the Spectre, Imperial Dread Lord
[51 Human Asn] (PK) Lyeine Kaireven the Dai Sensei of the Miyama Ryu, Imperial Shadow Lord
*51 Storm War* (PK) Alrion Whitewater the Legend of the Battlefield
[46 Fire A-P] (PK) Malgren the Harbinger of Death, Elite Imperial Warlock
The Gates of the
*** I think just mantle/stoneskin physical weapons sure didnt help
Umor's Adventures in Fluids
Large black cauldrons bubble and swirl with a rainbow of colors
while small rubber tubes suck out various fluids and deposit them into
smaller vials. On old wooden shelves sit every kind of imaginable
container which shake and hum nearly causing them to fall off. Purple and
pink bubble
*** This took a bit of baiting but after eating manacles and a Kotegaeshi they got interested in the chase
*** Lets pick up this adventure here
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Power: 'mantle of the phoenix' for 45 hours.
Skill: 'zeal' modifies hit roll by 3 for 11 hours.
Skill: 'zeal
Cheers for the logs!
Quick question tho, it looks like Greeting STSF does that mean you went for an Int roll?
I have always had a certain build in the back of my mind but have questioned its viability multiple times be interested to know what stat attribute you went with.
Gaspare RC announcement was pretty epic with what 9 people mentioned. Congratulations to those that won and to those that are runners up.
More of this!
I dont need the money. Actually I dont need that small quantity of money! Pay my mortgage and we have a deal :)
And US v AUD you already get 30ish% off :)