Would be that it has something to do with the flare that Zulg added to Deaths many years back. The change that made it where there's various looking dead bodies, rather than the corpse of xxx lies here. Now, you get that they're soaked in water, burned, etc.
That would be my guess, but I'm by no means 100%.
Banshee screams and you die. However, it only happens at certain hours of the day. So, it's avoidable but still very dangerous and highly inconvenient. I've faced it with high int/wis races, high con/strength, divine save spell, and nothing stopped it. I suppose it could have a save vs breath check but I would really just be grasping at straws.
If you get Dolphin, Orca, Squid, or Lobster and you won't be able to do much solo. You can add Shark for top tier if you have 0 regeneration forms. For mid-tier, get barracuda, mako, octopus, jelly fish, archerfish, piranha, gar, crab, and you will be very slow going past the levels you can fight things that use water attacks. I admit, get a decent combination of forms and it shouldn'
Also, I don't know anyone who's done it. That said, I think it's possible to do if you land the right forms. And/or, you have an enormous amount of time to devote to it. At low levels most shifter forms are outperformed by re-gear warriors, so that bleeds time. Many middle tier forms are pretty similar and are too 1 dimensional to be effective in ranking, as in, they cause a bu
a) How many more HP does Healthy Transformation gives to your shape?
Not much from what I've heard and because of that, I never took it.
b) When using your minor focus shape (I use it a lot), is the 'less mana burning' difference worthed with Muscle Memory?
Significant. Maybe not half but say 2/3rds of top tier major form to keep in form roughly.
Great edge for the mana s
I had space with a gnome, which is pretty low dex (20). It still worked very often, and very well.
What I found was that any lag and the number of hits seem more dependent on dex though. When I faced many of the wood-elves/elves etc with it, they seem to throw more hits and occasionally lag where I normally did not.
But, essentially, changing Plainsrunner for Marshdweller trades bearcharge, scrolls, charge, uber herbs, failing camo/creep in less places and find water for draw breath, blood letting, swarm of leaches/mosquitoes, improved dirt, different progging weapons and swampmire. There are decent trade offs for each.
But, you can't take Marshdweller as an Arial in the first place.
You get pounce in a lot of locations, home terrain bonus in most, unbelievable dodge, fantastic herbs, can set bones and stop bleeding. Then add in big damage and damage redux from battle and you've got a nice combo. Only big drawback is that exotics are your best lagging options because without size, bearcharge doesn't lag well.
I played Klibendon who was my most recent warrior with the legacy. I had all bird edges, quick healer, added items that added +hp recovery %, wise recovery for an effective 25 con, natural poison resist as a gnome, whispers and still lost hp, with just poison alone. I love the legacy, I think it plays very well into certain playing styles and adds to the enjoyment of exploring. Also, I highly
Quotexrus
Storm sword is nice. Get crying for strong flurries and a bit healing
Felar spear/hand lets your survive long enough to learn the outlander secrets before the char con-dies. Another option is to learn whispers and get the healing edges. You will heal through bleeding + disease + poison.
--Poison is too strong of a regeneration reduction. The others, it's very possible but po
Quotefrob
Thank you all for your responses. After all your suggestions, I'm hesitating between 2-3 ideas for trying a first warrior.
A) Storm Fort-Scribe (1.Polearm or Swords + 2. Hands)
Well, since Fortress is temporarily closed, I guess this guy is ruled out. You could do the same build in Outlander though.
B) Outlander Harbinger : Felar (1. Spear + 2. dagger or hands) or Wood-
Ok, so, you take swords for nice weapon selection, giant strength for nice parry, and you get passive damage from riposte. Also, you end up with far more damage overall than polearm which is a huge bonus in most situations. Sure, polearms are harder to defend against but dual wield makes up for it in most situations. Also, legsweep is far more reliable than trip but suffers the same limitation
Gnome sword/hand or sword/flail-whip, with stsf and space or whispers. Take sage defense and pick Tribunal or Battle. You can end up with detect for nearly anything, you'll parry like a madman, have guards to help you, partial blocking for flee from stsf, and manacles. Or, you'll have enough mana to not worry about keeping resist and spellbane up at all times, natural poison resist,
It can be a good weapon early but it can also be poor. If able to add enough damage and with a build or preps to withstand a good bit of damage, you can be quite effective. Giant villager comes to mind. Flails are fairly hard to defend against and also fair to defend with. There are a good handful of somewhat easy and somewhat damaging flails available and many differ in damage types. Bludgeo
All it takes is a just about any area worthy of exploring because they have multiple mobs, limited areas for fleeing, and mobs that do lots of skills/spells. A acolyte conjurer was about the most superior tank I could imagine before the change that allows mobs to bring groupmates or cabal mates into battle. Allow your elemental or familiar to tank and simply altruism them until the mob or mobs
1. How do you get rid of a nodrop items if you are an ap with champion of man edge? Is it even possible to target a wand/scroll/potion at an item you carry?
No Idea, never had the edge.
2. Why does the prone defense edge not appear on any edge list?
It should be on the general edge list but it likely never found a home, like several other skills/spells that have odd requirements.
3.
The ones I'm thinking of are:
A) Door in the gnome village in violet woodlands.
-Imm confirmed it's an incomplete quest or quest-like area of that area. Doesn't open.
C) Door to high priest in temple of sands (araile)
- It's in the description if you look enough you can figure it out.
The others are likely operable if you know the trick.
Dragon weapons can't be broken but dragon scale shields can be cleaved. There's some disparity among different item materials but overall, if you're looking for unbreakable that can be gathered in game, only elemental items truly meet that criteria. Even then, I'd wager that even they would suffer damage in certain situations that formerly or currently melt or destroy gear.
- Do not use swimto and Murder unless you think you'll kill the person in 1-2 rounds because swimto of a shark is slower than other forms and 3 round lag on the murder command is horrible.
- Never forget at least a small amount of preps, especially haste.
- Greater enlivens for dodge seem to help the most when paired with above tip.
- Use bite and then use it some more, if need be, becau
I heavily recommend Water major. The enlivens allow a variety of strengths to add to any shifter form and the ability to take other forms under water. My best exploration was done with Water/Defense. I'd say Utility would make a nice compliment as well though.
Exotics bypass a lot of normal ways to protect against things like lag. Have a warrior who can't lash, trip or bash, grab an exotic and beat on them. Chose specs that don't give bleeding, pick up an exotic and rip them up. Chose a super intelligent race and ran out of spec skills to practice during ranking, pick up an exotic and go to town because your normal weapon may not be great
Do not break. Those made out of elements or dragon bones are not breakable via twisting. You can still get the enhanced damage and snapping affect but your dagger will not suffer.
I didn't even look at the whole log before asking myself if you were a shapeshifter. I don't know what causes it but it's essentially just like landing a lucky blow at any time. My guess is it's some weird code based on the supposed "hidden luck stat" that allows you a parting blow like attack when fleeing, in this case you were entwined and couldn't flee but
Ghostly Lute, high quality for Tragic. (Nice because this one, although it's great for the rep, is also not limited)
Horn of Valor, high quality Epic.
Kettle Drum, high quality Epic, but Heavy.
Silver Harmonica, Comedic, I think?
Those are ones you can get solo at hero with some effort and timing.
There are lots of instruments and not all the ones that are high level are better than