This is how I've always understood it. Or, if not 50/50, some % of the time the game uses your off-hand weapon to calculate whether you parry or not. If you don't have an offhand weapon, then you're parrying with your hands.
If you double-specialize in the same shapefocus, do all your forms use mana as if they were your major focus? Or will the form you get at ~42 use less than the form you get at ~48, even though they're in the same focus?
I didn't know major vs. minor affected form mana use once you reached "mastery" (or whatever it's called). Is that documented in a help file anywhere? Always thought a Lion was a Lion was a Lion in terms of mana use.
> Wasn't Beront a rager ranger a long time ago? I really good one from what I remember.
Beront was a character, but it's now his forum handle. He's played a fair number of very PK-successful characters. Mostly in Empire.
> Shaapa and someone else have always had a feud but I can't remember who.
No idea about long-running feuds involving Shaapa, but he sent so
QuoteI'll never understand how the randomness of shapeshifters as currently designed is "good for the mud"
I'll never understand why people who don't like the randomness of shapeshifters continue to play shapeshifters and bitch about it.
He got the same deal everyone else does. He just failed to understand how anti-hording code works, misinterpreted what happened to him as a personal slight, melted down on newbie channel and lost privileges, melted down on cabal channel and got denied, then proceeded to spam roll new characters via randomized IP addresses in order to spam pray the staff, then posted hell logs here on Dio's.
1. Centrally located.
2. Tribunal HQ is there.
3. Has all guilds, including nearby ranger.
4. As others have noted, no closing gates like Hamsah.
5. If you walk out of the academy, it's where you land.
6. Can buy return, teleport and prot vs. alignment potions.
7. Easy access to Underdark.
8. Not alignment or race restricted.
9. Force of habit.
QuotephysicsI should say that this mud hasn't been modified for MORE than 11 years.
Looks like shaman paths went live in 2014. So, four years?
QuotephysicsWhat have the impstaff been fucking doing for the last decade?
Quitting CF. Three of the main coders were Zulg, Nep and Valg. All gone. Only imps left who code are Umiron and Scarab, and one of those is always busy with other stuff.
If the trigger keys off the expiry message, and you voided, then there will be no expiry message. At least that's been my experience. But I'll admit I rarely actually void. Usually when I have to step away I word/quit. Or teleport somewhere and quit out of my client, which results in me voiding.
When your detect drops once every ~48 hours (or whatever the duration on detect hidden / heightened awareness / acute vision is at hero) and there's no real lag, for my money, the risk of dying to the trigger is lower than the risk of dying because I missed my highlight and forgot to re-up the detect.
I've probably played 1000+ hours worth of classes with those skills and, as far as
Carry multiple return and teleport potions on you at all times, along with enough gold (or barterable items) to "heal heal" a couple times at a healer and/or "heal poison" and/or "heal disease".
Keep one of each in your inventory, and another one in a container.
Create aliases or hot keys for "quaff return" and "quaff teleport".
If you
...depending on the neutral.
Neutral non-sentient = fine
Neutral NPC credibly engaged in some evil activity, e.g. elemental archbishops, hammer keep sergeant, etc. = fine.
Neutral PC engaged in some evil activity, e.g. killing good-aligned NPCs = fine
Neutral PC marked for death by Fort leadership, or who is actively hunting Fort characters = fine
Neutral PC who attacks you = fine
I'd love it if Dio's just started banning people who are repeatedly toxic and/or idiotic. Per the 80/20 rule, banning just a handful of people would probably have a noticeable positive impact.
How about this then:
If you're not a badass, be ready to eat a few deaths where random villagers call you to the circle (and kill you) due to your reluctance to kill good-aligned mages.
Proper good-aligned behavior is whatever the staff thinks it is, with the understanding that they may not all think the exact same thing. I suspect a "selfless" goodie who repeatedly killed other goodies would eventually get turned neutral.
Allow me to suggest: it's easier to play a goodie village if you're also a certified PK badass. For one, your MPK count will be high enough (without targeting good-aligned mages) that you won't get dinged for it. For two, people will be less likely to call you to the circle when they know there's better-than-average odds you'll kick their ass.