Do we have reason to believe those other characters played a larger % of their lives during "favorable conditions" than the two bat paladins (Talimor and Zurra)?
The other question I'd be interested to hear an answer to is: objectively speaking, what makes you classify a skill as "broken"?
I have some ideas, but I'm curious to hear yours.
Excluding current characters, there have been two high-PKpH champion paladins since 2016 whose PBFs were purchased. Talimor and Zurra, 0.248/hr (125 hours) and 0.246/hr (203 hours) respectively. The same period has seen the following other <b>good-aligned</b> characters:
Hirleu, assassin, 0.680/hr, 153 hours
Kelkob, shield paladin, 0.358/hr, 106 hours
Dol, mace/flail warrior, 0
It's not really that well-liked by "pro players", current bat paladin notwithstanding. Because you have to be an effing paladin, and most pro players chaffe at that.
> Erhiadkeb dropped me 3 times a single afternoon.
One of them in a raid situation and once after you'd told him to "fuck off". I'd kill you again too. I grant that the 2nd death, while you were regearing from the first one, was potentially lame.
My suggestion: play a non-mage with more straightforward PK strategy than evil conjurer.
He probably looks at the "who" list and guesses who is going to be forced to retrieve their item, then camps there.
Couple hero battle guys online but no hero scarabs, and a lower level scarab is online? That guy will probably be forced to retrieve.
Maybe he sent a tell to a battle guy and straight up asked if they have the icon. Even if Battle is at war with Outlander, individu
> This is the epitomy of a griefer. This kid playing 10 hours a day, 7 days a week, clearing his range each and every night
That is not the definition of a griefer. That's the definition of someone with a lot of free time who is also good at PK.
Quotescr
Who the fuck cares if somebody from internet treats your character in the internet game not in the same as they did before? Seriously?
The original poster, probably, if "treating differently" includes "more looting".
Quote
You feel less resistant to energy.
You feel less resistant to acid.
You feel less resistant to lightning.
You feel less resistant to cold.
You feel less resistant to fire.
Is that from the girdle? Jeez.
Based on the gear he removed, here's what it looks like he was wearing:
ring: strange black opal
ring: ring of endurance
neck: unholy symbol of spider goddess
neck: emp
Which paths get a commune that does ongoing damage (or other impairment) to the shaman's enemy?
Venoms, for example.
Reading through all the help files, but sometimes it's hard to tell from the help file what it actually does.