Like when you claimed blue was purple.
How do you like being fed a piece of your own medicine?
By the way, I wouldn't play a paladin in the first place. I hate classes, cabals and characters with too many pointless limitations.
Don't keep too much money in bank, don't use adamantite, don't use magic potions, don't eat yellow snow. Blah blah blah.
Consider this little example:
An Immortal added 250 exp for: For giving gold coins to a beggar that caught his plague, and asked him to go to the healer.
Do you think I expected the mob to actually go heal his plague? No, in fact I am fairly sure it still died from the plague some 30 ticks later. Does it mean I have to roleplay as if they died?
Similarly, if I play a paladin and want to use
Until you allow me into battle with 1 NPC mage kill, you are not allowed to criticize Erwhatshisname.
Must also start flagging for killing commoners (explaining that "this is the peacekeepers' job" caused me so much grief as a goodie Trib).
And when you find an arial thief bleeding to death in the underdark, you arrange for his rescue, you don't request his pants.
EDIT: A
Because yes, I pretend that NPCs have feelings and thoughts and are basically people.
What I'm pointing out is that nobody else does that, and that the game encourages not doing that.
But de-facto most characters don't subscribe to it. I've seen it time and again that mobs are being treated differently because they are mobs and they don't matter.
This should either cease or become official -- right now there are double standards.
But mobs are treated as lesser beings, close to non-sentient.
Their alignment matters, but their alleged "free will" does not. You cannot do anything "against their will" because they have no will beyond some simple reflexes.
If it was against their will they would attack you when summoned, or run away. They don't do that.
If you want to clamor for equal treatment