d <605hp 281m 750mv 10862tnl (11.33%) 2 AM> cross
You parry Balikar's cleave.
You parry Balikar's stab and return an attack of your own.
Your thrust MUTILATES Balikar!
Balikar's cleave EVISCERATES you!
Balikar parries your thrust.
Balikar parries your slice and returns an attack of his own.
Balikar's cleave DISMEMBERS you!
Balikar dodges your slice.
Balikar pa
East Sumner's Road
The area is quite dry and musty, dust kicking up along the road as
travelers move in a general procession to the east. Most travelers along
the road are peasants and farmers, and even those are few. The grass grows
short along the road, a pale shade of brown. Far-scattered thickets of trees
litter the countryside, providing shade for a moment's rest. Shado
*** All of us are sword specs
Holy Road
Rising along the northern edge of the Holy Road is a large and elaborate fence
formed of polished brass. Beyond the barricade there is a faint mist and the
familiar aroma of a graveyard. The street itself is composed of bits of
crushed gravel, bits of it a light gray and others a darker hue. Although
narrower than some of the other avenues thr
*** Mithril weapons > Drow
The Center of the Rotunda
This large round chamber is unnaturally quiet, lacking the echoes and
acoustic properties that would be expected. The smooth gray stone of the
floor, walls and ceiling high above are illuminated by a harsh, unwavering
white light. An enormous spiral staircase fills the center of the room,
gracefully twining about itself. The
*** My first flurry kill! (Just needed someone with low HP! Drow will do!)
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. Neat rows of green, leafy
vegetables fill a small, cultivated field to the north. Beyond this
pasture, cultivated fields and small farms spread out to the limit of the
horiz
A Small Room
This room is being used as a temporary storehouse for the corpses, until
they can be dragged into the room to the south for some obviously
horrible process to create the zombies you see roaming around here.
To the south is a black wooden doorway, and to the east you may go back
out to the main mausoleum area.
]
(12) An ordinary skeleton key lies here.
The torn-out
*** I kinda liked crossed and used it a surprising amount
You scan west.
***** Range 1 *****
Zaric the dark-elf is here.
Oggev the orc is here.
A groggy elf attempts to remain awake despite his exhaustion.
An elf wanders through here.
***** Range 3 *****
An elf wanders through here.
You scan up.
You scan down.
wilderness <615hp 281m 319mv 9520tnl (22.29%) 4 PM>
Oggev h
Swimming in the Pond
The water is cool and clear. You can see quite clearly in all
directions. The pond floor is covered with rocks and plant life.
The water itself teems with creatures of all sorts. The surface
above you shows cliffs rising to the north and west. The surface
awaits above you, while cliffs block your path to the
north and west. You can continue your swim to th
*** Sleep will kill ya!
Within a House
This house appears as if a baby dragon has rampaged through it. Plants
are knocked over, the chairs lie on their sides near the table. Soot from
the fireplace is tracked all over the wooden floor. A sturdy wooden door
leads out from this place to the north. You notice that the one window
has been locked and shuttered.
(Invis) Thidmec the
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. A field filled with rich,
golden grain grows to the north of the road, blending into a multitude of
other similar cultivated fields and pastures that spread out beyond it to
the limit of the horizon. The land to the south is covered with a sparse
for
The Main Altar of the Cathedral of the Holy Light
A large altar dominates the center of the cathedral here, carved of pristine
white marble and set into the highly polished floor which has been patterned
into the appearance of a circle of golden stars on a white field. Closer
examination of each star reveals that each represents one of the benevolent
gods that reign over the heavens. Smal
On a Bridge Over the Khalid River
Firmly anchored to stone supports on either bank, this sturdy wooden
bridge spans the raging waters of the Khalid River that churn below on
their way to the sea. To the west, a wide and well-traveled stone road
begins at the foot of the bridge, while to the east rise the high walls
and rounded towers of Hamsah Mu'tazz. The air is hot and arid, the
*** Bat bat bat bat bat
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road curves to the north and east here. The rocky land,
resplendent in faded colors of brown, red, and yellow, slopes gradually
up to the northwest and down to the southeast, where it merges almost
seamlessly into the swirling Sands of Sorrow. Two huge rock fo
(PK) Varric A Path Through Ar'atouldain
(PK) Elixstro A Path Through Ar'atouldain
(PK) Riaz A Path Through Ar'atouldain
wilderness <100%hp 95%m 56%mv 4062tnl (47.25%) 8 AM> [35 Human Thi] Rassel the Master of Stealth
[16 Svirf War] (PK) Riaz the Guardsman
[ Fire AVA] Rogos Cthath the Strong-Willed P
*** Dont have the start of this for some reason
You trip Vachusum and he goes down!
You fade into existence.
Your trip scratches Vachusum.
Vachusum yells 'Help! Varric tried to trip me!'
Vachusum is covered with bleeding wounds.
wilderness <100%hp 98%m 61%mv 4062tnl (47.25%) 5 PM>
Vachusum absorbs the force of your smash with a shirt of shining silver chain.
You dod
*** Amazing how a fight can completely turn
People near you:
(PK) Varric Vast Plains
(PK) Tyraan Rugged Foothills
wilderness <100%hp 100%m 71%mv 4162tnl (43.37%) 3 AM> n
Rolling Foothills
The gently rolling foothills spread out as far as you can see. The hills are
not high but get steeper as you go north and slope down to the south.
The Light Forest Trail
A small dirt trail winds through the dark forest leading south. The
surrounding forest is strangely quiet. The trail leading off to the
west heads towards a small clearing, while the path south leads off
into darkness and silence. A small sign can be seen nailed on one of
the larger trees.
A black wolf pelt lies here.
wilderness <100%hp 97%m 66%
*** Noticed them in the trees, hoping they would attack
The Grove
You stand on a small path through a lush forest. The trees and
undergrowth that surround you teem with life. Birds sing in the
trees overhead, and smaller animals scurrying about cause some
shrubs nearby to rustle. The trees stretch into the sky providing
a lush cover overhead. Small trails lead to the north, eas
Street of Guilds
Slinking between the crush of stone buildings and balconies, the narrow
street leads north and south in a winding route to each of the guild houses.
Wooden benches sit in front of some of the buildings, traders and nomads
occasionally stopping to sit and chat beneath the flowering vines of some
crumbling old patio jutting out of the upper floors of the old buildings
arou
*** Trip spam totally gets you the kills when someone is paniced
An Unfinished Section of Tunnel
The gushing wind howls through the darkness of the tunnel like a demon escaped
from the hells. It seems to be guiding itself along the walls, avoiding the
center, as if it had acquired a mind of its own. The shale surfaces of the
tunnel walls have hardened and become smooth from the steady t
Town Circle
The straight and narrow road opens up into a wide, four way intersection.
The circle is paved with loose and broken granite cobblestones that form a
ringed pattern. Looking down the roads, narrow and cramped buildings stand
in various stages of disarray. While each building differs slightly from the
next, they are all covered in a thick veneer of grime and dust. Unlit cast
*** Drissa was raiding I had to fight my way out a bit, I have snipped out engaging them outside the palace.
*** Basically considted of an artery and a hurl
The Chamber of the Council of Four
A huge round table of black marble dominates this circular room.
Four chairs, which would be named thrones in any other chamber,
are set at the four cardinal directions around the table. The
sy
The Open Sea
The smell of the salt air fills your nose, and the sight of unending
azure water fills your vision. The sky reaches to every horizon meeting
the sea. There is little else of interest, just the water and the sky,
the sky and the water. Water and sky, sky and water. Far to the west
and north you think you see land!
Drogun the storm giant is here.
Drissa the elf is
The Imperial Road
You stand on a perfectly engineered road traveling north and south
through the mountains. Above you snow covered peeks reach towards
the sky dwarfing everything around them. The mountains here are
rocky and only sparse vegetation breaks the browns and grays of earth
and rock. The road becomes less defined to the north and south. To
the east you can make out the
East Sumner's Road
The area is quite dry and musty, dust kicking up along the road as
travelers move in a general procession to the east. Most travelers along
the road are peasants and farmers, and even those are few. The grass grows
short along the road, a pale shade of brown. Far-scattered thickets of trees
litter the countryside, providing shade for a moment's rest. Shado
dash e bash Leowyn
East Sumner's Road
The area is quite dry and musty, dust kicking up along the road as
travelers move in a general procession to the east. Most travelers along
the road are peasants and farmers, and even those are few. The grass grows
short along the road, a pale shade of brown. Far-scattered thickets of trees
litter the countryside, providing shade for a moment
*** They back off for a while and I move onto other things
*** In that time the numbers go back up and they raid, I dont make the defense having to fight my way out from where I am
*** This is what I potentially face, so I take the approach of quick in quick out
*51 Duerg War* (PK) Jhelruk the Personal Guard to the Emperor, Elite Imperial Blade
[49 Human Con] (PK) Sildas the Channeler of t