Hindsight 20/20, but if you'd both jumped on Daksoble and actually managed to kill him then it would have removed quicksand. Does any greater shield block entwine?
Quote- How you deal with Reavers in general and where is the line where you start hunting them?
They're not defilers and you're not a Maran so you're not role-bound to hunt evil. If it were me, I wouldn't t hunt them unless they came at me first, or unless I happened to come across them in the process of killing innocents.
QuoteDo you actively hunt paladins? If not, how do
Think about it. If Fort were closed indefinitely it's highly likely an official announcement would be made. At the very least, if you asked an imm about it and it were closed for good they'd be likely to tell you that.
Absent an official announcement it's pretty safe to assume the situation is "evolving" and various characters are working the situation out IC. So be
QuoteTJHuronThere's a lot of people who aren't playing who still lurk the forums who would be really interested in knowing what the details of this are and how it affects what the future CF looks like.
Then they can wait until in-game events fully play out and everything is public?
If you don't want a big investment, just come back and play a low-stress mortal. Play on your own terms, just often enough to not get hit by anti-hording code.
Could just go with a canonical elf/drow build. STSF, daggers, (some other spec), and either flow of shadows or one of the other "elf themed" legacies. Read the help files and look for ones that mention elves. Maybe "dance" if it gets you more concealed attacks.
Two thoughts:
1. I don't recommend Scribe unless you want to opt out of PK entirely or just really dig Scribe role-play.
2. Don't recommend Outlander in general unless you know the secret outlander stuff. Then again, you'll figure it out over the course of the character's life. Just recognize that if it's your first Outlander in addition to your first warrior you p
Are you including level 51 necros? If so, I disagree. Especially w.r.t. liches.
Guy gets you blind, cursed, scourged and poisoned and the amount of stuff you have to have on hand to survive that is non-trivial. Not to mention you're starting from around 1/3 health after you teleport away.
List of high-PKW pole specs, many several years old:
Hexugar, drow, battle, pole/dagger, striking/cry
Vozmuir, felar, fortress, pole/spear-staff, fist/landslide
Woldrun, cloud, battle, pole/hand/sword (not sure which of these three he got as a reward), crashing/gates/landslide
Yagharek, fire, empire (emperor), sword/pole, gates/trapping
Knacnar, fire, battle, sword/pole, greeting/l
My understanding was that they give you a skill bonus, in terms of percentage, but once you master the skill it no longer matters. Happy to be corrected if someone knows more.
On the flip side, when I was an assassin trying to kill thieves, I would a. be a felar, b. wield a staff, and c. pick edges conducive to killing thieves. It didn't work very often, because (as noted above) assassins can't reliably perma-lag.
I see two approaches, as the assassin. If the thief is someone you don't think will stick around if he misses the knockout (or if you sur
Across several hero thieves, my kill/death ratio against assassins is around 10:1. That is better than those characters' overall kill/death ratio against all opponents. Looking at those same characters, the only classes where my kill/death ratio was less than "1.0" were anti-paladins and necromancers.
The very strongest assassins were a struggle to kill, but that's true f
Assassins were not very high in my "list of people I'm afraid of" as a thief even though they can see hidden because they can't lead with a permalag move and find it difficult to permalag in general. When I was the aggressor, if they tranced before I could land the KO then I bailed immediately on the fight. If they landed a big kot or big kans then I bailed immediately. Rag
24 dex = low hp and a vuln. I'd probably rather be human.
Recite + progging gear (esp. dagger) probably > resist in this situation. But that's obviously a completely different character.
Also, what others said about mace. Preferably one he's vulnerable to.
Key insight is that you're losing people either way. Either you lose the few people who are ONLY interested in CF if they can routinely pillage ST/Hell for gear, or you lose the people upset about facing opponents wearing that gear.
Because "some info" (even if redacted) is more than "no info". I find them interesting for the stats (how many people did I kill? What was my gank-o-meter? Etc.) and for the (granted: redacted) immortal comments.
It's not bad per se. But I think it's okay to lose some people whose interest is narrow when making a change that improves the game for everyone else. That may not be what happened here since (I think) the area authors requested the areas be closed, but it would be the case if they'd been closed "intentionally" due to being essentially imbalanced. Ideally the "fix
Quotesaagkri
Your post reminds me of when people want to dismiss arguments against more gun control with "So, you think people should have nuclear weapons?"
That's a valid argument. It highlights the somewhat arbitrary nature of where we draw the line w.r.t. which guns are legally obtainable by civilians, and the absurdity of the position that there should be no limits.
Quotesa
Disagree. Games in which things people enjoy are "unlimited" are usually not very fun. Case in point: gear. People like having cool gear. They like having cool gear because cool gear is limited. If there were no item limits CF would be stupid.
Stats are limited by race. If all races could train all stats to 25 CF would be stupid. Part of what makes races interesting is that the