I don’t understand your text at the top of this log, are you calling him a jerk for getting help instead of sitting there while you got heals until he died?
If self full loot and rage delete over dying and losing a weapon is not that bad, what is? Haha.
I don’t see what Scr could have done too differently here. Why would he give that back?
I’m a nobody here but have seen this cycle on two muds I used to play extensively. One got over itself (on both sides) and consistently gets 15-40 players. The other is spitefully limping along at 0-10. CF has a ways to go before it’s comfortably in either bucket.
One observation is that it’s easier to drive away a good imm or good player than it is to get someone who isn’t a good match for th
All this unequivocally proves is that you managed to "lose" at CF... obviously trolled by Dhuzir (who knows the details here, but it's the downside of Empire, right?) and probably owned by Drissa too. Cheers.
Lochlan is the most recent example, lots of AFK time in there I'm sure, more curious what the benefit is to a Necro of slamming through hours. Aging assist in the Becoming?
I've played several... "home" muds were wotmud then after that died, shattered kingdoms.
Here have some unsolicited thoughts on each. Wotmud was the hood of all muds. Amazing pk. SK had a pretty weak pk scene but no limitations on pk and amazing rp. Both are sadly now completely defunct compared to what they used to be. Likely true for any mud that's been around but I'
I'm an experienced MUD player who found CF recently after my old home died. My preferences are to focus heavily on PK (slightly prefer leading groups in even fights over solo pk, once skill/knowledge supports that) and RP and to do PVE only as needed to support the former.
Is there a "best" cabal as far as members working together and banging out pve, or one that would be a part