1) what are the size restrictions on cranial? Is it possible to cranial somebody two sizes larger/smaller?
2) how well will whip/flail moves, specifically entwine/eyejab/lash/choke work with a svirf or mino (22-23 str, 19-20 dex)?
3) does size difference matter for crushing blow? Are there size restrictions? How reliable would causing blow and stun be with a svirf (22str, 20dex)?
Thanks!
I thought nerve is a minor malediction.. wouldn't murder followed by say a kick, malediction, or - if the fight is going poorly - even blindness dust be better?
1) your posts seem to almost exclusively show 2-versus-1 fights against "normal" opponents. (Normal opponents as opposed to killing some truly exceptionally strong character wiping the hero range.) This creates the impression that you are not able to kill people 1-on-1.
2) I don't know, running around "empire style" in "mop up mode" (as you call it) for me d
Sorry, I could not resist after reading "complained about complete command denial at low levels in a mud review and valg made a change a few years later." as a prove of causality. :-)
CF dies because of actual problems in the game design, not because of some negative posts.
Do I necessarily think that discussing those problems will help solving them? Given that not much is happening with CF I kind of lost hope.
Still, people care about the game and discussing the problems is one way to spend one's time that often is more interesting than actually playing the game.
For me it is the case that I log on, after about 30 minutes I usually start feeling bored, then after 45 I log off... yeah, I have less time than 10 years ago and all that but I could make time it is just that with the current numbers the game lost immensely. The low numbers not only mean that pk is tedious and repetitive but also that really outstanding characters have become extremely rare.
It is a well established bias that people underestimate the probability of several similar draws in a sequence of independent identically distributed variables.
Example: You throw a coin and throw heads four times in a row. Many people will think that it is now less likely that heads comes up a fifth time. The conditional probability given the four previous throws is of course is still 1/2.