This is the most interesting mud I have ever played. I have been playing it for over 20 years now. I have had many, many, many...characters that have interacted with probably all of you at one point or another. I won't leave this mud. I am not complaining about the mud but I am just wishing there was an opt out option for when I want to play a character to explore. And the repeat pk'e
I really don't care about pk at all (never have) and those that do it just annoy me when I go out of my way to avoid them. I don't attack people. I don't role play unless I have to deal with someone because I don't want to make their play time less enjoyable. I don't participate in cabals or their politics. I usually play tanking characters so I can level people up and h
I finally have some time off and been needing some CF time. POOF! No Cf...bah.
Somebody go up to Scarab's crypt and knock on the door to wake his ass up!
I play occasionally when I have time and extremely low key characters that no one knows But... Santa Zulgh was a thing in the past and I was wondering if it still is. I don't even know if Zulgh is the picture anymore.
FTA
Anyone have an opinion on the best/worst aquatic forms major forms to have? Hell even the minors. Looking into a shifter and wanting a general opinion on things.
I know a few of the major forms are Blue Dolphin, Walrus and Manta Ray. Not sure on what else though.
Is there a form that is like hitting the jack pot and one that just plain sucks if you are a newb?
Anyone have an opinion on the best/worst aquatic forms major forms to have? Hell even the minors. Looking into a shifter and wanting a general opinion on things.
I know a few of the major forms are Blue Dolphin, Walrus and Manta Ray. Not sure on what else though.
Is there a form that is like hitting the jack pot and one that just plain sucks if you are a newb?
A long time ago they changed the code for mob death to cap to a certain percentage at every level and every level will be different. I have worked myself out of a 350k xp hole before all these changes were made. They put the cap in because of people taking 30hours just to work out of a hole like that and to make it more player friendly to new players at that time. This was like 10 years ago or mo
The mob death XP loss did not go away. It was changed that way a LOOOOOOOOOONG time ago to stop deterring players anytime they died to a mob, especially multiple times in one level.
Been messing with things to summon just to see what I can. Anyone have any favorite things to summon?
Just bored and a question that popped in my head while farting around with it.