[32 Elf Ran] (PK) Stren the Initiate of the Wilds
*40 Human Con* (PK) Sqierna Moriata the Priestess of Greed
*** Strolling around, minding my own business
wilderness <723hp 423m 571mv 3652tnl outdoor 4 PM>
People near you:
(PK) Sqierna Forest Shrouded in Mist
wilderness <723hp 423m 571mv 3652tnl outdoor 4 PM>
c 'pass door'
You turn
*27 Human Con* (PK) Sqierna the Supplicant of Greed, Magistrate of Hamsah Mu'tazz
[32 Human Ran] (PK) Jeibec the Initiate of the Wilds
*** He's an outtie, we have the fetish
civilized <100%hp 58%m 39%mv 2298tnl (75.29%) 1 AM>
The Tribunal Foyer
An ornate gray stone fountain is here.
civilized <100%hp 58%m 39%mv 2298tnl (75.29%) 1 AM>
whe
People ne
*** This is a very silly claim made by Gaeliga way back, here's the fight:
*27 Human Con* (PK) Sqierna the Supplicant of Greed
[24 Dwarf Sha] (PK) Gaelilga the Order of the Red Robe
civilized <100%hp 47%m 98%mv 3131tnl (66.33%) 6 PM>
whe
People near you:
(PK) Gaelilga Grishug's Metal Working
(PK) Sqierna The Cathedral Foyer
A
Look up any non-shaapa batadin and you will see something like 25 kills at best. For most it's not even that. Plus all this lawful thing. Fleequaff to town and problem solved. Way more things I would actually worry about. If you die to them you wanted to, specifically.
Maybe it's the timing of the char, but the only times you were active were with Rizdyn and then with Rhoorm. With others at times, of course, but the char was gank-focused. If you were alone, you logged off quickly if you couldn't find a cheap kill usually under a full moon. If you were with Rizdyn, you two were on for hours and hours. You kinda stopped playing actively after Rizdyn del
Dopple: not there
Mirror: not there
----PK cutoff
Garble: now has a save and two round lag and most annoying shit ever that's not working at all.
Randomize: 160 hours timeout on success and 80 hours on fail. Yeah.
Disperse: Has a save. Yeah.
Tunnel: Supposedly passes spellbane against ragers. Sometimes. If you have item. And even if that crap is relevant at all. Sometimes. Don't
Dude, if you think you're addicted, deleting is the right choice.
If you think it's not a problem, roll a new one and go back to enjoying this game.
Losing an assassin shadow lord is not a big deal imho, regardless of circumstances. All this I wanna delete, oh now I don't is meh and just makes you look like a whiny child.
MYou see the world not as "Good" vs "Evil" but rather as "Village" vs "Magic". I simplify and there can be a lot of role variations, but I had zero problems attacking goodie mages across three or four good villagers. Probably hitting/camping Fort is not ok, but attacking a ranking goodie mage is fine. (Don't follow Korsgaard).
Some examples:
You
It's been done in Battle and Nexus most successfully, but can be done elsewhere. With edges and the right legacies can stand up to most and even beat others fairly well (mostly with deathblow). That said, the skill drum along with the skill throw (alleviated by being handspec) are just the doom of a poor gnome. It's also a purely hero build, not viable until it gets all the _required_ e
I don't have a secret handshake. Sometimes it takes like 50 hours to get in due to whatever. But I always get in. Even with no mortal leaders into a dead cabal, there's going to be some imm or another that takes the pity on you, but ONLY if you come across as making sense RP-wise in that cabal.
Examples (no mortal leaders/extreme deadbeats):
1) Got into Outlander through Huntress a
Familiars don't make or break the conjie char. Sure, some are less useful, but all are alright. Even genies, who can recall your butt for example.
My beef is with the toning down of the devils and demons, where it's more likely you'll die to your pets than to a random enemy. Specifically, flee/word with a devil in tow is a death sentence.
My secondary beef is with mobs dirting a
Sequence of events:
1) Zah attacked some peeps that are not strict enemies of the village
2) Shaapa attacked some peeps that are not strict enemies of the village
3) Shaapa and Ifriq wanted to kick Zah out
4) Zah issued a Circle challenge
5) Shaapa refused the Circle challenge
6) Jormyr asked what the difference was between attacks, Shaapa couldn't really answer
7) Jormyr asked why
Basically, Scarab doesn't warr with anybody per se, but anything is a fair target as the rest are blind idiots to be educated (indoctrinated). Thus, should a scarabite or two want to take a cabal item, they just do. What others feel about that is rather irrelevant to that scarabite.
I must have missed the memo. But I don't think any of the help files specify it to be double elite. It's niche RP and powers are crap so why complain? Now becoming a scarabite might be double elite as evidenced by wizlist entry. But that's different.
Duergar Necro:
HP and det hidden before Becoming to provide safety margins. Don't have to be Trib then.
Arial Berserker:
They do have dodge, you know. And cheap shot.
Woodie Assassin:
Because see everyone. And throw.
Mino Ranger:
Bearcharge+Savage Blow+Gore+Resists
Azure Conjie:
RP goodie char, and hey, 23 chr
Fire Berserker:
Because stats + resists
He will kill everything in sight, will be on 10 hours a day and will be relentless in coming for you over and over as he jerks off only to PKW and nothing else gets him going apparently. An easy solution in this particular instance is to be a neutral (not outtie) or a goodie while he's alive. He will grow tired of the build or age-die sooner or later, and if he keeps us the hours, it's
You should just avoid completely him as shaman. It is literally the worst matchup you can possibly have. There is no chance to do anything to him while he dispels and tripbats you to death with haste.
1) Giant. If people have real reason to be there AND you can make them stay there (bearcharge?) then maybe you can land a kill.
2) Underdark. Good luck just blind camping it though. It may be hours until someone comes through. Even then, they have to be dumb enough and stay and not run for the exits as soon as they realize you're (cavern?!) ranger. Like the log above, where they stayed by
I know I deleted one at 2-0 PK record at hero in ~100 hours for example. While no one could touch me, I couldn't kill anyone either.
I later rolled and deleted another one in Battle, people used this OP tactic against me again.
Flee/quaff.
That's all it takes to get away from a dexy ranger.
In a modern CF, you can be an untouchable God of tanking, but unless you can preem
It depends on how much effort you put into it. With a cycle of gather coins then buy prot and stone skins and then kill mobs for 200-300sh with merc you can rank anyone. Now there are very specific setups such is drow 42 mage outlander where life can be hard but even there with hea heal and AI and shield and wands you can still rock 200sh mobs. Obviously it is not fast but there is always a way.
Then prolly hand for stun and soul for longer battles.
That would be my explorer warrior build.
Best set of resists plus best tank with swords plus lots of hp plus request. With healer and invoker clearing out most areas easy.
I'm a player of a few thieves over the years (including prominent/leaders) and it's my personal opinion that:
1) Advanced picklock is near useless. There may be chests I haven't seen and admittedly never tried to stroll into a dragon lair with gentle/advanced, but I doubt it will work.
2) Gentle walk is overrated. Generally, specifically for PK, you can get what you need witho