From the point of view of a rager:
1) Is magic good or bad when used by Immortals?
Magic is so powerful it can ONLY be used by Immortals. It's quite fine then.
2) If it's alright, then why are so many ragers sore about Twist the god of magic?
Personal preference. He oversees a sphere of Magic, which no mortal should embrace. He should instead reserve that sphere only for Imm u
Something I can't quite figure out. Seems it would be dex, but then you see fairly reliable entwine from a dwarf. Anyone know? From my limited knowledge, mino sucked at it, elf was somewhat reliable, but not all the time and arial seemed to be best, but all of that is anecdotal. Maybe depends on dex comparison? If I want to build strictly an entwine spec and don't care about anything el
The only problem with scouts is the OP flee command. As soon as you start hitting people with *** damage when they expect lowercase, they type it in and they're gone. This applies to any build pretty much. Some builds can mitigate it somewhat, for example flail/polearm users, but most scouts wish they were zerkers.
For a thief, probably a defender makes the most sense IMHO.
It's far too boring w/o air as there won't be enough fights/action typically. With air you can scout and fight with your util. Util first allows to stay in the air for a long time. Typically util forms don't hit as hard as off, but they have some defense as opposed to off. With frenzy and related, you can be fairly scary. Landing a lagging form would be ideal.
For anyone who has logs it's trivial to grep -i "someone's preferred" * and see something like the following:
Someone sends you sprawling with a powerful bash!
Fear tears at your resolve as you witness someone's fury!
Someone's bash scratches you.
Someone parries your caustic smash.
Someone dodges your caustic smash and closes in for a concealed attack!
Someo
When there are always like five orcs running around, something's up. There's usually been like chief and maybe one more. Currently there are many. What's up?
As long as you're rocking 35 dam on a melee class and have +10str covered with 24avg weapons, you're good enough to fight. Problem is, you're going toe to toe with people who've been mastering this for 10-20 years. That's why it seems you can't ever beat them. For fun and giggles, try fire sword berserker and take Greeting and Crashing. Then just bash;bash;flurry. Th
And most mages beat any rager if they're prepped right. Let's go through the classes:
AP: Hardest road to follow, but sleep will get there. Just don't try to fight the ragers straight up unprepped. If you're in a fight, crippling them helps a great amount. Iceball spam plus haste sometimes gets you there if you're full ABS+SS, which is what you should be doing if fight
That was shameless headless rager griefing at its finest. Any time he tried to get into a fight with anyone he got curbstomped, which is why he usually didn't. Even trying to gank and circle got him into plenty of trouble. And for reference, my point is that traps are literally only useful for griefing (not killing or fighting, shamelessly griefing) headless villagers. Anyone else just GTFO&
Throughout the level ranges, there's plenty of stuff to trade plus food on the ground. Typically, you'd get by at early ranks by gathering steaks ranking parties leave behind in places like FoN. There's also a lot of food just laying around. Plus the stuff on ground you can barter with. A bit later a suit of red dragon gets you everything you need in terms of preps. Plus you can fo
There have been trappers and while they're usually good to annoy ragers with (immolation) - particularly out of Empire, how are you killing pretty much anyone? After walking into traps and being afflicted, everyone is going to GTFO asap. If you try to fight anyone, it'll end badly for you. (Two attacks and no combat-relevant skills). There are viable(ish) builds, such as Imperial Griefe
Completely side-stepping lack of a retrieval attempt for now.
They have a healer, why aren't they sanced? Emperor is a prep-monkey, why is he (and others) unprotected? Why didn't they all come in to the D at once? Why suicide one by one? Why then march in to the D one by one to die all over again instead of heal;heal;!;!;!;! coordinated fast with three-six people and then run in, grab
With artery and hurl removing the weapon, plus hamstring on top, it's time to flee;quaff. Arguably, time to bail was after the weapon is out of hand as he obviously didn't have str/dex covered. Spamming kans after boneshatter just further proves the point. That fight looks wildly different if Nusair had ground fighter/ground control edges and just starts with trance, nerve (one-round op
Even if you get the backstab in, you still gotta beat a guy with second attack. This isn't happenning against a good imperial warrior, for example. I'd say against most of a hero range even the full bind is not anything close to slay, chances are they either get away or beat you up. Even worse, can't scroll them up together with the binds.
Now, you only quaff preps if facing a hard(er) fight. The trick is knowing when the fight warrants the preps and which preps would be needed. Good warrior vets do it by instinct, but generally: don't quaff flight if you don't expect to be tripped, don't enlarge if no one's bashing, don't bother to put up stone skin if you're rushing a guy who doesn't know you
In the edgeless world, your best best (if you insist on thief) is a straight thug with cheapshot. Knife is good and take your pick of the general thief skills. Don't think there's any value in trying to dabble in other paths with the 30 points you'll have after thug/cheapshot. Knife is one round opener with dam multiplier - it's a lowbie killer as very often you can knife/flee
Since my chars tend to be long-lived, it's taking a while. :) So far an evil scarab conjie was my favorite, there's something greatly appealing about taking on the world and sometimes winning. The downside is that you'd die to your pets a lot.
You don't have burst dam or great lagging. That said, you're underprepped here clearly. If you go for vibrato spam, you better deal more dam than you get in return, otherwise it's a waste. Dirge would've been great (and could cause a flee), plus you never got echoes on them. The plan here should be to force a flee and sleep on comeback, then spell up via songs and scrolls. But