Druid needs lots of DR to engage an army, risks insta(ish)-death via sleep, needs lots of natural herbs for decompose to be effective, and there's absolutely nothing making the mummy stand and fight at all. Aside from that, there's forget or crimson/blind/poison/weaken to completely nullify the druid. He can either do nothing or can't parry and goes down to the army. If the mummy i
And because even if you do manage to luck out, they GTFO, which they still can, unlike neuro. I played a breaker shaman and the chances are very slim to land anything out of the path, probably around 10% or less. When I did land, they just worded/teleported. And managing not to die while doing nothing but failing to land a supp time after time is rather exhausting. I'd take pretty much any p
Do full ABS + shields + stone skin and just stand there and take it while angel pounds gargoyle and auto-attacks the mummy. Get the scourge, heal the scourge. Retreat to like Hamsah and heal at least. You had that retrieval in the bag with an angel.
Made me a dream build I always wanted to try, mino HPM/flail/dagger/Balance a while back, and was sad due to the inability to find any decent exotics that I wanted. Some were two-handed, some were bad, some didn't have good progs/skills, some just weighed a ton and all good ones I knew were always taken. In theory, I could do ANYTHING, in practice, sadface. Now, arguably, something like HPM/
[51 Mummy Nec] Undaraxyl Mal'Akith Verth the Mummy Lord
[51 Elf Dru] (WANTED) Gwildaththea Lassraidal the Supplicant of Nionwen, Sunwarden of Thar-Eris
[46 Dwarf War] Brondalorm the Champion of Battlefields
[51 D-Elf Inv] Ikoxus the Weaver of the Elements
[42 Fire A-P] Akced the Evil King, Imperial Black Magician
[51 D-Elf War] Alizabaz Mel'dre'vah the Legend of the Battl
Whip/flail is one spec. All the important skills, including lash, work exactly the same with either AFAIK. Flail parries better, whip (I think) gets around dodgers better. Could be complete misinfo on the last point, but that's what my whip/flail specs were able to observe.
Duergar sees hidden, for me it's a no brainer pick for battle.
Whether you want mace or dagger depends on yo
I gotta ask, is there anything that it does?
You give a fine gauzy burial shroud to Alduk.
You give 150 copper coins to Alduk.
Alduk tells you 'A fine gauzy burial shroud can be referred to as 'burial shroud cloth pile'.'
Alduk tells you 'It is worth 75 copper, and is of the 10th level of power.'
Alduk tells you 'It is made of spidersilk and weighs 0 poun
All he has to do (w/o self-lag) is cast word and he's outta there. If he's smart and has a circle at remote recall (like he should,) then there's zero danger to him even from the remote devil danger. But then again, I doubt you've fought a prepped hero conjie before. Speaking from personal experience, I had to tone it down to fight most folks as Quarisa to make it remotely com
Maybe you're right and I don't know how big of an effect Calming has, but will the warrior avoid all the maledicting supps? Not to mention vamp touch healing. Even if he's untouchable in combat initially, I'm not sure he can kill the conjie. Or even make him run. AB is on a stick, S built in, throw on stone skin/prot and the flurry of injures would make conjie cackle. Let'
So lawful. Or even evil neutral. With edges and weak veil I cannot think of a build that beats prepped conjured with happy ice devil. Outside of malice and assassinate and sleep, all of which you can mitigate.
Aside from scheduled bonuses they drop 100% every weekend or so. Plus wtf are you doing logging in for short time anyway? Story is silly and I do not symphatize. Log in for like an hour a week and actually play. Unless cabal is really full, you can even sustain a caballed char this way.
I always have enough for ST with all my characters. Granted, I only play one at a time and the "enough" might not be until ~200-300 hours in. Don't do anything crappy (including prayers) and you'll get there on the combination of role and imm XP.
Primordial Avenger, Lodestone Lighting, Telluric Adept, Deny X (flesh, metal), Shards of X (contagion for most). Lodestone and Telluric move ahead if you're a lowbie killer obviously. There are variations - beetles shell and maybe redwoods is super-nice for clouds for example, enough to "always take it" mode as well as "extra herb" edge for humans that should be a no-bra
QuoteIsildur
Speaking of druids, here's a couple things I always wondered about:
1. Natural herbs. Do they help with CoW only when you call it, possibly by letting you call a higher level mob, or also afterwards? That is, if I already had a CoW would "do more stuff" if I then picked up a bunch of natural herbs?
With a grain of salt, they help with CoW and Treant when you ca
Elementals and archons etc are not your servants, which is a clear distinction as they're not a part of your group. Thus they have a mind of their own and cannot be ordered around. Your servants (mercs, zombies, etc) are a member of your group and can be ordered to do things. This holds true across classes. If you're looking for a rescue monkey for your conjie, then you usually have a
Your "explorers," for example, the ones who _never_ put themselves in danger, are a tier below total noobs in my book, no matter how much knowledge they have. If you're not fighting in a PK mud or only fighting when there's absolutely no risk, I don't care for you. Especially the ones that nurture their sick set they never put to use. Just bleh.
Sleep/chase triggers ar
With magic or in battle? There would be wildly different choices, but I don't personally think I'd pick cry on storm axe/pole anywhere, just due to how all their hits can be dodged/parried in regular melee, hasted or not. Even chilling would be better IMHO for the increased Pincer goodness. Cry is somewhat good if you land your regular combat hits, after maledictions or against non-defe
Of course, dexy builds will eat you for lunch more often than not, but that's what it is. Can start with either, pole makes it somewhat easy to rank, axe is for early pk. People can usually only eat two pincers before they die at midranks. If you're set on cry, that's fine, albeit not optimal IMHO. For second legacy, I would recommend landslide for PK or just take soul to make it e
Because things like felar are a non-starter for an explorer (underwater). I liked my storm sword in battle a great while back. Of course, it wasn't a PVE build, but he was very effective exploring solo and a beast in a group. I'd imagine the build I listed would be awesome for PVE and like I said, I'd roll it myself.
Storm sword/axe whispers/gates battle defender. Best resistances, no vulns, good tank, axe for the disembowel finish as the bigger mobs have gobs of hp. Defender to take care of maledicts and general healing goodness. Gates for triple-resist effect, can sub in soul if you don't care for collecting gates eq. I don't think that build takes too much damage from anything really and can alwa
Mind you, the only fight one on one you're going to get is at the Captain, if that, due to the incredible built-in survivability of the class and wimpiness of the person. Paladin guild is his favorite hideout if there is a small danger involved.
Most APs and all necros can't see him, druid can't beat lieutenants, ranger is useless in the city where Qinsa stays 90+% of the time w