I think their base healing for mend wounds is the same as any other class with it. More on new moon, less on full. With a few curative herbs they can do in the 100-200 range per cast. I think being in wild vs civilized might affect it and not being empowered reduces it by 30%.by Quas - Main Board
The call of wild mobs are fixed. Natural herbs will make them do their special things more often and can make them stay longer(potentially getting you two for a few hours). Utility herbs affect the frenzy supplication. It can get up to a +18/18. That can increase damage on those mobs. Natural herbs do boost treant level as well but that mostly increases their HP more than damage.by Quas - Log Board
With gripple I tanked players good but necro armies and special guards tore into me pretty hard without full ABS. Never fought a Druid but it looks like he didn’t even use his class based dam redux, let alone wands, that can get nasty fast.by Quas - Log Board
I would have preferred their to be forms. But I also get why they didn't run them. Even without the forms, it was a hollow 2.5 weeks full of chars that existed only to rank and add basically nothing else to the game. It was boring.by Quas - Main Board
By the end of the third week they all deleted. I totally got why Halloween forms were canceled. The whole mud being neutral uncabaled shifters ruined any chance of hunting for non evil non village chars. In those ranks.by Quas - Main Board
Fallback bash with a sprinkle of o all rescue/grapple/blood. With ruknubuk I could just grab the rock troll in the ruins and waste them with impunity.by Quas - Main Board
Just not enough enemies. And when there are it’s usually a 5 deep group of imperials.by Quas - Main Board
Though not many active mages period best bets would be mid 30’s and hero.by Quas - Main Board
I have been through all of the area before those gates and there are no crazy items there. Just one really good but not proggy item and a wand that does something unique but not crazy. It seems like there are multiple ways to access it but the one that is known is not available for many builds generally.by Quas - Main Board
If you are not using trance it is a lot harder. But the general idea is to maximize your melee damage. Best way to do that is to remove their parry and shield block. Which is why kot is a good idea. If you have saved gear and endure it should take them a few attempts to land serious maldictions. A full save wither will cost them 125 mana to drop you 5 str. Depending on your race plagueby Quas - Main Board
I get that it is your opinion. It just happens to be wrong. It’s not unreasonable to rock 1100 hp, divine saves, 1200 mana, mild stat coverage, a number of disarm proof weapons, and some proggyness all without metal gear. Hell you can get virtually all of that with just a set of silver dragon eq plus Druid only gear, so it’s really not hard at all. So yeah are there good metal things you cby Quas - Main Board
n/tby Quas - Main Board
n/tby Quas - Main Board
If the change was made while amora played it would have been brutal. But a hell of a lot of gear was added since then. He also existed during a time where Druids got the bonuses from all moons but the current one and I believe bonuses from expired herbs persisted as well due to bugs.by Quas - Main Board
Only gear slot it really limits is finger. And there is a good amount of really good Druid only gear that’s always around because Druids are rare. Healer losing fly does open them up to dispel magic trip but you can see that coming a mile away. And against o e person you can rejuvenate faster than most deal damage. For quicksand you can gate/word in combat.by Quas - Main Board
Well it’s a lot more niche to affect dam redux and regen than it is dex. I think they should give mongoose and lemur backfist/conceal. Make it kinda like porcupine in that regard. Makes them more of a deterrent.by Quas - Log Board
The ambush itself is not super better than savage bonus but it is certainly not weaker with similar avg weapons. But the melee is much better to hit a vuln. And besides the ambush bonus the weapons don’t mess with Amy other stuff for being metal.by Quas - Main Board
Just not always for what a player wants to do with them or realizes they can do with them.by Quas - Log Board
Which are out of vogue at the moment. Being able to rescue makes controlling group fights pretty nice. But yeah not always as many of those.by Quas - Log Board
Maybe stone skin and aura on top of that?by Quas - Log Board
n/tby Quas - Main Board
And if they did it would only be to stymy intentional gear lockers. But those more likely would just get an rotd or deny and he didn’t have anything that interesting. As you pointed out he started to whine and they just put an end to it. It was going to wind up there anyway.by Quas - Log Board
Your ability to just go go go is nuts. That said I like to pair it with at least one spec that can burst/lag so you can zip in, pick someone off and keep going. Without that you fall into the defense shifter trap where you need to keep people aggressive towards you instead of the other way around to tie them up.by Quas - Char Board
They are basically passive enhancements to certain groups of Druid abilities. They are also used to power bird and bear forms instead of mana. You are never hurt by having them so generally you want some and you can go after certain kinds if you know you are playing a role. Going to be doing a lot of healing? Get some curative herbs. Damage? Grab offense. So on and so forth. Utility iby Quas - Main Board