*** Right after killing Matusquella
People near you:
(PK) Jhelruk Outside the Gate of Yasaar
(PK) Xyran Northern Perimeter of Hamsah Mu'tazz
civilized <664hp 450m 1049mv 24350tnl (-26.49%) 11 PM>
The burden of your sins eases.
civilized <668hp 459m 1086mv 24350tnl (-26.49%) 12 AM>
You yell 'Help! I am being attacke
*** Villagers had been harassing me for a while
*** So I was somewhat prepared
*** Tranced assasins tank real nice!
People near you:
(PK) Jhelruk Outside the Gate of Yasaar
(PK) Matusquella Northwestern Perimeter of Hamsah Mu'tazz
civilized <1066hp 459m 1016mv 24350tnl (-26.49%) 9 PM>
With careful precision, Matusquella strikes at your
Outside the Battlement Wall
This area seems to have been cleared out. The edge of the forest is
roughly a hundred yards to the northwest, giving the guards plenty of time
to spot a would-be assailant. The emerald green grass is kept low and a
few flowers grow here and there. The battlement wall lies to the southeast.
It scales fifty feet high and the walls have been smoothed down, making
A Dock in a Calm Harbor
The crushing waves that assault the rest of the cliffs hold no sway in this
small harbor. The dock is quite lengthly and stretches out into the harbor
in perpendicular fashion from the cliffs, having enough room for two large
vessels to tie off on either side. A large structure can be seen at the
top of the soaring rock wall, overhanging it by a good fifty feet
The Lower Rungs
The rungs have been set deep into the rock wall providing a sure grip.
The wall itself has been carved flat, the marks smoothed from many seasons
of wind and rain. Small fissures have formed here and there but have been
mortared shut. From here one can just see beyond the breakers of broken
rock that create this harbor, and beyond that is the Dragon Sea.
(White A
You scan east.
***** Range 1 *****
(Translucent) (Black Aura) Solraen the dark-elf is here, fighting Kruggy.
(White Aura) Kruggy the dwarf is here, fighting Solraen.
Xyran the human is here.
(White Aura) Knaor the dwarf is here, fighting Solraen.
A Centurion stands here collecting the tithe for the Empire.
civilized <1021hp 459m 1103mv 24350tnl (-26.49%) 1 PM> e
A Dusty, Well-Tr
*** I get completely tooled by throw
The area is quite dry and musty, dust kicking up along the road as
travelers move in a general procession to the east. Most travelers along
the road are peasants and farmers, and even those are few. The grass grows
short along the road, a pale shade of brown. Far-scattered thickets of trees
litter the countryside, providing shade for a moment'
*** I have em right where I want em!
The Northeastern Market Square
Around you the chaos of the Market swells and surges. Barkers and prophets
compete in volume to gain your attention and your copper. To the north a
vegetable market opens up with local and imported goods. From the east come
the cries of animals being slaughtered by the butcher. A pillar rises at the
corner of t
Rocky Riverside Slope
Here on the rock-strewn banks of the Khalid River clusters of green
shrubs and thick walls of pampas grass frame your view of the cold waters
below. The ground here is a mix of sandy soil and clay, the rocks worn
smooth from occasional flooding of the river as it comes from the mountains
to the north. On the far bank to the east, the steep slope is impassable,
b
*** Fear the STSF Duergar!!!
Derigan's kicked dirt misses you.
You yell 'Die, Derigan! You dirty fool!'
Derigan is in perfect health.
civilized <1051hp 474m 1114mv 24350tnl (-26.49%) 6 AM>
Derigan dodges your beating.
Derigan dodges your wrath.
You parry Derigan's frigid chop.
You knock Derigan's frigid chop harmlessly to the side.
Moving quickly, yo
*** Just minding my own buisness on role updates when ...
People near you:
(PK) Irkwilik Keth'Lindyl Square
(PK) Jhelruk The Windborn Falcon
(PK) Aehwic A Craggy Plateau
(PK) Thubrolim A Craggy Plateau
(PK) Orzmus Grig'Agali's Ghetto
wilderness <1031hp 459m 1112mv
OR if you prefer double quicksand sucks!
Near Redhorn Gate
The steep path winds its way up to the pass. The snow piles into small
drifts here where it isn't ankle-deep. The cliff looms above you to the
north as high as the chasm on the south side of the path is deep. The rubble
partially blocking the path is slick with ice. To the east the path
continues up to the top of the
Park Road
A wide band of white gravel surrounds the hardened dirt that comprises the
Park Road. There is a small transitional area to the south as the crushed
stone turns into the white blocks of the High Road. A massive fence of metal
can be seen to the north, separating the park from the rest of Galadon. There
is a faint shimmer from within the enclosure as light reflects off the sur
*** Subject says it all, but it did start at the Destructor!
The Shrine of the BattleRagers
The path through the village comes to the door of this large structure and
goes no further. It is dim inside, adding to the feeling of presence that
surrounds you as you enter; what little light there is seems somehow
focused on the large throne centered within. At the base of this huge dais
are
A Large Crossroads
Constructed of great slabs of closely fitted stone, the Eastern Road
intersects two decidedly different roads here. To the north is a shady
lane that slopes slightly upwards as it transforms itself into Bramblefield
Road. Constructed of a multitude of flat stones, the wide road to the
south runs through a sparse forest of twisted and stunted trees. Both
the western
*** Pretty one sided
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. To the north, a huge field
filled with golden stalks of grain runs right up to the edge of the road.
A cultivated field filled with low, leafy plants in neat rows lies to the
south, separated from the road by a low split rail fe
Before a Fortified Hillock
A large mound of earth has been pushed up here, forming a strategically
planned barrier to the village just beyond. Behind the earthen barricade
stand the gates -- heavy, massive, fortified iron gates that require much
muscle-power to move -- and beyond them you can see the faces of numerous
huts, most looking as rugged as the hills before you. In the distance,
*** When the plan works right up to the Maran dying.
Redhorn Gate
The winds howl fiercely through the pass. Here on the western side of the
pass, the snow piles into drifts as high as the cliffs. A gigantic snow
drift lies directly across the pass, blocking any attempts to go further
to the east. The freezing cold cuts right down to your bones. The way
down to warmer climes lies to t
*** IE How the hell did I survive.
Rolling Fields of Wheat
Acre upon acre of wheat fields fill your view from the edge of the tree groves
east to the cliffs which overlook the Dragon Sea. Due to the year long growth
cycle some of the fields are ripe, the stalks golden brown waving gently in the
warm, constant, easterly sea wind. Others have already been harvested and the
stalks are b
A Hallway
Stone floors are scrubbed clean and worn smooth from the passing
of countless feet. The walls to the east and west are both
decorated with huge murals depicting some the greatest
achievements of civilization. The hallway continues to the north,
while a portcullis leads to the gatehouse to the south.
Unun the human is here, fighting Hetherian.
A flesh golem lumbers a
The Imperial Road
Light flickers from a lantern creating a circle of illumination. All you
can see beyond the light is the night. The road seems to continue to the
north and south.
Kafon the wood-elf is here, fighting an Imperial Centurion.
A Centurion stands here collecting the tithe for the Empire.
A Centurion stands here collecting the tithe for the Empire.
civilized <987
*** I have no idea what they were trying to achieve, if it was to die before the second combat round SUCCESS!
The Gates of the Palace
You stand between two huge open portcullis, one to the north and
one to the south. A ceiling lofts above you, held up by a series
of stone arches. The walls to the east and west are covered with
black scorch marks and pocked from splattered acid. Th
*** Nothing but an old fashined gank down
People near you:
(PK) Jhelruk The Open Sea
(PK) Aphestus The Open Sea
(PK) Klizmari The Open Sea
water <1061hp 441m 395mv 17549tnl (7.15%) 10 PM>
Aphestus has arrived.
water <1061hp 441m 395mv 17549tnl (7.15%) 10 PM>
You yell 'Die, Aphestus, you sorcerous dog!
*** More precisely ... Jhelruk gets complete tooled
The Avenue of Conquest
You stand on a well-maintained road of exquisite engineering. People
of all races move in an orderly fashion to and from their various
destinations. Roads lead off in every direction. Far to the north
the Imperial Palace rises up, showing the majesty of the Empire. To
the west lies the Divine Quarter, while
*** Unun comes in tranced
People near you:
(PK) Jhelruk The Imperial Throne Room
Sankra The End of the Hallway
(PK) Unun The Chamber of the Council of Four
Kritori The End of the Hallway
Unun yells 'Help! I'm being attacked by the Imperial Blademaster!'
the Imperial Blademaster: Intr
I concede
You win with the valid argument using a cabal that does not exist anymore and the tattoo of a god that does not exist anymore on an alignment (evil) that would never get the tattoo.
The edge has no impact on any other songs.
From the help file:
A bard with this edge channels divine grace in their Canticle of the Gods,
empowering its standard affects and adding some new blessings. Only a bard with
the sanction of a God, in the form of their sacred tattoo, may choose this edge.