Thank you so much for all the map updates. I assure you it does not go unappreciated! I perk up the moment I see a new revised map. I've been meaning to do some myself but I just can't get my stuff together. THANK YOU!
Very fun ride. Thank you, all, for great experiences. My rule is to never sit on a non-super-active leader so this will give another a chance to lead the Spire. I will post goodbyes on officials once the deletion comes up.
-Vythigor/Artenno
AP's are hit or miss. It either goes well for you or it's a terrible trainwreck. Conjurors (evil) is an exercise in frustration. Conjurors (good) is an exercise in boredom. On top of that, team goodie is not exactly the ranking powerhouse that it used to be.
I think the RP of a svirf transmuter would be great. I don't think I can pull off an elven/drow transmuter due to vulns and I'm no Bambi. I tried an Arial transmuter and it was a bit meh - largely because I don't know any good arial boots/facewear/capes.
1. Why are most Arial? I presume that is for permanent fly and you can negate all vulnerabilities with shields. Good int/bonus to air. Am I missing something?
2. How many paths for a non-cabal neutral explore invoker? Are some more important than others?
3. Any other spoon feeding is appreciated (i.e. do this, don't do this).
Gracias, amigos! Spasibo, tovarishi!
I tried to make two points, one how much the first 20 levels suck. Two, that muters until hero are just incredibly vulnerable. Yes, you can rank a muter to hero in 40 hours.
The first 20 ranks are horribly boring, you die in one round of combat, so for the first 40 hours of play, you run around hiding from everyone. It's quite unplesant. That said, you die once for every ten ragers so it's all good in the end.
Mithril dragonscale shield is not metal. It's dragonscale and thus neither light nor metal. Thanks for clarifying this, I didn't realize dragonscale was not light armor.
Skill at Light Armor Use denotes the reflexes and training needed to wear
light armor (cloth, leather, hides, and similar materials) and maximize their
protective value (Armor Class). Most characters, excepting magi, can find
this skill taught at their guild.
Mithril dragonscale:
This large shield is shaped like a teardrop, and its thickness reveals that
there are several layers of ov
Having a "light armor" shield (snow worm, mithril dragonscale, etc.) makes a big difference on classes that utilize both "shield block" and "light armor".
Something dispelled everything on me literally a second before (which I failed to log). I am not fabricating anything, I just thought this log was awesome. That's all.
That's incorrect. Attempt to grab something from the corpse is against the Tribunal law, per prior Provost and immortal. No question in my mind. Treat it as a failed steal analogy.
This is pretty funny but it is arguably character assassination. I do like the commentary though! To be honest, lately, my experience is that everyone and their mother comes after everyone and their mother together. I am pretty sure 1v1s are mostly dead.
Maybe svirf then for easy detect invis for battleragers? Or is blunt vuln too much?
Would felar get that much less hitpoints compared to a dwarf? 23con vs. 25con?
Just brainstorming. Thank you!
I am looking for the least gear dependent warrior race/spec combination. I've had a hero or two but I am certainly very new and will have hard time tracking down those desired weapons, etc. Really this is something to get my feet wet with PK. Thank you in advance!
Unless you do a lot of area explore trips where you have to spam mass healing, dark pact addresses all of your healing throughput issues at hero. If you plan on doing a lot of exploration, roll a neutral healer. The beauty of an evil healer is the ability to provide sanctuary/frenzy/fly/resist mental to classes that typically do not rely on it (i.e., do not have access to 100+ elf healer/paladi