The skull on your wand bites down on a black panther!
A black panther's knees buckle out from under him as he collapses to the ground, wailing in profound agony.
Your grievous wound maims a black panther!
Is this a form of lag? Or just damage with a cool echo?
Wouldn't quests be more interesting if they had some variance. If the quest was as simple as "Go kill 15 boars for 20 silver pieces" it wouldn't be that hard to code in a variable. "Go kill 11 boars for 18 silver pieces." "Go kill 18 boars for 25 silvers pieces." This makes you think about more complicated quests, too. I remember when I was still playi
Besides super awesome gear, preps and ranking mobs, what keeps you coming back?
Is it the size? The mobs? The quests? The "depth" of the area? What makes an area really great and sets it apart from all the others?
I want to know because looking at something like the bard set below has more meaning if I know the stats for a particular piece. If I don't know what a piece does then looking at the set means nothing to me.
Just because I don't play doesn't mean I'm not interested in the game or don't like reminisce.
I remember killing the red dragon with Copraphagus when the red dragon orb had sanctuary
Minerva taking the time to show me how to get purple potions from hobgoblins
The mob factory
The place at the top of the chain in Galadon...?
The no exit newbie trap in Galadon
Fighting a snowflake with a frostbrand sword (which it was immune to) and watching your sword skill go up without having to rest