You'll be able to camo in just about any terrain and you get a natural boost to your herbs strength, and explorer will make most terrains your home terrain so you can get them everywhere. You'll be resistant to diseases and poisons and can set broken bones and stop bleeding. Pursuit will fire in most terrains, even if at a reduced rate, but it could seal some kills. You have group ca
Air/offense gives you scouting ability and you can dip over into a different area, prep and go back when at your most dangerous. I personally think air has a more balanced choice of enlivens but a more pk oriented offense major can be handy too.
I wouldn't suggest whip flail unless you're only wanting to use it for pull/eyejab. Many years ago this would have been a much better choice but when the code was changed to allow the offhand to parry, eyejab/strip, became much less useful considering how horrible whips and flails seem to parry. Although, Hand to hand combined with the gnome parry edge works very well. Gnome dex is m
Water major then Defense makes a pretty solid explore combo. (likely my favorite) Water enlivens can boost both dodge forms and damage resist forms and if you end up with an offensive water form the enliven will boost it too. The last water enliven will allow you to take your defense major form under water for exploring a ton of areas that most people can't. This combo enables you to exp
When I had my shark, I pumped up my damroll and could do eradicates and occasional unspeakable things rather than annihilate, and 2 damage nouns is a large jump in damage output.
Air is great for fast travel and scouting, has fair combat abilities and when paired with offense or utility, can be a nice surprise build. Water has some great forms but some of the upper level forms are weaker than offense, utility, or defense forms and are still tied to water only. However, they do have advantages of swimto when the opponent isn't indoors and surprising opponents travel
I remember when I first began playing, I couldn't make it past 11, then was so excited that I gained my first specalization, then made it to hero, and I had fun. All the while, the top level of players were still wearing pimp gear, uber monsters were running around wrecking people, places like ST, and Hell were still getting explored, and I didn't give a damn because I was making perso
There is no need to illuminate everything the way a regular MMO does. It isn't a game to Win after all, it's a game to enjoy for the playing environment.
Racial damage edges and hatred edges. I know for a fact that Hatred edges raise your damage significantly. Racial edges like Aerial oppressor helps too.
When I had a shark, the Disembowel rate was pretty high and it had neither int nor dex. I had a lot of disembowels (around 1/3rd of my PKs) and very little chance to even use them because so many people simply ran from me on the water. I attribute my success to the normal factors (str, skill, etc) but I know that taking the Lucky edge made a difference for me.
That it sometimes depended on the key word that you used to wield the weapon. Like if you did wield flail then that key word was troublesome to rewield but if say you wielded mithril then you could still wield iron. The biggest turnoff for me about flail though was that after you manage to get eyejab and strip, that most people can still parry just fine with offhand.
That one trap took away 548 hp even when 6 hours of it were under water. Looking at this log, traps are death sentences for villagers. 9 hours of -9 or -7 hp each prog if not in water or -6 and -5 if in the water and between 6 and 12 of those per hour. On the absolute lowest end if they were all weak burns under water that's 270 hp and on the high end if they were all high burns that
If all things were equal, no cabal powers and no specializations or other abilities that improve defense and the enemy or gnome/svirf not having a large resist, then yes, you'd out damage them by a good deal. So long as they weren't something like a dagger spec. Brutal rush is good for close quarters but in my experience, predators stance was far superior.
Brutal rush is a double edged sword. It will hinder your opponent from hitting you some and it also seems to inhibit you, if you're also using a larger weapon. If you're thinking of using it, I'd say dexy builds are best but you should be able to make some use out of it but it should work fairly well against other spear/staff/polearm users best, especially if you are using any pr
So they automatically sit there and get battle fatigue to go with the usual trap bleeding, pepper dust, poison or immolation that lasts longer than an invokers.
Rod spell levels now go above 51 for the ones that are really difficult to attain. Both the number of charges and duration fluctuate with level of the spell of the rod. Rod locations are random, so it is posible to draw the same one right after you just got it from the same spot. Although that doesn't mean a rod will be on a mob that you shouldn't kill, etc.