I've never fully explored Dragon Tower Ruins. Based on what's available on the top level and the few things I know that are from below, seems like it could be promising.
I'm not sure I'd ever anathema someone for showing up and dying. Guy still has some use as cannon fodder / retrieve monkey when nobody's in his range / meat shield. I'd anathema someone for not showing up, though.
Where are these from? Not familiar with them.
<worn on face> a featureless black cloth mask
<worn about waist> a sash of black gauze
If from area explore, including the Inferno, don't feel the need to say which area.
I couldn't finish it because of the sketchy translation, but from what I gather his thesis is that the U.S. is on the verge of total collapse and revolution ala 1917 Russia?
Not sure I buy that. I could accept a gradual decline in global importance. Economically and culturally at first, then followed inevitably by militarily.
Supposedly the eq limits should automatically adjust.
Per Destuvius, the "no morts" period for heroimms should only be about 6 months, and it's heavily influenced by how much time the person puts in. I think he claimed you could knock out your two mini-areas in a couple of weekends if you were sufficiently motivated.
Other than the player count, I don't feel it's that different from 06. From 96? Sure. I'll grant you that.
Don't know about you, but I don't want to see a return to the days when you'd get instakilled by thieves with dual backstab. Charmed and ordered to "rem all;drop all" and then to attack a guild guard. Whatever other stupidly unbalanced thing th
I didn't know this was Brayan's modus operandi until I saw it here on Dio's. Had I encountered him in game, and killed him, I would likely have treated him the same as I do everyone else. Had I known he was categorically full-looting everyone he killed, then I would have full-looted him.
Not saying you have to grief him. Just kill him in accordance with reasonable role-play for your character.
So, for instance, you don't roll some random neutral guy who inexplicably has a hard-on for killing Shaapa's character.
Instead, you put this guy in a cabal that opposes Shaapa's character's cabal, supposing his character is actually cabaled.
If he's in Fo
Only reason I *might* not feel bad about it is that you'd only be cheating to counter shaapa's (hypothetical) cheating. I'm not even convinced he'd do that, so this is pretty academic.
Someone who wasn't averse to cheating could just log in his "shaapa-repellant" assassin, then leave him parked somewhere out-of-the-way with triggers to eat and drink. Then log in your "real" character (who doesn't want to be online at the same time as shaapa) and play.
If shaapa logs on, quit your "real" character and go back to the kamikaze assassin.
Low numbers = fewer cabal mates who can see hidden and tip him off that you're online. Shaapa plays insane hours, so finding some overlap between yourself and whatever character he's playing would be pretty easy.
I get that shaapa is almost surely "more difficult than most" to assassinate. Probably "very much more difficult than most". However, I'm not aware that any of his previous characters were specifically targeted by skilled assassin players. If nobody was making a special effort to kill him, then he may not have had any skilled enemy assassins for most of his character
Yes, but if you were trying to kill shaapa then you wouldn't simultaneously be protecting him from enemy assassins.
For his evil characters, when playing Empire, one contributing factor to his not being assassinated is likely the fact that competent assassins are disproportionately likely to be in his same cabal.
There are mechanics that would make it tougher, but I'm not sure I'm in favor of them. Am on the fence.
For instance:
1. Add non-trivial lag whenever you take an item from a PC corpse belonging to someone who isn't a member of your cabal.
2. "Get all" doesn't work at all on PC corpses unless the corpses belongs to a member of your cabal.
3. Make it impos
Given the amount of people making Hell trips and/or trips to even more exotic locales, I'd say the exploration scene is alive and well. You just have to be on the right "team" so to speak.
Assassin, go for assassinate. This would be largely foiled if one or two things happen in game (which could conceivably happen). So better roll this guy and power up fast.
But even when Empire was still donating gear, that only made it more likely for you to be full looted by an Empire guy. If you died to a Fort guy, or a Sylvan guy, he probably wasn't going to clean you out.
QuotelaearristDo you really believe people unnecessarily being dicks is the cause of decreased CF numbers?
One cause among many, but not "the" one cause. And I'd add "people being dicks on the forums" in addition to "people being dicks in game".
QuoteIn this particular situation, they DeadBody was the aggressor, attacking the thief/raiding the village. So, it could be said that DeadBody was ruining the fun of the thief by requiring him to stay to defend etc when he might have wanted to be out doing other things.
This logic doesn't work. Brayan has a clear role-play reason to want the mage dead. If the mage hadn't come to th
> Too many changes to reward the daurwyn/isildur-esque risk averse vagina player.
I think you'd be surprised to learn how often I attack people where there's a non-trivial chance of my dying. And then end up dying. If I were truly as risk-averse as you suggest then I wouldn't take those fights.
I've been playing since way back, and I don't recall it being the norm. Prior to corpseguard, if you died in a high traffic area and had nice gear, yeah, some low-ranking guy would likely clean you out.
Barring that scenario, it wasn't the norm for a victor to take stuff he didn't need. I know, because I used to die a lot.
I recommend:
1. Only playing one character at a time, and
2. Playing that character until completion.
Things get a lot easier when you have all your stuff perfected, more edges (due to aging), and have had plenty of time to get a feel for whatever you're playing.
You had some good logs as Ehlark.
After about 15 years of playing this game I would describe myself as roughly "above average", but not more than that.
Within a few months you've become better than I was for maybe the first 5+ years I played. So it might be worth giving it a little bit of time.