Making the classes more like each other isn't a solution to anything. Plus, you'd end up with the same three or four form combos, repeated endlessly. Tortoise/porc? Tiger/vulture? Etc.
Similar to yours, it was meant to be pronounced Ah-soh-ehl. By the time I realized that people weren't reading it like that, I was in Scion with a tiger form and access to Silent Tower. So I just rode it out.
It seems to fire a lot more often in the more recent logs. If Nep added some kind of awesome boost for perfecting a skill that requires you take damage, all the while having orc intelligence, I'm okay with that.
Thinking arial defender, whip/dagger, calming/whispers or landslide. I'd prefer whispers to add to the durability aspect of the char, but then I'm left with zero options for lag against anyone flying.
Want this char to be a very efficient mage killer. If he has troubles with melee chars, I don't mind that, it'll fit the role.
A character rocking high saves still makes very good use of this legacy. In fact, high saves plus this legacy make you save more then is possible for any other character, by quite a bit. I remember this because I'm going to roll my first Rager as my next char, and I was thinking I'd go against the grain and have a build in the Village made to kill mages, and not melee chars.
That WASN'T you? I'll take your word for it, just you were the only char around
at the time that I knew had Mercy. Maybe that's what Rob was thinking too.
But really only Lord Rah level mobs, its still one of the champs for ranking
mobs.
I had a cobra at the moment of the utility revamp, so I got a good feel
for the change. Basically they raised its offense by at least sixty or seventy
percent in pure damage numbers, and lowered the dodging ability a bit.
Regen stayed the same. You used to do just plain old poison from coil,
now its neurot