*** Appologies for the delay I am just trying to get everything together!
*** But to satisfy Jhy!
***
*** Be vewy vewy quiet I'm hunting wabbits!!
*** At this point in time I am invisible and stalking them through Barovia
People near you:
(PK) Galgeron Southern Gate of Barovia
(PK) Jhelruk The Path Through the Village
civilized <100%hp
I have almost finished slowly going through my Jhelruk logs so hopefully will have something on the way soon.
If there is anything in particular you may want let me know, I think my logging rate was almost 60% on this one!
Let me fix this for you and make it more dramatic because 66 - 51 = 15 not 25+
There's a single poisoner prep ingredient hidden inside of the Twilight Mansion which makes poisons operate +2500000 levels higher
than your character level. Lets think about the chances of anyone stumbling on a well-hidden item in the 10000s of rooms of CF
which the entire poisoner class depends upon. So in
Answers:
What branch and race are you?
- Reaver giant
What sort of damroll are you rocking?
- in retrievals 70ish with berserk
Did you practice cranial?
- yes and had skull crusher edge but I retrieved alot against 3-4 empire or well tried to. And with 4 defenders cranial seemed pointless as they would wake each other up. Or the healer could use "awaken" so in this particular
PROTECTED civilized <1160hp 406m 959mv 27100tnl (-23.18%) 8 AM> Shipwright
Salt and sand litter the floor of this large, dank building where
the shipwright directs his carpenters for the day's work. Large scrolls
lie unfurled on drafting tables and apprentice craftsmen bend over the
documents from time to time, shouting out instructions into the mass of
working men through the
*** Prior to this there had been alot of back and fort I think by this stage most of my weapons were broken
*** and some of my armor had been broken to (The old school way where it disapears)
*** All in all fighting Bak was some of the most enjoyable moments of this char the challenge was incredible
*** and if I had done something different in one of my fights (He had no protections) I may hav
People near you:
(PK) Kirohn The Chamber of the Council of Four
(PK) Vraknar The Imperial Throne Room
The Imperial Blademaster is convulsing on the ground.
civilized <598hp 376m 968mv 27100tnl (-23.18%) 7 AM> You are affected by:
Skill: 'warcry' modifies save vs spell by -12 for 51 hours.
Skill: 'warcry' modifies hit ro
[44 D-Elf Thi] (PK) Vasidi the Shadow, Elite Imperial Shadow
[51 Duerg Sha] (PK) Hokrur Darkbeard the Holy of Faith, Imperial Priest
*51 Fire War* (PK) Vraknar Wolfgang the Searing Omen of Destruction
[51 Arial War] (PK) Kirohn the Legend of the Battlefield, Elite Imperial Blade
[47 Gnome Shf] (PK) Geamely the Mistress of Changelings
[51 D-Elf Hea] (PK) Solraen the Affirmation of Life, Imp
Within the Tree of Ages
You are standing within an enormous hollow of the magnificent Tree of
Ages. Here, the massive tree opens up so broadly it appears as a massive
cave, save made of gnarled wood instead of stone. This is the last
remaining life from the Age of Thar'Eris, the ancient time of Thera
prior to the rise of civilization. Preserved by ancient gods and forces
of nature,
*** Note to self! Entwine is bad M'Kay.
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. Just to the north of the
road, a narrow but deep rocky crevice forms in the cracked and rocky
ground, widening to the west as it parallels the road. The barren land
rises steeply to the north, forming a
PROTECTED civilized <1151hp 320m 947mv 14511tnl (31.55%) 3 PM> where
People near you:
(PK) Vraknar Eastern Gate of Hope
(PK) Mraknarg Avenue of Hope
(PK) Yhendorn Avenue of Hope
PROTECTED civilized <1151hp 320m 947mv 14511tnl (31.55%) 3 PM> w
Square of the Unbreakable Blade
You are standing at a large intersectio
At the Base of a Rocky Cliff
Cliffs rise up all around this clearing in the stone, where the wind
swirls around you in a freezing blast of cold mountain air. Stone pillars
seem to emerge from the cliff to the east, emerging from the face of the
stone like a series of tiered steps. At the base of the cliff are carved
angular runes, worn with age.
Yhendorn the elf is here.
wilder
Before the Imperial Palace
The roads from the south, east and west converge here to form a great square.
The gates of the Palace lie open to the north. The square itself is made
from the same fused black stone that all of the Imperial roads seem to be
constructed from. However, here the smooth surface of the road has been
deeply etched to show a huge Symbol of the Imperial Codex. At ea
Along the Eastern Road
Constructed of great slabs of closely fitted stone, a wide and well-
traveled road runs to the east and west here. Ancient hardwood trees
grow to either side of the road, beyond a wide stretch of low growth and
brush that keeps the forest at a respectable distance. A narrow trail
winds to the north through thick trunks and beneath wide branches,
heading towards t
*** Nothing but a shameless bashdown!
Ereo has arrived.
You hit Ereo over the head with a massive leg bone of a mammoth.
You step out from your cover.
Your cranial hit decimates Ereo!
Ereo yells 'Help! Someone hit me over the head!'
Ereo has a few scratches.
wilderness <730hp 157m 645mv 13808tnl (9.16%) 4 AM> cranial Ereo
Ereo fades into existence.
You parry Ereo&
A Rubble-Strewn Path in the Mountains
Small rocks and pieces of stone litter this path, giving the impression
that it was only recently cleared of much larger obstacles. Stretching
up into the mountains to the north, on a clear day the view around you
is awe-inspiring. The rushing waters of the river flow up from their
underground source just behind you, making you wonder who could have
civilized <729hp 277m 555mv 7154tnl (51.66%) 11 PM> where
People near you:
(PK) Eshak The Avenue of Conquest
(PK) Vraknar The Avenue of Conquest
civilized <729hp 277m 555mv 7154tnl (51.66%) 11 PM> s
s
s
The Avenue of Conquest
You stand on a well-maintained road of exquisite engineering. People
of all races move in an orderly f
A Worn Wagon Trail Through the Forest
Here begins what appears to be a wagon trail deep into the woodland. Great
trees shadow the land to the east and to the west seems to be some structure
which houses the pioneers of these woodlands. The wind is chill, a sign that
winter is on the horizon. Gruff voices can be heard in the distance, a sign
of life in this often quiet forest. With a l
Yes it does in my books.
When I rolled Vramun I named him Sakarason not really thinking and an Imm reminded me that was the Hulks home, or very close to it. So I used the name change to kick my roll off that role.
Vramun ended up going onto:
- getting a highly rated role
- then later winning an RC
- becoming vindicator
- becoming provost
- getting some awesome awesome age death echoes
I think in general more hours may make a difference.
But having said that when I have gone on holidays I have had characters who I believed would be fine and got hit fairly hard, and others who I expected to loose stuff and lost nothing at all.
When I saw this I read it wrong.
I thought Murphy said he had 3 edges and was stunned to achieve that these days you need to get atleast two from and RC!
I guess my point is with the change to fly and healers loosing it which would have been a solid counter to mage dispel.
That perhaps this might need some rethinking.
I hear what you are saying but that nerco PWK's one person at a time then needs to flee to try another
The ole dispel gang can target one after the other if there are multiples. Then there is being able to summon to it etc.
100% being light helps escape it, but regardless of weight falling into sand will always lag you.
I guess on the flip side tho quicksand does his cabal mates to
I get the impression from the recent logs that 99% of recent fort kills have been quicksand/dispel.
Given the current state of flight I personally believe quicksand should be removed from the game. In far to many situations its a WIN button.
OR make it that flight cannot be dispelled above a quicksand.